Beginning Microsoft Kinect for Windows SDK 2.0

Beginning Microsoft Kinect for Windows SDK 2.0
Author :
Publisher : Apress
Total Pages : 311
Release :
ISBN-10 : 9781484223161
ISBN-13 : 1484223160
Rating : 4/5 (61 Downloads)

Synopsis Beginning Microsoft Kinect for Windows SDK 2.0 by : Mansib Rahman

Develop applications in Microsoft Kinect 2 using gesture and speech recognition, scanning of objects in 3D, and body tracking. Create motion-sensing applications for entertainment and practical uses, including for commercial products and industrial applications. Beginning Microsoft Kinect for Windows SDK 2.0 is dense with code and examples to ensure that you understand how to build Kinect applications that can be used in the real world. Techniques and ideas are presented to facilitate incorporation of the Kinect with other technologies. What You Will Learn Set up Kinect 2 and a workspace for Kinect application development Access audio, color, infrared, and skeletal data streams from Kinect Use gesture and speech recognition Perform computer vision manipulations on image data streams Develop Windows Store apps and Unity3D applications with Kinect 2 Take advantage of Kinect Fusion (3D object mapping technology) and Kinect Ripple (Kinect projector infotainment system) Who This Book Is For Developers who want to include the simple but powerful Kinect technology into their projects, including amateurs and hobbyists, and professional developers

Beginning Kinect Programming with the Microsoft Kinect SDK

Beginning Kinect Programming with the Microsoft Kinect SDK
Author :
Publisher : Apress
Total Pages : 320
Release :
ISBN-10 : 9781430241058
ISBN-13 : 1430241055
Rating : 4/5 (58 Downloads)

Synopsis Beginning Kinect Programming with the Microsoft Kinect SDK by : Jarrett Webb

Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through the Kinect, and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today. Beginning Kinect Programming with the Microsoft Kinect SDK also provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. You'll learn the fundamental code basic to almost all Kinect applications. You'll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginning Kinect Programming with the Microsoft Kinect SDK is your gateway into the exciting world of three-dimensional, real-time computer interaction. Helps you create a proper development environment for Kinect applications. Covers the basics of three-dimensional vision, skeleton tracking, gesture recognition, and audio Provides fun examples that keep you engaged and learning

Kinect for Windows SDK Programming Guide

Kinect for Windows SDK Programming Guide
Author :
Publisher : Packt Publishing Ltd
Total Pages : 569
Release :
ISBN-10 : 9781849692397
ISBN-13 : 1849692394
Rating : 4/5 (97 Downloads)

Synopsis Kinect for Windows SDK Programming Guide by : Abhijit Jana

This book is a practical tutorial that explains all the features of Kinect SDK by creating sample applications throughout the book. It includes a detailed discussion of APIs with step-by-step explanation of development of a real-world sample application. The purpose of this book is to explain how to develop applications using the Kinect for Windows SDK. If you are a beginner and looking to start developing applications using the Kinect for Windows SDK, and if you want to build motion-sensing, speech-recognizing applications with Kinect, this book is for you. This book uses C♯ and WPF (Windows P.

Start Here! Learn the Kinect API

Start Here! Learn the Kinect API
Author :
Publisher : Pearson Education
Total Pages : 500
Release :
ISBN-10 : 9780735674004
ISBN-13 : 0735674000
Rating : 4/5 (04 Downloads)

Synopsis Start Here! Learn the Kinect API by : Rob Miles

Ready to learn Kinect programming? Start Here! Learn the fundamentals of programming with the Kinect API—and begin building apps that use motion tracking, voice recognition, and more. If you have experience programming with C#—simply start here! This book introduces must-know concepts and techniques through easy-to-follow explanations, examples, and exercises. Here’s where you start learning Kinect Build an application to display Kinect video on your PC Have Kinect take photographs when it detects movement Draw on a computer screen by moving your finger in the air Track your body gestures and use them to control a program Make a program that understands your speech and talks back to you Play a part in your own augmented reality game Create an "air piano" using Kinect with a MIDI device

Low-Cost Sensors and Biological Signals

Low-Cost Sensors and Biological Signals
Author :
Publisher : MDPI
Total Pages : 240
Release :
ISBN-10 : 9783036508429
ISBN-13 : 3036508422
Rating : 4/5 (29 Downloads)

Synopsis Low-Cost Sensors and Biological Signals by : Frédéric Dierick

Many sensors are currently available at prices lower than USD 100 and cover a wide range of biological signals: motion, muscle activity, heart rate, etc. Such low-cost sensors have metrological features allowing them to be used in everyday life and clinical applications, where gold-standard material is both too expensive and time-consuming to be used. The selected papers present current applications of low-cost sensors in domains such as physiotherapy, rehabilitation, and affective technologies. The results cover various aspects of low-cost sensor technology from hardware design to software optimization.

