Artist and Computer

Artist and Computer
Author :
Publisher : Crown Publishing Group (NY)
Total Pages : 136
Release :
ISBN-10 : UOM:39015009248157
ISBN-13 :
Rating : 4/5 (57 Downloads)

Synopsis Artist and Computer by : Ruth Leavitt

Evolutionary Art and Computers

Evolutionary Art and Computers
Author :
Publisher :
Total Pages : 272
Release :
ISBN-10 : UCSD:31822007702491
ISBN-13 :
Rating : 4/5 (91 Downloads)

Synopsis Evolutionary Art and Computers by : Stephen J. P. Todd

This book is a unique insight by two of the foremost collaborators in the controversial field of human-machine creativity--which fuses modern art, mathematics, computers, and evolution.

Digital Visions

Digital Visions
Author :
Publisher : Harry N Abrams Incorporated
Total Pages : 191
Release :
ISBN-10 : 0810918625
ISBN-13 : 9780810918627
Rating : 4/5 (25 Downloads)

Synopsis Digital Visions by : Cynthia Goodman

Computers and Creativity

Computers and Creativity
Author :
Publisher : Springer Science & Business Media
Total Pages : 441
Release :
ISBN-10 : 9783642317279
ISBN-13 : 3642317278
Rating : 4/5 (79 Downloads)

Synopsis Computers and Creativity by : Jon McCormack

This interdisciplinary volume introduces new theories and ideas on creativity from the perspectives of science and art. Featuring contributions from leading researchers, theorists and artists working in artificial intelligence, generative art, creative computing, music composition, and cybernetics, the book examines the relationship between computation and creativity from both analytic and practical perspectives. Each contributor describes innovative new ways creativity can be understood through, and inspired by, computers. The book tackles critical philosophical questions and discusses the major issues raised by computational creativity, including: whether a computer can exhibit creativity independently of its creator; what kinds of creativity are possible in light of our knowledge from computational simulation, artificial intelligence, evolutionary theory and information theory; and whether we can begin to automate the evaluation of aesthetics and creativity in silico. These important, often controversial questions are contextualised by current thinking in computational creative arts practice. Leading artistic practitioners discuss their approaches to working creatively with computational systems in a diverse array of media, including music, sound art, visual art, and interactivity. The volume also includes a comprehensive review of computational aesthetic evaluation and judgement research, alongside discussion and insights from pioneering artists working with computation as a creative medium over the last fifty years. A distinguishing feature of this volume is that it explains and grounds new theoretical ideas on creativity through practical applications and creative practice. Computers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future. Computers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future.

Digital Da Vinci

Digital Da Vinci
Author :
Publisher : Springer
Total Pages : 303
Release :
ISBN-10 : 9781493909650
ISBN-13 : 1493909657
Rating : 4/5 (50 Downloads)

Synopsis Digital Da Vinci by : Newton Lee

“Science is art,” said Regina Dugan, senior executive at Google and former director of DARPA. “It is the process of creating something that never exists before. ... It makes us ask new questions about ourselves, others; about ethics, the future.” This second volume of the Digital Da Vinci book series leads the discussions on the world’s first computer art in the 1950s and the actualization of Star Trek’s holodeck in the future with the help of artificial intelligence and cyborgs. In this book, Gavin Sade describes experimental creative practices that bring together arts, science and technology in imaginative ways; Mine Özkar expounds visual computation for good designs based on repetition and variation; Raffaella Folgieri, Claudio Lucchiari, Marco Granato and Daniele Grechi introduce BrainArt, a brain-computer interface that allows users to create drawings using their own cerebral rhythms; Nathan Cohen explores artificially created spaces that enhance spatial awareness and challenge our perception of what we encounter; Keith Armstrong discusses embodied experiences that affect the mind and body of participating audiences; Diomidis Spinellis uses Etoys and Squeak in a scientific experiment to teach the concept of physical computing; Benjamin Cowley explains the massively multiplayer online game “Green My Place” aimed at achieving behavior transformation in energy awareness; Robert Niewiadomski and Dennis Anderson portray 3-D manufacturing as the beginning of common creativity revolution; Stephen Barrass takes 3-D printing to another dimension by fabricating an object from a sound recording; Mari Velonaki examines the element of surprise and touch sensing in human-robot interaction; and Roman Danylak surveys the media machines in light of Marshall McLuhan’s dictum “the medium is the message.” Digital Da Vinci: Computers in the Arts and Sciences is dedicated to polymathic education and interdisciplinary studies in the digital age empowered by computer science. Educators and researchers ought to encourage the new generation of scholars to become as well rounded as a Renaissance man or woman.

