Coding4fun
Download Coding4fun full books in PDF, epub, and Kindle. Read online free Coding4fun ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads.
Author |
: Dan Fernandez |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 512 |
Release |
: 2008-11-26 |
ISBN-10 |
: 9780596554354 |
ISBN-13 |
: 0596554354 |
Rating |
: 4/5 (54 Downloads) |
Synopsis Coding4Fun by : Dan Fernandez
How would you like to build an Xbox game, use your Nintendo Wiimote to create an electronic whiteboard, or build your own peer-to-peer application? Coding4Fun helps you tackle some cool software and hardware projects using a range of languages and free Microsoft software. Now you can code for fun with C#, VB, ASP.NET, WPF, XNA Game Studio, Popfly, as well as the Lua programming language. If you love to tinker, but don't have time to figure it all out, this book gives you clear, step-by-step instructions for building ten creative projects, including: Alien Attack: Create a 2D clone of Space Invaders with XNA for the PC, Xbox 360, and Zune LEGO Soldier: Create an action game using Popfly with a custom-built virtual LEGO character World of Warcraft RSS Feed Reader: Use WoW's customizable interface to have feeds pop up while you're gaming InnerTube: Download YouTube videos automatically and convert them to a file format for off-line viewing PeerCast: Stream video files from any PC TwitterVote: Create custom online polls on Twitter WHSMail: Build a website with ASP.NET for Windows Home Server that lets you view the messages stored on a computer with Outlook "Wiimote" Controlled Car: Steer your remote-controlled car by tilting the Wii Remote controller left and right Wiimote Whiteboard: Create an interactive whiteboard using a Wii Remote Holiday Lights: Synchronize your holiday light display with music to create your own light show The perfect gift for any developer, Coding4Fun shows you how to use your programming skills in new and fun ways. "This book is amazing! The scope is so wonderfully broad that anyone who has an interest in designing games at any level should read this book." -- Alex Albrecht, Creator of Diggnation / Totally Rad Show / Project Lore
Author |
: Jarrett Webb |
Publisher |
: Apress |
Total Pages |
: 320 |
Release |
: 2012-06-12 |
ISBN-10 |
: 9781430241058 |
ISBN-13 |
: 1430241055 |
Rating |
: 4/5 (58 Downloads) |
Synopsis Beginning Kinect Programming with the Microsoft Kinect SDK by : Jarrett Webb
Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through the Kinect, and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today. Beginning Kinect Programming with the Microsoft Kinect SDK also provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. You'll learn the fundamental code basic to almost all Kinect applications. You'll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginning Kinect Programming with the Microsoft Kinect SDK is your gateway into the exciting world of three-dimensional, real-time computer interaction. Helps you create a proper development environment for Kinect applications. Covers the basics of three-dimensional vision, skeleton tracking, gesture recognition, and audio Provides fun examples that keep you engaged and learning
Author |
: Abhijit Jana |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 569 |
Release |
: 2012-01-01 |
ISBN-10 |
: 9781849692397 |
ISBN-13 |
: 1849692394 |
Rating |
: 4/5 (97 Downloads) |
Synopsis Kinect for Windows SDK Programming Guide by : Abhijit Jana
This book is a practical tutorial that explains all the features of Kinect SDK by creating sample applications throughout the book. It includes a detailed discussion of APIs with step-by-step explanation of development of a real-world sample application. The purpose of this book is to explain how to develop applications using the Kinect for Windows SDK. If you are a beginner and looking to start developing applications using the Kinect for Windows SDK, and if you want to build motion-sensing, speech-recognizing applications with Kinect, this book is for you. This book uses C♯ and WPF (Windows P.
Author |
: 中村薫 |
Publisher |
: 秀和システム |
Total Pages |
: 344 |
Release |
: 2012-03 |
ISBN-10 |
: 479803326X |
ISBN-13 |
: 9784798033266 |
Rating |
: 4/5 (6X Downloads) |
Synopsis KINECT for Windows SDK puroguramingu by : 中村薫
話題のセンサーデバイスでアプリをパワーアップする。豊富なサンプルプログラム、APIリファレンスも充実。
Author |
: Fabio Claudio Ferracchiati |
Publisher |
: Apress |
Total Pages |
: 364 |
Release |
: 2011-07-21 |
ISBN-10 |
: 9781430233725 |
ISBN-13 |
: 1430233729 |
Rating |
: 4/5 (25 Downloads) |
Synopsis Windows Phone 7 Recipes by : Fabio Claudio Ferracchiati
Developers are racing to discover how to develop for Windows Phone 7—and there is no quicker resource to help you get up to speed than Windows Phone 7 Recipes. This book covers all aspects of development, configuration, testing, and distribution, with detailed code samples and rapid walkthroughs to support you every step of the way. You'll find recipes that unlock advanced user interface development, data storage and retrieval, integration with cloud services, adding media and location-based services, and working with Silverlight and Expression Blend. Learn to use sensors such as the camera, GPS, and accelerometer to build cutting-edge applications. Manage the new way to interact with applications using the gestures library both from the XNA Framework library and the Silverlight Windows Phone Toolkit library.
Author |
: Sean Kean |
Publisher |
: Apress |
Total Pages |
: 213 |
Release |
: 2012-05-10 |
ISBN-10 |
: 9781430238898 |
ISBN-13 |
: 1430238895 |
Rating |
: 4/5 (98 Downloads) |
Synopsis Meet the Kinect by : Sean Kean
Meet the Kinect introduces the exciting world of volumetric computing using the Microsoft Kinect. You'll learn to write scripts and software enabling the use of the Kinect as an input device. Interact directly with your computer through physical motion. The Kinect will read and track body movements, and is the bridge between the physical reality in which you exist and the virtual world created by your software. Microsoft’s Kinect was released in fall 2010 to become the fastest-selling electronic device ever. For the first time, we have an inexpensive, three-dimensional sensor enabling direct interaction between human and computer, between the physical world and the virtual. The Kinect has been enthusiastically adopted by a growing culture of enthusiasts, who put it to work in creating technology-based art projects, three-dimensional scanners, adaptive devices for sight-impaired individuals, new ways of interacting with PCs, and even profitable business opportunities. Meet the Kinect is the resource to get you started in mastering the Kinect and the exciting possibilities it brings. You’ll learn about the Kinect hardware and what it can do. You’ll install drivers and learn to download and run the growing amount of Kinect software freely available on the Internet. From there, you’ll move into writing code using some of the more popular frameworks and APIs, including the official Microsoft API and the language known as Processing that is popular in the art and creative world. Along the way, you’ll learn principles and terminology. Volumetric computing didn’t begin with the Kinect. The field is decades old—if you’ve ever had an MRI, for example, you have benefitted from volumetric computing technology. Meet the Kinect goes beyond just the one device to impart the principles and terminology underlying the exciting field of volumetric computing that is now wide-open and accessible to the average person.
Author |
: Ken Carney |
Publisher |
: Home and Learn |
Total Pages |
: 437 |
Release |
: 2011-03-31 |
ISBN-10 |
: 9780956365330 |
ISBN-13 |
: 0956365337 |
Rating |
: 4/5 (30 Downloads) |
Synopsis Visual Basic .NET for Complete Beginners by : Ken Carney
Author |
: Nadia Russ |
Publisher |
: NeoPopRealism PRESS |
Total Pages |
: 59 |
Release |
: 2015-08-07 |
ISBN-10 |
: |
ISBN-13 |
: |
Rating |
: 4/5 ( Downloads) |
Synopsis Wonderpedia / NeoPopRealism Archive 2009 by : Nadia Russ
Wonderpedia, an encyclopedia (NeoPopRealism Journal) of books published after year 2000. Founded by Nadia Russ in 2008.
Author |
: Deven N. Shah |
Publisher |
: Dreamtech Press |
Total Pages |
: 338 |
Release |
: 2009 |
ISBN-10 |
: 8177229257 |
ISBN-13 |
: 9788177229257 |
Rating |
: 4/5 (57 Downloads) |
Synopsis A Complete Guide To Internet And Web Programming by : Deven N. Shah
The Internet and Web Programming book helps you to understand concepts of Internet, World-Wide-Web and Programming Fundamentals to create websites by using HTML, JavaScript, JavaServlets, ASP, and JSP. The book covers:· Introduction to Web· Markup Language (HTML)· Cascading StyleSheet (CSS)· JavaScript and DHTML· Server Side Programming I· Server Side Programming II (Session Tracking)· Server Side Programming III (Database Connectivity) · Introduction to Web Extension
Author |
: John Smiley |
Publisher |
: Lulu.com |
Total Pages |
: 476 |
Release |
: 2010 |
ISBN-10 |
: 9780982734902 |
ISBN-13 |
: 0982734905 |
Rating |
: 4/5 (02 Downloads) |
Synopsis Learn to Program with Visual Basic 2010 Express by : John Smiley
An Introductory text on Visual Basic using the freely downloadable Visual Basic 2010 Express Edition. The easiest technical book you'll ever read. Open it up and see for yourself. Join Professor Smiley's Visual Basic.Net class as he teaches essential skills in programming, coding and more. Using a student-instructor conversational format, this book starts at the very beginning with crucial programming fundamentals. You'll quickly learn how to identify customer needs so you can create an application that achieves programming objectives---just like experienced programmers. By identifying clear client goals, you'll learn important programming basics---like how computers view input and execute output based on the information they are given---then use those skills to develop real-world applications. Participate in this one-of-a-kind classroom experience and see why Professor Smiley is renowned for making learning fun and easy.