Creating The Computer
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Author |
: Kenneth Flamm |
Publisher |
: Brookings Institution Press |
Total Pages |
: 306 |
Release |
: 2010-12-01 |
ISBN-10 |
: 0815707215 |
ISBN-13 |
: 9780815707219 |
Rating |
: 4/5 (15 Downloads) |
Synopsis Creating the Computer by : Kenneth Flamm
The development of the first electronic digital computers in the 1940s signaled the beginning of a new and distinctive type of industry—an industry marked by competition through innovation, and by the large percentage of revenues spent on research and development. Written as a companion volume to Targeting the Computer: Government Support and International Competition, this comprehensive volume provides a new understanding to the complex forces that have shaped the computer industry during the past four decades. Kenneth Flamm identifies the origins of technologies important to the creation of computers and traces the roots of individual technologies to the specific research groups and programs responsible for major advances. He evaluates the impact of these innovations on industrial competition and argues that the emergence of specialization and product differentiation in the 1950s and the compatibility and standards in the mid-1960s were key factors defining this competition. Flamm also identifies the various market strategies adopted in later decades to challenge an industry leader, strategies linked to the entry and exit of individual firms. In addition to the effects of technology and internal industry developments, international competition and national policies on technology, trade, and investment shaped the evolution of this new industry. Flamm documents the role of government support for technology in the United States, Western Europe, and Japan and describes the critical technological and economic links between national and international markets. Finally, he links these strategies, technological trends, and national policies to one another and shows how they continue to influence current developments in the computer industry.
Author |
: Jeff Heaton |
Publisher |
: Heaton Research, Inc. |
Total Pages |
: 214 |
Release |
: 2006-06 |
ISBN-10 |
: 9780977320622 |
ISBN-13 |
: 0977320626 |
Rating |
: 4/5 (22 Downloads) |
Synopsis Build a Computer from Scratch by : Jeff Heaton
Building a computer system lets users get exactly the computer system that they need. This book takes them through all of the steps to create a powerful computer system. Includes 120+ photographs to guide readers through the process. (Computer Books)
Author |
: Noam Nisan |
Publisher |
: |
Total Pages |
: 343 |
Release |
: 2008 |
ISBN-10 |
: 9780262640688 |
ISBN-13 |
: 0262640686 |
Rating |
: 4/5 (88 Downloads) |
Synopsis The Elements of Computing Systems by : Noam Nisan
This title gives students an integrated and rigorous picture of applied computer science, as it comes to play in the construction of a simple yet powerful computer system.
Author |
: James Bernstein |
Publisher |
: |
Total Pages |
: 129 |
Release |
: 2019 |
ISBN-10 |
: 1791955568 |
ISBN-13 |
: 9781791955564 |
Rating |
: 4/5 (68 Downloads) |
Synopsis Building Your Own Computer Made Easy by : James Bernstein
Everyone has to get a new computer at some time or another so why not get the computer you always wanted? Sure you can buy a nice computer off of the store shelf but you never really get exactly what you want that way. When you build your own computer, you are in charge of what components are going to be used so you know that it will perform the way you want it to. The goal of this book is to help you choose the parts (components) for your new computer so you can end up with a computer that does what you want it to do. Then you will be taken through the build process with step by step instructions and illustrations making it easy to get your new computer up and running in no time. Finally you will be guided through the process of installing an operating system on your computer so you can start enjoying your work. The chapters in the book cover the following topics: Chapter 1 - Why Build Your Own Computer? Chapter 2 - Choosing Components Chapter 3 - Planning Your Build Chapter 4 - Putting the Pieces Together Chapter 5 - Initial Power Up Chapter 6 - Installing Your Operating System About the Author James Bernstein has been working with various companies in the IT field since 2000, managing technologies such as SAN and NAS storage, VMware, backups, Windows Servers, Active Directory, DNS, DHCP, Networking, Microsoft Office, Exchange, and more. He has obtained certifications from Microsoft, VMware, CompTIA, ShoreTel, and SNIA, and continues to strive to learn new technologies to further his knowledge on a variety of subjects. He is also the founder of the website OnlineComputerTips.com, which offers its readers valuable information on topics such as Windows, networking, hardware, software, and troubleshooting. Jim writes much of the content himself and adds new content on a regular basis. The site was started in 2005 and is still going strong today.
Author |
: Tim Hartnell |
Publisher |
: |
Total Pages |
: 212 |
Release |
: 1984 |
ISBN-10 |
: 0345318838 |
ISBN-13 |
: 9780345318831 |
Rating |
: 4/5 (38 Downloads) |
Synopsis Creating Adventure Games on Your Computer by : Tim Hartnell
Author |
: Harry R. Lewis |
Publisher |
: MIT Press |
Total Pages |
: 518 |
Release |
: 2021-02-02 |
ISBN-10 |
: 9780262362214 |
ISBN-13 |
: 026236221X |
Rating |
: 4/5 (14 Downloads) |
Synopsis Ideas That Created the Future by : Harry R. Lewis
Classic papers by thinkers ranging from from Aristotle and Leibniz to Norbert Wiener and Gordon Moore that chart the evolution of computer science. Ideas That Created the Future collects forty-six classic papers in computer science that map the evolution of the field. It covers all aspects of computer science: theory and practice, architectures and algorithms, and logic and software systems, with an emphasis on the period of 1936-1980 but also including important early work. Offering papers by thinkers ranging from Aristotle and Leibniz to Alan Turing and Nobert Wiener, the book documents the discoveries and inventions that created today's digital world. Each paper is accompanied by a brief essay by Harry Lewis, the volume's editor, offering historical and intellectual context.
