Building Mobile Experiences

Building Mobile Experiences
Author :
Publisher : MIT Press
Total Pages : 169
Release :
ISBN-10 : 9780262017930
ISBN-13 : 0262017938
Rating : 4/5 (30 Downloads)

Synopsis Building Mobile Experiences by : Frank Bentley

Methods for new mobile experiences, from concept creation to prototyping to commercialization.

Building Mobile Apps at Scale

Building Mobile Apps at Scale
Author :
Publisher :
Total Pages : 238
Release :
ISBN-10 : 1638778868
ISBN-13 : 9781638778868
Rating : 4/5 (68 Downloads)

Synopsis Building Mobile Apps at Scale by : Gergely Orosz

While there is a lot of appreciation for backend and distributed systems challenges, there tends to be less empathy for why mobile development is hard when done at scale. This book collects challenges engineers face when building iOS and Android apps at scale, and common ways to tackle these. By scale, we mean having numbers of users in the millions and being built by large engineering teams. For mobile engineers, this book is a blueprint for modern app engineering approaches. For non-mobile engineers and managers, it is a resource with which to build empathy and appreciation for the complexity of world-class mobile engineering. The book covers iOS and Android mobile app challenges on these dimensions: Challenges due to the unique nature of mobile applications compared to the web, and to the backend. App complexity challenges. How do you deal with increasingly complicated navigation patterns? What about non-deterministic event combinations? How do you localize across several languages, and how do you scale your automated and manual tests? Challenges due to large engineering teams. The larger the mobile team, the more challenging it becomes to ensure a consistent architecture. If your company builds multiple apps, how do you balance not rewriting everything from scratch while moving at a fast pace, over waiting on "centralized" teams? Cross-platform approaches. The tooling to build mobile apps keeps changing. New languages, frameworks, and approaches that all promise to address the pain points of mobile engineering keep appearing. But which approach should you choose? Flutter, React Native, Cordova? Native apps? Reuse business logic written in Kotlin, C#, C++ or other languages? What engineering approaches do "world-class" mobile engineering teams choose in non-functional aspects like code quality, compliance, privacy, compliance, or with experimentation, performance, or app size?

Developing Inclusive Mobile Apps

Developing Inclusive Mobile Apps
Author :
Publisher : Apress
Total Pages : 349
Release :
ISBN-10 : 9781484258149
ISBN-13 : 1484258142
Rating : 4/5 (49 Downloads)

Synopsis Developing Inclusive Mobile Apps by : Rob Whitaker

By failing to consider those with needs different to ourselves, we are telling these people they are not welcome in our app, and therefore that technology as a whole, is not for them. This is not hyperbole—23% of people in the US with a registered disability aren't online at all, that's three times more likely than the general population. When asked why they're not online, disabled respondents say their disability prevents them or that using the internet is too hard. To help your apps combat the issue of digital exclusion, this book covers considerations and tools mobile developers, or anyone creating mobile experiences, can use to make mobile work better for those with disabilities—mental or physical—and how to create a better experience for everyone. Software is not made up of cold, unthinking algorithms. Software is a craft in the truest sense of the word, and one of the greatest tools you can have as a craftsperson is empathy for the people who will be using your app. Each one of whom is an individual with different abilities, experiences, knowledge, and circumstances. What You'll Learn Create mobile experiences that work for as many people as possible Incorporate a worldview of accessibility and customer service into your design Work with accessibility tools and techniques commonly available for developers Who This Book Is For Mobile developers working solo or as part of a team. UX designers, quality engineers, product owners, and anybody working in mobile.

UX Design for Mobile

UX Design for Mobile
Author :
Publisher : Packt Publishing Ltd
Total Pages : 349
Release :
ISBN-10 : 9781787283596
ISBN-13 : 1787283593
Rating : 4/5 (96 Downloads)

Synopsis UX Design for Mobile by : Pablo Perea

Get proficient in building beautiful and appealing mobile interfaces (UI) with this complete mobile user experience (UX) design guide. About This Book Quickly explore innovative design solutions based on the real needs of your users. Create low and high fidelity prototypes using some of the best tools. Master a pragmatic design process to create successful products. Plan an app design from scratch to final test, with real users. Who This Book Is For This book is for designers, developers and product managers interested in creating successful apps. Readers will be provided with a process to produce, test and improve designs based on best practices. What You Will Learn Plan an app design from scratch to final test, with real users. Learn from leading companies and find working patterns. Apply best UX design practices to your design process. Create low and high fidelity prototypes using some of the best tools. Follow a step by step examples for Tumult Hype and Framer Studio. Test your designs with real users, early in the process. Integrate the UX Designer profile into a working team. In Detail User experience (UX) design provides techniques to analyze the real needs of your users and respond to them with products that are delightful to use. This requires you to think differently compared to traditional development processes, but also to act differently. In this book, you will be introduced to a pragmatic approach to exploring and creating mobile app solutions, reducing risks and saving time during their construction. This book will show you a working process to quickly iterate product ideas with low and high fidelity prototypes, based on professional tools from different software brands. You will be able to quickly test your ideas early in the process with the most adequate prototyping approach. You will understand the pros and cons of each approach, when you should use each of them, and what you can learn in each step of the testing process. You will also explore basic testing approaches and some more advanced techniques to connect and learn from your users. Each chapter will focus on one of the general steps needed to design a successful product according to the organization goals and the user needs. To achieve this, the book will provide detailed hands-on pragmatic techniques to design innovative and easy to use products. You will learn how to test your ideas in the early steps of the design process, picking up the best ideas that truly work with your users, rethinking those that need further refinement, and discarding those that don't work properly in tests made with real users. By the end of the book, you will learn how to start exploring and testing your design ideas, regardless the size of the design budget. Style and approach A quick and simple guide to design and test a mobile application from the UX design point of view

