Beginning Game Programming With Flash
Download Beginning Game Programming With Flash full books in PDF, epub, and Kindle. Read online free Beginning Game Programming With Flash ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads.
Author |
: Lakshmi Prayaga |
Publisher |
: Course Technology |
Total Pages |
: 0 |
Release |
: 2008 |
ISBN-10 |
: 1598633988 |
ISBN-13 |
: 9781598633986 |
Rating |
: 4/5 (88 Downloads) |
Synopsis Beginning Game Programming with Flash by : Lakshmi Prayaga
If you are new to game programming and want to learn how to create dynamic, robust, and fun 2D games, "Beginning Game Programming with Flash" is the book for you! Written for introductory game programming students and other enthusiasts, the book begins with an overview of the Flash graphical user interface (GUI), explaining the four main components of the Flash authoring environment: the stage, timeline, tools and panels, and symbols. Once you are comfortable working with the GUI, you'll dive into using ActionScript, the language used to write code in Flash, which controls the graphics, sound files, and interactivity between the player and the game assets. As you work through the book you'll discover how to create a storyboard for a game, add animation and visual effects, insert movie clips and sound files, apply math and physics concepts to make game objects move, and develop and test a Flash game. Easy-to-follow, step-by-step instructions walk you through each step of the game-building process, and end-of-chapter exercises, tutorials, and games-based projects help you reinforce and apply the concepts you have learned. "Beginning Game Programming with Flash" covers all the essential elements of game programming, making it a comprehensive and fun guide for beginning game programmers.
Author |
: Christopher Griffith |
Publisher |
: Taylor & Francis |
Total Pages |
: 369 |
Release |
: 2012-11-12 |
ISBN-10 |
: 9781136137013 |
ISBN-13 |
: 1136137017 |
Rating |
: 4/5 (13 Downloads) |
Synopsis Real-World Flash Game Development by : Christopher Griffith
This book covers Flash for the everyday developer. The average Flash developer doesn't have luxurious timelines, employers who understand the value of reusability, or the help of an information architect to design a usable experience. This book helps bridge the gap for these coders who may be used to C++, Java, or C# and want to move over to Flash. Griffith covers real-world scenarios pulled from his own experiences developing games for over 8 years in the industry. Gifts from Griffith's REAL-WORLD experiences include: Game design templates and pre-written scripts to automate tasks within Flash; Classes for handling common math computations used in gaming, so that game developers can see how to set up a simple game flow; Powerful debugging tools for your games(debuggers for Flash games are hard to come by, and this book provides them for you). The associated web site offers: Code from the game examples in the book with fully build-able source files. Additional code snippets, classes, and utilities. Scripts for automating tedious and repetitive tasks within Flash. Template game-design documents for planning game proposals in the same manner outlined in the book. Links to other helpful online resources for both Flash and game development.
Author |
: John Hattan |
Publisher |
: Course Technology |
Total Pages |
: 0 |
Release |
: 2009 |
ISBN-10 |
: 159863805X |
ISBN-13 |
: 9781598638059 |
Rating |
: 4/5 (5X Downloads) |
Synopsis Beginning Game Programming by : John Hattan
Features a compilation of the best articles from GameDev.net on basic game programming topics, including C++, SQL, XML, collision detection, debugging, and scripting, chosen by the editors of the site. All articles have been updated and revised for the current technology, and the book also includes brand new articles never before published.
Author |
: Andrew Harris |
Publisher |
: John Wiley & Sons |
Total Pages |
: 662 |
Release |
: 2007-02-09 |
ISBN-10 |
: 9780470068229 |
ISBN-13 |
: 0470068221 |
Rating |
: 4/5 (29 Downloads) |
Synopsis Game Programming by : Andrew Harris
Provides information on creating a computer game using object-oriented programming with Python.
Author |
: Gary Rosenzweig |
Publisher |
: Pearson Education India |
Total Pages |
: 596 |
Release |
: 2013 |
ISBN-10 |
: 8131770567 |
ISBN-13 |
: 9788131770566 |
Rating |
: 4/5 (67 Downloads) |
Synopsis ActionScript 3.0 Game Programming University by : Gary Rosenzweig
Author |
: Matt Rutledge |
Publisher |
: Course Technology |
Total Pages |
: 356 |
Release |
: 2004-02-01 |
ISBN-10 |
: 159200153X |
ISBN-13 |
: 9781592001538 |
Rating |
: 4/5 (3X Downloads) |
Synopsis Php Game Programming by : Matt Rutledge
"PHP Game Programming" offers you the introduction you need to begin creating your own online games. Youll be amazed at the games you can create with this powerfuland completely freedevelopment tool! Dive right in as you begin with coverage of server configuration and the major features of PHP. Then youre off and running as you use PHP to create and manipulate graphics, develop a chess game using a non-relational database, and send and receive data through sockets. Put your new skills to use as you create your own massively multiplayer online game! From the basics of PHP and HTML to the exciting task of creating dynamic terrain and Flash movies, "PHP Game Programming" will help you turn your online game ideas into reality!
