Class, Please Open Your Comics

Class, Please Open Your Comics
Author :
Publisher : McFarland
Total Pages : 283
Release :
ISBN-10 : 9781476619170
ISBN-13 : 1476619174
Rating : 4/5 (70 Downloads)

Synopsis Class, Please Open Your Comics by : Matthew L. Miller

Comics and sequential art are increasingly in use in college classrooms. Multimodal, multimedia and often collaborative, the graphic narrative format has entered all kinds of subject areas and its potential as a teaching tool is still being realized. This collection of new essays presents best practices for using comics in various educational settings, beginning with the basics. Contributors explain the need for teachers to embrace graphic novels. Multimodal composition is demonstrated by the use of comics. Strategies are offered for teachers who have struggled with weak visual literacy skills among students. Student-generated comics are discussed with several examples. The teaching of postmodern theories and practices through comics is covered. An appendix features assignment sheets so teachers can jump right in with proven exercises.

The Rise and Reason of Comics and Graphic Literature

The Rise and Reason of Comics and Graphic Literature
Author :
Publisher : McFarland
Total Pages : 245
Release :
ISBN-10 : 9780786457618
ISBN-13 : 0786457619
Rating : 4/5 (18 Downloads)

Synopsis The Rise and Reason of Comics and Graphic Literature by : Joyce Goggin

These 15 essays investigate comic books and graphic novels, beginning with the early development of these media. The essays also place the work in a cultural context, addressing theory and terminology, adaptations of comic books, the superhero genre, and comic books and graphic novels that deal with history and nonfiction. By addressing the topic from a wide range of perspectives, the book offers readers a nuanced and comprehensive picture of current scholarship in the subject area.

Teaching Graphic Novels in the English Classroom

Teaching Graphic Novels in the English Classroom
Author :
Publisher : Springer
Total Pages : 191
Release :
ISBN-10 : 9783319634593
ISBN-13 : 3319634593
Rating : 4/5 (93 Downloads)

Synopsis Teaching Graphic Novels in the English Classroom by : Alissa Burger

This collection highlights the diverse ways comics and graphic novels are used in English and literature classrooms, whether to develop critical thinking or writing skills, paired with a more traditional text, or as literature in their own right. From fictional stories to non-fiction works such as biography/memoir, history, or critical textbooks, graphic narratives provide students a new way to look at the course material and the world around them. Graphic novels have been widely and successfully incorporated into composition and creative writing classes, introductory literature surveys, and upper-level literature seminars, and present unique opportunities for engaging students’ multiple literacies and critical thinking skills, as well as providing a way to connect to the terminology and theoretical framework of the larger disciplines of rhetoric, writing, and literature.

Why Comics?

Why Comics?
Author :
Publisher : HarperCollins
Total Pages : 472
Release :
ISBN-10 : 9780062476814
ISBN-13 : 0062476815
Rating : 4/5 (14 Downloads)

