Beginning XNA 3.0 Game Programming

Beginning XNA 3.0 Game Programming
Author :
Publisher : Apress
Total Pages : 437
Release :
ISBN-10 : 9781430218180
ISBN-13 : 1430218185
Rating : 4/5 (80 Downloads)

Synopsis Beginning XNA 3.0 Game Programming by : Bruno Evangelista

Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don't have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don't know how to program at all, Beginning XNA 3.0 Game Programming: From Novice to Professional will teach you the basics of C# 2008 programming along the way. Don't get overwhelmed with details you don't need to know—just learn what you need to start creating your own games right now! This fast–paced introduction to XNA 3.0 and the C# language provides you with a quick–start guide to creating high–quality XNA games. You'll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for the next. Before long, you will have the skills to create smooth, professional–looking results in a range of gaming genres. By the end of the book, you will have constructed several working games and have an excellent knowledge base from which to investigate more advanced techniques.

XNA 2.0 Game Programming Recipes

XNA 2.0 Game Programming Recipes
Author :
Publisher : Apress
Total Pages : 638
Release :
ISBN-10 : 9781430205142
ISBN-13 : 1430205148
Rating : 4/5 (42 Downloads)

Synopsis XNA 2.0 Game Programming Recipes by : Riemer Grootjans

In this book, XNA expert Reimer Grootjans brings together a selection of the hottest quick-start recipes in XNA programming for the Xbox and Windows PC. Advanced XNA programmers, experienced coders new to games development, and even complete beginners will find XNA Game Programming Recipes an invaluable companion when building games for fun or as commercial products. Numerous problem-solving recipes cover topics from cameras and angles, to textures, models, and lighting and shadowing, and will get you over the common hurdles encountered in both 2D and 3D XNA application design.

Building XNA 2.0 Games

Building XNA 2.0 Games
Author :
Publisher : Apress
Total Pages : 453
Release :
ISBN-10 : 9781430209805
ISBN-13 : 1430209801
Rating : 4/5 (05 Downloads)

Synopsis Building XNA 2.0 Games by : John Sedlak

Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award–winning game, The Dishwasher: Dead Samurai. Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in–depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award–winning title, from concept to reality. He reveals tips and techniques for creating a polished, high–quality game with very few resources, while bridging the gap between coding and art. This title shows software developers the following: The creation of a polished game from start to finish Design philosophies Next–gen 2D graphics, including shaders Techniques for fast, fluid game play XACT Audio and XInput Eye–catching particle effects for visual stimulation The book is packed full of code, pictures, and valuable insights into XNA game development.

XNA 4 3D Game Development by Example

XNA 4 3D Game Development by Example
Author :
Publisher : Packt Publishing Ltd
Total Pages : 575
Release :
ISBN-10 : 9781849687096
ISBN-13 : 1849687099
Rating : 4/5 (96 Downloads)

Synopsis XNA 4 3D Game Development by Example by : Kurt Jaegers

Create action-packed 3D games with the Microsoft XNA Framework.

Beginning C# Game Programming

Beginning C# Game Programming
Author :
Publisher : Course Technology
Total Pages : 318
Release :
ISBN-10 : 1592005179
ISBN-13 : 9781592005178
Rating : 4/5 (79 Downloads)

Synopsis Beginning C# Game Programming by : Ron Penton

Are you ready to try your hand at programming games using C#? "Beginning C# Game Programming" is your ideal introductory guidedesigned to jumpstart your experience with C# and DirectX 9. It includes the fundamental topics youll need to know and covers additional topics that youll find helpful along the way. Begin with a comprehensive look at programming with C#from the basics of classes to advanced topics such as polymorphism and abstraction. Then its on to DirectX 9 as you learn how to create a basic framework and a Direct3D device. Youll also cover DirectSound and DirectInput. Put your newfound knowledge to the test as you program a complete game!

XNA 3.0 Game Programming Recipes

XNA 3.0 Game Programming Recipes
Author :
Publisher : Apress
Total Pages : 663
Release :
ISBN-10 : 9781430218562
ISBN-13 : 1430218568
Rating : 4/5 (62 Downloads)

Synopsis XNA 3.0 Game Programming Recipes by : Riemer Grootjans

Join the game development revolution today! XNA 3.0 greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn't sacrifice power for this ease of use—it is built entirely on DirectX technology. Completely updated for XNA 3.0, expert Riemer Grootjans brings together a selection of the hottest recipes in XNA programming for the Xbox 360, PC, and Zune. Advanced XNA programmers, experienced coders new to game development, and even complete beginners will find XNA 3.0 Game Programming Recipes an invaluable companion whether building games for fun or as commercial products.

