Education in Computer Generated Environments

Education in Computer Generated Environments
Author :
Publisher : Routledge
Total Pages : 206
Release :
ISBN-10 : 9781136208867
ISBN-13 : 1136208860
Rating : 4/5 (67 Downloads)

Synopsis Education in Computer Generated Environments by : Sara de Freitas

This book examines the implications of computer-generated learning for curriculum design, epistemology, and pedagogy, exploring the ways these technologies transform the relationship between knowledge and learning, and between teachers and students. It argues that these technologies and practices have the potential to refocus on the human factors that are at the center of the learning process.

Education in Computer Generated Environments

Education in Computer Generated Environments
Author :
Publisher : Routledge
Total Pages : 194
Release :
ISBN-10 : 9781136208874
ISBN-13 : 1136208879
Rating : 4/5 (74 Downloads)

Synopsis Education in Computer Generated Environments by : Sara de Freitas

This book examines the implications of computer-generated learning for curriculum design, epistemology, and pedagogy, exploring the ways these technologies transform the relationship between knowledge and learning, and between teachers and students. It argues that these technologies and practices have the potential to refocus on the human factors that are at the center of the learning process.

In Search of the Virtual Class

In Search of the Virtual Class
Author :
Publisher : Routledge
Total Pages : 234
Release :
ISBN-10 : 9781134802517
ISBN-13 : 113480251X
Rating : 4/5 (17 Downloads)

Synopsis In Search of the Virtual Class by : Lalita Rajasingham

'Shirley zips into her skin-tight school uniform, which on the outside looks something like a ski suit. The lining of the suit in fact contains cabling that makes the suit a communication system and there are pressure pads where the suit touches skin that give a sense of touch. Next, she sits astride something that is a bit like a motorbike, except that it has no wheels and is attached firmly to the floor. Her feet fit on to something similar to a brake and accelerator and her gloved hands hold onto handlebars. She shouts, "I'm off to school, Dad". Her father, who is taking time out from his teleworking, begins to remind her that the family are going teleshopping in the virtual city later in the day, but it is too late, his daughter has already donned her school helmet. She is no longer in the real world of her real home, she is in the virtual world of her virtual school.' Is this the shape of the future of education? This book presents a vision of what will happen to education and training as information technology develops. The argument is simple. To prepare people for life in an information society they need to be taught with the technology of an information society. But what shape will that take? Can the classroom as we know it - a communications system which has been in place for four thousand years - be replaced? The authors argue that through the development of telecommunications for telelearning a genuine revolution in education is in the making. The book describes how, through the convergence of a cluster of new technologies including virtual reality, artificial intelligence, nanotechnology and the superhighways of telecommunications, a new educational paradigm will emerge in the form of a virtual class. Teachers, trainers and educators who worry about how best to prepare students for life in an ever-changing world will find much inspiration in this engagingly written and jargon-free book

Handbook of Research on Immersive Digital Games in Educational Environments

Handbook of Research on Immersive Digital Games in Educational Environments
Author :
Publisher : IGI Global
Total Pages : 719
Release :
ISBN-10 : 9781522557913
ISBN-13 : 1522557911
Rating : 4/5 (13 Downloads)

Synopsis Handbook of Research on Immersive Digital Games in Educational Environments by : Krassmann, Aliane Loureiro

Education is increasingly being involved with technological resources in order to meet the needs of emerging generations, consequently changing the way people teach and learn. Game-based learning is a growing aspect of pedagogical practice, and it is important to disseminate research trends and innovations in this field. The Handbook of Research on Immersive Digital Games in Educational Environments provides emerging research exploring the theoretical and practical aspects of digital games and technological resources and applications within contemporary education. Featuring coverage on a broad range of topics such as digital integration, educational simulation, and learning theories, this book is ideally designed for teachers, pre-service teachers, students, educational researchers, and education software developers seeking current research on diverse immersive platforms and three-dimensional environments that support the creation of digital games and other applications to improve teaching and learning processes.

Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned

Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned
Author :
Publisher : IGI Global
Total Pages : 528
Release :
ISBN-10 : 9781615207329
ISBN-13 : 1615207325
Rating : 4/5 (29 Downloads)

Synopsis Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned by : Kaufman, David

"This book covers theoretical, social, and practical issues related to educational games and simulations, contributing to a more effective design and implementation of these activities in learning environments"--Provided by publisher.

