Game Time
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Author |
: Stuart J. Murphy |
Publisher |
: Harper Collins |
Total Pages |
: 42 |
Release |
: 2000-08-22 |
ISBN-10 |
: 9780064467322 |
ISBN-13 |
: 0064467325 |
Rating |
: 4/5 (22 Downloads) |
Synopsis Game Time! by : Stuart J. Murphy
Game Time! Keep an eye on the clock as the Huskies and the Falcons gear up for their championship soccer match. Weeks, days, hours, minutes, and seconds--it's all game time!
Author |
: Christopher Hanson |
Publisher |
: Indiana University Press |
Total Pages |
: 275 |
Release |
: 2018-03-08 |
ISBN-10 |
: 9780253032836 |
ISBN-13 |
: 0253032830 |
Rating |
: 4/5 (36 Downloads) |
Synopsis Game Time by : Christopher Hanson
Pausing, slowing, rewinding, replaying, reactivating, reanimating . . . Has manipulating video game timelines altered our experience of time? “Compelling.” —Choice Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls “game time.” Multivalent in nature, game time is characterized by apparent malleability, navigability, and possibility while simultaneously being highly restrictive and requiring replay and repetition. When compared to analog tabletop games, sports, film, television, and other forms of media, Hanson demonstrates, the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time. Features comparative analysis of key video games titles—including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room. “The text is well-researched, and the introduction is an excellent, focused overview of video game studies.” —Choice
Author |
: Tiki Barber |
Publisher |
: Simon & Schuster/Paula Wiseman Books |
Total Pages |
: 0 |
Release |
: 2010-08-31 |
ISBN-10 |
: 1442412909 |
ISBN-13 |
: 9781442412903 |
Rating |
: 4/5 (09 Downloads) |
Synopsis Game Time by : Tiki Barber
Follow Tiki and Ronde Barber as they try out for the Hidden Valley Eagles and develop as players on their junior high team. From unexpected wins to unexpected academic probation, Tiki and Ronde keep their team together and help each other grow on and off the field. Boxed set includes paperbacks of Kickoff!, Go Long! and Wild Card.
Author |
: David Meltzer |
Publisher |
: McGraw Hill Professional |
Total Pages |
: 225 |
Release |
: 2019-07-16 |
ISBN-10 |
: 9781260452624 |
ISBN-13 |
: 126045262X |
Rating |
: 4/5 (24 Downloads) |
Synopsis Game-Time Decision Making: High-Scoring Business Strategies from the Biggest Names in Sports by : David Meltzer
Make business decisions with the same confidence and clarity as the world’s best sports coaches. When the pressure is on, great coaches remain laser-focused, confident, and fully in charge of their roster. They’re the same way when it comes to developing strategies and game plans to succeed. In short, they always win because they have a superior decision-making process. Game-Time Decision Making provides everything you need to up your decision-making game and build a championship-level business. It takes you step by step through the process of: • Putting together an all-pro team with diverse skillsets • Building a positive mindset that will overwhelm the competition • Developing a keen awareness of "the playing field" • Learning from failures so you never make the same mistake twice • Creating both offensive and defensive strategies for branding and marketing When you have everything in place to make quick, accurate calls in the toughest of situations, you have what you need to dominate your industry. Game-Time Decision Making is a proven playbook for positioning yourself for success. From creating and utilizing the best tactics and strategies to leading your company through times of change, this is your playbook for total business success.
Author |
: Steve Korté |
Publisher |
: LB Kids |
Total Pages |
: 81 |
Release |
: 2017-11-07 |
ISBN-10 |
: 9780316506816 |
ISBN-13 |
: 0316506818 |
Rating |
: 4/5 (16 Downloads) |
Synopsis Teen Titans Go! (TM): Game Time by : Steve Korté
It's game time in Titans Tower! First, a training program gone awry sends each of the Teen Titans on their own 8-bit video game adventure. Then, the Titans are accidentally transported inside their table top roleplaying game, and are sent on an epic quest to recover the key to their escape. Finally, Robin teaches the rest of the Titans how to play soccer--but the secret behind the sport's global popularity is looming to ruin the fun. TM & © DC Comics. (s17)
Author |
: Laurie Friedman |
Publisher |
: Darby Creek ™ |
Total Pages |
: 108 |
Release |
: 2015-01-01 |
ISBN-10 |
: 9781467777063 |
ISBN-13 |
: 1467777064 |
Rating |
: 4/5 (63 Downloads) |
Synopsis Game Time, Mallory! by : Laurie Friedman
Mallory can't wait to play in her town's new girls' basketball league! What could be more fun than trying something new and being on a team? But Mallory's basketball career gets off to a rocky start. None of her friends are on her team. And no matter how much she tries, she can't make a basket. Mallory works as hard as she can to improve. But as her team heads to the playoffs, she still feels like the weakest player. Will she let her teammates down? Or is there more to being part of a team than just winning the game?