Learning XNA 4.0

Learning XNA 4.0
Author :
Publisher : "O'Reilly Media, Inc."
Total Pages : 542
Release :
ISBN-10 : 9781449302764
ISBN-13 : 1449302769
Rating : 4/5 (64 Downloads)

Synopsis Learning XNA 4.0 by : Aaron Reed

Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with illustrations and annotated examples, along with exercises and review questions to help you test your understanding and practice new skills as you go. Once you've finished this book, you'll know how to develop your own sophisticated games from start to finish. Learn game development from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Build three complete, exciting games using 2D, 3D, and multiplayer techniques Develop for and deploy your games to the Xbox 360 and Windows Phone 7

Microsoft XNA 4.0 Game Development Cookbook

Microsoft XNA 4.0 Game Development Cookbook
Author :
Publisher : Packt Publishing Ltd
Total Pages : 522
Release :
ISBN-10 : 9781849691994
ISBN-13 : 1849691991
Rating : 4/5 (94 Downloads)

Synopsis Microsoft XNA 4.0 Game Development Cookbook by : Luke Drumm

Over 40 intermediateto advanced recipes for taking your XNA development arsenal further in this book and e-book.

Learn 2D Game Development with C#

Learn 2D Game Development with C#
Author :
Publisher : Apress
Total Pages : 285
Release :
ISBN-10 : 9781430266051
ISBN-13 : 1430266058
Rating : 4/5 (51 Downloads)

Synopsis Learn 2D Game Development with C# by : Kelvin Sung

2D games are hugely popular across a wide range of platforms and the ideal place to start if you’re new to game development. With Learn 2D Game Development with C#, you'll learn your way around the universal building blocks of game development, and how to put them together to create a real working game. C# is increasingly becoming the language of choice for new game developers. Productive and easier to learn than C++, C# lets you get your games working quickly and safely without worrying about tricky low-level details like memory management. This book uses MonoGame, an open source framework that's powerful, free to use and easy to handle, to further reduce low-level details, meaning you can concentrate on the most interesting and universal aspects of a game development: frame, camera, objects and particles, sprites, and the logic and simple physics that determines how they interact. In each chapter, you'll explore one of these key elements of game development in the context of a working game, learn how to implement the example for yourself, and integrate it into your own game library. At the end of the book, you’ll put everything you’ve learned together to build your first full working game! And what’s more, MonoGame is designed for maximum cross-platform support, so once you’ve mastered the fundamentals in this book, you’ll be ready to explore and publish games on a wide range of platforms including Windows 8, MAC OSX, Windows Phone, iOS, Android, and Playstation Mobile. Whether you're starting a new hobby or considering a career in game development, Learn 2D Game Development with C# is the ideal place to start.

Microsoft XNA Game Studio 3.0 Unleashed

Microsoft XNA Game Studio 3.0 Unleashed
Author :
Publisher : Pearson Education
Total Pages : 903
Release :
ISBN-10 : 9780768688481
ISBN-13 : 0768688485
Rating : 4/5 (81 Downloads)

Synopsis Microsoft XNA Game Studio 3.0 Unleashed by : Chad Carter

Using XNA Game Studio 3.0, any programmer can master the art of game development and begin selling games to millions of Xbox 360 users worldwide. Now, there’s a practical, comprehensive guide to game development with Microsoft’s powerful new XNA Game Studio 3.0 and the entire XNA Framework. In Microsoft® XNA® Game Studio 3.0 Unleashed, XNA expert Chad Carter covers the entire XNA platform, presents extensive sample code, and explains that code line by line. Carter walks you through the entire process of game development, including installing XNA, creating objects, handling input, managing and extending the content pipeline, optimizing game performance, and creating both 3D and 2D games. Carter presents sophisticated coverage of using XNA’s high level shader language; creating physical effects; and endowing characters with realistic artificial intelligence. A case study section walks through the entire process of planning and coding a game, improving it, and putting on the finishing touches that make it marketable. This edition contains nine new chapters, including all-new sections on creating networked games, programming games for the Zune handheld, and preparing and submitting games to Xbox LIVE, where accepted titles will reach gamers worldwide. Plan your games to deliver solid performance on the platforms you’ve targeted Understand essential XNA Framework concepts, including object creation, cameras, input handling, libraries, game services, and managing and extending the content pipeline Create a 2D game that will run across 3 platforms (Windows, Xbox 360, and Zune) with a single code base Create a Visualizer media player for the Microsoft Zune Use the High Level Shader Language (HLSL) to communicate directly with graphics hardware Bring realistic physics to your game action and realistic artificial intelligence to your characters Create sophisticated 3D effects that use advanced texturing and a particle system Build networked games, including multiplayer demos, turn-based games, and real-time network games Create 4 full games–2D parallax side scroller, 3D shooter, multiplayer turn-based 2D card game, and a multiplayer real-time 3D game Discover best practices for creating Xbox LIVE Community Games Sell your finished game on Xbox LIVE Marketplace CD-ROM includes: All C# examples and source code presented in this book.