KINECT for Windows SDKプログラミングKinect for Windows v2センサー対応版

KINECT for Windows SDKプログラミングKinect for Windows v2センサー対応版
Author :
Publisher : 秀和システム
Total Pages : 485
Release :
ISBN-10 : 9784798043951
ISBN-13 : 4798043958
Rating : 4/5 (51 Downloads)

Synopsis KINECT for Windows SDKプログラミングKinect for Windows v2センサー対応版 by : 中村薫

非接触バイタル・センシング―Kinect Contest 2013技術賞受賞作の実装―「ハードの限界を超える」アプリの開発方法。

Human-Computer Interaction. Multimodal and Natural Interaction

Human-Computer Interaction. Multimodal and Natural Interaction
Author :
Publisher : Springer Nature
Total Pages : 745
Release :
ISBN-10 : 9783030490621
ISBN-13 : 3030490629
Rating : 4/5 (21 Downloads)

Synopsis Human-Computer Interaction. Multimodal and Natural Interaction by : Masaaki Kurosu

The three-volume set LNCS 12181, 12182, and 12183 constitutes the refereed proceedings of the Human Computer Interaction thematic area of the 22nd International Conference on Human-Computer Interaction, HCII 2020, which took place in Copenhagen, Denmark, in July 2020.* A total of 1439 papers and 238 posters have been accepted for publication in the HCII 2020 proceedings from a total of 6326 submissions. The 145 papers included in these HCI 2020 proceedings were organized in topical sections as follows: Part I: design theory, methods and practice in HCI; understanding users; usability, user experience and quality; and images, visualization and aesthetics in HCI. Part II: gesture-based interaction; speech, voice, conversation and emotions; multimodal interaction; and human robot interaction. Part III: HCI for well-being and Eudaimonia; learning, culture and creativity; human values, ethics, transparency and trust; and HCI in complex environments. *The conference was held virtually due to the COVID-19 pandemic.

Computer Vision – ECCV 2016 Workshops

Computer Vision – ECCV 2016 Workshops
Author :
Publisher : Springer
Total Pages : 932
Release :
ISBN-10 : 9783319488813
ISBN-13 : 3319488813
Rating : 4/5 (13 Downloads)

Synopsis Computer Vision – ECCV 2016 Workshops by : Gang Hua

The three-volume set LNCS 9913, LNCS 9914, and LNCS 9915 comprises the refereed proceedings of the Workshops that took place in conjunction with the 14th European Conference on Computer Vision, ECCV 2016, held in Amsterdam, The Netherlands, in October 2016. The three-volume set LNCS 9913, LNCS 9914, and LNCS 9915 comprises the refereed proceedings of the Workshops that took place in conjunction with the 14th European Conference on Computer Vision, ECCV 2016, held in Amsterdam, The Netherlands, in October 2016. 27 workshops from 44 workshops proposals were selected for inclusion in the proceedings. These address the following themes: Datasets and Performance Analysis in Early Vision; Visual Analysis of Sketches; Biological and Artificial Vision; Brave New Ideas for Motion Representations; Joint ImageNet and MS COCO Visual Recognition Challenge; Geometry Meets Deep Learning; Action and Anticipation for Visual Learning; Computer Vision for Road Scene Understanding and Autonomous Driving; Challenge on Automatic Personality Analysis; BioImage Computing; Benchmarking Multi-Target Tracking: MOTChallenge; Assistive Computer Vision and Robotics; Transferring and Adapting Source Knowledge in Computer Vision; Recovering 6D Object Pose; Robust Reading; 3D Face Alignment in the Wild and Challenge; Egocentric Perception, Interaction and Computing; Local Features: State of the Art, Open Problems and Performance Evaluation; Crowd Understanding; Video Segmentation; The Visual Object Tracking Challenge Workshop; Web-scale Vision and Social Media; Computer Vision for Audio-visual Media; Computer VISion for ART Analysis; Virtual/Augmented Reality for Visual Artificial Intelligence; Joint Workshop on Storytelling with Images and Videos and Large Scale Movie Description and Understanding Challenge.

Immersive Learning Research Network

Immersive Learning Research Network
Author :
Publisher : Springer
Total Pages : 226
Release :
ISBN-10 : 9783319935966
ISBN-13 : 3319935968
Rating : 4/5 (66 Downloads)

Synopsis Immersive Learning Research Network by : Dennis Beck

This volume constitutes the refereed proceedings of the 4th International Conference of the Immersive Learning Network, iLRN 2018, held in Missoula, MT, USA, in June 2018. The 12 revised full papers and the two revised short papers presented in this volume were carefully reviewed and selected from 57 submissions. The papers are organized in topical sections on environmental sciences, climate change, immersive technologies; immersive technologies in cultural heritage; immersive technologies in primary and secondary education; games and game design.

Universal Access in Human–Computer Interaction. Designing Novel Interactions

Universal Access in Human–Computer Interaction. Designing Novel Interactions
Author :
Publisher : Springer
Total Pages : 487
Release :
ISBN-10 : 9783319587035
ISBN-13 : 331958703X
Rating : 4/5 (35 Downloads)

Synopsis Universal Access in Human–Computer Interaction. Designing Novel Interactions by : Margherita Antona

The three-volume set LNCS 10277-10279 constitutes the refereed proceedings of the11th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, in Vancouver, BC, Canada in July 2017, jointly with 14 other thematically similar conferences. The total of 1228 papers presented at the HCII 2017 conferences were carefully reviewed and selected from 4340 submissions. The papers included in the three UAHCI 2017 volumes address the following major topics: Design for All Methods and Practice; Accessibility and Usability Guidelines and Evaluation; User and Context Modelling and Monitoring and Interaction Adaptation; Design for Children; Sign Language Processing; Universal Access to Virtual and Augmented Reality; Non Visual and Tactile Interaction; Gesture and Gaze-Based Interaction; Universal Access to Health and Rehabilitation; Universal Access to Education and Learning; Universal Access to Mobility; Universal Access to Information and Media; and Design for Quality of Life Technologies.