A Philosophy of Computer Art

A Philosophy of Computer Art
Author :
Publisher : Routledge
Total Pages : 241
Release :
ISBN-10 : 9781135277420
ISBN-13 : 1135277427
Rating : 4/5 (20 Downloads)

Synopsis A Philosophy of Computer Art by : Dominic Lopes

What is computer art? Do the concepts we usually employ to talk about art, such as ‘meaning’, ‘form’ or ‘expression’ apply to computer art? A Philosophy of Computer Art is the first book to explore these questions. Dominic Lopes argues that computer art challenges some of the basic tenets of traditional ways of thinking about and making art and that to understand computer art we need to place particular emphasis on terms such as ‘interactivity’ and ‘user’. Drawing on a wealth of examples he also explains how the roles of the computer artist and computer art user distinguishes them from makers and spectators of traditional art forms and argues that computer art allows us to understand better the role of technology as an art medium.

Computers in Art, Design and Animation

Computers in Art, Design and Animation
Author :
Publisher : Springer Science & Business Media
Total Pages : 314
Release :
ISBN-10 : 9781461245384
ISBN-13 : 1461245389
Rating : 4/5 (84 Downloads)

Synopsis Computers in Art, Design and Animation by : John Lansdown

The collection of papers that makes up this book arises largely from the joint activities of two specialist groups of the British Computer Society, namely the Displays Group and the Computer Arts Society. Both these groups are now more than 20 years old and during the whole of this time have held regular, separate meetings. In recent years, however, the two groups have held a joint annual meeting at which presentations of mutual interest have been given and it is mainly from the last two of these that the present papers have been drawn. They fall naturally into four classes: visualisation, art, design and animation-although, as in all such cases, the boundaries between the classes are fuzzy and overlap inevitably occurs. Visualisation The graphic potential of computers has been recognised almost since computing was first used, but it is only comparatively recently that their possibilities as devices for the visualisation of complex. and largely ab stract phenomena has begun to be more fully appreciated. Some workers stress the need to be able to model photographic reality in order to assist in this task. They look to better algorithms and more resolution to achieve this end. Others-Alan Mackay for instance-suggest that it is "not just a matter of providing more and more pixels. It is a matter of providing congenial clues which employ to the greatest extent what we already know.

Computers & Art

Computers & Art
Author :
Publisher : Intellect Books
Total Pages : 168
Release :
ISBN-10 : UOM:39015055891785
ISBN-13 :
Rating : 4/5 (85 Downloads)

Synopsis Computers & Art by : Stuart Mealing

"Computers andArt" provides insightful perspectives on the use of the computer as a tool for artists. The approaches taken vary from its historical, philosophical and practical implications to the use of computer technology in art practice. The contributors include an art critic, an educator, a practising artist and a researcher. Mealing looks at the potential for future developments in the field, looking at both the artistic and the computational aspects of the field. "

Fourfield

Fourfield
Author :
Publisher : Little Brown GBR
Total Pages : 199
Release :
ISBN-10 : 082121909X
ISBN-13 : 9780821219096
Rating : 4/5 (9X Downloads)

Synopsis Fourfield by : Tony Robbin

Discusses space in art and mathematics, the geometry of the fourth dimension, pattern recognition, time in space, and spatial concepts

Using Computers to Create Art

Using Computers to Create Art
Author :
Publisher : Edwin Mellen Press
Total Pages : 260
Release :
ISBN-10 : UCSC:32106018947470
ISBN-13 :
Rating : 4/5 (70 Downloads)

Synopsis Using Computers to Create Art by : Tracey Bowen

As artists increasingly integrate digital procedures into their art-making processes, they are confronted with the need to transform older practices, often working through challenging phases of translation. This study examines the ways in which six artists, whose practices are based primarily on hand-making methods, are exchanging hands-on engagement using traditional materials with digital manipulation programs.