Creating Visual Effects For Movies As A Cgi Artist
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Author |
: Ruth Owen |
Publisher |
: Ruby Tuesday Books |
Total Pages |
: 0 |
Release |
: 2016-10-07 |
ISBN-10 |
: 1910549894 |
ISBN-13 |
: 9781910549896 |
Rating |
: 4/5 (94 Downloads) |
Synopsis Creating Visual Effects for Movies as a CGI Artist by : Ruth Owen
Meet the men and women who use their computer skills and creativity to bring computer-generated movie characters and fantasy worlds to life. Where do CGI artists get their inspiration? What do modelers, riggers, and animators do? How is technology used to capture an actor's performance and use it to animate a CGI creature? And what does it take to turn sketches on paper into a groundbreaking, blockbuster movie?
Author |
: Richard J. Radke |
Publisher |
: Cambridge University Press |
Total Pages |
: 409 |
Release |
: 2013 |
ISBN-10 |
: 9780521766876 |
ISBN-13 |
: 0521766877 |
Rating |
: 4/5 (76 Downloads) |
Synopsis Computer Vision for Visual Effects by : Richard J. Radke
This book explores the fundamental computer vision principles and state-of-the-art algorithms used to create cutting-edge visual effects for movies and television. It describes classical computer vision algorithms and recent developments, features more than 200 original images, and contains in-depth interviews with Hollywood visual effects artists that tie the mathematical concepts to real-world filmmaking.
Author |
: Eran Dinur |
Publisher |
: Routledge |
Total Pages |
: 268 |
Release |
: 2021-11-14 |
ISBN-10 |
: 9780429534348 |
ISBN-13 |
: 0429534345 |
Rating |
: 4/5 (48 Downloads) |
Synopsis The Complete Guide to Photorealism for Visual Effects, Visualization and Games by : Eran Dinur
This book offers a comprehensive and detailed guide to accomplishing and perfecting a photorealistic look in digital content across visual effects, architectural and product visualization, and games. Emmy award-winning VFX supervisor Eran Dinur offers readers a deeper understanding of the complex interplay of light, surfaces, atmospherics, and optical effects, and then discusses techniques to achieve this complexity in the digital realm, covering both 3D and 2D methodologies. In addition, the book features artwork, case studies, and interviews with leading artists in the fields of VFX, visualization, and games. Exploring color, integration, light and surface behaviour, atmospherics, shading, texturing, physically-based rendering, procedural modelling, compositing, matte painting, lens/camera effects, and much more, Dinur offers a compelling, elegant guide to achieving photorealism in digital media and creating imagery that is seamless from real footage. Its broad perspective makes this detailed guide suitable for VFX, visualization and game artists and students, as well as directors, architects, designers, and anyone who strives to achieve convincing, believable visuals in digital media.
Author |
: Steve Wright |
Publisher |
: Taylor & Francis |
Total Pages |
: 346 |
Release |
: 2013-01-17 |
ISBN-10 |
: 9781136039218 |
ISBN-13 |
: 113603921X |
Rating |
: 4/5 (18 Downloads) |
Synopsis Compositing Visual Effects by : Steve Wright
Put the essential concepts and techniques of digital compositing to work for you without the need of a single mathematical equation. Compositing Visual Effects is lavishly illustrated with hundreds of film shots, figures, illustrations, and diagrams to help the visual reader gain a valuable vocabulary and understanding of the full range of visual effects, in which digital compositing plays a key role. Beginning with an inspirational tour of the scope and magnitude of digital compositing, you get a solid overview of the kinds of digital effects routinely executed today. See how CGI is composited with live action, how set extensions are done, and what a match-move shot is. Following that you learn each of the key applications of digital compositing, which include bluescreen compositing, bullet-time shots, motion tracking, and rotoscoping. The subsequent chapters dig down into each of the major digital compositing applications, introducing the fundamental concepts, and processes behind them. Learn what is easy and hard, possible and impossible, and what to expect when working on a job that entails digital compositing. New to this edition are 4 new chapters on: * 3D compositing, with lessons on what camera tracking is, how it is used to put CGI into a live-action plate, as well as live action into a 3D scene. * Stereo compositing, with descriptions of key stereoscopic terms and concepts, lessons on compositing shots that were filmed in stereo (both bluescreen and CGI), as well as the stereo conversion process when a flat 2D movie is converted to a stereo 3D movie * RED and Digital Capture with Log Images, including log image formats. This is a very hot topic these days. Colleges hang around video because it is cheaper. Film is still big in the real world of production. * Tracking an entire project from start to finish This is in addition to robust updates on topics such as: * planar tracking, Z compositing, working with Anamorphic HD formats, mocap, and more This edition also includes a companion website with images from the book for you to work with in your own compositing exercises. An accessible introduction to a complex subject for novice and aspiring compositors, from experienced author and compositing whose compositing credits include Night at the Museum 2, Shutter Island, Solaris, Traffic, and more Full color presentation illustrating the art and techniques of the practice, provides inspiration along with instruction New to this edition is a companion website, new chapters on 3D compositing, stereo compositing, RED and digital capture with log images, and more will have you understanding the latest in compositing technology in no time
Author |
: Bernard Mendiburu |
Publisher |
: Taylor & Francis |
Total Pages |
: 233 |
Release |
: 2009 |
ISBN-10 |
: 9780240811376 |
ISBN-13 |
: 0240811372 |
Rating |
: 4/5 (76 Downloads) |
Synopsis 3D Movie Making by : Bernard Mendiburu
Hollywood is going 3D, readers learn how to adapt their production skills to this hot new medium so they can be part of the movement.