Synopsis Why Comics? by : Hillary Chute

A New York Times Notable Book Filled with beautiful color art, dynamic storytelling, and insightful analysis, Hillary Chute reveals what makes one of the most critically acclaimed and popular art forms so unique and appealing, and how it got that way. “In her wonderful book, Hillary Chute suggests that we’re in a blooming, expanding era of the art… Chute’s often lovely, sensitive discussions of individual expression in independent comics seem so right and true.” — New York Times Book Review Over the past century, fans have elevated comics from the back pages of newspapers into one of our most celebrated forms of culture, from Fun Home, the Tony Award–winning musical based on Alison Bechdel’s groundbreaking graphic memoir, to the dozens of superhero films that are annual blockbusters worldwide. What is the essence of comics’ appeal? What does this art form do that others can’t? Whether you’ve read every comic you can get your hands on or you’re just starting your journey, Why Comics? has something for you. Author Hillary Chute chronicles comics culture, explaining underground comics (also known as “comix”) and graphic novels, analyzing their evolution, and offering fascinating portraits of the creative men and women behind them. Chute reveals why these works—a blend of concise words and striking visuals—are an extraordinarily powerful form of expression that stimulates us intellectually and emotionally. Focusing on ten major themes—disaster, superheroes, sex, the suburbs, cities, punk, illness and disability, girls, war, and queerness—Chute explains how comics get their messages across more effectively than any other form. “Why Disaster?” explores how comics are uniquely suited to convey the scale and disorientation of calamity, from Art Spiegelman’s representation of the Holocaust and 9/11 to Keiji Nakazawa’s focus on Hiroshima. “Why the Suburbs?” examines how the work of Chris Ware and Charles Burns illustrates the quiet joys and struggles of suburban existence; and “Why Punk?” delves into how comics inspire and reflect the punk movement’s DIY aesthetics—giving birth to a democratic medium increasingly embraced by some of today’s most significant artists. Featuring full-color reproductions of more than one hundred essential pages and panels, including some famous but never-before-reprinted images from comics legends, Why Comics? is an indispensable guide that offers a deep understanding of this influential art form and its masters.

The DC Comics Guide to Writing Comics

The DC Comics Guide to Writing Comics
Author :
Publisher : Watson-Guptill
Total Pages : 175
Release :
ISBN-10 : 9780770434557
ISBN-13 : 077043455X
Rating : 4/5 (57 Downloads)

Synopsis The DC Comics Guide to Writing Comics by : Dennis O'Neil

For any writer who wants to become an expert comic-book storyteller, The DC Comics Guide to Writing Comics is the definitive, one-stop resource! In this valuable guide, Dennis O’Neil, a living legend in the comics industry, reveals his insider tricks and no-fail techniques for comic storytelling. Readers will discover the various methods of writing scripts (full script vs. plot first), as well as procedures for developing a story structure, building subplots, creating well-rounded characters, and much more. O’Neil also explains the many diverse formats for comic books, including graphic novels, maxi-series, mega-series, and adaptation. Of course, there are also dozens of guidelines for writing proposals to editors that command attention and get results.

Check, Please! Book 1: # Hockey

Check, Please! Book 1: # Hockey
Author :
Publisher : First Second
Total Pages : 147
Release :
ISBN-10 : 9781250224033
ISBN-13 : 1250224039
Rating : 4/5 (33 Downloads)

Synopsis Check, Please! Book 1: # Hockey by : Ngozi Ukazu

Eric Bittle may be a former junior figure skating champion, vlogger extraordinaire, and very talented amateur pâtissier, but being a freshman on the Samwell University hockey team is a whole new challenge. It is nothing like co-ed club hockey back in Georgia! First of all? There’s checking (anything that hinders the player with possession of the puck, ranging from a stick check all the way to a physical sweep). And then, there is Jack—his very attractive but moody captain. A collection of the first half, freshmen and sophomore year, of the megapopular webcomic series of the same name, Check, Please!: #Hockey is the first book of a hilarious and stirring two-volume coming-of-age story about hockey, bros, and trying to find yourself during the best four years of your life. This book includes updated art and a hilarious, curated selection of Bitty's beloved tweets. This is perfect for fans of the hit series Heartstopper!

Smile: A Graphic Novel

Smile: A Graphic Novel
Author :
Publisher : Scholastic Inc.
Total Pages : 227
Release :
ISBN-10 : 9780545780018
ISBN-13 : 0545780012
Rating : 4/5 (18 Downloads)

Synopsis Smile: A Graphic Novel by : Raina Telgemeier

Raina Telgemeier's #1 New York Times bestselling, Eisner Award-winning graphic memoir based on her childhood! Raina just wants to be a normal sixth grader. But one night after Girl Scouts she trips and falls, severely injuring her two front teeth. What follows is a long and frustrating journey with on-again, off-again braces, surgery, embarrassing headgear, and even a retainer with fake teeth attached. And on top of all that, there's still more to deal with: a major earthquake, boy confusion, and friends who turn out to be not so friendly.

