Dice Dungeon 3

Dice Dungeon 3
Author :
Publisher : BookRix
Total Pages : 39
Release :
ISBN-10 : 9783736829060
ISBN-13 : 373682906X
Rating : 4/5 (60 Downloads)

Synopsis Dice Dungeon 3 by : L.J. Locke

With the realm amulet not in the southern Tropics Corey, his dad and his best friends travel to the Frozen North to look for it. With new friend Aimee along as their guide They'll have to avoid Go-backs and Snow bears to have any hope in finding the realm amulet.

Dungeons and Dragons: Mini Dice Dungeon

Dungeons and Dragons: Mini Dice Dungeon
Author :
Publisher : Running Press Miniature Editions
Total Pages : 48
Release :
ISBN-10 : 0762475919
ISBN-13 : 9780762475919
Rating : 4/5 (19 Downloads)

Synopsis Dungeons and Dragons: Mini Dice Dungeon by : Brenna Dinon

Keep your dice in-line with this official Dungeons & Dragons mini Dice Dungeon! Punish or put your dice in a time-out when they roll critical fails or put your friends (and yourself) in danger with the Mini Dice Dungeon. LIGHT-UP DICE DUNGEON: Includes a 3 inch mini dungeon with LED light feature in red, green, or blue SPECIAL BRANDED D20: A translucent d20 branded with the D&D ampersand for the 20 ILLUSTRATED MINI BOOK INCLUDED: With tips, advice, and the basics of dice care, and tear-out shame cards PERFECT GIFT FOR D&D FANS: Display on a shelf, desk, or bookcase and show off your love of Dungeons & Dragons OFFICIALLY LICENSED: Authentic Dungeons & Dragons collectible Dungeons & Dragons, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2021 Wizards of the Coast. All rights reserved.

Of Dice and Men

Of Dice and Men
Author :
Publisher : Simon and Schuster
Total Pages : 289
Release :
ISBN-10 : 9781451640502
ISBN-13 : 1451640501
Rating : 4/5 (02 Downloads)

Synopsis Of Dice and Men by : David M. Ewalt

A definitive look at Dungeons & Dragons traces its origins on the battlefields of ancient Europe through the hysteria that linked it to satanic rituals and teen suicides and to its apotheosis as father of the modern video game industry.

Dungeon! Board Game

Dungeon! Board Game
Author :
Publisher : National Geographic Books
Total Pages : 0
Release :
ISBN-10 : 9780786965557
ISBN-13 : 078696555X
Rating : 4/5 (57 Downloads)

Synopsis Dungeon! Board Game by : Wizards of the Coast LLC

First released in 1975 and revised throughout the 1980s and early 1990s, the Dungeon! boardgame lets you explore a multi-level dungeon in search of treasure guarded by terrible monsters. The deeper into the dungeon you go, the deadlier the monsters and the greater the treasure. The player who returns to the beginning chamber with the most treasure wins!

Dungeons & Dragons For Dummies

Dungeons & Dragons For Dummies
Author :
Publisher : John Wiley & Sons
Total Pages : 434
Release :
ISBN-10 : 9780764599248
ISBN-13 : 0764599240
Rating : 4/5 (48 Downloads)

Synopsis Dungeons & Dragons For Dummies by : Bill Slavicsek

Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character’s power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There’s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.

D&d Wild Beyond the Witchlight: A Feywild Adventure Accessory Kit

D&d Wild Beyond the Witchlight: A Feywild Adventure Accessory Kit
Author :
Publisher : Wizards of the Coast
Total Pages :
Release :
ISBN-10 : 0786967218
ISBN-13 : 9780786967216
Rating : 4/5 (18 Downloads)

Synopsis D&d Wild Beyond the Witchlight: A Feywild Adventure Accessory Kit by : Wizards RPG Team

The Wild Beyond the Witchlight is D&D's next big adventure storyline that brings the wicked whimsy of the Feywild to fifth edition for the first time. Tune into D&D Live 2021 presented by G4 on July 16 and 17 for details including new characters, monsters, mechanics, and story hooks suitable for players of all ages and experience levels. The Wild Beyond the Witchlight is D&D's next big adventure storyline that brings the wicked whimsy of the Feywild to fifth edition for the first time. Tune into D&D Live 2021 presented by G4 on July 16 and 17 for details including new characters, monsters, mechanics, and story hooks suitable for players of all ages and experience levels.

