Connecting Your Students with the Virtual World

Connecting Your Students with the Virtual World
Author :
Publisher : Routledge
Total Pages : 110
Release :
ISBN-10 : 9781000332018
ISBN-13 : 1000332012
Rating : 4/5 (18 Downloads)

Synopsis Connecting Your Students with the Virtual World by : Billy Krakower

Make the most of today’s technology to give your students a more interactive, authentic, global learning experience! Connecting Your Students with the Virtual World shows you how to plan themed projects for every season, embark on virtual field trips, and get students in touch with other classrooms worldwide. This updated edition includes a key new chapter on taking video conferencing to the next level for optimal student engagement and collaboration, as well as new chapters on connecting through games and esports and connecting with parents. The book includes a wide variety of standards-based, step-by-step activities you can implement immediately.

Can You Hear Me?

Can You Hear Me?
Author :
Publisher : Harvard Business Press
Total Pages : 291
Release :
ISBN-10 : 9781633694453
ISBN-13 : 1633694453
Rating : 4/5 (53 Downloads)

Synopsis Can You Hear Me? by : Nick Morgan

A Washington Post Bestseller Your manual for remote and virtual work. Communicating virtually is cool, useful, and now even more ubiquitous and necessary than ever. But we're often reminded that the quality of human connection we experience in many forms of virtual communication is awful. We've all felt disconnected in a video conference, frustrated that we're not getting through on the phone, upset when our email is badly misinterpreted, or anxious that we're being misunderstood. How can we fix this? In this powerful, practical book, communication expert Nick Morgan outlines five big problems with communication in the virtual world--lack of feedback, lack of empathy, lack of control, lack of emotion, and lack of connection and commitment--and shows how to overcome them as we shift to working remotely more and more. Morgan argues that while virtual communication will never be as rich or intuitive as a face-to-face meeting, recent research suggests that we need to learn is to consciously deliver a whole set of cues, both verbal and nonverbal, that we used to deliver unconsciously in the pre-virtual era. He guides us through this important process, providing rules for virtual feedback, an empathy assessment and virtual temperature check, tips for creating trust in a virtual context, and advice for specific digital channels such as email and text, the conference call, Skype, and more. Whether you're an entrepreneur, an independent professional, or a manager in an organization that has more than one office or customers who aren't nearby, Can You Hear Me? is your essential communications manual for twenty-first-century work.

Ditch That Textbook

Ditch That Textbook
Author :
Publisher :
Total Pages : 240
Release :
ISBN-10 : 1946444251
ISBN-13 : 9781946444257
Rating : 4/5 (51 Downloads)

Synopsis Ditch That Textbook by : Matt Miller

Textbooks are symbols of centuries-old education. They're often outdated as soon as they hit students' desks. Acting "by the textbook" implies compliance and a lack of creativity. It's time to ditch those textbooks--and those textbook assumptions about learning In Ditch That Textbook, teacher and blogger Matt Miller encourages educators to throw out meaningless, pedestrian teaching and learning practices. He empowers them to evolve and improve on old, standard, teaching methods. Ditch That Textbook is a support system, toolbox, and manifesto to help educators free their teaching and revolutionize their classrooms.

Connecting Your Students with the World

Connecting Your Students with the World
Author :
Publisher : Routledge
Total Pages : 145
Release :
ISBN-10 : 9781317449140
ISBN-13 : 1317449142
Rating : 4/5 (40 Downloads)

Synopsis Connecting Your Students with the World by : Billy Krakower

Make the most of today’s technology to give your students a more interactive, authentic learning experience! Connecting Your Students with the World shows you how to use web tools to get K–8 students in touch with other classrooms worldwide. This book is a valuable resource to help you find and communicate with other teachers and classrooms and even design your own collaborative online projects. You’ll find out how to: Conduct videoconferencing calls to put your students in touch with classrooms around the world; Embark on Virtual Field Trips; Plan themed projects for every season, including fun holiday activities; And more! The book includes detailed instructions for each activity and connections to the Common Core, ISTE, and Next Generation Science Standards, so you can ensure that you are meeting your state’s requirements as you prepare your students to become engaged, informed, and global citizens. Additionally, a comprehensive list of online resources is available as a free download from the Routledge website at www.routledge.com/9781138902961.

National Educational Technology Standards for Students

National Educational Technology Standards for Students
Author :
Publisher : ISTE (Interntl Soc Tech Educ
Total Pages : 28
Release :
ISBN-10 : 1564842371
ISBN-13 : 9781564842374
Rating : 4/5 (71 Downloads)

Synopsis National Educational Technology Standards for Students by : International Society for Technology in Education

This booklet includes the full text of the ISTE Standards for Students, along with the Essential Conditions, profiles and scenarios.

