Double Game
Download Double Game full books in PDF, epub, and Kindle. Read online free Double Game ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads.
Author |
: Dan Fesperman |
Publisher |
: Atlantic Books Ltd |
Total Pages |
: 447 |
Release |
: 2012-10-15 |
ISBN-10 |
: 9780857893390 |
ISBN-13 |
: 0857893394 |
Rating |
: 4/5 (90 Downloads) |
Synopsis The Double Game by : Dan Fesperman
A few years before the fall of the Berlin Wall, spook-turned-novelist Edwin Lemaster reveals to young journalist Bill Cage that he'd once considered spying for the enemy. For Cage, a fan who grew up as a Foreign Service brat in the very cities where Lemaster set his plots, the story creates a brief but embarrassing sensation. More than two decades later, Cage, by then a lonely, disillusioned PR man, receives an anonymous note hinting that he should have dug deeper. Spiked with cryptic references to some of his and his father's favorite old spy novels, the note is the first of many literary bread crumbs that soon lead him back to Vienna, Prague, and Budapest in search of the truth, even as the events of Lemaster's past eerily--and dangerously--begin intersecting with those of his own. Why is beautiful Litzi Strauss back in his life after 30 years? How much of his father's job involved the CIA? Did Bill, as a child, become a pawn? As the suspense steadily increases, a long stalemate of secrecy may finally be broken.
Author |
: James Cameron |
Publisher |
: Oxford University Press |
Total Pages |
: 249 |
Release |
: 2018 |
ISBN-10 |
: 9780190459925 |
ISBN-13 |
: 0190459921 |
Rating |
: 4/5 (25 Downloads) |
Synopsis The Double Game by : James Cameron
How did the United States move from a position of nuclear superiority over the Soviet Union at the beginning of the 1960s to one of nuclear parity under the doctrine of mutual assured destruction in 1972? Drawing on declassified records of conversations three presidents had with their most trusted advisors, James Cameron offers an original answer to this question. John F. Kennedy, Lyndon Johnson, and Richard Nixon struggled to reconcile their personal convictions about the nuclear arms race with the views of the public and Congress. In doing so they engaged in a double game, hiding their true beliefs behind a fa ade of strategic language while grappling in private with the complex realities of the nuclear age. Cameron shows how, despite reservations about the nuclear buildup, Kennedy and Johnson pushed ahead with an anti-ballistic missile (ABM) system for the United States, fearing the domestic political consequences of scrapping both the system and the popular doctrine of strategic superiority that underpinned it. By contrast, the abrupt decline in US public and congressional support in 1969 forced Nixon to give up America's first ABM and the US lead in offensive ballistic missiles through agreements with the Soviet Union, despite his conviction that the US needed a nuclear edge to maintain the security of the West. By placing this dynamic at the center of the story, The Double Game provides a new overarching interpretation of this pivotal period in the development of US nuclear policy and a window onto current debates over nuclear superiority, deterrence, and the future of American grand strategy.
Author |
: Daniella Burr |
Publisher |
: |
Total Pages |
: 84 |
Release |
: 1989 |
ISBN-10 |
: 0938753274 |
ISBN-13 |
: 9780938753278 |
Rating |
: 4/5 (74 Downloads) |
Synopsis All-new! Double Dare Game Book by : Daniella Burr
Contains questions and activities based on the television show.
Author |
: Sophie Calle |
Publisher |
: Violette Editions |
Total Pages |
: 326 |
Release |
: 1999 |
ISBN-10 |
: UOM:39015056667648 |
ISBN-13 |
: |
Rating |
: 4/5 (48 Downloads) |
Synopsis Double Game by : Sophie Calle
Artwork by Sophie Calle. Text by Paul Auster.
