Computer Activities Through the Year

Computer Activities Through the Year
Author :
Publisher : Teacher Created Resources
Total Pages : 146
Release :
ISBN-10 : 9780743934497
ISBN-13 : 0743934490
Rating : 4/5 (97 Downloads)

Synopsis Computer Activities Through the Year by : Susan L. Gimotty

Primary students learn how to use a variety of computer programs while they practice language arts, math, and social studies skills.

Computer Activities Through the Year

Computer Activities Through the Year
Author :
Publisher : Teacher Created Resources
Total Pages : 146
Release :
ISBN-10 : 9781576904480
ISBN-13 : 1576904482
Rating : 4/5 (80 Downloads)

Synopsis Computer Activities Through the Year by : Susan L. Gimotty

Contains over fifty activities designed to help students in grades four through eight develop technology skills in the areas of word processing, spreadsheet, Internet, presentation, and graphic design.

More Computer Activities Through the Year

More Computer Activities Through the Year
Author :
Publisher : Teacher Created Resources
Total Pages : 146
Release :
ISBN-10 : 9780743938488
ISBN-13 : 0743938488
Rating : 4/5 (88 Downloads)

Synopsis More Computer Activities Through the Year by : Wendy Erlanger

Computer Activities Across the Curriculum

Computer Activities Across the Curriculum
Author :
Publisher : Teacher Created Resources
Total Pages : 146
Release :
ISBN-10 : 9780743930321
ISBN-13 : 0743930320
Rating : 4/5 (21 Downloads)

Synopsis Computer Activities Across the Curriculum by : Heidi Stirm

Mindstorms

Mindstorms
Author :
Publisher : Basic Books
Total Pages : 272
Release :
ISBN-10 : 9781541675100
ISBN-13 : 154167510X
Rating : 4/5 (00 Downloads)

Synopsis Mindstorms by : Seymour A Papert

In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.

32 Quick & Fun Content Area Computer Activities

32 Quick & Fun Content Area Computer Activities
Author :
Publisher : Shell Education
Total Pages : 161
Release :
ISBN-10 : 9781425804091
ISBN-13 : 1425804098
Rating : 4/5 (91 Downloads)

Synopsis 32 Quick & Fun Content Area Computer Activities by : Lynn Van Gorp

Incite Grades 68 students enthusiasm to learn using technology in the curriculum! Youll enhance learning and encourage high-order thinking by incorporating a technology project for every week of the school year. Students will develop key technology skills in word processing, spreadsheets, multimedia presentations, and using the Internet while you teach regular classroom content. Lessons are divided among content areas, and the flexible projects are great for computer centers, labs, or one-computer classrooms. The easy-to-follow teacher instructions and step-by-step student directions make this resource a hit in the classroom. The included Teacher Resource CD contains sample projects, templates, and assessment rubrics. 160pp.

32 Quick and Fun Content Area Computer Activities Grade 3

32 Quick and Fun Content Area Computer Activities Grade 3
Author :
Publisher : Shell Education
Total Pages : 161
Release :
ISBN-10 : 9781425804060
ISBN-13 : 1425804063
Rating : 4/5 (60 Downloads)

Synopsis 32 Quick and Fun Content Area Computer Activities Grade 3 by : Kathy Kopp

Incite 3rd grade students enthusiasm to learn using technology in the curriculum! Youll enhance learning and encourage high-order thinking by incorporating a technology project for every week of the school year. Students will develop key technology skills in word processing, spreadsheets, multimedia presentations, and using the Internet while you teach regular classroom content. Lessons are divided among content areas, and the flexible projects are great for computer centers, labs, or one-computer classrooms. The easy-to-follow teacher instructions and step-by-step student directions make this resource a hit in the classroom. The included Teacher Resource CD contains sample projects, templates, and assessment rubrics. 160pp.

32 Quick and Fun Content-Area Computer Activities, Grade 5

32 Quick and Fun Content-Area Computer Activities, Grade 5
Author :
Publisher : Shell Education
Total Pages : 161
Release :
ISBN-10 : 9781425804084
ISBN-13 : 142580408X
Rating : 4/5 (84 Downloads)

Synopsis 32 Quick and Fun Content-Area Computer Activities, Grade 5 by : Lynn Van Gorp

Incite 5th grade students enthusiasm to learn using technology in the curriculum! Youll enhance learning and encourage high-order thinking by incorporating a technology project for every week of the school year. Students will develop key technology skills in word processing, spreadsheets, multimedia presentations, and using the Internet while you teach regular classroom content. Lessons are divided among content areas, and the flexible projects are great for computer centers, labs, or one-computer classrooms. The easy-to-follow teacher instructions and step-by-step student directions make this resource a hit in the classroom. The included Teacher Resource CD contains sample projects, templates, and assessment rubrics. 160pp.

32 Quick and Fun Content Area Computer Activities Grade 4

32 Quick and Fun Content Area Computer Activities Grade 4
Author :
Publisher : Shell Education
Total Pages : 161
Release :
ISBN-10 : 9781425804077
ISBN-13 : 1425804071
Rating : 4/5 (77 Downloads)

Synopsis 32 Quick and Fun Content Area Computer Activities Grade 4 by : Kathy Kopp

Incite 4th grade students enthusiasm to learn using technology in the curriculum! Youll enhance learning and encourage high-order thinking by incorporating a technology project for every week of the school year. Students will develop key technology skills in word processing, spreadsheets, multimedia presentations, and using the Internet while you teach regular classroom content. Lessons are divided among content areas, and the flexible projects are great for computer centers, labs, or one-computer classrooms. The easy-to-follow teacher instructions and step-by-step student directions make this resource a hit in the classroom. The included Teacher Resource CD contains sample projects, templates, and assessment rubrics. 160pp.

Oversold and Underused

Oversold and Underused
Author :
Publisher : Harvard University Press
Total Pages : 179
Release :
ISBN-10 : 9780674253575
ISBN-13 : 0674253574
Rating : 4/5 (75 Downloads)

Synopsis Oversold and Underused by : Larry Cuban

Impelled by a demand for increasing American strength in the new global economy, many educators, public officials, business leaders, and parents argue that school computers and Internet access will improve academic learning and prepare students for an information-based workplace. But just how valid is this argument? In Oversold and Underused, one of the most respected voices in American education argues that when teachers are not given a say in how the technology might reshape schools, computers are merely souped-up typewriters and classrooms continue to run much as they did a generation ago. In his studies of early childhood, high school, and university classrooms in Silicon Valley, Larry Cuban found that students and teachers use the new technologies far less in the classroom than they do at home, and that teachers who use computers for instruction do so infrequently and unimaginatively. Cuban points out that historical and organizational economic contexts influence how teachers use technical innovations. Computers can be useful when teachers sufficiently understand the technology themselves, believe it will enhance learning, and have the power to shape their own curricula. But these conditions can't be met without a broader and deeper commitment to public education beyond preparing workers. More attention, Cuban says, needs to be paid to the civic and social goals of schooling, goals that make the question of how many computers are in classrooms trivial.