Data Structures for Raster Graphics

Data Structures for Raster Graphics
Author :
Publisher : Springer Science & Business Media
Total Pages : 204
Release :
ISBN-10 : 9783642710711
ISBN-13 : 3642710719
Rating : 4/5 (11 Downloads)

Synopsis Data Structures for Raster Graphics by : Laurens R.A. Kessener

Raster graphics differs from the more traditional vector or line graphics in the sense that images are not made up from line segments but from discrete elements orderly arranged in a two-dimensional rectangular region. There are two reasons for the growing popularity of raster graphics or bit-mapped displays: I) the possibilities they offer to show extremely realistic pictures 2) the dropping prices of those displays and associated processors and memories. With the rise of raster graphics, all kinds of new techniques, methods, algorithms and data representations are associated -such as ray tracing, raster operations, and quadtrees-bringing with them a lot of fruitful research. As stated above raster graphics allows to create extremely realistic (synthesized) pictures. There are important applications in such diverse areas as industrial deSign, flight Simulation, education, image processing and animation. Unfortunately many applications are hampered by the fact that with the present state of the art they reqUire an excessive amount of computing resources. Hence it is worthwhile to investigate methods and techniques which may be of help in redudng computer costs associated with raster graphics applications. Since the choice of data srtuc tures influences the efficiency of algorithms in a crudal way, a workshop was set up in order to bring together a (limited) number of experienced researchers to dis cuss this topic. The workshop was held from 24 to 28 June 1985 at Steensel, a tiny village in the neighbourhood of Eindhoven, the Netherlands.

Handbook of Data Structures and Applications

Handbook of Data Structures and Applications
Author :
Publisher : CRC Press
Total Pages : 1387
Release :
ISBN-10 : 9781420035179
ISBN-13 : 1420035177
Rating : 4/5 (79 Downloads)

Synopsis Handbook of Data Structures and Applications by : Dinesh P. Mehta

Although there are many advanced and specialized texts and handbooks on algorithms, until now there was no book that focused exclusively on the wide variety of data structures that have been reported in the literature. The Handbook of Data Structures and Applications responds to the needs of students, professionals, and researchers who need a mainstream reference on data structures by providing a comprehensive survey of data structures of various types. Divided into seven parts, the text begins with a review of introductory material, followed by a discussion of well-known classes of data structures, Priority Queues, Dictionary Structures, and Multidimensional structures. The editors next analyze miscellaneous data structures, which are well-known structures that elude easy classification. The book then addresses mechanisms and tools that were developed to facilitate the use of data structures in real programs. It concludes with an examination of the applications of data structures. The Handbook is invaluable in suggesting new ideas for research in data structures, and for revealing application contexts in which they can be deployed. Practitioners devising algorithms will gain insight into organizing data, allowing them to solve algorithmic problems more efficiently.

The Mathematical Structure of Raster Graphics

The Mathematical Structure of Raster Graphics
Author :
Publisher : Academic Press
Total Pages : 239
Release :
ISBN-10 : 9781483260822
ISBN-13 : 1483260828
Rating : 4/5 (22 Downloads)

Synopsis The Mathematical Structure of Raster Graphics by : Eugene L. Fiume

The Mathematical Structure of Raster Graphics presents a mathematical characterization of the structure of raster graphics, a popular and diverse form of computer graphics. The semantics and theory of the mathematical structure of raster graphics are discussed. Notations that help to clarify some of the concepts generally considered to be fundamental to computer graphics are included. Comprised of seven chapters, this book begins with a description of a general framework for specifying and manipulating scenes. Basic graphic entities, called primitive graphic objects, are defined using a simple notation over a Euclidean space. The reader is then introduced to a semantics of visibility; a mathematical semantics of rendering, developed using the very basic notion of measure; and a mathematical formalization of bit-mapped graphics. A framework for specifying illumination models is also described, along with the complexity of abstract ray tracing. This monograph will be a useful resource for undergraduate and graduate students, researchers, and practitioners in the fields of mathematics and computer graphics, and to those with some basic computer graphics background.

Digital Raster Graphic

Digital Raster Graphic
Author :
Publisher : One Billion Knowledgeable
Total Pages : 101
Release :
ISBN-10 : PKEY:6610000559374
ISBN-13 :
Rating : 4/5 (74 Downloads)

Synopsis Digital Raster Graphic by : Fouad Sabry

What is Digital Raster Graphic A digital raster graphic (DRG) is a digital image resulting from scanning a paper USGS topographic map for use on a computer. DRGs created by USGS are typically scanned at 250 dpi and saved as a TIFF. The raster image usually includes the original border information, referred to as the "map collar". The map file is UTM projected and georeferenced to the surface of the Earth. DRG's are regularly used in GIS applications. DRGs were first produced in 1995. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Digital raster graphic Chapter 2: Raster graphics Chapter 3: File format (GIS) Chapter 4: GeoTIFF Chapter 5: Image file format Chapter 6: GDAL Chapter 7: Web mapping Chapter 8: Bitmap Chapter 9: United States Geological Survey Chapter 10: Landmap (II) Answering the public top questions about digital raster graphic. (III) Real world examples for the usage of digital raster graphic in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Digital Raster Graphic.

