Digital Multimedia Perception and Design

Digital Multimedia Perception and Design
Author :
Publisher : IGI Global
Total Pages : 318
Release :
ISBN-10 : 9781591408628
ISBN-13 : 1591408628
Rating : 4/5 (28 Downloads)

Synopsis Digital Multimedia Perception and Design by : Ghinea, Gheorghita

"This book provides a well-rounded synopsis of the state-of-the-art in perceptual-based multimedia design"--Provided by publisher.

Being and the Screen

Being and the Screen
Author :
Publisher : MIT Press
Total Pages : 278
Release :
ISBN-10 : 9780262043168
ISBN-13 : 0262043165
Rating : 4/5 (68 Downloads)

Synopsis Being and the Screen by : Stephane Vial

How digital technology is profoundly renewing our sense of what is real and how we perceive. Digital technologies are not just tools; they are structures of perception. They determine the way in which the world appears to us. For nearly half a century, technology has provided us with perceptions coming from an unknown world. The digital beings that emerge from our screens and our interfaces disrupt the notion of what we experience as real, thereby leading us to relearn how to perceive. In Being and the Screen, Stéphane Vial provides a philosophical analysis of technology in general, and of digital technologies in particular, that relies on the observation of experience (phenomenology) and the history of technology (epistemology). He explains that technology is no longer separate from ourselves—if it ever was. Rather, we are as much a part of the machine as the machine is part of us. Vial argues that the so-called difference between the real and the virtual does not exist and never has. We are living in a hybrid environment—which is both digital and nondigital, online and offline. With this book, Vial endows philosophical meaning to what we experience daily in our digital age. In A Short Treatise on Design, Vial offers a concise introduction to the discipline of design—not a history book, but a book built of philosophical problems, developing a theory of the effect of design. This book is published with the support of the University of Nîmes, France.

Perceptual Digital Imaging

Perceptual Digital Imaging
Author :
Publisher : CRC Press
Total Pages : 564
Release :
ISBN-10 : 9781351832892
ISBN-13 : 1351832891
Rating : 4/5 (92 Downloads)

Synopsis Perceptual Digital Imaging by : Rastislav Lukac

Visual perception is a complex process requiring interaction between the receptors in the eye that sense the stimulus and the neural system and the brain that are responsible for communicating and interpreting the sensed visual information. This process involves several physical, neural, and cognitive phenomena whose understanding is essential to design effective and computationally efficient imaging solutions. Building on advances in computer vision, image and video processing, neuroscience, and information engineering, perceptual digital imaging greatly enhances the capabilities of traditional imaging methods. Filling a gap in the literature, Perceptual Digital Imaging: Methods and Applications comprehensively covers the system design, implementation, and application aspects of this emerging specialized area. It gives readers a strong, fundamental understanding of theory and methods, providing a foundation on which solutions for many of the most interesting and challenging imaging problems can be built. The book features contributions by renowned experts who present the state of the art and recent trends in image acquisition, processing, storage, display, and visual quality evaluation. They detail advances in the field and explore human visual system-driven approaches across a broad spectrum of applications, including: Image quality and aesthetics assessment Digital camera imaging White balancing and color enhancement Thumbnail generation Image restoration Super-resolution imaging Digital halftoning and dithering Color feature extraction Semantic multimedia analysis and processing Video shot characterization Image and video encryption Display quality enhancement This is a valuable resource for readers who want to design and implement more effective solutions for cutting-edge digital imaging, computer vision, and multimedia applications. Suitable as a graduate-level textbook or stand-alone reference for researchers and practitioners, it provides a unique overview of an important and rapidly developing research field.

