Cocos2d Game Development Essentials
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Author |
: Ben Trengrove |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 136 |
Release |
: 2015-01-23 |
ISBN-10 |
: 9781784391294 |
ISBN-13 |
: 1784391298 |
Rating |
: 4/5 (94 Downloads) |
Synopsis Cocos2D Game Development Essentials by : Ben Trengrove
If you are a game developer with experience in Objective-C and are interested in creating games for iOS or Android, this is the book for you. It will help you to quickly get started with Cocos2D and guide you through the process of creating a game, giving you the essential skills and knowledge you need to do so.
Author |
: Chuck Gaffney |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 224 |
Release |
: 2015-11-06 |
ISBN-10 |
: 9781784399115 |
ISBN-13 |
: 1784399116 |
Rating |
: 4/5 (15 Downloads) |
Synopsis iOS 9 Game Development Essentials by : Chuck Gaffney
Design, build, and publish an iOS game from scratch using the stunning features of iOS 9 About This Book Create storyboards in Xcode from concept to code and design Chalk out your game's overall navigation and structure Work with 2D and 3D game development tools Who This Book Is For This book is intended for game developers who wish to develop 2D and 3D games for iPhone and iPad. If you are a developer from another platform, or game engine such as Android or Unity, a current iOS developer wishing to learn more about Swift and the latest features of iOS 9, or even if you are new to game development, then this book is for you. Some prior programming knowledge is recommended, but not required. What You Will Learn Familiarise yourself with both basic and advanced Swift game development code Understand the structure and flow of a typical iOS app Work with the SpriteKit framework to make 2D games, sprites, and overlays Discover 3D game development with SceneKit Visually design levels and game assets with XCode 7's latest features Explore the concept of component-based structuring with iOS 9's Gameplaykit Beta test and publish your game with iTunes Connect In Detail Game development has always been a combination of programming and art, and mobile game development is no exception to this rule. The iOS platform has been both a staple in the ever-growing mobile game market, as well as a launching point for many game developers (hobby and career-wise). The features and frameworks available in iOS 9 continue to cater to the synergy of design and computer engineering, using tools that allow developers to take a game idea from concept to application in record time. Whether you are new to iOS and game development as a whole, or are an experienced programmer wanting to learn the latest features of the platform, iOS 9 Game Development Essentials will provide you with crucial insight into this widely used platform. Starting with the Swift programming language, this book gets the ball rolling with code concepts and game-centric code samples right from the get-go, giving you get a solid understanding of Apple's cutting-edge programming language. The book takes you through iOS game development concepts and introduces the various frameworks that allow you to develop robust, reusable, and intelligent game components in both 2D and 3D game environments. Style and approach This book is a step-by-step guide into the code and concepts of iOS apps. Each chapter contains diagrams that showcase the features of the platform, along with code samples from Apple and code samples exclusive to this book.
Author |
: Alex Ogorek |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 290 |
Release |
: 2015-04-24 |
ISBN-10 |
: 9781784394967 |
ISBN-13 |
: 1784394963 |
Rating |
: 4/5 (67 Downloads) |
Synopsis Mastering Cocos2d Game Development by : Alex Ogorek
If you are a developer who is experienced with Cocos2d and Objective-C, and want to take your game development skills to the next level, this book is going to help you achieve your goal.
Author |
: Emanuele Feronato |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 188 |
Release |
: 2015-01-12 |
ISBN-10 |
: 9781784391546 |
ISBN-13 |
: 1784391549 |
Rating |
: 4/5 (46 Downloads) |
Synopsis Learning Cocos2d-JS Game Development by : Emanuele Feronato
If you are new to game development or have just gotten your teeth into developing games but desire to learn more, then this book is for you. An understanding of the essentials of JavaScript is required.
Author |
: Karan Sequeira |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 392 |
Release |
: 2015-07-27 |
ISBN-10 |
: 9781783985272 |
ISBN-13 |
: 1783985275 |
Rating |
: 4/5 (72 Downloads) |
Synopsis Cocos2d-x Game Development Blueprints by : Karan Sequeira
Packed with comprehensive projects, this book takes a detailed look at a few of the industry's most popular games. This book will show you how to use Cocos2d-x to build games using its core components. You will learn how to incorporate game physics, and import custom models and animations. Next, you will see how to include effects such as particles and sounds. With a brief introduction to the upcoming HTML5 platform using Cocos2d-html5, the book goes on to tackle the many different concepts that comprise game development today. You will learn how to build worlds with meshes, a terrain, user interaction, physics, and more. You will start by developing a puzzle game, and then progress on to games that are increasingly complex. Along the way, you'll learn how to build gaming favorites similar to games such as Flappy Bird, Tilt to Live, Jumpy Clown, Angry Birds, and Tower Defense.
Author |
: Nathan Burba |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 733 |
Release |
: 2011-12-15 |
ISBN-10 |
: 9781849514019 |
ISBN-13 |
: 1849514011 |
Rating |
: 4/5 (19 Downloads) |
Synopsis Cocos2d for IPhone 1 Game Development Cookbook by : Nathan Burba
Annotation Cocos2d for iPhone is a robust but simple-to-use 2D game framework for iPhone. It is easy to use, fast, flexible, free, and Appstore approved. More than 2500 AppStore games already use it, including many best-seller games. Do you want to take your cocos2d game development skills to the next level and become more professional in cocos2d game design?Cocos2d for iPhone 1 Game Development Cookbook will help you reach that next level. You will find over 100 recipes here that explain everything from the drawing of a single sprite to AI pathfinding and advanced networking. Full working examples are emphasized.Starting with the first chapter, Graphics, you will be taken through every major topic of game development. You will find both simple and complex recipes in the book.Each recipe is either a solution to a common problem (playing video files, accelerometer steering) or a cool advanced technique (3D rendering, textured polygons).This cookbook will have you creating professional quality iOS games quickly with its breadth of working example code.
Author |
: Roger Engelbert |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 270 |
Release |
: 2015-03-26 |
ISBN-10 |
: 9781785281075 |
ISBN-13 |
: 1785281070 |
Rating |
: 4/5 (75 Downloads) |
Synopsis Cocos2d-x by Example: Beginner's Guide - Second Edition by : Roger Engelbert
If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.
Author |
: Dr. Claudio Scolastici |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 521 |
Release |
: 2013-11-21 |
ISBN-10 |
: 9781849692991 |
ISBN-13 |
: 1849692998 |
Rating |
: 4/5 (91 Downloads) |
Synopsis Mobile Game Design Essentials by : Dr. Claudio Scolastici
A step-by-step guide.This book is for all game developers, designers, and hobbyists who want to create assets for mobile games
Author |
: Anthony Lewis Brooks |
Publisher |
: Springer |
Total Pages |
: 394 |
Release |
: 2017-02-18 |
ISBN-10 |
: 9783319498799 |
ISBN-13 |
: 3319498797 |
Rating |
: 4/5 (99 Downloads) |
Synopsis Recent Advances in Technologies for Inclusive Well-Being by : Anthony Lewis Brooks
This book presents current innovative, alternative and creative approaches that challenge traditional mechanisms in and across disciplines and industries targeting societal impact. A common thread throughout the book is human-centered, uni and multi-modal strategies across the range of human technologies, including sensing and stimuli; virtual and augmented worlds; games for serious applications; accessibility; digital-ethics and more. Focusing on engaging, meaningful, and motivating activities that at the same time offer systemic information on human condition, performance and progress, the book is of interest to anyone seeking to gain insights into the field, be they students, teachers, practicing professionals, consultants, or family representatives. By offering a wider perspective, it addresses the need for a core text that evokes and provokes, engages and demands and stimulates and satisfies.
Author |
: Akihiro Matsuura |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 254 |
Release |
: 2015-11-03 |
ISBN-10 |
: 9781783284764 |
ISBN-13 |
: 1783284765 |
Rating |
: 4/5 (64 Downloads) |
Synopsis Cocos2d-x Cookbook by : Akihiro Matsuura
Over 50 hands-on recipes to help you efficiently administer and maintain your games with Cocos2d-x About This Book Build exciting games, apps, and other cross-platform GUI based interactive programs with Cocos2d-x Explore the nitty-gritty of the latest Cocos2d-x on the block, version 3.6 A step-by-step guide that shows you the functionalities of Cocos2d-x followed by an explanation of how they work Who This Book Is For If you are a game developer and want to learn more about cross-platform game development in Cocos2d-x, then this book is for you. Knowledge of C++, Xcode, Eclipse, and how to use commands in the terminal are prerequisites for this book. What You Will Learn Install and set up Cocos2d-x for your development environment Build, test, and release game applications for iOS and Android Develop your games for multiple platforms Customize Cocos2d-x for your games Use a physical engine in your games Save and load text, JSON, XML, or other formats Explore the brand new features of Cocos2d-x In Detail Cocos2d-x is a suite of open source, cross-platform game-development tools used by thousands of developers all over the world. Cocos2d-x is a game framework written in C++, with a thin platform-dependent layer. Completely written in C++, the core engine has the smallest footprint and the fastest speed of any other game engine, and is optimized to be run on all kinds of devices. You will begin with the initial setup and installation of Cocos2d before moving on to the fundamentals needed to create a new project. You will then explore and create the sprites, animations, and actions that you will include in the game. Next you will look at strings and create labels, including a label with True Type Font (TTF) font support. Later, you will learn about layer and scene creation and transition. Then you will create the GUI parts essential for a game, such as buttons and switches. After that, you will breathe life into the game with background music and sound effects using the all new Cocos2d-x audio engine. You will then discover how to manage resource files and implement processes that depend on the operating system. Finally, you will polish your game with physics such as gravity and elevation, learn about tools that will help you make games more robust and stable, and get to know best practices to improve the game you have developed. Style and approach This book is an easy-to-follow guide with ample recipes to help you better understand Cocos2d-x.