As Larp Grows Up

As Larp Grows Up
Author :
Publisher :
Total Pages : 187
Release :
ISBN-10 : 8798937707
ISBN-13 : 9788798937708
Rating : 4/5 (07 Downloads)

Synopsis As Larp Grows Up by :

Leaving Mundania

Leaving Mundania
Author :
Publisher : Chicago Review Press
Total Pages : 274
Release :
ISBN-10 : 9781613740675
ISBN-13 : 1613740670
Rating : 4/5 (75 Downloads)

Synopsis Leaving Mundania by : Lizzie Stark

Exposing a subculture only beginning to enter the imagination of mainstream America, this is the story of live action role-playing (LARP) games. A hybrid of games—such as Dungeons & Dragons, historical reenactment, fandom, and good old-fashioned pretend—LARP games are thriving and this book explores its multifaceted culture and related phenomenon, including the Society for Creative Anachronism, a medieval reenactment group that boasts more than 32,000 members. The history of LARP is detailed and is shown to have arisen from the pageantry of Tudor England and is currently being used as a training tool for the U.S. military. Along the way, the author duels foes with foam-padded weapons, lets the great elder god Cthulhu destroy her parents' beach house, and endures an existential awakening in the high-art LARP scene of Scandinavia.

The Foundation Stone of Nordic Larp

The Foundation Stone of Nordic Larp
Author :
Publisher : Knutpunkt
Total Pages : 318
Release :
ISBN-10 : 9789163745669
ISBN-13 : 9163745666
Rating : 4/5 (69 Downloads)

Synopsis The Foundation Stone of Nordic Larp by : Eleanor Saitta

Official book of Knutpunkt 2014. Published in conjunction with the Knutpunkt 2014 conference.

Nordic Larp

Nordic Larp
Author :
Publisher :
Total Pages : 315
Release :
ISBN-10 : 9163378566
ISBN-13 : 9789163378560
Rating : 4/5 (66 Downloads)

Synopsis Nordic Larp by :

The Cutting Edge of Nordic Larp

The Cutting Edge of Nordic Larp
Author :
Publisher : Knutpunkt
Total Pages : 200
Release :
ISBN-10 : 9789163752186
ISBN-13 : 9163752182
Rating : 4/5 (86 Downloads)

Synopsis The Cutting Edge of Nordic Larp by : Jon Back

Official book of Knutpunkt 2014. Published in conjunc- tion with the Knutpunkt 2014 conference.

Role-play as a Heritage Practice

Role-play as a Heritage Practice
Author :
Publisher : Routledge
Total Pages : 292
Release :
ISBN-10 : 9781000367645
ISBN-13 : 1000367649
Rating : 4/5 (45 Downloads)

Synopsis Role-play as a Heritage Practice by : Michal Mochocki

Role-play as a Heritage Practice is the first book to examine physically performed role-enactments, such as live-action role-play (LARP), tabletop role-playing games (TRPG), and hobbyist historical reenactment (RH), from a combined game studies and heritage studies perspective. Demonstrating that non-digital role-plays, such as TRPG and LARP, share many features with RH, the book contends that all three may be considered as heritage practices. Studying these role-plays as three distinct genres of playful, participatory and performative forms of engagement with cultural heritage, Mochocki demonstrates how an exploration of the affordances of each genre can be valuable. Showing that a player’s engagement with history or heritage material is always multi-layered, the book clarifies that the layers may be conceptualised simultaneously as types of heritage authenticity and as types of in-game immersion. It is also made clear that RH, TRPG and LARP share commonalities with a multitude of other media, including video games, historical fiction and film. Existing within, and contributing to, the fiction and non-fiction mediasphere, these role-enactments are shaped by the same large-scale narratives and discourses that persons, families, communities, and nations use to build memory and identity. Role-play as a Heritage Practice will be of great interest to academics and students engaged in the study of heritage, memory, nostalgia, role-playing, historical games, performance, fans and transmedia narratology.

