Destroy All Humans
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Author |
: BradyGames (Firm) |
Publisher |
: Bradygames |
Total Pages |
: 148 |
Release |
: 2005 |
ISBN-10 |
: 0744005132 |
ISBN-13 |
: 9780744005134 |
Rating |
: 4/5 (32 Downloads) |
Synopsis Destroy All Humans! by : BradyGames (Firm)
BradyGames' Destroy All Humans! Official Strategy Guide includes the following: MASTER EVERY SIDE MISSION -- Increase your DNA stores by completing each side mission. Area maps indicate each mission's starting point. ALL ALIEN PROBES REVEALED -- Find every hidden alien probe in the game. Use them to unlock hidden coddies or upgrade your weapons! Area maps pinpoint their exact locations. GAME UNLOCKABLES -- Learn what it takes to open all of the game's cool movies and other extras. MISSION MAPS -- Maps of each area help guide you through each mission with ease. Whether it's the location of key objectives or vital mission info, these maps have it all! MISSION WALKTHROUGH TACTICS -- Infiltrate human society with tactics, strategies, and game-tested tips for all 22 missions! Platform: PlayStation 2 and Xbox Genre: Action/Adventure This product is available for sale worldwide.
Author |
: Tim Bogenn |
Publisher |
: Bradygames |
Total Pages |
: 148 |
Release |
: 2008 |
ISBN-10 |
: 0744009464 |
ISBN-13 |
: 9780744009460 |
Rating |
: 4/5 (64 Downloads) |
Synopsis Destroy All Humans! by : Tim Bogenn
BradyGames' Destroy All Humans! Path of the Furon Official Strategy Guide includes the following: A comprehensive walkthrough with the best strategies and game-tested tips for every mission. Detailed mission maps pinpointing the location of key objectives, items and more. Expert boss strategies. Game unlockables revealed! Platform: PS3, Xbox 360 Genre: Action/AdventureThis product is available for sale worldwide.
Author |
: Jeff Jackson |
Publisher |
: FSG Originals |
Total Pages |
: 206 |
Release |
: 2018-10-16 |
ISBN-10 |
: 9780374718367 |
ISBN-13 |
: 0374718369 |
Rating |
: 4/5 (67 Downloads) |
Synopsis Destroy All Monsters by : Jeff Jackson
"A wild roar of a novel . . . Writing about music is tricky. Ninety-nine percent of the time hearing the actual song or going to the actual concert is far more revealing than any paragraph describing it. But Jackson pulls off this near-impossible feat, pulling the reader past the velvet ropes into the black-box theaters and sweaty, sticky-floored stadiums." —Marisha Pessl, The New York Times Book Review An epidemic of violence is sweeping the country: musicians are being murdered onstage in the middle of their sets by members of their audience. Are these random copycat killings, or is something more sinister at work? Has music itself become corrupted in a culture where everything is available, everybody is a "creative," and attention spans have dwindled to nothing? With its cast of ambitious bands, yearning fans, and enigmatic killers, Destroy All Monsters tells a haunted and romantic story of overdue endings and unlikely beginnings that will resonate with anybody who’s ever loved rock and roll. Like a classic vinyl single, Destroy All Monsters has two sides, which can be read in either order. At the heart of Side A, “My Dark Ages,” is Xenie, a young woman who is repulsed by the violence of the epidemic but who still finds herself drawn deeper into the mystery. Side B, "Kill City," follows an alternate history, featuring familiar characters in surprising roles, and burrows deeper into the methods and motivations of the murderers. “At some point, I began to think of it as an ancient folk tale. It’s fine work, with a kind of scattered narrative set within a tight frame. Fast-moving throughout—fragile characters who suggest a bleak inner world made in their own collective image.” —Don DeLillo "Destroy All Monsters has a distinct pulse—a kind of heartbeat—that comes out of the rhythm of the prose, the inventiveness of the form, and the willingness of Jeff Jackson to engage the mysterious alchemy of violence, performance, and authenticity. This accomplished, uncanny novel is simultaneously seductive and unsettling." ?—Dana Spiotta, author of Innocents and Others and Eat the Document “Surges with new-century anxiety and paranoia . . . A clear-eyed, stone-cold vision of what’s to come.” —Ben Marcus “Jeff Jackson is one of contemporary American fiction’s most sterling and gifted new masters. Destroy All Monsters . . . is a wonder to behold.” —Dennis Cooper
Author |
: Blake Nelson |
Publisher |
: Scholastic Inc. |
Total Pages |
: 227 |
Release |
: 2011 |
ISBN-10 |
: 9780545104753 |
ISBN-13 |
: 0545104750 |
Rating |
: 4/5 (53 Downloads) |
Synopsis Destroy All Cars by : Blake Nelson
Through assignments for English class, seventeen-year-old James Hoff rants against consumerism and his classmates' apathy, puzzles over his feelings for his ex-girlfriend, and expresses disdain for his emotionally distant parents.
