Fantasy Role Playing Games
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Author |
: Andrew Kolb |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2020 |
ISBN-10 |
: 1524860204 |
ISBN-13 |
: 9781524860202 |
Rating |
: 4/5 (04 Downloads) |
Synopsis Neverland by : Andrew Kolb
Journey into the world of Peter Pan and its mysterious inhabitants. The book is a feature-length hex crawl campaign, filled with endless adventure, adapted from the tales of Peter Pan, and tailored for an older audience.
Author |
: Daniel Mackay |
Publisher |
: McFarland |
Total Pages |
: 216 |
Release |
: 2017-08-11 |
ISBN-10 |
: 9780786450473 |
ISBN-13 |
: 0786450479 |
Rating |
: 4/5 (73 Downloads) |
Synopsis The Fantasy Role-Playing Game by : Daniel Mackay
Many of today's hottest selling games--both non-electronic and electronic--focus on such elements as shooting up as many bad guys as one can (Duke Nuk'em), beating the toughest level (Mortal Kombat), collecting all the cards (Pokemon), and scoring the most points (Tetris). Fantasy role-playing games (Dungeons & Dragons, Rolemaster, GURPS), while they may involve some of those aforementioned elements, rarely focus on them. Instead, playing a fantasy role-playing game is much like acting out a scene from a play, movie or book, only without a predefined script. Players take on such roles as wise wizards, noble knights, roguish sellswords, crafty hobbits, greedy dwarves, and anything else one can imagine and the referee allows. The players don't exactly compete; instead, they interact with each other and with the fantasy setting. The game is played orally with no game board, and although the referee usually has a storyline planned for a game, much of the action is impromptu. Performance is a major part of role-playing, and role-playing games as a performing art is the subject of this book, which attempts to introduce an appreciation for the performance aesthetics of such games. The author provides the framework for a critical model useful in understanding the art--especially in terms of aesthetics--of role-playing games. The book also serves as a contribution to the beginnings of a body of criticism, theory, and aesthetics analysis of a mostly unrecognized and newly developing art form. There are four parts: the cultural structure, the extent to which the game relates to outside cultural elements; the formal structure, or the rules of the game; the social structure, which encompasses the degree and quality of social interaction among players; and the aesthetic structure, concerned with the emergence of role-playing as an art form.
Author |
: Gary Alan Fine |
Publisher |
: University of Chicago Press |
Total Pages |
: 298 |
Release |
: 2002-08-14 |
ISBN-10 |
: 9780226249445 |
ISBN-13 |
: 0226249441 |
Rating |
: 4/5 (45 Downloads) |
Synopsis Shared Fantasy by : Gary Alan Fine
This classic study still provides one of the most acute descriptions available of an often misunderstood subculture: that of fantasy role playing games like Dungeons & Dragons. Gary Alan Fine immerses himself in several different gaming systems, offering insightful details on the nature of the games and the patterns of interaction among players—as well as their reasons for playing.
Author |
: Terry Pratchett |
Publisher |
: Steve Jackson Games |
Total Pages |
: 0 |
Release |
: 1998-08 |
ISBN-10 |
: 1556343868 |
ISBN-13 |
: 9781556343865 |
Rating |
: 4/5 (68 Downloads) |
Synopsis GURPS Discworld by : Terry Pratchett
A role playing game based on Terry Pratchett's Discworld, 2-6 players "make a good group". Equipment needed: pencils, paper, and 3 six-sided dice.
Author |
: Michael J. Tresca |
Publisher |
: McFarland |
Total Pages |
: 239 |
Release |
: 2014-01-10 |
ISBN-10 |
: 9780786460090 |
ISBN-13 |
: 0786460091 |
Rating |
: 4/5 (90 Downloads) |
Synopsis The Evolution of Fantasy Role-Playing Games by : Michael J. Tresca
Tracing the evolution of fantasy gaming from its origins in tabletop war and collectible card games to contemporary web-based live action and massive multi-player games, this book examines the archetypes and concepts within the fantasy gaming genre alongside the roles and functions of the game players themselves. Other topics include: how The Hobbit and The Lord of the Rings helped shape fantasy gaming through Tolkien's obsessive attention to detail and virtual world building; the community-based fellowship embraced by players of both play-by-post and persistent browser-based games, despite the fact that these games are fundamentally solo experiences; the origins of gamebooks and interactive fiction; and the evolution of online gaming in terms of technological capabilities, media richness, narrative structure, coding authority, and participant roles.