Sisters: A Graphic Novel

Sisters: A Graphic Novel
Author :
Publisher : Scholastic Inc.
Total Pages : 211
Release :
ISBN-10 : 9780545540667
ISBN-13 : 0545540666
Rating : 4/5 (67 Downloads)

Synopsis Sisters: A Graphic Novel by : Raina Telgemeier

Raina Telgemeier’s #1 New York Times bestselling, Eisner Award-winning companion to Smile! Raina can't wait to be a big sister. But once Amara is born, things aren't quite how she expected them to be. Amara is cute, but she's also a cranky, grouchy baby, and mostly prefers to play by herself. Their relationship doesn't improve much over the years, but when a baby brother enters the picture and later, something doesn't seem right between their parents, they realize they must figure out how to get along. They are sisters, after all.Raina uses her signature humor and charm in both present-day narrative and perfectly placed flashbacks to tell the story of her relationship with her sister, which unfolds during the course of a road trip from their home in San Francisco to a family reunion in Colorado.

Unflattening

Unflattening
Author :
Publisher : Harvard University Press
Total Pages : 209
Release :
ISBN-10 : 9780674744431
ISBN-13 : 0674744438
Rating : 4/5 (31 Downloads)

Synopsis Unflattening by : Nick Sousanis

The primacy of words over images has deep roots in Western culture. But what if the two are inextricably linked, equal partners in meaning-making? Written and drawn entirely as comics, Unflattening is an experiment in visual thinking. Nick Sousanis defies conventional forms of scholarly discourse to offer readers both a stunning work of graphic art and a serious inquiry into the ways humans construct knowledge. Unflattening is an insurrection against the fixed viewpoint. Weaving together diverse ways of seeing drawn from science, philosophy, art, literature, and mythology, it uses the collage-like capacity of comics to show that perception is always an active process of incorporating and reevaluating different vantage points. While its vibrant, constantly morphing images occasionally serve as illustrations of text, they more often connect in nonlinear fashion to other visual references throughout the book. They become allusions, allegories, and motifs, pitting realism against abstraction and making us aware that more meets the eye than is presented on the page. In its graphic innovations and restless shape-shifting, Unflattening is meant to counteract the type of narrow, rigid thinking that Sousanis calls “flatness.” Just as the two-dimensional inhabitants of Edwin A. Abbott’s novella Flatland could not fathom the concept of “upwards,” Sousanis says, we are often unable to see past the boundaries of our current frame of mind. Fusing words and images to produce new forms of knowledge, Unflattening teaches us how to access modes of understanding beyond what we normally apprehend.

The Story Grid

The Story Grid
Author :
Publisher : Black Irish Entertainment LLC
Total Pages : 459
Release :
ISBN-10 : 9781936891368
ISBN-13 : 1936891360
Rating : 4/5 (68 Downloads)

Synopsis The Story Grid by : Shawn Coyne

WHAT IS THE STORY GRID? The Story Grid is a tool developed by editor Shawn Coyne to analyze stories and provide helpful editorial comments. It's like a CT Scan that takes a photo of the global story and tells the editor or writer what is working, what is not, and what must be done to make what works better and fix what's not. The Story Grid breaks down the component parts of stories to identify the problems. And finding the problems in a story is almost as difficult as the writing of the story itself (maybe even more difficult). The Story Grid is a tool with many applications: 1. It will tell a writer if a Story ?works? or ?doesn't work. 2. It pinpoints story problems but does not emotionally abuse the writer, revealing exactly where a Story (not the person creating the Story'the Story) has failed. 3. It will tell the writer the specific work necessary to fix that Story's problems. 4. It is a tool to re-envision and resuscitate a seemingly irredeemable pile of paper stuck in an attic drawer. 5. It is a tool that can inspire an original creation.