Algorithms and Data Structures - Applications to Graphics and Geometry

Algorithms and Data Structures - Applications to Graphics and Geometry
Author :
Publisher : Lulu.com
Total Pages : 371
Release :
ISBN-10 : 9781312512931
ISBN-13 : 1312512938
Rating : 4/5 (31 Downloads)

Synopsis Algorithms and Data Structures - Applications to Graphics and Geometry by : Textbook Equity

This is a college-level introductory textbook of algorithms and data structures with application to graphics and geometry. This textbook, released under a Creative Commons Share Alike (CC BY SA) license, is presented in its original format with the academic content unchanged. It was authored by Jurg Nievergelt (ETH Zurich) and Klaus Hinrichs (Institut fur Informatik) and provided by the University of Georgia's Global Textbook Project. Textbookequity.org/algorithms-and-data-structures/ Photo Credit: Renato Keshet (GFDL) commons.wikimedia.org Contents Part I: Programming environments for motion, graphics, and geometry Part II: Programming concepts: beyond notation Part IV: Complexity of problems and algorithms Part V: Data structures Textbook Equity Edition http: //textbookequity.org/algorithms-and-data-structures

Graphics programming with GDI+ and DirectX

Graphics programming with GDI+ and DirectX
Author :
Publisher : БХВ-Петербург
Total Pages : 359
Release :
ISBN-10 : 9781931769396
ISBN-13 : 1931769397
Rating : 4/5 (96 Downloads)

Synopsis Graphics programming with GDI+ and DirectX by : Alex Polyakov

Providing a look ahead at some of the most promising innovations in graphics technologies, this guide covers the GDI+ graphical library, the .NET Framework platform, C#, and the DirectX library. Theoretical aspects of graphics, algorithms for solving common problems, and examples of their practical implementation are covered. The support of popular graphic file formats, such as BMP, GIF, TIFF, JPEG, EXI, PNG, ICO, WMF, and EMF, as well as bitmap redrawing with the application of the external alpha channel are discussed. Resizing, stretching, distorting, and rotating bitmaps are addressed in detail, as is gradient filling.

Geometric Analysis and Computer Graphics

Geometric Analysis and Computer Graphics
Author :
Publisher : Springer Science & Business Media
Total Pages : 213
Release :
ISBN-10 : 9781461397113
ISBN-13 : 1461397111
Rating : 4/5 (13 Downloads)

Synopsis Geometric Analysis and Computer Graphics by : Paul Concus

This volume derives from a workshop on differential geometry, calculus of vari ations, and computer graphics at the Mathematical Sciences Research Institute in Berkeley, May 23-25, 1988. The meeting was structured around principal lectures given by F. Almgren, M. Callahan, J. Ericksen, G. Francis, R. Gulliver, P. Hanra han, J. Kajiya, K. Polthier, J. Sethian, I. Sterling, E. L. Thomas, and T. Vogel. The divergent backgrounds of these and the many other participants, as reflected in their lectures at the meeting and in their papers presented here, testify to the unifying element of the workshop's central theme. Any such meeting is ultimately dependent for its success on the interest and motivation of its participants. In this respect the present gathering was especially fortunate. The depth and range of the new developments presented in the lectures and also in informal discussion point to scientific and technological frontiers be ing crossed with impressive speed. The present volume is offered as a permanent record for those who were present, and also with a view toward making the material available to a wider audience than were able to attend.

The Computer Graphics Manual

The Computer Graphics Manual
Author :
Publisher : Springer Science & Business Media
Total Pages : 1559
Release :
ISBN-10 : 9780857298867
ISBN-13 : 0857298860
Rating : 4/5 (67 Downloads)

Synopsis The Computer Graphics Manual by : David Salomon

This book presents a broad overview of computer graphics (CG), its history, and the hardware tools it employs. Covering a substantial number of concepts and algorithms, the text describes the techniques, approaches, and algorithms at the core of this field. Emphasis is placed on practical design and implementation, highlighting how graphics software works, and explaining how current CG can generate and display realistic-looking objects. The mathematics is non-rigorous, with the necessary mathematical background introduced in the Appendixes. Features: includes numerous figures, examples and solved exercises; discusses the key 2D and 3D transformations, and the main types of projections; presents an extensive selection of methods, algorithms, and techniques; examines advanced techniques in CG, including the nature and properties of light and color, graphics standards and file formats, and fractals; explores the principles of image compression; describes the important input/output graphics devices.

Image Processing and GIS for Remote Sensing

Image Processing and GIS for Remote Sensing
Author :
Publisher : John Wiley & Sons
Total Pages : 484
Release :
ISBN-10 : 9781118724200
ISBN-13 : 1118724208
Rating : 4/5 (00 Downloads)

Synopsis Image Processing and GIS for Remote Sensing by : Jian Guo Liu

Following the successful publication of the 1st edition in 2009, the 2nd edition maintains its aim to provide an application-driven package of essential techniques in image processing and GIS, together with case studies for demonstration and guidance in remote sensing applications. The book therefore has a “3 in 1” structure which pinpoints the intersection between these three individual disciplines and successfully draws them together in a balanced and comprehensive manner. The book conveys in-depth knowledge of image processing and GIS techniques in an accessible and comprehensive manner, with clear explanations and conceptual illustrations used throughout to enhance student learning. The understanding of key concepts is always emphasised with minimal assumption of prior mathematical experience. The book is heavily based on the authors’ own research. Many of the author-designed image processing techniques are popular around the world. For instance, the SFIM technique has long been adopted by ASTRIUM for mass-production of their standard “Pan-sharpen” imagery data. The new edition also includes a completely new chapter on subpixel technology and new case studies, based on their recent research.