Flash Mx Games
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Author |
: Nik Lever |
Publisher |
: Taylor & Francis |
Total Pages |
: 456 |
Release |
: 2012-10-12 |
ISBN-10 |
: 9781136133176 |
ISBN-13 |
: 1136133178 |
Rating |
: 4/5 (76 Downloads) |
Synopsis Flash MX Games by : Nik Lever
Learn the professional skills you need to make the best use of Flash for creating interactive animation and producing exciting, dynamic Internet content. Nik Lever, writing as an artist for artists, takes you through the entire process from creating the art and animation for games in Flash, to adding the interactivity using Flash's ActionScripting language. He also provides valuable extra coverage of how Flash integrates with Director 8.5 Shockwave studio and C++. As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells! The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.
Author |
: Jobe Makar |
Publisher |
: Macromedia Press |
Total Pages |
: 652 |
Release |
: 2003 |
ISBN-10 |
: 0201770210 |
ISBN-13 |
: 9780201770216 |
Rating |
: 4/5 (10 Downloads) |
Synopsis Macromedia Flash MX Game Design Demystified by : Jobe Makar
So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.
Author |
: Nik Lever |
Publisher |
: Taylor & Francis |
Total Pages |
: 436 |
Release |
: 2012-11-12 |
ISBN-10 |
: 9781136144530 |
ISBN-13 |
: 1136144536 |
Rating |
: 4/5 (30 Downloads) |
Synopsis Flash MX 2004 Games by : Nik Lever
As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. Creating games for mobile devices is now also covered! As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells! The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.
Author |
: Gary Rosenzweig |
Publisher |
: Que Publishing |
Total Pages |
: 558 |
Release |
: 2002 |
ISBN-10 |
: 0789727994 |
ISBN-13 |
: 9780789727992 |
Rating |
: 4/5 (94 Downloads) |
Synopsis Macromedia Flash MX ActionScript for Fun & Games by : Gary Rosenzweig
Anyone with moderate Macromedia Flash experience who is looking to acquire or improve their understanding of ActionScript will find this book a valuable resource. For this edition, the author has updated the games from the previous edition and has added several new projects.
Author |
: Matthew David |
Publisher |
: Wiley |
Total Pages |
: 790 |
Release |
: 2003-05-09 |
ISBN-10 |
: 0764537113 |
ISBN-13 |
: 9780764537110 |
Rating |
: 4/5 (13 Downloads) |
Synopsis Flash MX 3D Graphics Bible by : Matthew David
* Macromedia Flash MX is the world's hottest Web development tool, with more than 500 million users and one million designer/developers * Covers essential information for Flash developers who are developing games, marketing materials, training materials, and more * Shows how to create 3D Flash applications using Flash's built-in tools, plug-ins, Swift 3D, Plazma 3D, Discrete 3D, and other leading products that export to the Flash format * CD-ROM includes scores of examples from the book, plus tryouts of Flash and leading Flash 3D applications
Author |
: Nik Lever |
Publisher |
: CRC Press |
Total Pages |
: 435 |
Release |
: 2012-11-12 |
ISBN-10 |
: 9781136144547 |
ISBN-13 |
: 1136144544 |
Rating |
: 4/5 (47 Downloads) |
Synopsis Flash MX 2004 Games by : Nik Lever
As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. Creating games for mobile devices is now also covered! As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells! The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.
Author |
: Robert Reinhardt |
Publisher |
: Wiley |
Total Pages |
: 580 |
Release |
: 2002-08-01 |
ISBN-10 |
: 0764536141 |
ISBN-13 |
: 9780764536144 |
Rating |
: 4/5 (41 Downloads) |
Synopsis Macromedia Flash MX ActionScript Bible by : Robert Reinhardt
What the book covers: This is a 100% comprehensive book on the most powerful feature of Macromedia Flash, and an essential tool for interactive Web development. It provides definitive, authoritative information on all aspects of ActionScript, addressing both the beginning, intermediate and advanced scripter. It is packed with real-world insights and examples, and includes a CD-ROM loaded with a library of powerful ActionScripts, sample scripts and Flash pages from the book, and more. ABOUT THE CD-ROM Loaded CD-ROM includes... * Extensive ActionScript libraries from the book * Sample Web pages and templates using advanced ActionScript * Flash and Flash ActionScript Utilities * Additional related software tryouts
Author |
: Robert Russell Firebaugh |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2007 |
ISBN-10 |
: 1584504838 |
ISBN-13 |
: 9781584504832 |
Rating |
: 4/5 (38 Downloads) |
Synopsis Macromedia Flash Professional 8 Game Graphics by : Robert Russell Firebaugh
Creating graphics for Flash games can be fun and rewarding, especially when you can channel your imagination into your art and provide potential players with a fun entertainment experience. Written for anyone creating games with Flash, Macromedia© Flash(TM) Professional 8 Game Graphics teaches the essentials of Flash game art. You'll learn all about what Flash graphics are, how to create your own, and how to import them into working game source files. The book covers vector and raster graphics and explains how both can be used to improve the performance of your game. Helpful tips and techniques are included throughout to help you become more effi cient at creating user interfaces, game character sprites, and special effects. And several real-world game examples are used to teach about the development process for creating game graphics and preparing them correctly for a smooth transition to programming. You don't have to be an artist to use this book, because the graphic techniques taught don't require a painter's hand. So if you want to create awesome graphics for your Flash games, this is the place to get started.
Author |
: Nik Lever |
Publisher |
: CRC Press |
Total Pages |
: 455 |
Release |
: 2012-10-12 |
ISBN-10 |
: 9781136133183 |
ISBN-13 |
: 1136133186 |
Rating |
: 4/5 (83 Downloads) |
Synopsis Flash MX Games by : Nik Lever
Learn the professional skills you need to make the best use of Flash for creating interactive animation and producing exciting, dynamic Internet content. Nik Lever, writing as an artist for artists, takes you through the entire process from creating the art and animation for games in Flash, to adding the interactivity using Flash's ActionScripting language. He also provides valuable extra coverage of how Flash integrates with Director 8.5 Shockwave studio and C++. As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells! The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.
Author |
: Chris Kohler |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 568 |
Release |
: 2005-10-12 |
ISBN-10 |
: 9781449303907 |
ISBN-13 |
: 1449303900 |
Rating |
: 4/5 (07 Downloads) |
Synopsis Retro Gaming Hacks by : Chris Kohler
Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways. Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style. Retro Gaming Hacks serves up 85 hard-nosed hacks for reviving the classic games. Want to game on an original system? Kohler shows you how to hack ancient hardware, and includes a primer for home-brewing classic software. Rather adapt today's equipment to run retro games? Kohler provides emulation techniques, complete with instructions for hacking a classic joystick that's compatible with a contemporary computer. This book also teaches readers to revive old machines for the original gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before. A video game journalist and author of Power Up: How Japanese Video Games Gave the World an Extra Life, Kohler has taught the history of video games at Tufts University. In Retro Gaming Hacks, he locates the convergence of classic games and contemporary software, revealing not only how to retrofit classic games for today's systems, but how to find the golden oldies hidden in contemporary programs as well. Whether you're looking to recreate the magic of a Robotron marathon or simply crave a little handheld Donkey Kong, Retro Gaming Hacks shows you how to set the way-back dial.