Digital Media, Projection Design, and Technology for Theatre

Digital Media, Projection Design, and Technology for Theatre
Author :
Publisher : Taylor & Francis
Total Pages : 441
Release :
ISBN-10 : 9781317356714
ISBN-13 : 1317356713
Rating : 4/5 (14 Downloads)

Synopsis Digital Media, Projection Design, and Technology for Theatre by : Alex Oliszewski

Digital Media, Projection Design, and Technology for Theatre covers the foundational skills, best practices, and real-world considerations of integrating digital media and projections into theatre. The authors, professional designers and university professors of digital media in live performance, provide readers with a narrative overview of the professional field, including current industry standards and expectations for digital media/projection design, its related technologies and techniques. The book offers a practical taxonomy of what digital media is and how we create meaning through its use on the theatrical stage. The book outlines the digital media/projection designer’s workflow into nine unique phases. From the very first steps of landing the job, to reading and analyzing the script and creating content, all the way through to opening night and archiving a design. Detailed analysis, tips, case studies, and best practices for crafting a practical schedule and budget, to rehearsing with digital media, working with actors and directors, to creating a unified design for the stage with lighting, set, sound, costumes, and props is discussed. The fundamentals of content creation, detailing the basic building blocks of creating and executing digital content within a design is offered in context of the most commonly used content creation methods, including: photography and still images, video, animation, real-time effects, generative art, data, and interactive digital media. Standard professional industry equipment, including media servers, projectors, projection surfaces, emissive displays, cameras, sensors, etc. is detailed. The book also offers a breakdown of all key related technical tasks, such as converging, warping, and blending projectors, to calculating surface brightness/luminance, screen size and throw distance, to using masks, warping content and projection mapping, making this a complete guide to digital media and projection design today. An eResource page offers sample assets and interviews that link to current and relevant work of leading projection designers.

Digital and Social Media Marketing

Digital and Social Media Marketing
Author :
Publisher : Springer Nature
Total Pages : 337
Release :
ISBN-10 : 9783030243746
ISBN-13 : 3030243745
Rating : 4/5 (46 Downloads)

Synopsis Digital and Social Media Marketing by : Nripendra P. Rana

This book examines issues and implications of digital and social media marketing for emerging markets. These markets necessitate substantial adaptations of developed theories and approaches employed in the Western world. The book investigates problems specific to emerging markets, while identifying new theoretical constructs and practical applications of digital marketing. It addresses topics such as electronic word of mouth (eWOM), demographic differences in digital marketing, mobile marketing, search engine advertising, among others. A radical increase in both temporal and geographical reach is empowering consumers to exert influence on brands, products, and services. Information and Communication Technologies (ICTs) and digital media are having a significant impact on the way people communicate and fulfil their socio-economic, emotional and material needs. These technologies are also being harnessed by businesses for various purposes including distribution and selling of goods, retailing of consumer services, customer relationship management, and influencing consumer behaviour by employing digital marketing practices. This book considers this, as it examines the practice and research related to digital and social media marketing.

Digital Media, Youth, and Credibility

Digital Media, Youth, and Credibility
Author :
Publisher : MIT Press
Total Pages : 212
Release :
ISBN-10 : 9780262562324
ISBN-13 : 0262562324
Rating : 4/5 (24 Downloads)

Synopsis Digital Media, Youth, and Credibility by : Miriam J. Metzger

The difficulties in determining the quality of information on the Internet--in particular, the implications of wide access and questionable credibility for youth and learning. Today we have access to an almost inconceivably vast amount of information, from sources that are increasingly portable, accessible, and interactive. The Internet and the explosion of digital media content have made more information available from more sources to more people than at any other time in human history. This brings an infinite number of opportunities for learning, social connection, and entertainment. But at the same time, the origin of information, its quality, and its veracity are often difficult to assess. This volume addresses the issue of credibility--the objective and subjective components that make information believable--in the contemporary media environment. The contributors look particularly at youth audiences and experiences, considering the implications of wide access and the questionable credibility of information for youth and learning. They discuss such topics as the credibility of health information online, how to teach credibility assessment, and public policy solutions. Much research has been done on credibility and new media, but little of it focuses on users younger than college students. Digital Media, Youth, and Credibility fills this gap in the literature. Contributors Matthew S. Eastin, Gunther Eysenbach, Brian Hilligoss, Frances Jacobson Harris, R. David Lankes, Soo Young Rieh, S. Shyam Sundar, Fred W. Weingarten

