Digital Gaming And The Advertising Landscape
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Author |
: Teresa de la Hera |
Publisher |
: Games and Play |
Total Pages |
: 0 |
Release |
: 2019 |
ISBN-10 |
: 9462987157 |
ISBN-13 |
: 9789462987159 |
Rating |
: 4/5 (57 Downloads) |
Synopsis Digital Gaming and the Advertising Landscape by : Teresa de la Hera
The evolution of the game industry and changes in the advertising landscape in recent years have led to a keen interest of marketers in using digital games for advertising purposes. However, despite the increasing interest in this marketing strategy, the potential of digital games as a medium to convey advertising messages remains unexploited. Digital Gaming and the Advertising Landscape explores the different ways advertising messages can be embedded within digital games. An interdisciplinary approach is used to help explain how persuasive communication works within digital games. It does so by forging new links within the area of game studies where the emphasis of this book clearly lies, while also taking up new subjects such as design theories and their relation to games as well as how this relationship may be used in a practical context.
Author |
: Thorsten Quandt |
Publisher |
: Routledge |
Total Pages |
: 271 |
Release |
: 2013-10-30 |
ISBN-10 |
: 9781134092192 |
ISBN-13 |
: 1134092199 |
Rating |
: 4/5 (92 Downloads) |
Synopsis Multiplayer by : Thorsten Quandt
In the past decade, digital games have become a widely accepted form of media entertainment, moving from the traditional 'core gamer' community into the mainstream media market. With millions of people now enjoying gaming as interactive entertainment there has been a huge increase in interest in social multiplayer gaming activities. However, despite the explosive growth in the field over the past decade, many aspects of social gaming still remain unexplored, especially from a media and communication studies perspective. Multiplayer: Social Aspects of Digital Gaming is the first edited volume of its kind that takes a closer look at the various forms of human interaction in and around digital games, providing an overview of debates, past and present. The book is divided into five sections that explore the following areas: Social Aspects of Digital Gaming Social Interactions in Virtual Worlds Online Gaming Co-located and Console Gaming Risks and Challenges of Social Gaming This engaging interdisciplinary book will appeal to upper level students, postgrads and researchers in games research, specifically those focusing on new media and digital games, as well as researchers in media studies and mass communication.
Author |
: Michele Willson |
Publisher |
: Bloomsbury Publishing USA |
Total Pages |
: 319 |
Release |
: 2017-08-24 |
ISBN-10 |
: 9781501320194 |
ISBN-13 |
: 150132019X |
Rating |
: 4/5 (94 Downloads) |
Synopsis Social, Casual and Mobile Games by : Michele Willson
The first collection dedicated to analysing the casual, social, and mobile gaming movements that are changing games the world over.
Author |
: Mishra, Pratika |
Publisher |
: IGI Global |
Total Pages |
: 338 |
Release |
: 2018-09-07 |
ISBN-10 |
: 9781522560654 |
ISBN-13 |
: 1522560653 |
Rating |
: 4/5 (54 Downloads) |
Synopsis Application of Gaming in New Media Marketing by : Mishra, Pratika
The advent of the internet largely changed the landscape of marketing to adopt a wide variety of communication techniques and creative selling on virtual platforms. Gaming provides a highly pervasive and influential mode of offering new media communication to consumers that can be further improved by digital innovation. Application of Gaming in New Media Marketing is a collection of vital research on the methods and applications of gaming in marketing, including its growth, recent trends, practices, issues, and main challenges. Highlighting a range of topics including digital advertising, media planning, and social media marketing, this book is ideally designed for marketers, software developers, managers, business researchers, academicians, and graduate-level students seeking current research on new and innovative methods to reach and connect with audiences through games in a highly interactive, measurable, and focused way.
Author |
: Felix Reer |
Publisher |
: Frontiers Media SA |
Total Pages |
: 199 |
Release |
: 2024-01-23 |
ISBN-10 |
: 9782832543368 |
ISBN-13 |
: 2832543367 |
Rating |
: 4/5 (68 Downloads) |
Synopsis The dark and the light side of gaming by : Felix Reer
Author |
: Maria Luengo |
Publisher |
: John Wiley & Sons |
Total Pages |
: 260 |
Release |
: 2021-05-11 |
ISBN-10 |
: 9781119706496 |
ISBN-13 |
: 1119706491 |
Rating |
: 4/5 (96 Downloads) |
Synopsis News Media Innovation Reconsidered by : Maria Luengo
A guide to journalistic ethics for today’s digital technologies With contributions from an international panel of experts on the topic, News Media Innovation Reconsidered offers a guide for the revitalizing of the ethical and civil ideals of journalism. The authors discuss how to energize journalistic practices and products and explore how to harness the power of digital technological innovations such as immersive journalism, the automatization and personalization of news, newsgames, and artificial-intelligence news production. The book presents an innovative framework of “creative reconstruction” and reviews new journalistic concepts, models, initiatives, and practices that clearly demonstrate professional ethics that embrace truth seeking, transparency, fact checking, and accuracy, and other ethical considerations. While the contributors represent numerous countries, many of examples are drawn from the Spanish-speaking media and can serve as models for an international audience. This important book: Explores the impact on the news media from mobile-first, virtual reality, and artificial intelligence-driven platforms Examines the challenges of maintaining journalistic ethics in today’s digital world Demonstrates how to use technology to expose readers to news outside their comfort zones Provides information for discerning truth from fake news Written for researchers, students in journalism and communication programs, New Media Innovation Reconsidered offers a much-needed guide for recreating journalistic ethics in our digital age.