Virtual, Augmented, and Mixed Realities in Education

Virtual, Augmented, and Mixed Realities in Education
Author :
Publisher : Springer
Total Pages : 250
Release :
ISBN-10 : 9789811054907
ISBN-13 : 9811054908
Rating : 4/5 (07 Downloads)

Synopsis Virtual, Augmented, and Mixed Realities in Education by : Dejian Liu

This book describes the current state of the art of various types of immersive learning: in research, in practice, and in the marketplace. It discusses advanced approaches in the design and development for various forms of immersive learning environments, and also the emerging innovations in assessment and research in the field. In addition, it demonstrates the opportunities and challenges in implementing advances in VR and immersion at scale in formal and informal learning. We are living in a time of rapid advances in terms of both the capabilities and the cost of virtual reality, multi-user virtual environments, and various forms of mixed reality. These new media potentially offer extraordinary opportunities for enhancing both motivation and learning across a range of subject areas, student developmental levels, and educational settings. With the development of practical and affordable virtual reality and mixed reality, people now have the chance to experience immersive learning both in classrooms and informally in homes, libraries, and community centers. The book appeals to a broad readership including teachers, administrators, scholars, policy makers, instructional designers, evaluators and industry leaders.

History Education in the Digital Age

History Education in the Digital Age
Author :
Publisher : Springer Nature
Total Pages : 231
Release :
ISBN-10 : 9783031107436
ISBN-13 : 3031107438
Rating : 4/5 (36 Downloads)

Synopsis History Education in the Digital Age by : Mario Carretero

This book reflects on how teachers and students use new technologies in classroom settings in order to improve the capacity of teaching and learning in history to successfully meet the challenges of the twenty-first century through a complex understanding of the relation between past and present. Key authors in the field from Europe and the Americas present a comprehensive overview of the central questions at the heart of the book. They contribute to this process of reflection by taking diverse methodological, pedagogical and conceptual approaches to analyse the ways in which digital tools could advance the development of historical comprehension in the fields of formal and informal history education in different settings as schools, museums, exhibitions, sites of memory, videogames and films. Drawing together a disciplinary diversity that approaches the topic from the viewpoints of collective memory, global history, historical thinking and historical consciousness, the book’s cutting-edge content offers interested academics and practitioners with a broad-based view on the current state of debate in this area, examined via theoretical exploration in-depth case analysis.

Theoretical Foundations of Learning Environments

Theoretical Foundations of Learning Environments
Author :
Publisher : Routledge
Total Pages : 400
Release :
ISBN-10 : 9781136702594
ISBN-13 : 1136702598
Rating : 4/5 (94 Downloads)

Synopsis Theoretical Foundations of Learning Environments by : Susan Land

Theoretical Foundations of Learning Environments provides students, faculty, and instructional designers with a clear, concise introduction to the major pedagogical and psychological theories and their implications for the design of new learning environments for schools, universities, or corporations. Leading experts describe the most important contemporary theories that form the foundation of the conception and design of student-centered learning environments and new applications of educational technologies. This book is well suited as a textbook for courses in instructional design, educational psychology, learning theory, curriculum theory and design, and related areas. The rise of constructivism and its associated theories represented a paradigm shift for educators and instructional designers to a view of learning as necessarily more social, conversational, and constructive than traditional transmissive views of learning. This bestselling book was the first to provide a manageable overview of the altered field, and the second edition has been fully updated to include expert introductions to Metacognition, Argumentation, and other key contemporary theories.

Virtual Environments for Corporate Education: Employee Learning and Solutions

Virtual Environments for Corporate Education: Employee Learning and Solutions
Author :
Publisher : IGI Global
Total Pages : 426
Release :
ISBN-10 : 9781615206209
ISBN-13 : 1615206205
Rating : 4/5 (09 Downloads)

Synopsis Virtual Environments for Corporate Education: Employee Learning and Solutions by : Ritke-Jones, William

"This book should be used by human resource managers, corporate educators, instructional designers, consultants and researchers who want to discover how people use virtual realities for corporate education"--Provided by publisher.

Integrating Multi-User Virtual Environments in Modern Classrooms

Integrating Multi-User Virtual Environments in Modern Classrooms
Author :
Publisher : IGI Global
Total Pages : 367
Release :
ISBN-10 : 9781522537205
ISBN-13 : 1522537201
Rating : 4/5 (05 Downloads)

Synopsis Integrating Multi-User Virtual Environments in Modern Classrooms by : Qian, Yufeng

As innovation advances and grows, classrooms are able utilize more advanced technology to educate students. Through virtual learning environments, students can experience real-life tasks and situations more directly, promoting active engagement in education. Integrating Multi-User Virtual Environments in Modern Classrooms provides emerging research on the development of multi-user virtual learning environments and their potential role in education. Highlighting a range of pertinent topics, such as project-based learning, social learning theory, and interactive media, this book is a vital resource for educational researchers, school teachers, college professors, and instructional designers seeking current research on the benefits and integration of multi-user virtual environments in modern education.