Author |
: Sebastian Deterding |
Publisher |
: Routledge |
Total Pages |
: 905 |
Release |
: 2018-04-17 |
ISBN-10 |
: 9781317268314 |
ISBN-13 |
: 1317268318 |
Rating |
: 4/5 (14 Downloads) |
Synopsis Role-Playing Game Studies by : Sebastian Deterding
This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.
Author |
: |
Publisher |
: |
Total Pages |
: |
Release |
: 2017-07-20 |
ISBN-10 |
: 1944487174 |
ISBN-13 |
: 9781944487171 |
Rating |
: 4/5 (74 Downloads) |
Synopsis Pip System Corebook by :
Author |
: Paizo Publishing |
Publisher |
: |
Total Pages |
: 160 |
Release |
: 2021-11-23 |
ISBN-10 |
: 1640783792 |
ISBN-13 |
: 9781640783799 |
Rating |
: 4/5 (92 Downloads) |
Synopsis Starfinder RPG: Galactic Magic by : Paizo Publishing
Unravel the eldritch mysteries of the galaxy! The new Galactic Magic hardcover rulebook for the Starfinder Roleplaying Game adds magical flair to any hero with a wealth of fantastical magic-infused character options for starfarers of any class! More than 100 spells, a host of powerful rituals, and an array of magic gear, hybrid items, and artifacts give you the edge to survive in a weird universe with lurking dangers at the end of every jump. The brand-new precog class allows you to see and change the future, relying on predictive prerolls to navigate clutch situations and quick reflexes to manipulate combat. Study arcana among the stars with a host of new magical organizations and spellcasting schools or petition higher powers using new faith-based options tied to the galaxy's gods and philosophies. Whatever your path to magical might, Galactic Magic is your guide!
Author |
: John Eric Holmes |
Publisher |
: |
Total Pages |
: 232 |
Release |
: 1981 |
ISBN-10 |
: UOM:39015020736313 |
ISBN-13 |
: |
Rating |
: 4/5 (13 Downloads) |
Synopsis Fantasy Role Playing Games by : John Eric Holmes
Author |
: Derek Hiemforth |
Publisher |
: |
Total Pages |
: 242 |
Release |
: 2019-04-05 |
ISBN-10 |
: 158366145X |
ISBN-13 |
: 9781583661451 |
Rating |
: 4/5 (5X Downloads) |
Synopsis Champions Complete by : Derek Hiemforth
The ultimate super roleplaying game returns to reclaim its crown in Champions Complete! All the legendary flexibility and power of the renowned HERO System 6th Edition rules engine, plus all the superhero goodness Champions has been famous for over 30 years, now in one pulse-pounding, senses -shattering, heroic handbook of superpowered action! At 240 pages, Champions Complete includes everything superhero gamers need, and nothing they don't. New players will love the unmatched freedom of Champions that allows them to create and play exactly the hero they imagine. Longtime fans will appreciate the tight, concise new approach, presenting the full game system in a fraction of its former length. CREATE and play the hero that you want. AN excellent purchase for first time players and handy companion for long time players. THE Hero System you know and love, in a condensed and easy to use format. INCLUDES everything a gamemaster needs to create anything from a single session to an extended campaign. Note: This product (Champions Complete/HERO2000) is a stand-alone, moderately priced book for playing Champions: arguably the most popular and longest-running superhero game in roleplaying history. It contains all of the rules necessary to play Champions: The Super Roleplaying Game, with no other book required.