Synthetic Worlds

Synthetic Worlds
Author :
Publisher : Springer Science & Business Media
Total Pages : 422
Release :
ISBN-10 : 9781461462866
ISBN-13 : 146146286X
Rating : 4/5 (66 Downloads)

Synopsis Synthetic Worlds by : Andreas Hebbel-Seeger

Synthetic Worlds, Virtual Worlds, and Alternate Realities are all terms used to describe the phenomenon of computer-based, simulated environments in which users inhabit and interact via avatars. The best-known commercial applications are in the form of electronic gaming, and particularly in massively-multiplayer online role-playing games like World of Warcraft or Second Life. Less known, but possibly more important, is the rapid adoption of platforms in education and business, where Serious Games are being used for training purposes, and even Second Life is being used in many situations that formerly required travel. The editors of this book captures the state of research in the field intended to reflect the rapidly growing yet relatively young market in education and business. The general focus is set on the scientific community but integrates the practical applications for businesses, with papers on information systems, business models, and economics. In six parts, international authors – all experts in their field – discuss the current state-of-the-art of virtual worlds/alternate realities and how the field will develop over the next years. Chapters discuss the influences and impacts in and around virtual worlds. Part four is about education, with a focus on learning environments and experiences, pedagogical models, and the effects on the different roles in the educational sector. The book looks at business models and how companies can participate in virtual worlds while receiving a return on investment, and includes cases and scenarios of integration, from design, implementation to application.

Teaching and Learning in Virtual Environments

Teaching and Learning in Virtual Environments
Author :
Publisher : Bloomsbury Publishing USA
Total Pages : 263
Release :
ISBN-10 : 9781440841750
ISBN-13 : 1440841756
Rating : 4/5 (50 Downloads)

Synopsis Teaching and Learning in Virtual Environments by : Patricia C. Franks

Useful to school librarians, teachers, and faculty, this book explains the range of possibilities for creating immersive learning experiences through the use of virtual worlds, virtual simulations, virtual collections, exhibits by libraries and museums, and archives. There is a renaissance occurring in education with immersive learning via virtual applications and environments, even at the elementary school level. This widespread new movement is happening over more platforms than before—Second Life, Open Sim, Unity3D, Curio, and others. Teaching and Learning in Virtual Environments: Archives, Museums, and Libraries presents readers with the scope of possibilities for education in virtual environments today. Written from the perspective of the practitioner, it provides a wealth of teaching tips for virtual environments and for combining virtual environments with other emerging technologies for libraries and education. Chapters describe how recent developments in technology have made web-based virtual worlds more accessible for teaching and learning and discuss the unique benefits and affordances of educating in virtual environments as well as their applications to different subjects. The teaching applications cover the primary and secondary school levels, higher education and graduate-level environments, and even beyond formal education into building immersive "information experiences" for professional training applications, library users, and the general public. The text provides an up-to-date overview for educators, academic and public librarians, and archives and museum staff on recent developments with immersive learning; presents innovative programs and teaching ideas; covers administrative issues; and addresses the student's perspective as well.

Distance Learning Technology, Current Instruction, and the Future of Education: Applications of Today, Practices of Tomorrow

Distance Learning Technology, Current Instruction, and the Future of Education: Applications of Today, Practices of Tomorrow
Author :
Publisher : IGI Global
Total Pages : 405
Release :
ISBN-10 : 9781615206735
ISBN-13 : 1615206736
Rating : 4/5 (35 Downloads)

Synopsis Distance Learning Technology, Current Instruction, and the Future of Education: Applications of Today, Practices of Tomorrow by : Song, Holim

Distance Learning Technology, Current Instruction, and the Future of Education: Applications of Today, Practices of Tomorrow provides present and prospective directions of online education from various research fields, reporting on discussions from students, faculty members, researchers, and practitioners.

The Virtual Worlds Handbook: How to Use Second Life® and Other 3D Virtual Environments

The Virtual Worlds Handbook: How to Use Second Life® and Other 3D Virtual Environments
Author :
Publisher : Jones & Bartlett Publishers
Total Pages : 553
Release :
ISBN-10 : 9780763792053
ISBN-13 : 0763792055
Rating : 4/5 (53 Downloads)

Synopsis The Virtual Worlds Handbook: How to Use Second Life® and Other 3D Virtual Environments by : Elizabeth Hodge

Step into the world of virtual reality with your newly created avatar and begin to experience the tools that make this world interactive! During their infancy stage, virtual environments were largely based upon the gaming community and over time have been adapted to meet the growing number of users and educators. The Virtual Worlds Handbook, with CD-ROM, provides a user-friendly approach that will help trainers and educators create an effective and interactive environment within the Second Life virtual world. This book was written to help the novice user tackle the natural learning curve while providing the experienced user with tips, tools, and tricks to help any educator or trainer meet their professional goals faster. The opportunities using virtual reality are limitless and provide online students with a unique opportunity to connect both physically and educationally to one another, to faculty, to university, and to a worldwide market.

Virtual Reality in Education: Breakthroughs in Research and Practice

Virtual Reality in Education: Breakthroughs in Research and Practice
Author :
Publisher : IGI Global
Total Pages : 873
Release :
ISBN-10 : 9781522581802
ISBN-13 : 1522581804
Rating : 4/5 (02 Downloads)

Synopsis Virtual Reality in Education: Breakthroughs in Research and Practice by : Management Association, Information Resources

Modern technology has infiltrated many facets of society, including educational environments. Through the use of virtual learning, educational systems can become more efficient at teaching the student population and break down cost and distance barriers to reach populations that traditionally could not afford a good education. Virtual Reality in Education: Breakthroughs in Research and Practice is an essential reference source on the uses of virtual reality in K-12 and higher education classrooms with a focus on pedagogical and instructional outcomes and strategies. Highlighting a range of pertinent topics such as immersive virtual learning environments, virtual laboratories, and distance education, this publication is an ideal reference source for pre-service and in-service teachers, school administrators, principles, higher education faculty, K-12 instructors, policymakers, and researchers interested in virtual reality incorporation in the classroom.