An Introduction To Game Writing
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Author |
: Steve Ince |
Publisher |
: S-Eye |
Total Pages |
: 138 |
Release |
: 2021-06-19 |
ISBN-10 |
: 1838223649 |
ISBN-13 |
: 9781838223649 |
Rating |
: 4/5 (49 Downloads) |
Synopsis An Introduction to Game Writing by : Steve Ince
Learning a skill like game writing can be daunting. This book eases that concern by taking you through a clear step by step process. Requiring no previous knowledge, the eager novice will learn to create interactive stories in next to no time.
Author |
: Flint Dille |
Publisher |
: Lone Eagle |
Total Pages |
: 273 |
Release |
: 2008-01-08 |
ISBN-10 |
: 9781580650663 |
ISBN-13 |
: 158065066X |
Rating |
: 4/5 (63 Downloads) |
Synopsis The Ultimate Guide to Video Game Writing and Design by : Flint Dille
• Authors are top game designers • Aspiring game writers and designers must have this complete bible There are other books about creating video games out there. Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience for the gamer. Topics include integrating story into the game, writing the game script, putting together the game bible, creating the design document, and working on original intellectual property versus working with licenses. Finally, there’s complete information on how to present a visionary new idea to developers and publishers. Got game? Get The Ultimate Guide to Video Game Writing and Design.
Author |
: Clara Fernández-Vara |
Publisher |
: Routledge |
Total Pages |
: 243 |
Release |
: 2014-07-17 |
ISBN-10 |
: 9781134474202 |
ISBN-13 |
: 1134474202 |
Rating |
: 4/5 (02 Downloads) |
Synopsis Introduction to Game Analysis by : Clara Fernández-Vara
Game analysis allows us to understand games better, providing insight into the player-game relationship, the construction of the game, and its sociocultural relevance. As the field of game studies grows, videogame writing is evolving from the mere evaluation of gameplay, graphics, sound, and replayablity, to more reflective writing that manages to convey the complexity of a game and the way it is played in a cultural context. Introduction to Game Analysis serves as an accessible guide to analyzing games using strategies borrowed from textual analysis. Clara Fernández-Vara’s concise primer provides instruction on the basic building blocks of game analysis—examination of context, content and reception, and formal qualities—as well as the vocabulary necessary for talking about videogames' distinguishing characteristics. Examples are drawn from a range of games, both digital and non-digital—from Bioshock and World of Warcraft to Monopoly—and the book provides a variety of exercises and sample analyses, as well as a comprehensive ludography and glossary.
Author |
: Chris Mark Bateman |
Publisher |
: |
Total Pages |
: 350 |
Release |
: 2007 |
ISBN-10 |
: UCSC:32106019703146 |
ISBN-13 |
: |
Rating |
: 4/5 (46 Downloads) |
Synopsis Game Writing by : Chris Mark Bateman
As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today's studios and developers need good writers. Creating narrative - a traditionally static form - for games is a major challenge. Games are at their heart dynamic, interactive systems, so they don't follow the guidelines and rules of film or T.V. writing. Game Writing: Narrative Skills for Videogames addresses these issues and is the first book written to demystify this emerging field. Through the insights and experiences of practicing game writers, the book captures a snapshot of the narrative skills employed in today's game industry. This unique collection of practical articles provides the foundations to the craft of game writing. The articles, written by member of the International Game Developer's (IDGA) Game Writer's SIG, detail aspects of the process from the basics of narrative and non-linear narrative to writing comedy for games and creating compelling characters. Throughout the articles there is a strong emphasis on the skills developers and publishers will expect a game writer to have. The book is suitable for both beginners and experienced writers, and is a detailed guide to all the techniques of game writing. This book is an essential read for anyone wishing to get into this exciting field, particularly for new game writers wanting to hone their skills, and film and T.V. scriptwriters who want to learn how to transfer their skills to the games industry.
Author |
: Mike Mesterton-Gibbons |
Publisher |
: American Mathematical Soc. |
Total Pages |
: 394 |
Release |
: 2001 |
ISBN-10 |
: 9780821819296 |
ISBN-13 |
: 0821819291 |
Rating |
: 4/5 (96 Downloads) |
Synopsis An Introduction to Game-Theoretic Modelling by : Mike Mesterton-Gibbons
This is an introduction to game theory and applications with an emphasis on self-discovery from the perspective of a mathematical modeller. The book deals in a unified manner with the central concepts of both classical and evolutionary game theory. The key ideas are illustrated throughout by a wide variety of well-chosen examples of both human and non-human behavior, including car pooling, price fixing, food sharing, sex allocation and competition for territories or oviposition sites. There are numerous exercises with solutions.