Official Fighting Fantasy Colouring Book 3

Official Fighting Fantasy Colouring Book 3
Author :
Publisher : Snowbooks
Total Pages : 0
Release :
ISBN-10 : 1911390090
ISBN-13 : 9781911390091
Rating : 4/5 (90 Downloads)

Synopsis Official Fighting Fantasy Colouring Book 3 by : Ian Livingstone

Fighting Fantasy gamebooks have sold over 17 million books worldwide, in over 30 languages. YOU were the hero in Deathtrap Dungeon, fighting monsters and foes with a pencil, two dice and an eraser. And now - YOU ARE THE COLOURIST! Bring your favourite orcs, knights and even a Manticore to life, colouring the original emotive illustrations by artist Iain McCaig.

D and D Basic Game

D and D Basic Game
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : 0786934093
ISBN-13 : 9780786934096
Rating : 4/5 (93 Downloads)

Synopsis D and D Basic Game by : Wizards of the Coast

A new boxed set containing all the basics for those new to the Dungeons & Dragons roleplaying game. This brand-new boxed set is designed to give those new to roleplaying an introduction to, and a good understanding of, the D&D game experience. It contains everything needed to play exciting adventures, including a complete set of roleplaying dice, streamlined rules drawn straight from the Dungeons & Dragons v3.5 core rulebooks, and 16 miniatures from the D&D Miniatures line. In celebration of the 30th anniversary of Dungeons & Dragons, this box was named for a classic boxed set from the first years of the game's history and is a great way for current players to introduce the game to a whole new generation. Components: - 16 non-random miniatures - rulebooks - character sheets - 4 double-sided map boards - complete set of D&D dice

Four Against Darkness

Four Against Darkness
Author :
Publisher : Createspace Independent Publishing Platform
Total Pages : 90
Release :
ISBN-10 : 1976371457
ISBN-13 : 9781976371455
Rating : 4/5 (57 Downloads)

Synopsis Four Against Darkness by : Andrea Sfiligoi

Four Against Darkness is a solitaire dungeon-delving game that may also be played cooperatively. No miniatures are needed. All you need is this book, a pencil, two dice, and grid paper. Choose four characters from a list of classic types (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and venture into dungeons created by dice rolls and your own choices. You will fight monsters, manage resources, grab treasure, dodge traps, find clues, and even accept quests from the monsters themselves. Your characters will level up, becoming more powerful with each game... IF THEY SURVIVE.

The Dungeon Master

The Dungeon Master
Author :
Publisher : Crossroad Press
Total Pages : 396
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Synopsis The Dungeon Master by : William C. Dear

When James Dallas Egbert III disappeared from the Michigan State University campus in 1979, he was no ordinary college dropout. Egbert was a computer genius at sixteen, a boy with an I.Q. of 180-plus and an extravagant imagination. He was a fanatic Dungeons & Dragons player—before the game was widely known—and he and his friends played a live version in a weird labyrinth of tunnels and rooms beneath the university. These secret passages even ran within the walls of the buildings themselves. After Egbert disappeared, there were rumors of witch cults, drug rings, and homosexuality to try to explain the mystery. When the police search came to a dead end, the Egbert family called in one of the most colorful private investigators of our era, William Dear, of Dallas, who is a kind of real-life James Bond. Dear's search for the boy reads like a sensational novel—but every detail is true. Dear crawled through baking-hot tunnels, flew over the campus in a helicopter, and called into play every intuition he could muster. He realized that he must out-play and "out-psych" the brilliant, game-playing mind of Dallas Egbert. In the end, he did. The story of the tortuous search, the discovery of the boy, his return to his parents—and the final tragedy—is told here for the first time. This is the story of a generation, not just the story of Dallas Egbert alone; and anybody who has known a game-playing, computer-age adolescent will recognize some of the possibilities for genius, and for danger.