Building Mobile Applications with Java

Building Mobile Applications with Java
Author :
Publisher : "O'Reilly Media, Inc."
Total Pages : 85
Release :
ISBN-10 : 9781449333263
ISBN-13 : 1449333265
Rating : 4/5 (63 Downloads)

Synopsis Building Mobile Applications with Java by : Joshua Marinacci

Do you want to develop mobile apps with Java—and have them work on a variety of devices powered by iOS and Android? You’ve come to the right place. This project-driven book shows you how to build portable apps with two amazing open source frameworks, Google Web Tools (GWT) and PhoneGap. With these tools, you’ll use learn how to write Java code that compiles into cross-platform Javascript and HTML, and discover how to take advantage of features in several popular devices, such as the camera, accelerometer, and GPS. Get started with GWT by building an example Twitter search app Build a example web app and adapt it for mobile with CSS Add touch centric controls with the GWT Mobile UI library Develop a working wine journal app that tracks a user’s GPS location Use techniques to make a mobile version of your web or desktop app Work with HTML5 Canvas to build a mobile video game Package your apps for iOS, webOS, and Android with PhoneGap

Responsive Web Design: Building Adaptive and Mobile-Friendly Websites

Responsive Web Design: Building Adaptive and Mobile-Friendly Websites
Author :
Publisher : Richards Education
Total Pages : 155
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Synopsis Responsive Web Design: Building Adaptive and Mobile-Friendly Websites by : Michael Roberts

Explore the art and science of building responsive and mobile-friendly websites with 'Responsive Web Design: Mastering Adaptive and Mobile-Friendly Websites.' This comprehensive guide takes you through the fundamentals of HTML, CSS, and responsive design principles, empowering you to create seamless experiences across devices. From designing fluid layouts to optimizing performance and ensuring accessibility, each chapter offers practical insights, best practices, and real-world examples. Whether you're a web designer, developer, or aspiring professional, this book equips you with the skills needed to navigate the complexities of modern web design and deliver impactful digital experiences that resonate with today's audiences.

Front-End Frameworks Course

Front-End Frameworks Course
Author :
Publisher : THE PUBLISHER
Total Pages : 46
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Synopsis Front-End Frameworks Course by : Brian Smith

This comprehensive front-end frameworks course covers the fundamentals and advanced concepts of popular frameworks such as React, Angular, and Vue.js. It starts with an introduction to front-end frameworks, discussing their benefits and providing an overview of popular ones in the market. The course then dives into specific frameworks, beginning with React. It covers setting up a React environment, creating components, and understanding state and props. Advanced concepts in React, such as hooks, context, and error boundaries, are explored in detail. The next section focuses on Angular, providing an introduction to the framework and explaining how to create components and utilize data binding. It then delves into advanced topics like services, dependency injection, routing, and forms with validation. Vue.js is the final framework covered, starting with an introduction to Vue.js and exploring component creation and template syntax. The course then moves on to advanced concepts like Vue CLI, Vuex for state management, Vue router, and reactivity in Vue.js. Other important topics covered include state management using Redux in React, NgRx in Angular, and Vuex in Vue.js. The course also delves into testing front-end applications and covers styling and theming using CSS-in-JS, SCSS in Angular, and CSS modules in Vue.js. Further topics include performance optimization techniques like code splitting, lazy loading, and best practices for React, Angular, and Vue.js. The course concludes with an overview of mobile development using React Native, the Ionic framework for Angular, and mobile app development with Vue.js.

Mobile Marketing

Mobile Marketing
Author :
Publisher : Kogan Page Publishers
Total Pages : 280
Release :
ISBN-10 : 9780749469399
ISBN-13 : 0749469390
Rating : 4/5 (99 Downloads)

Synopsis Mobile Marketing by : Daniel Rowles

Mobile Marketing provides an in-depth hardware and software review of mobile technology - including mobile platforms, app development, social media and location-based services - and information on how to exploit the software to boost marketing, communications and advertising strategies. It explains the dynamics between the key players and how these forces are shaping future developments in terms of service provision, media integration and content strategy. Supported by in-depth case studies such as Sony, L'Oreal and Ernst & Young which illustrate the potential pitfalls and rewards of mobile marketing initiatives, Mobile Marketing shows how our new mobile lifestyle can be a rewarding environment for those businesses willing to embrace new technology and, with imagination and creativity, develop mobile marketing strategies that can win customers, boost brand awareness, raise profile and increase profits.