Author |
: Sam J. Miller |
Publisher |
: HarperCollins |
Total Pages |
: 322 |
Release |
: 2019-07-02 |
ISBN-10 |
: 9780062456762 |
ISBN-13 |
: 0062456768 |
Rating |
: 4/5 (62 Downloads) |
Synopsis Destroy All Monsters by : Sam J. Miller
A crucial, genre-bending tale, equal parts Ned Vizzini and Patrick Ness, about the life-saving power of friendship. Solomon and Ash both experienced a traumatic event when they were twelve. Ash lost all memory of that event when she fell from Solomon’s treehouse. Since then, Solomon has retreated further and further into a world he seems to have created in his own mind. One that insulates him from reality, but crawls with foes and monsters . . . in both animal and human form. As Solomon slips further into the place he calls Darkside, Ash realizes her only chance to free her best friend from his pain is to recall exactly what happened that day in his backyard and face the truth—together. Fearless and profound, Sam J. Miller’s follow up to his award-winning debut novel, The Art of Starving, spins an intimate and impactful tale that will linger with readers.
Author |
: |
Publisher |
: |
Total Pages |
: 80 |
Release |
: 2005-08 |
ISBN-10 |
: |
ISBN-13 |
: |
Rating |
: 4/5 ( Downloads) |
Synopsis GameAxis Unwired by :
GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.
Author |
: Pat Walsh |
Publisher |
: Penguin |
Total Pages |
: 188 |
Release |
: 2005-06-07 |
ISBN-10 |
: 9781101126837 |
ISBN-13 |
: 1101126833 |
Rating |
: 4/5 (37 Downloads) |
Synopsis 78 Reasons Why Your Book May Never Be Published and 14 Reasons Why It Just Might by : Pat Walsh
For the hundreds of thousands who buy writers’ guides every year, at last there’s one that tells the ugly truth: writers who can’t get published are usually making a lot of mistakes. This honest, often funny, book shows them how to identify their own missteps, stop listening to bad advice, and get to work. Drawing on his experience as founding editor of MacAdam/Cage, Pat Walsh gives writers what they need—specific, straightforward feedback to help them overcome bad habits and bad luck. He avoids the optimistic, sometimes misleading directions often found in publishing how-to books and presents the industry as it is, warts and all. Here is the first guide that tells writers just what the odds against them are and gives them practical tips for evening them.
Author |
: Matt Fox |
Publisher |
: McFarland |
Total Pages |
: 385 |
Release |
: 2013-01-17 |
ISBN-10 |
: 9780786472574 |
ISBN-13 |
: 078647257X |
Rating |
: 4/5 (74 Downloads) |
Synopsis The Video Games Guide by : Matt Fox
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
Author |
: |
Publisher |
: |
Total Pages |
: 104 |
Release |
: 2008-04 |
ISBN-10 |
: |
ISBN-13 |
: |
Rating |
: 4/5 ( Downloads) |
Synopsis GameAxis Unwired by :
GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.
Author |
: Neal Roger Tringham |
Publisher |
: CRC Press |
Total Pages |
: 540 |
Release |
: 2014-09-10 |
ISBN-10 |
: 9781482203882 |
ISBN-13 |
: 148220388X |
Rating |
: 4/5 (82 Downloads) |
Synopsis Science Fiction Video Games by : Neal Roger Tringham
Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical analysis, especially the analysis of narrative. The author analyzes narrative via an original categorization of story forms in games. He also discusses video games as works of science fiction, including their characteristic themes and the links between them and other forms of science fiction. Delve into a Collection of Science Fiction Games The beginning chapters explore game design and the history of science-fictional video games. The majority of the text deals with individual science-fictional games and the histories and natures of their various forms, such as the puzzle-based adventure and the more exploratory and immediate computer role-playing game (RPG).