The Routledge Companion to Literary Media

The Routledge Companion to Literary Media
Author :
Publisher : Taylor & Francis
Total Pages : 817
Release :
ISBN-10 : 9781000902457
ISBN-13 : 1000902455
Rating : 4/5 (57 Downloads)

Synopsis The Routledge Companion to Literary Media by : Astrid Ensslin

The Routledge Companion to Literary Media examines the fast-moving present and future of a media ecosystem in which the literary continues to play a vital role. The term ‘literary media’ challenges the tendency to hold the two terms distinct and broadens accepted usage of the literary to include popular cultural forms, emerging technologies and taste cultures, genres, and platforms, as well as traditions and audiences all too often excluded from literary histories and canons. Featuring contributions from leading international scholars and practitioners, the Companion provides a comprehensive guide to existing terms and theories that address the alignment of literature and a variety of media forms. It situates the concept in relation to existing theories and histographies; considers emerging genres and forms such as locative narratives and autofiction; and expands discussion beyond the boundaries by which literary authorship is conventionally defined. Contributors also examine specific production and publishing contexts to provide in-depth analysis of the promotion of literary media materials. The volume further considers reading and other aspects of situated audience engagement, such as Indigenous and oral storytelling, prize and review cultures, book clubs, children, and young adults. This authoritative collection is an invaluable resource for scholars and students working at the intersection of literary and media studies.

Subcultures

Subcultures
Author :
Publisher : Emerald Group Publishing
Total Pages : 198
Release :
ISBN-10 : 9781802626650
ISBN-13 : 1802626654
Rating : 4/5 (50 Downloads)

Synopsis Subcultures by : Christopher T. Conner

Subcultures is delightful reading for those who are interested in groups at the fringes of society such as Dead heads, members of the LGBTQ culture, gamers, and even subcultural elements of some alt-right groups.

Entertainment Computing - ICEC 2004

Entertainment Computing - ICEC 2004
Author :
Publisher : Springer Science & Business Media
Total Pages : 622
Release :
ISBN-10 : 9783540229476
ISBN-13 : 3540229477
Rating : 4/5 (76 Downloads)

Synopsis Entertainment Computing - ICEC 2004 by : Matthias Rauterberg

The advancement of information and communication technologies (ICT) has enabled broad use of ICT and facilitated the use of ICT in the private and personal domain. ICT-related industries are directing their business targets to home applications. Among these applications, entertainment will differentiate ICT applications in the private and personal market from the of?ce. Comprehensive research and development on ICT - plications for entertainment will be different for the promotion of ICT use in the home and other places for leisure. So far engineering research and development on enterta- ment has never been really established in the academic communities. On the other hand entertainment-related industries such as the video and computer game industries have been growing rapidly in the last 10 years, and today the entertainment computing bu- ness outperforms the turnover of the movie industry. Entertainment robots are drawing theattentionofyoungpeople. TheeventcalledRoboCuphasbeenincreasingthenumber of participants year by year. Entertainment technologies cover a broad range of pr- ucts and services: movies, music, TV (including upcoming interactive TV), VCR, VoD (including music on demand), computer games, game consoles, video arcades, g- bling machines, the Internet (e. g. , chat rooms, board and card games, MUD), intelligent toys, edutainment, simulations, sport, theme parks, virtual reality, and upcoming service robots. The?eldofentertainmentcomputingfocusesonusers’growinguseofentertainment technologies at work, in school and at home, and the impact of this technology on their behavior. Nearly every working and living place has computers, and over two-thirds of childreninindustrializedcountrieshavecomputersintheirhomesaswell.

The Routledge Handbook of Role-Playing Game Studies

The Routledge Handbook of Role-Playing Game Studies
Author :
Publisher : Taylor & Francis
Total Pages : 588
Release :
ISBN-10 : 9781040029763
ISBN-13 : 1040029760
Rating : 4/5 (63 Downloads)

Synopsis The Routledge Handbook of Role-Playing Game Studies by : José P. Zagal

This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume. Collaboratively authored by more than 40 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live-action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Baldur’s Gate, Genshin Impact, and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like worldbuilding, immersion, and player-character relations, as well as explore actual play and streaming, diversity, equity, inclusion, jubensha, therapeutic uses of RPGs, and storygames, journaling games, and other forms of text-based RPGs. Each chapter includes definitions of key terms and recommended readings to help students and scholars new to RPG studies find their way into this interdisciplinary field. A comprehensive reference volume ideal for students and scholars of game studies and immersive experiences and those looking to learn more about the ever-growing, interdisciplinary field of RPG studies.