SwiftUI Projects

SwiftUI Projects
Author :
Publisher : Packt Publishing Ltd
Total Pages : 410
Release :
ISBN-10 : 9781839218293
ISBN-13 : 1839218290
Rating : 4/5 (93 Downloads)

Synopsis SwiftUI Projects by : Craig Clayton

Learn SwiftUI by designing and building complex user interfaces for watchOS, iPadOS, and iOS with the help of projects including a financial app, a sports news app, and a POS system Key FeaturesLearn SwiftUI with the help of practical cross-platform development projectsUnderstand the design considerations for building apps for different devices such as Apple Watch, iPhone, and iPad using SwiftUI's latest featuresWork with advanced SwiftUI layout features, including SF Symbols, SwiftUI grids, and forms in SwiftUIBook Description Released by Apple during WWDC 2019, SwiftUI provides an innovative and exceptionally simple way to build user interfaces for all Apple platforms with the power of Swift. This practical guide involves six real-world projects built from scratch, with two projects each for iPhone, iPad, and watchOS, built using Swift programming and Xcode. Starting with the basics of SwiftUI, you'll gradually delve into building these projects. You'll learn the fundamental concepts of SwiftUI by working with views, layouts, and dynamic types. This SwiftUI book will also help you get hands-on with declarative programming for building apps that can run on multiple platforms. Throughout the book, you'll work on a chart app (watchOS), NBA draft app (watchOS), financial app (iPhone), Tesla form app (iPhone), sports news app (iPad), and shoe point-of-sale system (iPad), which will enable you to understand the core elements of a SwiftUI project. By the end of the book, you'll have built fully functional projects for multiple platforms and gained the knowledge required to become a professional SwiftUI developer. What you will learnUnderstand the basics of SwiftUI by building an app with watchOSWork with UI elements such as text, lists, and buttonsCreate a video player in UIKit and import it into SwiftUIDiscover how to leverage an API and parse JSON in your app using CombineStructure your app to use Combine and state-driven featuresCreate flexible layouts on iPadWho this book is for SwiftUI Projects is intended for anyone who is already comfortable with Swift. We do not cover Swift topics in detail, so you need to be familiar with these already. All of the SwiftUI topics are taught as if this is the first time you've learned them and will gradually get more difficult.

iOS 10 Programming for Beginners

iOS 10 Programming for Beginners
Author :
Publisher : Packt Publishing Ltd
Total Pages : 679
Release :
ISBN-10 : 9781786466853
ISBN-13 : 1786466856
Rating : 4/5 (53 Downloads)

Synopsis iOS 10 Programming for Beginners by : Craig Clayton

Begin your iOS mobile application development journey with this accessible, practical guide About This Book Use Swift 3 and latest iOS 10 features to build awesome apps for iPhone and iPad Explore and use a wide range of Apple development tools to become a confident iOS developer From prototype to App Store—find out how to build an app from start to finish! Who This Book Is For This book is for beginners who want to be able to create iOS applications. If you have some programming experience, this book is a great way to get a full understanding of how to create an iOS application from scratch and submit it to the App Store. You do not need any knowledge of Swift or any prior programming experience. What You Will Learn Get to grips with Swift 3 and Xcode, the building blocks of Apple development Get to know the fundamentals of Swift, including variables, constants, and control flow Discover the distinctive design principles that define the iOS user experience See how to prototype your app with Swift's Playgrounds feature Build a responsive UI that looks great on a range of devices Find out how to use CoreLocation to add location services to your app Add push notifications to your app Make your app able to be used on both iPhone and iPad In Detail You want to build iOS applications for iPhone and iPad—but where do you start? Forget sifting through tutorials and blog posts, this is a direct route into iOS development, taking you through the basics and showing you how to put the principles into practice. With every update, iOS has become more and more developer-friendly, so take advantage of it and begin building applications that might just take the App Store by storm! Whether you're an experienced programmer or a complete novice, this book guides you through every facet of iOS development. From Xcode and Swift—the building blocks of modern Apple development—and Playgrounds for beginners, one of the most popular features of the iOS development experience, you'll quickly gain a solid foundation to begin venturing deeper into your development journey. For the experienced programmer, jump right in and learn the latest iOS 10 features. You'll also learn the core elements of iOS design, from tables to tab bars, as well as more advanced topics such as gestures and animations that can give your app the edge. Find out how to manage databases, as well as integrating standard elements such as photos, GPS into your app. With further guidance on beta testing with TestFlight, you'll quickly learn everything you need to get your project on the App Store! Style and approach Created for anyone that wants to build their first iOS application, this book offers practical, actionable guidance through iOS development. Combining engaging visuals with accessible, step-by-step instructiona and explanation, this book will not only develop the your understanding, but also show you how to put your knowledge to work.