Author |
: Dale Mitchell |
Publisher |
: Taylor & Francis |
Total Pages |
: 290 |
Release |
: 2023-10-20 |
ISBN-10 |
: 9781000987836 |
ISBN-13 |
: 1000987833 |
Rating |
: 4/5 (36 Downloads) |
Synopsis Law, Video Games, Virtual Realities by : Dale Mitchell
This edited volume explores the intersection between the coded realm of the video game and the equally codified space of law through an insightful collection of critical readings. Law is the ultimate multiplayer role-playing game. Involving a process of world-creation, law presents and codifies the parameters of licit and permitted behaviour, requiring individuals to engage their roles as a legal subject – the player-avatar of law – in order to be recognised, perform legal actions, activate rights or fulfil legal duties. Although traditional forms of law (copyright, property, privacy, freedom of expression) externally regulate the permissible content, form, dissemination, rights and behaviours of game designers, publishers, and players, this collection examines how players simulate, relate, and engage with environments and experiences shaped by legality in the realm of video game space. Featuring critical readings of video games as a means of understanding law and justice, this book contributes to the developing field of cultural legal studies, but will also be of interest to other legal theorists, socio-legal scholars, and games theorists.
Author |
: Marios C. Angelides |
Publisher |
: John Wiley & Sons |
Total Pages |
: 611 |
Release |
: 2014-02-19 |
ISBN-10 |
: 9781118796276 |
ISBN-13 |
: 1118796276 |
Rating |
: 4/5 (76 Downloads) |
Synopsis Handbook of Digital Games by : Marios C. Angelides
This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive book that draws the traditional and emerging facets of gaming together across multiple disciplines within a single volume.
Author |
: Kevin J. Ryan |
Publisher |
: HarperCollins Leadership |
Total Pages |
: 320 |
Release |
: 2022-01-25 |
ISBN-10 |
: 9781400224517 |
ISBN-13 |
: 1400224519 |
Rating |
: 4/5 (17 Downloads) |
Synopsis Ahead of the Game by : Kevin J. Ryan
Prepare to be inspired by the story of Delane Parnell, the unlikeliest of CEOs now leading a gaming empire at the center of the booming, multibillion-dollar esports industry. Delane Parnell is not your typical tech entrepreneur. He was raised in a gang-riddled neighborhood on Detroit’s west side, bouncing between homes as his mother tried to make ends meet. Many of his closest friends and family members ended up in jail or dead. This makes it even more incredible that Delane became the 25-year-old founder and CEO of PlayVS, a Los Angeles company that is forever changing the gaming landscape in America. In 2018, esports— team-based competitive video gaming—became an officially sanctioned high school sport, meaning student gamers can now earn varsity letters just like their basketball and volleyball player peers. Delane’s startup is making that happen, providing the infrastructure that hosts the competitions, compiles the statistics, organizes playoff tournaments, and streams state championships for tens of thousands of students across the country. Ahead of the Game is a deeply reported narrative that tells the story of Delane, the motley group of underdogs and hustlers that helped build his several-hundred-million-dollar startup, and the previously overlooked students now participating in America’s growing esports phenomenon. It’s a tale of perseverance, courage, loyalty, race, family, tragedy, and believing you can overcome the odds—no matter how severely they’re stacked against you. Readers will also: Learn how the growing Esports industry is changing the lives of students across the country who were previously not engaged in the high school experience. Get a glimpse into a successful entrepreneur path unlike any other by following the story of how Delane Parnell created PlayVs in spite of the greatest of challenges. Be inspired that there is hope and opportunity available to people who go against conventional paths to realize their dreams. With a foreword by Sean "Diddy" Combs
Author |
: Lovely Dasgupta |
Publisher |
: CRC Press |
Total Pages |
: 265 |
Release |
: 2024-11-06 |
ISBN-10 |
: 9781040166383 |
ISBN-13 |
: 1040166385 |
Rating |
: 4/5 (83 Downloads) |
Synopsis Online Gaming in India by : Lovely Dasgupta
This book offers a comprehensive overview from diverse perspectives of online gaming technology, policy, and experiments to understand and review the Indian approach. It starts with the technological viewpoint on the governance and regulation of online gaming and includes the Indian experiment in governing and regulating it. The book brings a nuanced approach related to the perspectives of various stakeholders, the players, the developers, the gamers, the regulators, the law enforcement agencies, the industry and most importantly, the consumers, who are also the intended audience of the work. Present a holistic view of the online gaming industry from technical, legal and policymaking perspectives Offers critical technical highlights include Online transactions, online games ecosystem, online games varied platforms, web3, metaverse, AI and Fantasy Games Includes a comparative analysis to evaluate better the laws, rules, and regulations and the governance of online gaming in India Encapsulates the Indian experience in intervening and streamlining the online gaming industry The book is for Professionals and scholars in the fields of Online Gaming in computer science, Law, and other related discipline. It also serves as a textbook for students for Online Gaming courses.