Author |
: Rex van der Spuy |
Publisher |
: Apress |
Total Pages |
: 798 |
Release |
: 2010-12-28 |
ISBN-10 |
: 9781430227403 |
ISBN-13 |
: 1430227400 |
Rating |
: 4/5 (03 Downloads) |
Synopsis AdvancED Game Design with Flash by : Rex van der Spuy
Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you’ve mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. You’ll increase your ActionScript knowledge and your game design skills while creating some excellent example games. You’ll learn advanced collision detection skills; professional AI and pathfinding; and how to load and save game data, create destructible environments, and build and switch game levels. Each chapter highlights a new advanced technique illustrated by practical examples. Examples of games are given in a variety of genres, all of which take an object-oriented programming approach. Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data.
Author |
: Andy Harris |
Publisher |
: John Wiley & Sons |
Total Pages |
: 423 |
Release |
: 2011-05-09 |
ISBN-10 |
: 9781118085455 |
ISBN-13 |
: 1118085450 |
Rating |
: 4/5 (55 Downloads) |
Synopsis Beginning Flash Game Programming For Dummies by : Andy Harris
You can start game programming in a flash Here's how to create five different cool games - no experience necessary! Ever think you could come up with a better computer game? Then this book is for you! No boring programming theory here, just the stuff you need to know to actually make something happen, and all in plain English. Build a brain-teasing math game, go classic with Pong, create monsters and mayhem, and much more. Discover how to * Build and control basic movie clips * Make text appear and change * Generate random numbers * Add sound effects * Create cars and space vehicles that move realistically * Blow up stuff onscreen
Author |
: John Horton |
Publisher |
: Packt Publishing Ltd |
Total Pages |
: 746 |
Release |
: 2019-10-31 |
ISBN-10 |
: 9781838647650 |
ISBN-13 |
: 1838647651 |
Rating |
: 4/5 (50 Downloads) |
Synopsis Beginning C++ Game Programming by : John Horton
Get to grips with programming techniques and game development using C++ libraries and Visual Studio 2019 Key Features Learn game development and C++ with a fun, example-driven approach Build clones of popular games such as Timberman, Zombie Survival Shooter, a co-op puzzle platformer, and Space Invaders Discover tips to expand your finished games by thinking critically, technically, and creatively Book Description The second edition of Beginning C++ Game Programming is updated and improved to include the latest features of Visual Studio 2019, SFML, and modern C++ programming techniques. With this book, you'll get a fun introduction to game programming by building five fully playable games of increasing complexity. You'll learn to build clones of popular games such as Timberman, Pong, a Zombie survival shooter, a coop puzzle platformer and Space Invaders. The book starts by covering the basics of programming. You'll study key C++ topics, such as object-oriented programming (OOP) and C++ pointers, and get acquainted with the Standard Template Library (STL). The book helps you learn about collision detection techniques and game physics by building a Pong game. As you build games, you'll also learn exciting game programming concepts such as particle effects, directional sound (spatialization), OpenGL programmable shaders, spawning objects, and much more. Finally, you'll explore game design patterns to enhance your C++ game programming skills. By the end of the book, you'll have gained the knowledge you need to build your own games with exciting features from scratch What you will learn Set up your game development project in Visual Studio 2019 and explore C++ libraries such as SFML Explore C++ OOP by building a Pong game Understand core game concepts such as game animation, game physics, collision detection, scorekeeping, and game sound Use classes, inheritance, and references to spawn and control thousands of enemies and shoot rapid-fire machine guns Add advanced features to your game using pointers, references, and the STL Scale and reuse your game code by learning modern game programming design patterns Who this book is for This book is perfect for you if you have no C++ programming knowledge, you need a beginner-level refresher course, or you want to learn how to build games or just use games as an engaging way to learn C++. Whether you aspire to publish a game (perhaps on Steam) or just want to impress friends with your creations, you'll find this book useful.
Author |
: James L. Williams |
Publisher |
: Addison-Wesley Professional |
Total Pages |
: 253 |
Release |
: 2012 |
ISBN-10 |
: 9780321767363 |
ISBN-13 |
: 0321767365 |
Rating |
: 4/5 (63 Downloads) |
Synopsis Learning HTML5 Game Programming by : James L. Williams
Presents practical instrucion and theory for using the features of HTML5 to create a online gaming applications.