Distinctive Styles and Authorship in Alternative Comics

Distinctive Styles and Authorship in Alternative Comics
Author :
Publisher : Walter de Gruyter GmbH & Co KG
Total Pages : 228
Release :
ISBN-10 : 9783110693683
ISBN-13 : 3110693682
Rating : 4/5 (83 Downloads)

Synopsis Distinctive Styles and Authorship in Alternative Comics by : Lukas Etter

Distinctive Styles and Authorship in Alternative Comics addresses the benefits and limits of analyses of style in alternative comics. It offers three close readings of works serially published between 1980 and 2018 – Art Spiegelman’s Maus, Alison Bechdel’s Dykes to Watch Out For, and Jason Lutes’ Berlin – and discusses how artistic style may influence the ways in which readers construct authorship.

Comics and Agency

Comics and Agency
Author :
Publisher : Walter de Gruyter GmbH & Co KG
Total Pages : 312
Release :
ISBN-10 : 9783110754483
ISBN-13 : 3110754487
Rating : 4/5 (83 Downloads)

Synopsis Comics and Agency by : Vanessa Ossa

This volume aims to intensify the interdisciplinary dialogue on comics and related popular multimodal forms (including manga, graphic novels, and cartoons) by focusing on the concept of medial, mediated, and mediating agency. To this end, a theoretically and methodologically diverse set of contributions explores the interrelations between individual, collective, and institutional actors within historical and contemporary comics cultures. Agency is at stake when recipients resist hegemonic readings of multimodal texts. In the same manner, “authorship” can be understood as the attribution of agency of and between various medial instances and roles such as writers, artists, colorists, letterers, or editors, as well as with regard to commercial rights holders such as publishing houses or conglomerates and reviewers or fans. From this perspective, aspects of comics production (authorship and institutionalization) can be related to aspects of comics reception (appropriation and discursivation), and circulation (participation and canonization), including their potential for transmedialization and making contributions to the formation of the public sphere.

Comics and Videogames

Comics and Videogames
Author :
Publisher : Routledge
Total Pages : 361
Release :
ISBN-10 : 9781000224214
ISBN-13 : 100022421X
Rating : 4/5 (14 Downloads)

Synopsis Comics and Videogames by : Andreas Rauscher

This book offers the first comprehensive study of the many interfaces shaping the relationship between comics and videogames. It combines in-depth conceptual reflection with a rich selection of paradigmatic case studies from contemporary media culture. The editors have gathered a distinguished group of international scholars working at the interstices of comics studies and game studies to explore two interrelated areas of inquiry: The first part of the book focuses on hybrid medialities and experimental aesthetics "between" comics and videogames; the second part zooms in on how comics and videogames function as transmedia expansions within an increasingly convergent and participatory media culture. The individual chapters address synergies and intersections between comics and videogames via a diverse set of case studies ranging from independent and experimental projects via popular franchises from the corporate worlds of DC and Marvel to the more playful forms of media mix prominent in Japan. Offering an innovative intervention into a number of salient issues in current media culture, Comics and Videogames will be of interest to scholars and students of comics studies, game studies, popular culture studies, transmedia studies, and visual culture studies.

Alternative Comics

Alternative Comics
Author :
Publisher : Univ. Press of Mississippi
Total Pages : 199
Release :
ISBN-10 : 9781604735871
ISBN-13 : 1604735872
Rating : 4/5 (71 Downloads)

Synopsis Alternative Comics by : Charles Hatfield

In the 1980s, a sea change occurred in comics. Fueled by Art Spiegel- man and Françoise Mouly's avant-garde anthology Raw and the launch of the Love & Rockets series by Gilbert, Jaime, and Mario Hernandez, the decade saw a deluge of comics that were more autobiographical, emotionally realistic, and experimental than anything seen before. These alternative comics were not the scatological satires of the 1960s underground, nor were they brightly colored newspaper strips or superhero comic books. In Alternative Comics: An Emerging Literature, Charles Hatfield establishes the parameters of alternative comics by closely examining long-form comics, in particular the graphic novel. He argues that these are fundamentally a literary form and offers an extensive critical study of them both as a literary genre and as a cultural phenomenon. Combining sharp-eyed readings and illustrations from particular texts with a larger understanding of the comics as an art form, this book discusses the development of specific genres, such as autobiography and history. Alternative Comics analyzes such seminal works as Spiegelman's Maus, Gilbert Hernandez's Palomar: The Heartbreak Soup Stories, and Justin Green's Binky Brown Meets the Holy Virgin Mary. Hatfield explores how issues outside of cartooning-the marketplace, production demands, work schedules-can affect the final work. Using Hernandez's Palomar as an example, he shows how serialization may determine the way a cartoonist structures a narrative. In a close look at Maus, Binky Brown, and Harvey Pekar's American Splendor, Hatfield teases out the complications of creating biography and autobiography in a substantially visual medium, and shows how creators approach these issues in radically different ways.

