Beginning Kinect Programming With The Microsoft Kinect Sdk
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Author |
: Jarrett Webb |
Publisher |
: Apress |
Total Pages |
: 320 |
Release |
: 2012-06-12 |
ISBN-10 |
: 9781430241058 |
ISBN-13 |
: 1430241055 |
Rating |
: 4/5 (58 Downloads) |
Synopsis Beginning Kinect Programming with the Microsoft Kinect SDK by : Jarrett Webb
Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through the Kinect, and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today. Beginning Kinect Programming with the Microsoft Kinect SDK also provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. You'll learn the fundamental code basic to almost all Kinect applications. You'll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginning Kinect Programming with the Microsoft Kinect SDK is your gateway into the exciting world of three-dimensional, real-time computer interaction. Helps you create a proper development environment for Kinect applications. Covers the basics of three-dimensional vision, skeleton tracking, gesture recognition, and audio Provides fun examples that keep you engaged and learning
Author |
: Mansib Rahman |
Publisher |
: Apress |
Total Pages |
: 311 |
Release |
: 2017-08-12 |
ISBN-10 |
: 9781484223161 |
ISBN-13 |
: 1484223160 |
Rating |
: 4/5 (61 Downloads) |
Synopsis Beginning Microsoft Kinect for Windows SDK 2.0 by : Mansib Rahman
Develop applications in Microsoft Kinect 2 using gesture and speech recognition, scanning of objects in 3D, and body tracking. Create motion-sensing applications for entertainment and practical uses, including for commercial products and industrial applications. Beginning Microsoft Kinect for Windows SDK 2.0 is dense with code and examples to ensure that you understand how to build Kinect applications that can be used in the real world. Techniques and ideas are presented to facilitate incorporation of the Kinect with other technologies. What You Will Learn Set up Kinect 2 and a workspace for Kinect application development Access audio, color, infrared, and skeletal data streams from Kinect Use gesture and speech recognition Perform computer vision manipulations on image data streams Develop Windows Store apps and Unity3D applications with Kinect 2 Take advantage of Kinect Fusion (3D object mapping technology) and Kinect Ripple (Kinect projector infotainment system) Who This Book Is For Developers who want to include the simple but powerful Kinect technology into their projects, including amateurs and hobbyists, and professional developers
Author |
: Abhijit Jana |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 569 |
Release |
: 2012-01-01 |
ISBN-10 |
: 9781849692397 |
ISBN-13 |
: 1849692394 |
Rating |
: 4/5 (97 Downloads) |
Synopsis Kinect for Windows SDK Programming Guide by : Abhijit Jana
This book is a practical tutorial that explains all the features of Kinect SDK by creating sample applications throughout the book. It includes a detailed discussion of APIs with step-by-step explanation of development of a real-world sample application. The purpose of this book is to explain how to develop applications using the Kinect for Windows SDK. If you are a beginner and looking to start developing applications using the Kinect for Windows SDK, and if you want to build motion-sensing, speech-recognizing applications with Kinect, this book is for you. This book uses C♯ and WPF (Windows P.
Author |
: David Catuhe |
Publisher |
: Pearson Education |
Total Pages |
: 380 |
Release |
: 2012-09-15 |
ISBN-10 |
: 9780735667815 |
ISBN-13 |
: 0735667810 |
Rating |
: 4/5 (15 Downloads) |
Synopsis Programming with the Kinect for Windows Software Development Kit by : David Catuhe
Create rich experiences for users of Windows 7 and Windows 8 Developer Preview with this pragmatic guide to the Kinect for Windows Software Development Kit (SDK). The author, a developer evangelist for Microsoft, walks you through Kinect sensor technology and the SDK—providing hands-on insights for how to add gesture and posture recognition to your apps. If you’re skilled in C# and Windows Presentation Foundation, you’ll learn how to integrate Kinect in your applications and begin writing Uis and controls that can handle Kinect interaction. This book introduces the Kinect for Windows Software Development Kit to developers looking to enrich applications they build for Windows 7 and later with human motion tracking Teaches developers with core C# and WPF skills how to program gesture and posture recognition in Kinect Describes how to integrate 3D representation on top of a real scene Provides expert insights and code samples to get you up and running
Author |
: Rob Miles |
Publisher |
: Pearson Education |
Total Pages |
: 500 |
Release |
: 2012-07-15 |
ISBN-10 |
: 9780735674004 |
ISBN-13 |
: 0735674000 |
Rating |
: 4/5 (04 Downloads) |
Synopsis Start Here! Learn the Kinect API by : Rob Miles
Ready to learn Kinect programming? Start Here! Learn the fundamentals of programming with the Kinect API—and begin building apps that use motion tracking, voice recognition, and more. If you have experience programming with C#—simply start here! This book introduces must-know concepts and techniques through easy-to-follow explanations, examples, and exercises. Here’s where you start learning Kinect Build an application to display Kinect video on your PC Have Kinect take photographs when it detects movement Draw on a computer screen by moving your finger in the air Track your body gestures and use them to control a program Make a program that understands your speech and talks back to you Play a part in your own augmented reality game Create an "air piano" using Kinect with a MIDI device
Author |
: Jared St. Jean |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 280 |
Release |
: 2012-11-03 |
ISBN-10 |
: 9781449361235 |
ISBN-13 |
: 1449361234 |
Rating |
: 4/5 (35 Downloads) |
Synopsis Kinect Hacks by : Jared St. Jean
Create your own innovative applications in computer vision, game design, music, robotics, and other areas by taking full advantage of Kinect’s extensive interactive, multi-media platform. With this book, you get a step-by-step walkthrough of the best techniques and tools to come out of the OpenKinect project, the largest and most active Kinect hacking community. Learn dozens of hacks for building interfaces that respond to body movements, gestures, and voice, using open source toolkits such as openFrameworks, the Processing IDE, and OpenKinect driver library. Whether you’re an artist, designer, researcher, or hobbyist, this book will give you a running start with Kinect. Set up a development environment in Windows 7, Mac OSX, or Ubuntu Build special effects apps with tools such as Synapse and Cinder Create gestural interfaces to integrate and control digital music components Capture the realistic motions of a 3D model with NI mate, Blender, and Animata Design gesture-based games with the ZigFu SDK Recreate the dimensions of any room in realtime, using RGBDemo Use gestures to navigate robots and control PC interfaces
Author |
: Greg Borenstein |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 438 |
Release |
: 2012-01-27 |
ISBN-10 |
: 9781449307073 |
ISBN-13 |
: 1449307078 |
Rating |
: 4/5 (73 Downloads) |
Synopsis Making Things See by : Greg Borenstein
A guide to creating computer applications using Microsoft Kinect features instructions on using the device with different operating systems, using 3D scanning technology, and building robot arms, all using open source programming language.