Author |
: Richard Whipple |
Publisher |
: |
Total Pages |
: 220 |
Release |
: 2019-06-03 |
ISBN-10 |
: 1071252291 |
ISBN-13 |
: 9781071252291 |
Rating |
: 4/5 (91 Downloads) |
Synopsis Build Your Own Computer by : Richard Whipple
In this book, I begin with first principles (AND, OR, and NOT logic) and carry out a basic computer design finishing with a working computer using a Field Programmable Gate Array. A knowledge of computer science or electronics is not needed to follow along. Each step will rely on supplied information and simple reasoning. Whether novice or computer professional, knowing how a computer works allows you to take full advantage of its capabilities.
Author |
: Bill Manaris |
Publisher |
: CRC Press |
Total Pages |
: 496 |
Release |
: 2014-05-19 |
ISBN-10 |
: 9781482222210 |
ISBN-13 |
: 1482222213 |
Rating |
: 4/5 (10 Downloads) |
Synopsis Making Music with Computers by : Bill Manaris
Teach Your Students How to Use Computing to Explore Powerful and Creative IdeasIn the twenty-first century, computers have become indispensable in music making, distribution, performance, and consumption. Making Music with Computers: Creative Programming in Python introduces important concepts and skills necessary to generate music with computers.
Author |
: Charles Petzold |
Publisher |
: Microsoft Press |
Total Pages |
: 563 |
Release |
: 2022-08-02 |
ISBN-10 |
: 9780137909292 |
ISBN-13 |
: 0137909292 |
Rating |
: 4/5 (92 Downloads) |
Synopsis Code by : Charles Petzold
The classic guide to how computers work, updated with new chapters and interactive graphics "For me, Code was a revelation. It was the first book about programming that spoke to me. It started with a story, and it built up, layer by layer, analogy by analogy, until I understood not just the Code, but the System. Code is a book that is as much about Systems Thinking and abstractions as it is about code and programming. Code teaches us how many unseen layers there are between the computer systems that we as users look at every day and the magical silicon rocks that we infused with lightning and taught to think." - Scott Hanselman, Partner Program Director, Microsoft, and host of Hanselminutes Computers are everywhere, most obviously in our laptops and smartphones, but also our cars, televisions, microwave ovens, alarm clocks, robot vacuum cleaners, and other smart appliances. Have you ever wondered what goes on inside these devices to make our lives easier but occasionally more infuriating? For more than 20 years, readers have delighted in Charles Petzold's illuminating story of the secret inner life of computers, and now he has revised it for this new age of computing. Cleverly illustrated and easy to understand, this is the book that cracks the mystery. You'll discover what flashlights, black cats, seesaws, and the ride of Paul Revere can teach you about computing, and how human ingenuity and our compulsion to communicate have shaped every electronic device we use. This new expanded edition explores more deeply the bit-by-bit and gate-by-gate construction of the heart of every smart device, the central processing unit that combines the simplest of basic operations to perform the most complex of feats. Petzold's companion website, CodeHiddenLanguage.com, uses animated graphics of key circuits in the book to make computers even easier to comprehend. In addition to substantially revised and updated content, new chapters include: Chapter 18: Let's Build a Clock! Chapter 21: The Arithmetic Logic Unit Chapter 22: Registers and Busses Chapter 23: CPU Control Signals Chapter 24: Jumps, Loops, and Calls Chapter 28: The World Brain From the simple ticking of clocks to the worldwide hum of the internet, Code reveals the essence of the digital revolution.
Author |
: Jason Darby |
Publisher |
: Muska/Lipman |
Total Pages |
: 494 |
Release |
: 2009 |
ISBN-10 |
: STANFORD:36105132216545 |
ISBN-13 |
: |
Rating |
: 4/5 (45 Downloads) |
Synopsis Going to War by : Jason Darby
Do you want to learn how to create computer war games, but don't know how to get started or don't have any experience with game programming? "Going to War: Creating Computer War Games" shows you how to use the drag-and-drop game engine, Multimedia Fusion 2, to make your very own computer war games to play and share. After an introduction to the Multimedia Fusion 2 interface and the basics of how to use it, you'll get started on the game that you'll create throughout the course of the book. You'll begin by making your game map, using a system of hexagon tiles to create the terrain and the different units you want to include in your game such as soldiers and tanks. Then you'll learn how to set rules for player movement, different types of terrain, and combat. You'll even find more advanced techniques such as how to implement officers, fortifications, and even a simple monetary system in your games. The book even discusses how to track and find bugs in your games and how to create an editor that allows you to easily apply data you've already created to new games. Everything you need to build your own war games is included with the book, and by the time you've worked your way through it you'll have designed your very own working and playable war game.