Author |
: Jon Gress |
Publisher |
: Pearson Education |
Total Pages |
: 553 |
Release |
: 2015 |
ISBN-10 |
: 9780321984388 |
ISBN-13 |
: 0321984382 |
Rating |
: 4/5 (88 Downloads) |
Synopsis Digital Visual Effects and Compositing by : Jon Gress
Annotation Everything you need to know to become a professional VFX whizz in one thorough and comprehensive guide.
Author |
: Ron Brinkmann |
Publisher |
: Morgan Kaufmann |
Total Pages |
: 428 |
Release |
: 1999-06-02 |
ISBN-10 |
: 0121339602 |
ISBN-13 |
: 9780121339609 |
Rating |
: 4/5 (02 Downloads) |
Synopsis The Art and Science of Digital Compositing by : Ron Brinkmann
The digital compositing process is being applied in many diverse fields from Hollywood to corporate projects. Featuring over 30 pages of color, this tutorial/reference.provides a complete overview of the technical and artistic skills necessary to undertake a digital composition project. The CD-ROM contains composition examples, illustrations, and development software.
Author |
: Shilo T. McClean |
Publisher |
: MIT Press |
Total Pages |
: 318 |
Release |
: 2008-09-26 |
ISBN-10 |
: 9780262633697 |
ISBN-13 |
: 0262633698 |
Rating |
: 4/5 (97 Downloads) |
Synopsis Digital Storytelling by : Shilo T. McClean
How digital visual effects in film can be used to support storytelling: a guide for scriptwriters and students. Computer-generated effects are often blamed for bad Hollywood movies. Yet when a critic complains that "technology swamps storytelling" (in a review of Van Helsing, calling it "an example of everything that is wrong with Hollywood computer-generated effects movies"), it says more about the weakness of the story than the strength of the technology. In Digital Storytelling, Shilo McClean shows how digital visual effects can be a tool of storytelling in film, adding narrative power as do sound, color, and "experimental" camera angles—other innovative film technologies that were once criticized for being distractions from the story. It is time, she says, to rethink the function of digital visual effects. Effects artists say—contrary to the critics—that effects always derive from story. Digital effects are a part of production, not post-production; they are becoming part of the story development process. Digital Storytelling is grounded in filmmaking, the scriptwriting process in particular. McClean considers crucial questions about digital visual effects—whether they undermine classical storytelling structure, if they always call attention to themselves, whether their use is limited to certain genres—and looks at contemporary films (including a chapter-long analysis of Steven Spielberg's use of computer-generated effects) and contemporary film theory to find the answers. McClean argues that to consider digital visual effects as simply contributing the "wow" factor underestimates them. They are, she writes, the legitimate inheritors of film storycraft.
Author |
: Stephen Prince |
Publisher |
: Rutgers University Press |
Total Pages |
: 271 |
Release |
: 2011-12-07 |
ISBN-10 |
: 9780813552187 |
ISBN-13 |
: 0813552184 |
Rating |
: 4/5 (87 Downloads) |
Synopsis Digital Visual Effects in Cinema by : Stephen Prince
Avatar. Inception. Jurassic Park. Lord of the Rings. Ratatouille. Not only are these some of the highest-grossing films of all time, they are also prime examples of how digital visual effects have transformed Hollywood filmmaking. Some critics, however, fear that this digital revolution marks a radical break with cinematic tradition, heralding the death of serious realistic movies in favor of computer-generated pure spectacle. Digital Visual Effects in Cinema counters this alarmist reading, by showing how digital effects–driven films should be understood as a continuation of the narrative and stylistic traditions that have defined American cinema for decades. Stephen Prince argues for an understanding of digital technologies as an expanded toolbox, available to enhance both realist films and cinematic fantasies. He offers a detailed exploration of each of these tools, from lighting technologies to image capture to stereoscopic 3D. Integrating aesthetic, historical, and theoretical analyses of digital visual effects, Digital Visual Effects in Cinema is an essential guide for understanding movie-making today.
Author |
: Michael Scaramozzino |
Publisher |
: Jones & Bartlett Publishers |
Total Pages |
: 562 |
Release |
: 2010-02-17 |
ISBN-10 |
: 9781449657918 |
ISBN-13 |
: 1449657915 |
Rating |
: 4/5 (18 Downloads) |
Synopsis Creating a 3D Animated CGI Short: The Making of the Autiton Archives Fault Effect - Pilot Webisode by : Michael Scaramozzino
Creating a 3D Animated CGI Short presents an insightful behind-the-scenes tour of the entire production process for 3D artists, animators, and independent filmmakers who are interested in creating their own CGI shorts as well as for those who are simply fans and enthusiasts of CGI films in general. This book presents detailed examples of every step of the production process; from initial concept through character design, set design, modeling, texturing, lighting, camera animation, character animation, lip sync, rendering, post-production, compositing, and all the way to film festival submissions and online web distribution. It truly has something for everyone interested in CGI films. Using readily available off-the-shelf hardware and software such as modo, LightWave 3D, FPrime, HD Instance, Peak, Shake, iMovie, iDVD, GarageBand and more, Creating a 3D Animated CGI Short shows how to produce a complete 3D animated CGI Short, including how to fund the production by taking on paid freelance projects along the way. Where other filmmaking books typically describe industry standard methodologies that are most effective for larger productions, this book shows how to drastically simplify and condense those processes and focus only on the essential elements that will enable a single artist or filmmaker to complete a CGI short on their own.