Redesigning Teaching, Leadership, and Indigenous Education in the 21st Century

Redesigning Teaching, Leadership, and Indigenous Education in the 21st Century
Author :
Publisher : IGI Global
Total Pages : 350
Release :
ISBN-10 : 9781799855590
ISBN-13 : 1799855597
Rating : 4/5 (90 Downloads)

Synopsis Redesigning Teaching, Leadership, and Indigenous Education in the 21st Century by : Roberts, Leesha Nicole

Research in the area of teaching and learning within education is a dynamic area that continues to evolve because of new technologies, knowledge, models, and methods within formal and non-formal educational settings. It is essential to evaluate the changes that educational systems undergo as they adapt to the increasing use of the technology and the flattening of access to education from an international perspective. Redesigning Teaching, Leadership, and Indigenous Education in the 21st Century is a cutting-edge research publication that provides comprehensive research on the amalgamation of teaching and learning practices at each level of the education system. Highlighting a range of topics such as bibliometrics, indigenous studies, and professional development, this book is ideal for academicians, education professionals, administrators, curriculum developers, classroom designers, professionals, researchers, and students.

Emotions, Technology, Design, and Learning

Emotions, Technology, Design, and Learning
Author :
Publisher : Academic Press
Total Pages : 329
Release :
ISBN-10 : 9780128018811
ISBN-13 : 012801881X
Rating : 4/5 (11 Downloads)

Synopsis Emotions, Technology, Design, and Learning by : Sharon Y. Tettegah

Emotions, Technology, Design, and Learning provides an update to the topic of emotional responses and how technology can alter what is being learned and how the content is learned. The design of that technology is inherently linked to those emotional responses. This text addresses emotional design and pedagogical agents, and the emotions they generate. Topics include design features such as emoticons, speech recognition, virtual avatars, robotics, and adaptive computer technologies, all as relating to the emotional responses from virtual learning. - Addresses the emotional design specific to agent-based learning environments - Discusses the use of emoticons in online learning, providing an historical overview of animated pedagogical agents - Includes evidence-based insights on how to properly use agents in virtual learning environments - Focuses on the development of a proper architecture to be able to have and express emotions - Reviews the literature in the field of advanced agent-based learning environments - Explores how educational robotic activities can divert students' emotions from internal to external

Reading by Design

Reading by Design
Author :
Publisher : University of Toronto Press
Total Pages : 300
Release :
ISBN-10 : 9781487511630
ISBN-13 : 1487511639
Rating : 4/5 (30 Downloads)

Synopsis Reading by Design by : Pauline Reid

Renaissance readers perceived the print book as both a thing and a medium - a thing that could be broken or reassembled, and a visual medium that had the power to reflect, transform, or deceive. At the same historical moment that print books remediated the visual and material structures of manuscript and oral rhetoric, the relationship between vision and perception was fundamentally called into question. Investigating this crisis of perception, Pauline Reid argues that the visual crisis that suffuses early modern English thought also imbricates sixteenth- and seventeenth-century print materials. These vision troubles in turn influenced how early modern books and readers interacted. Platonic, Aristotelian, and empirical models of sight vied with one another in a culture where vision had a tenuous relationship to external reality. Through situating early modern books’ design elements, such as woodcuts, engravings, page borders, and layouts, as important rhetorical components of the text, Reading by Design articulates how the early modern book responded to epistemological crises of perception and competing theories of sight.

Violence | Perception | Video Games

Violence | Perception | Video Games
Author :
Publisher : transcript Verlag
Total Pages : 231
Release :
ISBN-10 : 9783839450512
ISBN-13 : 3839450519
Rating : 4/5 (12 Downloads)

Synopsis Violence | Perception | Video Games by : Federico Alvarez Igarzábal

This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop - Perceiving Video Games - explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop - Reframing the Violence and Video Games Debate - transcended misleading claims that link video games and violent behavior by offering a range of fresh topical perspectives. From BA students to postdoctoral researchers, the young academics of this anthology stem from a spectrum of backgrounds, including game studies, game design, and phenomenology. This volume also features an entry by renowned psychologist Christopher J. Ferguson.