Annos Math Games
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Author |
: Mitsumasa Anno |
Publisher |
: Harper Collins |
Total Pages |
: 34 |
Release |
: 1986-09-25 |
ISBN-10 |
: 9780064431231 |
ISBN-13 |
: 0064431231 |
Rating |
: 4/5 (31 Downloads) |
Synopsis Anno's Counting Book by : Mitsumasa Anno
'An excellent introduction to number systems that is a beautiful wordless picture book as well. . . Over the course of a year (each picture represents a different month and time of day) a little town grows up with viewers witnessing the building of bridges, streets, and railroads. . . . Extraordinary lovely art work.' 'SLJ.
Author |
: Mitsumasa Anno |
Publisher |
: Putnam Juvenile |
Total Pages |
: 108 |
Release |
: 1997 |
ISBN-10 |
: 0698116739 |
ISBN-13 |
: 9780698116733 |
Rating |
: 4/5 (39 Downloads) |
Synopsis Anno's Math Games III by : Mitsumasa Anno
Picture puzzles, games, and simple activities introduce the mathematical concepts of abstract thinking, circuitry, geometry, and topology.
Author |
: Mitsumasa Anno |
Publisher |
: |
Total Pages |
: 60 |
Release |
: 1982 |
ISBN-10 |
: UOM:39015005604882 |
ISBN-13 |
: |
Rating |
: 4/5 (82 Downloads) |
Synopsis Anno's Counting House by : Mitsumasa Anno
One by one, ten children move from their old house into their new house with all their possessions. Die-cut windows reveal the interiors of the houses and the book can also be read from back to front.
Author |
: MasaichirÅ Anno |
Publisher |
: Perfection Learning |
Total Pages |
: |
Release |
: 2008-07-25 |
ISBN-10 |
: 160686050X |
ISBN-13 |
: 9781606860502 |
Rating |
: 4/5 (0X Downloads) |
Synopsis Anno's Mysterious Multiplying Jar by : MasaichirÅ Anno
A simple text and colorful illustrations introduces factorials in such a way that children new to multiplication can grasp and use the concept.
Author |
: Akihiro Nozaki |
Publisher |
: Houghton Mifflin Harcourt P |
Total Pages |
: 0 |
Release |
: 1993 |
ISBN-10 |
: 0153003499 |
ISBN-13 |
: 9780153003493 |
Rating |
: 4/5 (99 Downloads) |
Synopsis Anno's Hat Tricks by : Akihiro Nozaki
Three children, Tom, Hannah, and Shadowchild, who represents the reader, are made to guess, using the concept of binary logic, the color of the hats on their heads. An introduction to logical thinking and mathematical problem-solving.
Author |
: Mitsumasa Anno |
Publisher |
: Turtleback Books |
Total Pages |
: 0 |
Release |
: 1999-06-21 |
ISBN-10 |
: 0613182960 |
ISBN-13 |
: 9780613182966 |
Rating |
: 4/5 (60 Downloads) |
Synopsis Anno's Magic Seeds by : Mitsumasa Anno
The reader is asked to perform a series of mathematical operations integrated into the story of a lazy man who plants magic seeds and reaps an increasingly abundant harvest.
Author |
: Betsy Franco |
Publisher |
: Simon and Schuster |
Total Pages |
: 226 |
Release |
: 2006-07 |
ISBN-10 |
: 9781416918615 |
ISBN-13 |
: 1416918612 |
Rating |
: 4/5 (15 Downloads) |
Synopsis Mathematickles! by : Betsy Franco
A collection of poems written in the form of mathematical problems and grouped according to seasonal themes.
Author |
: Mitsumasa Anno |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 1983 |
ISBN-10 |
: 0399209743 |
ISBN-13 |
: 9780399209741 |
Rating |
: 4/5 (43 Downloads) |
Synopsis Anno's U.S.A. by : Mitsumasa Anno
In wordless panoramas a lone traveler approaches the New World from the West in the present day and journeys the width of the country backward through time, departing the east coast as the Santa Maria appears over the horizon.
Author |
: Mitsumasa Anno |
Publisher |
: Philomel |
Total Pages |
: 52 |
Release |
: 1984 |
ISBN-10 |
: PSU:000051410841 |
ISBN-13 |
: |
Rating |
: 4/5 (41 Downloads) |
Synopsis Anno's Flea Market by : Mitsumasa Anno
SUMMARY: A picture story about the treasure and trash to be found in a Saturday morning Flea Market.
Author |
: Mitsumasa Anno |
Publisher |
: Random House (UK) |
Total Pages |
: 43 |
Release |
: 1986 |
ISBN-10 |
: 0370308980 |
ISBN-13 |
: 9780370308982 |
Rating |
: 4/5 (80 Downloads) |
Synopsis Anno's Three Little Pigs by : Mitsumasa Anno
Explores by the use of colourful pictures and story the elements of combinatorial analysis or combinatorics, which forms the basis of much of today's computer programming and mathematical problem solving.