Dictionary of Toys and Games in American Popular Culture

Dictionary of Toys and Games in American Popular Culture
Author :
Publisher : Routledge
Total Pages : 181
Release :
ISBN-10 : 9781135418533
ISBN-13 : 1135418535
Rating : 4/5 (33 Downloads)

Synopsis Dictionary of Toys and Games in American Popular Culture by : Frank Hoffmann

Keep the information you need on playthings and pop culture at your fingertips! The Dictionary of Toys and Games in American Popular Culture is an A-to-Z reference guide to the playthings that amused us as children and fascinate us as adults. This enlightening—and entertaining—resource, complete with cross-references, provides easy access to concise but detailed descriptions that place toys and board games in their social and cultural contexts. From action figures to yo-yos, the book is your tour guide through the museum of sought-after collectibles and forgotten treasures that mirror the fads and fashions that helped define pop culture in the United States. The Dictionary of Toys and Games in American Popular Culture is a historical, yet current, reflection of society’s ever-changing attitudes toward childhood and its cultural touchstones. The book is filled with physical descriptions of each entry, including size, color, and material composition, and the age group most often associated with the item. It also includes biographical sketches of inventors, manufacturers, and distributors— a virtual “Who’s Who” of the American toy industry, including Milton Bradley, Walt Disney, and Jim Henson. With a brief glimpse through its pages or a lengthy look from cover to cover, you’ll discover (or re-discover) real hero action figures, toys with commercial tie-ins, fast-food promotional giveaways, penny prize package toys, and advertising icons and characters in addition to beloved toys and board games like Etch-a-Sketch®, Lincoln Logs®, Colorforms®, Yahtzee®, and Burp Gun, the first toy advertised on nationwide television. The Dictionary of Toys and Games in American Popular Culture presents easy-to-access and easy-to-read descriptions of such toys as: Barbie®, bendies, and Beanie Babies® Monopoly®, Mr. Machine®, and Mr. Potato Head™ Pez®, Plah-Doh®, and Pound Puppies® Scrabble®, Silly Putty®, and Slinky® Tiddly Winks®, Tinker Toys®, and Twister™ and looks at the people behind the scenes of the biggest names in toys, including LEGO® (Ole Kirk Christiansen) Fisher-Price® (Homer G. Fisher) Mattel® (Ruth and Elliott Handler) Hasbro™ (Alan, Merrill, and Stephen Hassenfeld) Toys R Us® (Charles Lazarus) Parker Brothers® (Edward and George Parker) F.A.O. Schwartz (Frederick Schwartz) Kenner® (Albert Steiner) Tonka® (Russell L. Wenkstern) The Dictionary of Toys and Games in American Popular Culture also includes an index and a selected bibliography to meet your casual or professional research needs. Faster (and more entertaining) than searching through a vast assortment of Web sites for information, the book is a vital resource for librarians, toy collectors and appraisers, popular culture enthusiasts, and anyone with an interest in toys—past and present.

HowExpert Guide to Toy Collecting

HowExpert Guide to Toy Collecting
Author :
Publisher : HowExpert
Total Pages : 156
Release :
ISBN-10 : 9781648917349
ISBN-13 : 1648917348
Rating : 4/5 (49 Downloads)

Synopsis HowExpert Guide to Toy Collecting by : HowExpert

If you want to discover how to find, buy, collect, and sell collectible toys, then check out HowExpert Guide to Toy Collecting. Toys are the one item that connects us all. They bring us back to our childhood and reconnect us to a simpler time in life. Toys carry some of our favorite memories. Some collectors choose toys that they dreamed of having but never did – until now. Today is the day to reach out and grab that special toy and build a collection all around it! You will find just what you need to do all that in HowExpert Guide to Toy Collecting. One of the essential aspects of collecting toys is to know their history. This book is chock full of historical dates and facts that all collectors should know, including information on identifying toys and their manufacturer. In addition, there are resources and tips on how to find collectible toys (both old and new) along with the safest ways to clean, display, and take care of these toys. Learn where to meet fellow collectors and the best ways to sell and trade collectible toys, all through the pages of this guide. Check out HowExpert Guide to Toy Collecting now! About the Expert Charlotte Hopkins is a freelance writer from Pittsburgh, Pennsylvania. She is an author of nine books, including her children’s books, featuring Pixie Trist and Bo, and her “365 Days” series. She was also published three times in the Chicken Soup for the Soul series, the Shadows & Light Anthology, and Authors for Haiti. She has released a line of journals and logbooks under “Kannyn Books.” She is also a collector of several items. Her first collection was keychains, and she collects penguins, wooden boxes, miniatures (including miniature books), journals, and pens. She just started collecting Magic 8 Balls and Pen Cups. She has a fondness for writing, photography, astrology, history, museums, and everything purple! HowExpert publishes quick ‘how to’ guides on all topics from A to Z by everyday experts.