King-Cat Classix

King-Cat Classix
Author :
Publisher : Drawn & Quarterly
Total Pages : 384
Release :
ISBN-10 : 9781770462489
ISBN-13 : 1770462481
Rating : 4/5 (89 Downloads)

Synopsis King-Cat Classix by : John Porcellino

"Unvarnished. Punk."–The New York Times King-Cat Classix collects material from the first fifty issues of John Porcellino’s King-Cat Comics as they appeared in self-published, handmade zines throughout the 1990s. These strips span Porcellino’s dynamic evolution from saturated, punk drawings to his characteristic refined minimalism, revealing his work as nothing short of a catalyst that has inspired artists like Chris Ware in the emerging literary comics scene. In the inky drawings featuring beloved pets, awkward teenage one-night-stands, and everyday blunders, we see a nascent style steeped in truth and transparency—one that continues to ring true today. Porcellino’s mind is spread out on the page, with an uninhibited id running wildly about dreams and sexual fantasies, not unlike the gritty, stabbing pen strokes of Julie Doucet. He sketches fragmented moments and glimpses of interaction that seem to reflect the very manner in which we process memory: we are made up of a stream of consciousness, captured in fleeting mental images, and Porcellino externalizes that messy internal reality. Follow along the path of Porcellino’s dynamic evolution and relish in the inspirational power of this groundbreaking collection.

The Jew of New York

The Jew of New York
Author :
Publisher : Pantheon
Total Pages : 112
Release :
ISBN-10 : UCAL:B2505838
ISBN-13 :
Rating : 4/5 (38 Downloads)

Synopsis The Jew of New York by : Ben Katchor

Comedy of Jews in the 1830s by the author with a play about a scheme to create all Jews on an island near Buffalo New york.

Hey Kids! Comics!

Hey Kids! Comics!
Author :
Publisher : Image Comics
Total Pages : 164
Release :
ISBN-10 : 9781534313781
ISBN-13 : 1534313788
Rating : 4/5 (81 Downloads)

Synopsis Hey Kids! Comics! by : Howard Chaykin

HEY KIDS! COMICS! takes its cue from nearly a century of turbulence and triumph, despair and drama in the comics racket. Artists and writers, con men and clowns, ganefs and gangsters create the foundations of today's biggest entertainment businessÑor at least the tail that wags the dog. Some of it really happened, and the names have been changed to protect the innocent and guilty Éalthough in the end, everyone was guilty of something. Collects HEY KIDS! COMICS! #1-5

Cultures of Comics Work

Cultures of Comics Work
Author :
Publisher : Springer
Total Pages : 313
Release :
ISBN-10 : 9781137550903
ISBN-13 : 1137550902
Rating : 4/5 (03 Downloads)

Synopsis Cultures of Comics Work by : Casey Brienza

This anthology explores tensions between the individualistic artistic ideals and the collective industrial realities of contemporary cultural production with eighteen all-new chapters presenting pioneering empirical research on the complexities and controversies of comics work. Art Spiegelman. Alan Moore. Osamu Tezuka. Neil Gaiman. Names such as these have become synonymous with the medium of comics. Meanwhile, the large numbers of people without whose collective action no comic book would ever exist in the first place are routinely overlooked. Cultures of Comics Work unveils this hidden, global industrial labor of writers, illustrators, graphic designers, letterers, editors, printers, typesetters, publicists, publishers, distributors, translators, retailers, and countless others both directly and indirectly involved in the creative production of what is commonly thought of as the comic book. Drawing upon diverse theoretical and methodological perspectives, an international and interdisciplinary cohort of cutting-edge researchers and practitioners intervenes in debates about cultural work and paves innovative directions for comics scholarship.

The Comics Journal

The Comics Journal
Author :
Publisher :
Total Pages : 826
Release :
ISBN-10 : STANFORD:36105111409103
ISBN-13 :
Rating : 4/5 (03 Downloads)

Synopsis The Comics Journal by :

The DC Comics Guide to Writing Comics

The DC Comics Guide to Writing Comics
Author :
Publisher : Watson-Guptill
Total Pages : 175
Release :
ISBN-10 : 9780770434557
ISBN-13 : 077043455X
Rating : 4/5 (57 Downloads)

Synopsis The DC Comics Guide to Writing Comics by : Dennis O'Neil

For any writer who wants to become an expert comic-book storyteller, The DC Comics Guide to Writing Comics is the definitive, one-stop resource! In this valuable guide, Dennis O’Neil, a living legend in the comics industry, reveals his insider tricks and no-fail techniques for comic storytelling. Readers will discover the various methods of writing scripts (full script vs. plot first), as well as procedures for developing a story structure, building subplots, creating well-rounded characters, and much more. O’Neil also explains the many diverse formats for comic books, including graphic novels, maxi-series, mega-series, and adaptation. Of course, there are also dozens of guidelines for writing proposals to editors that command attention and get results.