AI Game Programming Wisdom 2

AI Game Programming Wisdom 2
Author :
Publisher :
Total Pages : 732
Release :
ISBN-10 : 1584502894
ISBN-13 : 9781584502890
Rating : 4/5 (94 Downloads)

Synopsis AI Game Programming Wisdom 2 by : Steve Rabin

Presents articles by artificial intelligence programmers that discuss techniques, concepts, architectures, and philosophies of AI game programming.

Game AI Pro 2

Game AI Pro 2
Author :
Publisher : CRC Press
Total Pages : 566
Release :
ISBN-10 : 9781482254808
ISBN-13 : 1482254808
Rating : 4/5 (08 Downloads)

Synopsis Game AI Pro 2 by : Steven Rabin

Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice, hard-earned wisdom, and insights gathered from across the com

Game AI Pro 3

Game AI Pro 3
Author :
Publisher : CRC Press
Total Pages : 541
Release :
ISBN-10 : 9781498742597
ISBN-13 : 1498742599
Rating : 4/5 (97 Downloads)

Synopsis Game AI Pro 3 by : Steve Rabin

Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning. KEY FEATURES Contains 42 chapters from 50 of the game industry’s top developers and researchers. Provides real-life case studies of game AI in published commercial games. Covers a wide range of AI in games, with topics applicable to almost any game. Includes downloadable demos and/or source code, available at http://www.gameaipro.com SECTION EDITORS Neil Kirby General Wisdom Alex Champandard Architecture Nathan Sturtevant Movement and Pathfinding Damian Isla Character Behavior Kevin Dill Tactics and Strategy; Odds and Ends

AI Game Development

AI Game Development
Author :
Publisher : New Riders
Total Pages : 772
Release :
ISBN-10 : 1592730043
ISBN-13 : 9781592730049
Rating : 4/5 (43 Downloads)

Synopsis AI Game Development by : Alex J. Champandard

With game players expecting greater intelligence, efficiency, and realism with non-player characters, AI plays an ever-increasing important role in game development. This is a tremendous challenge for game developers in methodology, software design, and programming. Creating autonomous synthetic creatures that can adapt in games requires a different kind of understanding of AI than the classical approach used by current game programmers. The Nouvelle Game AI approach presented in this book focuses on creating embodied "animats" that behave in an intelligent and realistic manner. In particular, learning AI is generating much interest among the game development community, as these modern techniques can be used to optimize the development process. Book jacket.

Artificial Intelligence for Games

Artificial Intelligence for Games
Author :
Publisher : CRC Press
Total Pages : 898
Release :
ISBN-10 : 9781315360577
ISBN-13 : 1315360578
Rating : 4/5 (77 Downloads)

Synopsis Artificial Intelligence for Games by : Ian Millington

Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). Key Features * The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience. * Walks through the entire development process from beginning to end. * Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.

Programming Game AI by Example

Programming Game AI by Example
Author :
Publisher : Jones & Bartlett Learning
Total Pages : 522
Release :
ISBN-10 : 1556220782
ISBN-13 : 9781556220784
Rating : 4/5 (82 Downloads)

Synopsis Programming Game AI by Example by : Mat Buckland

This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.

Introduction to Game AI

Introduction to Game AI
Author :
Publisher : Course Technology
Total Pages : 385
Release :
ISBN-10 : 1598639986
ISBN-13 : 9781598639988
Rating : 4/5 (86 Downloads)

Synopsis Introduction to Game AI by : Neil Kirby

Teaches beginners how to craft artificial intelligence in a game environment, providing hands-on AI projects based on small understandable games, all of which can be completed using tools that are available for free online. Original.

AI Game Programming Wisdom 4

AI Game Programming Wisdom 4
Author :
Publisher : Course Technology PTR
Total Pages : 699
Release :
ISBN-10 : 1584505230
ISBN-13 : 9781584505235
Rating : 4/5 (30 Downloads)

Synopsis AI Game Programming Wisdom 4 by : Steve Rabin

This all-new volume is filled with over 60 new, ready-to-use expert techniques, ideas, and solutions for game developers.

Artificial Intelligence and Games

Artificial Intelligence and Games
Author :
Publisher : Springer
Total Pages : 350
Release :
ISBN-10 : 9783319635194
ISBN-13 : 3319635190
Rating : 4/5 (94 Downloads)

Synopsis Artificial Intelligence and Games by : Georgios N. Yannakakis

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

AI for Game Developers

AI for Game Developers
Author :
Publisher : "O'Reilly Media, Inc."
Total Pages : 398
Release :
ISBN-10 : 0596005555
ISBN-13 : 9780596005559
Rating : 4/5 (55 Downloads)

Synopsis AI for Game Developers by : David M. Bourg

From the author of "Physics for Game Developers," comes a new, non-threatening introduction to the complex subject of game programming.