Game Programming
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Author |
: Robert Nystrom |
Publisher |
: Genever Benning |
Total Pages |
: 353 |
Release |
: 2014-11-03 |
ISBN-10 |
: 9780990582915 |
ISBN-13 |
: 0990582914 |
Rating |
: 4/5 (15 Downloads) |
Synopsis Game Programming Patterns by : Robert Nystrom
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Author |
: Sanjay Madhav |
Publisher |
: Pearson Education |
Total Pages |
: 352 |
Release |
: 2014 |
ISBN-10 |
: 9780321940155 |
ISBN-13 |
: 0321940156 |
Rating |
: 4/5 (55 Downloads) |
Synopsis Game Programming Algorithms and Techniques by : Sanjay Madhav
Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry. Sanjay Madhav takes a unique platform- and framework-agnostic approach that will help develop virtually any game, in any genre, with any language or framework. He presents the fundamental techniques for working with 2D and 3D graphics, physics, artificial intelligence, cameras, and much more. Each concept is illuminated with pseudocode that will be intuitive to any C#, Java, or C++ programmer, and has been refined and proven in Madhav's game programming courses at the University of Southern California. Review questions after each chapter help solidify the most important concepts before moving on. Madhav concludes with a detailed analysis of two complete games: a 2D iOS side-scroller (written in Objective-Cusing cocos2d) and a 3D PC/Mac/Linux tower defense game (written in C# using XNA/ MonoGame). These games illustrate many of the algorithms and techniques covered in the earlier chapters, and the full source code is available at gamealgorithms.net. Coverage includes Game time management, speed control, and ensuring consistency on diverse hardware Essential 2D graphics techniques for modern mobile gaming Vectors, matrices, and linear algebra for 3D games 3D graphics including coordinate spaces, lighting and shading, z-buffering, and quaternions Handling today's wide array of digital and analog inputs Sound systems including sound events, 3D audio, and digital signal processing Fundamentals of game physics, including collision detection and numeric integration Cameras: first-person, follow, spline, and more Artificial intelligence: pathfinding, state-based behaviors, and strategy/planning User interfaces including menu systems and heads-up displays Scripting and text-based data files: when, how, and where to use them Basics of networked games including protocols and network topology
Author |
: Michael Morrison |
Publisher |
: Sams Publishing |
Total Pages |
: 510 |
Release |
: 2003 |
ISBN-10 |
: 067232461X |
ISBN-13 |
: 9780672324611 |
Rating |
: 4/5 (1X Downloads) |
Synopsis Sams Teach Yourself Game Programming in 24 Hours by : Michael Morrison
A gentle introduction to game programming on the Windows platform for the complete beginner.
Author |
: Jarryd Huntley |
Publisher |
: CRC Press |
Total Pages |
: 173 |
Release |
: 2017-09-29 |
ISBN-10 |
: 9781351856119 |
ISBN-13 |
: 1351856111 |
Rating |
: 4/5 (19 Downloads) |
Synopsis Game Programming for Artists by : Jarryd Huntley
Game Programming for Artists provides a foundation for artists and creatives to jumpstart learning to program their own games. It is an accessible and conversational guide focused on three areas: basic programming, understanding game engines, and practical code for commonly employed game systems. The best way to get into games is to make one, and this book will help artists do that!
Author |
: Andrew Harris |
Publisher |
: John Wiley & Sons |
Total Pages |
: 662 |
Release |
: 2007-02-09 |
ISBN-10 |
: 9780470068229 |
ISBN-13 |
: 0470068221 |
Rating |
: 4/5 (29 Downloads) |
Synopsis Game Programming by : Andrew Harris
Provides information on creating a computer game using object-oriented programming with Python.
Author |
: Mike McShaffry |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2005 |
ISBN-10 |
: 1932111913 |
ISBN-13 |
: 9781932111910 |
Rating |
: 4/5 (13 Downloads) |
Synopsis Game Coding Complete by : Mike McShaffry
Game Coding Complete, Second Edition is the essential hands-on guide to developing commercial quality games written by master game programmer, Mike McSahffry. This must-have second edition has been expanded from the bestselling first edition to include the absolute latest in exciting new techniques in game interface design programming, game audio programming, game scripting, 3D programming, network game programming and gam engine technology. All of the code in the book has been completely updated to work with all of the latest compiler technology.
Author |
: Kevin Hawkins |
Publisher |
: Course Technology |
Total Pages |
: 832 |
Release |
: 2001 |
ISBN-10 |
: 0761533303 |
ISBN-13 |
: 9780761533306 |
Rating |
: 4/5 (03 Downloads) |
Synopsis OpenGL Game Programming by : Kevin Hawkins
This robust CD contains source code from the book as well as examples of OpenGL games in the online game development community. Also included are a variety of tools such as the OpenGL libraries, GLUT, Paint Shop Pro shareware, and sound editing software. This book is a complete guide to game development using the OpenGL graphics API. It also covers how to integrate the non-graphical elements of Microsoft's DirectX into OpenGL games so that users can incorporate sound, music, and network functions. Teaching users how to use OpenGL to create dynamic 3D environments and effects for use in game development.
Author |
: Kenneth C. Finney |
Publisher |
: Cengage Learning |
Total Pages |
: 1152 |
Release |
: 2012-12-03 |
ISBN-10 |
: 1435457447 |
ISBN-13 |
: 9781435457447 |
Rating |
: 4/5 (47 Downloads) |
Synopsis 3D Game Programming All in One by : Kenneth C. Finney
3D GAME PROGRAMMING ALL IN ONE, THIRD EDITION is perfect for anyone interested in learning the skills and processes involved in making 3D games. This new edition of the bestselling book shows you how to design and create every aspect of a fully featured game using the Torque 3D game engine. Starting with an introduction to game programming, this comprehensive book provides an overview of the gaming industry, game engines, programming, 3D concepts, texturing and modeling, and even audio engineering. After all the techniques are presented, you will use your new skills and the material on the DVD to create a game. The DVD contains everything you need to create a complete game, including all of the TorqueScript source code in sample and final form, the Torque 3D Tools Demo game engine, MilkShape 3D for 3D player and item modeling, The Gimp 2 for texture and image manipulation, Audacity for sound editing and recording, UVMapper for performing UV unwrapping tasks, and Torsion, the Integrated Development Environment tool for TorqueScript code.
Author |
: Lorenzo D. Phillips |
Publisher |
: Muska & Lipman Publishing |
Total Pages |
: 1046 |
Release |
: 2002 |
ISBN-10 |
: 1931841691 |
ISBN-13 |
: 9781931841696 |
Rating |
: 4/5 (91 Downloads) |
Synopsis Game Programming Tricks of the Trade by : Lorenzo D. Phillips
Every topic covered in this book can be directly applied to games that cross genres. The CD includes trial versions of Paintshop Pro 7, a compiler, a 3D modeling tool and more.
Author |
: André LaMothe |
Publisher |
: Prentice Hall |
Total Pages |
: 770 |
Release |
: 1994 |
ISBN-10 |
: 0672305070 |
ISBN-13 |
: 9780672305078 |
Rating |
: 4/5 (70 Downloads) |
Synopsis Tricks of the Game-programming Gurus by : André LaMothe
This book/CD-ROM package will explain the basic and advanced ideas and topics behind the development of a flight simulator, a 3D walk-through game, and many utilities used to manipulate video, audio, and input devices. The CD-ROM includes all the source code from the book, shareware games, commercial software demos, and utilities for game design and image manipulation.