Author |
: Steve Swink |
Publisher |
: CRC Press |
Total Pages |
: 377 |
Release |
: 2008-10-13 |
ISBN-10 |
: 9781482267334 |
ISBN-13 |
: 1482267330 |
Rating |
: 4/5 (34 Downloads) |
Synopsis Game Feel by : Steve Swink
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe
Author |
: Oliver Roeder |
Publisher |
: W. W. Norton & Company |
Total Pages |
: 326 |
Release |
: 2022-01-25 |
ISBN-10 |
: 9781324003786 |
ISBN-13 |
: 1324003782 |
Rating |
: 4/5 (86 Downloads) |
Synopsis Seven Games: A Human History by : Oliver Roeder
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Author |
: Theodore Voorhees |
Publisher |
: University of Michigan Press |
Total Pages |
: 381 |
Release |
: 2020-05-12 |
ISBN-10 |
: 9780472131921 |
ISBN-13 |
: 0472131923 |
Rating |
: 4/5 (21 Downloads) |
Synopsis The Silent Guns of Two Octobers by : Theodore Voorhees
The Silent Guns of Two Octobers uses new as well as previously under-appreciated documentary evidence to link the Cuban Missile Crisis to the Checkpoint Charlie tank standoff to achieve the impossible—craft a new, thoughtful, original analysis of a political showdown everyone thought they knew everything about. Ultimately the book concludes that much of the Cold War rhetoric the leaders employed was mere posturing; in reality neither had any intention of starting a nuclear war. Theodore Voorhees reexamines Khrushchev’s and Kennedy’s leadership, decision, and rhetoric in light of the new documentary evidence available. Voorhees examines the impact of John F. Kennedy's domestic political concerns about his upcoming first midterm elections on his handling of the Cuban Missile Crisis through his use of back-channel dealings with Khrushchev during the lead-up to the crisis and in the closing days when the two leaders managed to reach a settlement.
Author |
: Robert Nystrom |
Publisher |
: Genever Benning |
Total Pages |
: 353 |
Release |
: 2014-11-03 |
ISBN-10 |
: 9780990582915 |
ISBN-13 |
: 0990582914 |
Rating |
: 4/5 (15 Downloads) |
Synopsis Game Programming Patterns by : Robert Nystrom
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Author |
: Jennifer Bay-Williams |
Publisher |
: ASCD |
Total Pages |
: 206 |
Release |
: 2019-01-14 |
ISBN-10 |
: 9781416627227 |
ISBN-13 |
: 1416627227 |
Rating |
: 4/5 (27 Downloads) |
Synopsis Math Fact Fluency by : Jennifer Bay-Williams
This approach to teaching basic math facts, grounded in years of research, will transform students' learning of basic facts and help them become more confident, adept, and successful at math. Mastering the basic facts for addition, subtraction, multiplication, and division is an essential goal for all students. Most educators also agree that success at higher levels of math hinges on this fundamental skill. But what's the best way to get there? Are flash cards, drills, and timed tests the answer? If so, then why do students go into the upper elementary grades (and beyond) still counting on their fingers or experiencing math anxiety? What does research say about teaching basic math facts so they will stick? In Math Fact Fluency, experts Jennifer Bay-Williams and Gina Kling provide the answers to these questions—and so much more. This book offers everything a teacher needs to teach, assess, and communicate with parents about basic math fact instruction, including The five fundamentals of fact fluency, which provide a research-based framework for effective instruction in the basic facts. Strategies students can use to find facts that are not yet committed to memory. More than 40 easy-to-make, easy-to-use games that provide engaging fact practice. More than 20 assessment tools that provide useful data on fact fluency and mastery. Suggestions and strategies for collaborating with families to help their children master the basic math facts. Math Fact Fluency is an indispensable guide for any educator who needs to teach basic math facts.
Author |
: David A. Blackwell |
Publisher |
: Courier Corporation |
Total Pages |
: 388 |
Release |
: 2012-06-14 |
ISBN-10 |
: 9780486150895 |
ISBN-13 |
: 0486150895 |
Rating |
: 4/5 (95 Downloads) |
Synopsis Theory of Games and Statistical Decisions by : David A. Blackwell
Evaluating statistical procedures through decision and game theory, as first proposed by Neyman and Pearson and extended by Wald, is the goal of this problem-oriented text in mathematical statistics. First-year graduate students in statistics and other students with a background in statistical theory and advanced calculus will find a rigorous, thorough presentation of statistical decision theory treated as a special case of game theory. The work of Borel, von Neumann, and Morgenstern in game theory, of prime importance to decision theory, is covered in its relevant aspects: reduction of games to normal forms, the minimax theorem, and the utility theorem. With this introduction, Blackwell and Professor Girshick look at: Values and Optimal Strategies in Games; General Structure of Statistical Games; Utility and Principles of Choice; Classes of Optimal Strategies; Fixed Sample-Size Games with Finite Ω and with Finite A; Sufficient Statistics and the Invariance Principle; Sequential Games; Bayes and Minimax Sequential Procedures; Estimation; and Comparison of Experiments. A few topics not directly applicable to statistics, such as perfect information theory, are also discussed. Prerequisites for full understanding of the procedures in this book include knowledge of elementary analysis, and some familiarity with matrices, determinants, and linear dependence. For purposes of formal development, only discrete distributions are used, though continuous distributions are employed as illustrations. The number and variety of problems presented will be welcomed by all students, computer experts, and others using statistics and game theory. This comprehensive and sophisticated introduction remains one of the strongest and most useful approaches to a field which today touches areas as diverse as gambling and particle physics.