Author |
: Rui Wang |
Publisher |
: Packt Pub Limited |
Total Pages |
: 122 |
Release |
: 2013 |
ISBN-10 |
: 1849694389 |
ISBN-13 |
: 9781849694384 |
Rating |
: 4/5 (89 Downloads) |
Synopsis Augmented Reality with Kinect by : Rui Wang
This book is a mini tutorial with plenty of code examples and strategies to give you many options when building your own applications.This book is meant for readers who are familiar with C/C++ programming and want to write simple programs with Kinect. The standard template library can also be used as it is simple enough to understand.
Author |
: Andrew Davison |
Publisher |
: McGraw Hill Professional |
Total Pages |
: 337 |
Release |
: 2012-05-22 |
ISBN-10 |
: 9780071783187 |
ISBN-13 |
: 0071783180 |
Rating |
: 4/5 (87 Downloads) |
Synopsis Kinect Open Source Programming Secrets by : Andrew Davison
Program Kinect to do awesome things using a unique selection of open source software! The Kinect motion-sensing device for the Xbox 360 and Windows became the world's fastest-selling consumer electronics device when it was released (8 million sold in its first 60 days) and won prestigious awards, such as "Gaming Gadget of the Year." Now Kinect Open Source Programming Secrets lets YOU harness the Kinect's powerful sensing capabilities for gaming, science, multimedia projects, and a mind-boggling array of other applications on platforms running Windows, Mac OS, and Linux. Dr. Andrew Davison, a user interface programming expert, delivers exclusive coverage of how to program the Kinect sensor with the Java wrappers for OpenNI and NITE, which are APIs created by PrimeSense, the primary developers of the Kinect's technology. Beginning with the basics--depth imaging, 3D point clouds, skeletal tracking, and hand gestures--the book examines many other topics, including Kinect gaming, FAAST-style gestures that aren't part of standard NITE, motion detection using OpenCV, how to create gesture-driven GUIs, accessing the Kinect's motor and accelerometer, and other tips and techniques. Inside: Free open source APIs to let you develop amazing Kinect hacks for commercial or private use Full coverage of depth detection, camera, and infrared imaging point clouds; Kinect gaming; 3D programming; gesture-based GUIs, and more Online access to detailed code examples on the author's web site, plus bonus chapters on speech recognition, beamforming, and other exotica
Author |
: Jeff Kramer |
Publisher |
: Apress |
Total Pages |
: 260 |
Release |
: 2012-06-12 |
ISBN-10 |
: 9781430238683 |
ISBN-13 |
: 1430238682 |
Rating |
: 4/5 (83 Downloads) |
Synopsis Hacking the Kinect by : Jeff Kramer
Hacking the Kinect is the technogeek’s guide to developing software and creating projects involving the groundbreaking volumetric sensor known as the Microsoft Kinect. Microsoft’s release of the Kinect in the fall of 2010 startled the technology world by providing a low-cost sensor that can detect and track body movement in three-dimensional space. The Kinect set new records for the fastest-selling gadget of all time. It has been adopted worldwide by hobbyists, robotics enthusiasts, artists, and even some entrepreneurs hoping to build business around the technology. Hacking the Kinect introduces you to programming for the Kinect. You’ll learn to set up a software environment, stream data from the Kinect, and write code to interpret that data. The progression of hands-on projects in the book leads you even deeper into an understanding of how the device functions and how you can apply it to create fun and educational projects. Who knows? You might even come up with a business idea. Provides an excellent source of fun and educational projects for a tech-savvy parent to pursue with a son or daughter Leads you progressively from making your very first connection to the Kinect through mastery of its full feature set Shows how to interpret the Kinect data stream in order to drive your own software and hardware applications, including robotics applications