Author |
: Christopher Hanson |
Publisher |
: Indiana University Press |
Total Pages |
: 273 |
Release |
: 2018-03-08 |
ISBN-10 |
: 9780253032843 |
ISBN-13 |
: 0253032849 |
Rating |
: 4/5 (43 Downloads) |
Synopsis Game Time by : Christopher Hanson
Preserving, pausing, slowing, rewinding, replaying, reactivating, reanimating Has the ability to manipulate video game timelines altered our cultural conceptions of time? Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls "game time." Multivalent in nature, game time is characterized by apparent malleability, navigability, and possibility while simultaneously being highly restrictive and requiring replay and repetition. When compared to analog tabletop games, sports, film, television, and other forms of media, Hanson demonstrates that the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time Featuring comparative analysis of key video games titles—including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room.
Author |
: Robyn Hromek |
Publisher |
: SAGE |
Total Pages |
: 153 |
Release |
: 2004-12-21 |
ISBN-10 |
: 9781849202466 |
ISBN-13 |
: 184920246X |
Rating |
: 4/5 (66 Downloads) |
Synopsis Game Time by : Robyn Hromek
Includes CD-Rom These games will be invaluable for those working with small groups of young people who find it difficult to behave and co-operate with their peers. They are progressive in terms of skill development and complexity and have a strong focus on early intervention (age range from 4 to 14). The games may be used sequentially over 6 to 8 sessions to practise a range of social and emotional skills; or in a one-off session to cover specific skills. Socio-emotional development addressed includes: - social and friendship skills - anger management - coping with teasing - coping in the playground - paying compliments The nine games are presented on a CD for users to print their own colour copies. The disc contains the games board and all the necessary cards.
Author |
: Roger Angell |
Publisher |
: Open Road Media |
Total Pages |
: 432 |
Release |
: 2023-01-24 |
ISBN-10 |
: 9781504081658 |
ISBN-13 |
: 150408165X |
Rating |
: 4/5 (58 Downloads) |
Synopsis Game Time by : Roger Angell
“Baseball’s most eloquent analyst” demonstrates why he has “long since attained the status of national treasure,” in this classic essay collection (The New York Times Book Review). Roger Angell's famous explorations of the summer game are built on acute observation and joyful participation, conveyed in a prose style as admired and envied as Ted Williams’s swing. Here is Angell on Fenway Park in September, on Bob Gibson brooding in retirement, on Tom Seaver in mid-windup, on the abysmal early and recent Mets, on a scout at work in backcountry Kentucky, on Pete Rose and Willie Mays and Pedro Martinez, on the astounding Barry Bonds at Pac Bell Park, and more. With twenty-nine essays divided between spring, summer, and fall, Game Time carries readers through the arc of the season with refreshed understanding and pleasure. With an introduction by Richard Ford, this collection represents Angell’s best writings, from spring training in 1962 to the explosive World Series of 2002. A New York Times Notable Book
Author |
: Reginald Bratton |
Publisher |
: Christian Faith Publishing, Inc. |
Total Pages |
: 124 |
Release |
: 2020-07-30 |
ISBN-10 |
: 9781098003968 |
ISBN-13 |
: 1098003969 |
Rating |
: 4/5 (68 Downloads) |
Synopsis Game Time by : Reginald Bratton
Yes, it's game time for God's team, and they are to arise and shine His light into this crooked and perverse generation. God is the one who assigns each member of His team a part to play; to each member is granted a measure of light, adapted to the necessities of their time and the sufficiency that comes from God that grants grace to each individual the ability to do their assigned duty. The successfulness of this plan will bring glory to God only after each member of God's team accept their assigned position on His team and play it accordingly to God's rule book-the Holy Bible. The purpose of this book is to send an alert to the people of God that when they join God's team, they accept their specific role on the team. Their role may come with a title, or it may not. God wants His team to know that having a title or not having a title is not high on His priority list. Jesus Christ, the Son of God, left the Holy Spirit to lead, guide, and show His team things to come upon the earth. The Holy Spirit will glorify God and honor Him. The Holy Spirit will take what is God and disclose to His team on the earth.