Author |
: Chris Bateman |
Publisher |
: Bloomsbury Publishing USA |
Total Pages |
: 457 |
Release |
: 2021-01-28 |
ISBN-10 |
: 9781501348976 |
ISBN-13 |
: 1501348973 |
Rating |
: 4/5 (76 Downloads) |
Synopsis Game Writing by : Chris Bateman
As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative. Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know. This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.
Author |
: James R. Parker |
Publisher |
: Mercury Learning and Information |
Total Pages |
: 445 |
Release |
: 2015-05-15 |
ISBN-10 |
: 9781942270652 |
ISBN-13 |
: 1942270658 |
Rating |
: 4/5 (52 Downloads) |
Synopsis Introduction to Game Development by : James R. Parker
This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available for download. The companion DVD will contain example code, games, and color figures. Processing is a free, graphics-oriented language that provides the basic functionality needed for building games and runs on all major platforms. Moreover, it allows games to be built for desktop computers, HTML 5, and Android. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. Features: Teaches basic game development including graphics, sound, artificial intelligence, animation, game engines, Web-based games, and more Create a small collection of complete computer games developed throughout the book Uses Processing, a free, downloadable platform with a frame by frame display scheme that is perfect for computer games
Author |
: Frans Mäyrä |
Publisher |
: SAGE |
Total Pages |
: 415 |
Release |
: 2008-02-18 |
ISBN-10 |
: 9781473902923 |
ISBN-13 |
: 1473902924 |
Rating |
: 4/5 (23 Downloads) |
Synopsis An Introduction to Game Studies by : Frans Mäyrä
An Introduction to Game Studies is the first introductory textbook for students of game studies. It provides a conceptual overview of the cultural, social and economic significance of computer and video games and traces the history of game culture and the emergence of game studies as a field of research. Key concepts and theories are illustrated with discussion of games taken from different historical phases of game culture. Progressing from the simple, yet engaging gameplay of Pong and text-based adventure games to the complex virtual worlds of contemporary online games, the book guides students towards analytical appreciation and critical engagement with gaming and game studies. Students will learn to: - Understand and analyse different aspects of phenomena we recognise as ′game′ and play′ - Identify the key developments in digital game design through discussion of action in games of the 1970s, fiction and adventure in games of the 1980s, three-dimensionality in games of the 1990s, and social aspects of gameplay in contemporary online games - Understand games as dynamic systems of meaning-making - Interpret the context of games as ′culture′ and subculture - Analyse the relationship between technology and interactivity and between ′game′ and ′reality′ - Situate games within the context of digital culture and the information society With further reading suggestions, images, exercises, online resources and a whole chapter devoted to preparing students to do their own game studies project, An Introduction to Game Studies is the complete toolkit for all students pursuing the study of games. The companion website at www.sagepub.co.uk/mayra contains slides and assignments that are suitable for self-study as well as for classroom use. Students will also benefit from online resources at www.gamestudiesbook.net, which will be regularly blogged and updated by the author. Professor Frans Mäyrä is a Professor of Games Studies and Digital Culture at the Hypermedia Laboratory in the University of Tampere, Finland.
Author |
: Amy Jo Kim |
Publisher |
: Gamethinking.IO |
Total Pages |
: 214 |
Release |
: 2018-05-25 |
ISBN-10 |
: 099978854X |
ISBN-13 |
: 9780999788547 |
Rating |
: 4/5 (4X Downloads) |
Synopsis Game Thinking by : Amy Jo Kim
During her time working on genre-defining games like The Sims, Rock Band, and Ultima Online, Amy Jo learned that customers stick with products that help them get better at something they care about, like playing an instrument or leading a team. Amy Jo has used her insights from gaming to help hundreds of companies like Netflix, Disney, The New York Times, Ubisoft and Happify innovate faster and smarter, and drive long-term engagement.
Author |
: Steve Rabin |
Publisher |
: |
Total Pages |
: 980 |
Release |
: 2010 |
ISBN-10 |
: 0840031033 |
ISBN-13 |
: 9780840031037 |
Rating |
: 4/5 (33 Downloads) |
Synopsis Introduction to Game Development by : Steve Rabin
Based on the most recent curriculum guidelines of the IGDA, updated in 2008, "Introduction to Game Development, Second Edition" surveys all aspects of the theory and practice of game development, design, and production. Divided into seven independent parts: Critical Game Studies, Game Design, Game Programming (Languages and Architecture), Game Programming Mathematics, Collision Detection, and Physics), Game Programming (Graphics, Animation, Artificial Intelligence, Audio, and Networking), Audio Visual Design and Production, and Game Production and the Business of Games, it features contributions from twenty seven of the leading game developers, programmers, and designers. A must-have resource for anyone looking to understand the entire game development process, the accompanying CD-ROM includes tutorials, animations, images, demos, source code, and PowerPoint lecture slides that reinforce the concepts presented in the book.