Timeless Toys

Timeless Toys
Author :
Publisher : Andrews McMeel Publishing
Total Pages : 328
Release :
ISBN-10 : 9780740755712
ISBN-13 : 0740755714
Rating : 4/5 (12 Downloads)

Synopsis Timeless Toys by : Tim Walsh

The book Why Didn't I Think of That! includes the passage "If a toy has magic, when people see it they say, 'Oooh! What is that?' . . . It appeals to the kid in everybody." That same kind of magic captures "the kid in everybody" when they pick up Timeless Toys: Classic Toys and the Playmakers Who Created Them. Timeless Toys represents one of the finest documentaries and displays of modern toys ever written. Author Tim Walsh, a successful toy inventor himself, reveals a world of commerce, toys, and wonder that is equally fun, fascinating, and nostalgic. Readers of every age and background will find it impossible to pick up this book, turn a few pages, and not become spellbound by its insightful stories and the personal memories that the text and 420 brilliantly colored photographs bring forth. Slinky, Lego, Tonka trucks, Monopoly, Big Wheel, Frisbee, Hula Hoop, Super Ball, Scrabble, Barbie, Radio Flyer Wagons: All of these and many, many more are featured in this fascinating tome, along with the toys' histories, insider profiles, and rare interviews with toy industry icons. It's simply magic!

Toys Go to War

Toys Go to War
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : 0929521951
ISBN-13 : 9780929521954
Rating : 4/5 (51 Downloads)

Synopsis Toys Go to War by : Jack Matthews

Filled with toys and propoganda that bring back memories of times past. Matthews offers a history of toys in WWII, plus chapters on the home front, punch and stock, box tops and dimes, scrapbook collectibles, plus a whole lot more. Dynamic war-era playthings for every toy collector and enthusiast. Includes a value guide.

The Official Price Guide to Country Antiques and Collectibles

The Official Price Guide to Country Antiques and Collectibles
Author :
Publisher : House of Collectibles
Total Pages : 644
Release :
ISBN-10 : 0676601650
ISBN-13 : 9780676601657
Rating : 4/5 (50 Downloads)

Synopsis The Official Price Guide to Country Antiques and Collectibles by : Dana G. Morykan

Up-to-date information on thousands of antiques and collectibles from 19th- and 20th-century rural life. 400+ photos.

Reading Programs for Young Adults

Reading Programs for Young Adults
Author :
Publisher : McFarland
Total Pages : 359
Release :
ISBN-10 : 9781476605449
ISBN-13 : 1476605440
Rating : 4/5 (49 Downloads)

Synopsis Reading Programs for Young Adults by : Martha Seif Simpson

School and public libraries often provide programs and activities for children in preschool through the sixth grade, but there is little available to young adults. For them, libraries become a place for work—the place to research an assignment or find a book for a report—but the thought of the library as a place for enjoyment is lost. So how do librarians recapture the interest of teenagers? This just might be the answer. Here you will find theme-based units (such as Cartoon Cavalcade, Log On at the Library, Go in Style, Cruising the Mall, Space Shots, Teens on TV, and 44 others) that are designed for young adults. Each includes a display idea, suggestions for local sponsorship of prizes, a program game to encourage participation, 10 theme-related activities, curriculum tie-in activities, sample questions for use in trivia games or scavenger hunts, ideas for activity sheets, a bibliography of related works, and a list of theme-related films. The units are highly flexible, allowing any public or school library to adapt them to their particular needs.

Collector's Guide to Victoriana

Collector's Guide to Victoriana
Author :
Publisher :
Total Pages : 260
Release :
ISBN-10 : PSU:000019867397
ISBN-13 :
Rating : 4/5 (97 Downloads)

Synopsis Collector's Guide to Victoriana by : O. Henry Mace

The author invites the reader on a guided tour through a typical Victorian home, with detailed information on the furnishings, their styles and price ranges.

The Foxfire Book of Appalachian Toys and Games

The Foxfire Book of Appalachian Toys and Games
Author :
Publisher : UNC Press Books
Total Pages : 228
Release :
ISBN-10 : 9781469617008
ISBN-13 : 1469617005
Rating : 4/5 (08 Downloads)

Synopsis The Foxfire Book of Appalachian Toys and Games by : Linda Garland Page

Part oral history and part rule book, The Foxfire Book of Appalachian Toys and Games is a joyous collection of memories of playing indoor and outdoor games; of making dolls, homemade board games, playhouses, and other toys--each with complete instructions and the flavor of southern Appalachia. Every toy and game has been tested by the Foxfire students and is devised to make or play yourself, without major expense, complicated parts, or electricity. Originally published in 1985, the book includes familiar games like marbles, hopscotch, and horseshoes, as well as more obscure entertainments such as stealing the pines, crows and cranes, and thimble. Here, too, are instructions for constructing playhouses, noisemakers, puzzles, and whimmy diddles. The book also provides information on special games traditionally played on Sundays and holidays. For those who are tired of worn-out batteries and electronic toys and for anyone curious about the playtimes of an earlier generation, The Foxfire Book of Appalachian Toys and Games is a welcome and entertaining guide.