Agents For Educational Games And Simulations
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Author |
: Martin Beer |
Publisher |
: Springer |
Total Pages |
: 204 |
Release |
: 2012-07-20 |
ISBN-10 |
: 9783642323263 |
ISBN-13 |
: 364232326X |
Rating |
: 4/5 (63 Downloads) |
Synopsis Agents for Educational Games and Simulations by : Martin Beer
This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications.
Author |
: Frank Dignum |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 247 |
Release |
: 2009-12-21 |
ISBN-10 |
: 9783642111976 |
ISBN-13 |
: 3642111971 |
Rating |
: 4/5 (76 Downloads) |
Synopsis Agents for Games and Simulations by : Frank Dignum
Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation. This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field.
Author |
: Management Association, Information Resources |
Publisher |
: IGI Global |
Total Pages |
: 2084 |
Release |
: 2010-11-30 |
ISBN-10 |
: 9781609601966 |
ISBN-13 |
: 1609601963 |
Rating |
: 4/5 (66 Downloads) |
Synopsis Gaming and Simulations: Concepts, Methodologies, Tools and Applications by : Management Association, Information Resources
"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.
Author |
: K. Arai |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 153 |
Release |
: 2006-10-10 |
ISBN-10 |
: 9784431294276 |
ISBN-13 |
: 4431294279 |
Rating |
: 4/5 (76 Downloads) |
Synopsis Agent-Based Modeling Meets Gaming Simulation by : K. Arai
This collection of excellent papers cultivates a new perspective on agent-based social system sciences, gaming simulation, and their hybridization. Most of the papers included here were presented in the special session titled Agent-Based Modeling Meets Gaming Simulation at ISAGA2003, the 34th annual conference of the International Simulation and Gaming Association (ISAGA) at Kazusa Akademia Park in Kisarazu, Chiba, Japan, August 25–29, 2003. This post-proceedings was supported by the twenty-?rst century COE (Centers of Excellence) program Creation of Agent-Based Social Systems Sciences (ABSSS), established at the Tokyo Institute of Technology in 2004. The present volume comprises papers submitted to the special session of ISAGA2003 and provides a good example of the diverse scope and standard of research achieved in simulation and gaming today. The theme of the special session at ISAGA2003 was Agent-Based Modeling Meets Gaming Simulation. Nowadays, agent-based simulation is becoming very popular for modeling and solving complex social phenomena. It is also used to arrive at practical solutions to social problems. At the same time, however, the validity of simulation does not exist in the magni?cence of the model. R. Axelrod stresses the simplicity of the agent-based simulation model through the “Keep it simple, stupid” (KISS) principle: As an ideal, simple modeling is essential.
Author |
: Gibson, David |
Publisher |
: IGI Global |
Total Pages |
: 420 |
Release |
: 2006-09-30 |
ISBN-10 |
: 9781599043067 |
ISBN-13 |
: 1599043068 |
Rating |
: 4/5 (67 Downloads) |
Synopsis Games and Simulations in Online Learning: Research and Development Frameworks by : Gibson, David
"This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher.
Author |
: David Kaufman |
Publisher |
: IGI Global |
Total Pages |
: 0 |
Release |
: 2010 |
ISBN-10 |
: 1615207317 |
ISBN-13 |
: 9781615207312 |
Rating |
: 4/5 (17 Downloads) |
Synopsis Educational Gameplay and Simulation Environments by : David Kaufman
"This book covers theoretical, social, and practical issues related to educational games and simulations, contributing to a more effective design and implementation of these activities in learning environments"--Provided by publisher.
Author |
: |
Publisher |
: |
Total Pages |
: 150 |
Release |
: 1974 |
ISBN-10 |
: UOM:49015000784430 |
ISBN-13 |
: |
Rating |
: 4/5 (30 Downloads) |
Synopsis Educational Games and Simulations in Economics by :
Author |
: Zsófia Ruttkay |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 589 |
Release |
: 2009-09-03 |
ISBN-10 |
: 9783642043796 |
ISBN-13 |
: 3642043798 |
Rating |
: 4/5 (96 Downloads) |
Synopsis Intelligent Virtual Agents by : Zsófia Ruttkay
Welcome to the proceedings of the 9th International Conference on Intelligent Virtual Agents, held September 14–16, 2009 in Amsterdam, The Netherlands. Intelligent virtual agents (IVAs) are interactive characters that exhibit hum- like qualities and communicate with humans or with each other using natural human modalities such as speech and gesture. They are capable of real-time perception, cognition and action, allowing them to participate in a dynamic physical and social environment. IVA is an interdisciplinary annual conference and the main forum for p- senting research on modeling, developing and evaluating IVAs with a focus on communicative abilities and social behavior. The development of IVAs requires expertise in multimodal interaction and several AI ?elds such as cognitive m- eling, planning, vision and natural language processing. Computational models are typically based on experimental studies and theories of human–human and human–robot interaction; conversely, IVA technology may provide interesting lessons for these ?elds. The realization of engaging IVAs is a challenging task, so reusable modules and tools are of great value. The ?elds of application range from robot assistants, social simulation and tutoring to games and artistic - ploration.
Author |
: L.A. Annetta |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 281 |
Release |
: 2011-07-22 |
ISBN-10 |
: 9789460913297 |
ISBN-13 |
: 9460913296 |
Rating |
: 4/5 (97 Downloads) |
Synopsis Serious Educational Game Assessment: Practical Methods and Models for Educational Games, Simulations and Virtual Worlds by : L.A. Annetta
In an increasingly scientific and technological world the need for a knowledgeable citizenry, individuals who understand the fundamentals of technological ideas and think critically about these issues, has never been greater. There is growing appreciation across the broader education community that educational three dimensional virtual learning environments are part of the daily lives of citizens, not only regularly occurring in schools and in after-school programs, but also in informal settings like museums, science centers, zoos and aquariums, at home with family, in the workplace, during leisure time when children and adults participate in community-based activities. This blurring of the boundaries of where, when, why, how and with whom people learn, along with better understandings of learning as a personally constructed, life-long process of making meaning and shaping identity, has initiated a growing awareness in the field that the questions and frameworks guiding assessing these environments should be reconsidered in light of these new realities. The audience for this book will be researchers working in the Serious Games arena along with distance education instructors and administrators and students on the cutting edge of assessment in computer generated environments.
Author |
: David Gibson |
Publisher |
: IGI Global |
Total Pages |
: 428 |
Release |
: 2007 |
ISBN-10 |
: UOM:39015066894976 |
ISBN-13 |
: |
Rating |
: 4/5 (76 Downloads) |
Synopsis Games and Simulations in Online Learning by : David Gibson
"This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher.