Advance Wars
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Author |
: Suzanne De Castell |
Publisher |
: Peter Lang |
Total Pages |
: 364 |
Release |
: 2007 |
ISBN-10 |
: 0820486434 |
ISBN-13 |
: 9780820486437 |
Rating |
: 4/5 (34 Downloads) |
Synopsis Worlds in Play by : Suzanne De Castell
Worlds in Play, a map of the «state of play» in digital games research today, illustrates the great variety and extreme contrasts in the landscape cleft by contemporary digital games research. The chapters in this volume are the work of an international review board of seventy game-study specialists from fields spanning social sciences, arts, and humanities to the physical and applied sciences and technologies. A wellspring of inspiring concepts, models, protocols, data, methods, tools, critical perspectives, and directions for future work, Worlds in Play will support and assist in reading not only within, but across fields of play - disciplinary, temporal, and geographical - and encourage all of us to widen our focus to encompass the omni-dimensional phenomenon of «worlds in play.»
Author |
: |
Publisher |
: |
Total Pages |
: 60 |
Release |
: 2005-09 |
ISBN-10 |
: |
ISBN-13 |
: |
Rating |
: 4/5 ( Downloads) |
Synopsis GameAxis Unwired by :
GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.
Author |
: Michael Mann |
Publisher |
: Yale University Press |
Total Pages |
: 616 |
Release |
: 2023-08-08 |
ISBN-10 |
: 9780300274974 |
ISBN-13 |
: 0300274971 |
Rating |
: 4/5 (74 Downloads) |
Synopsis On Wars by : Michael Mann
A history of wars through the ages and across the world, and the irrational calculations that so often lie behind them Benjamin Franklin once said, “There never was a good war or a bad peace.” But what determines whether war or peace is chosen? Award-winning sociologist Michael Mann concludes that it is a handful of political leaders—people with emotions and ideologies, and constrained by inherited culture and institutions—who undertake such decisions, usually irrationally choosing war and seldom achieving their desired results. Mann examines the history of war through the ages and across the globe—from ancient Rome to Ukraine, from imperial China to the Middle East, from Japan and Europe to Latin and North America. He explores the reasons groups go to war, the different forms of wars, how warfare has changed and how it has stayed the same, and the surprising ways in which seemingly powerful countries lose wars. In masterfully combining ideological, economic, political, and military analysis, Mann offers new insight into the many consequences of choosing war.
Author |
: Keith Burgun |
Publisher |
: CRC Press |
Total Pages |
: 190 |
Release |
: 2012-08-13 |
ISBN-10 |
: 9781466554207 |
ISBN-13 |
: 1466554207 |
Rating |
: 4/5 (07 Downloads) |
Synopsis Game Design Theory by : Keith Burgun
Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games. The author offers a radical yet reasoned way of thinking about games and provides a holistic solution to understanding the difference between games and other types of interactive systems. He clearly details the definitions, concepts, and methods that form the fundamentals of this philosophy. He also uses the philosophy to analyze the history of games and modern trends as well as to design games. Providing a robust, useful philosophy for game design, this book gives you real answers about what games are and how they work. Through this paradigm, you will be better equipped to create fun games.
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: |
Publisher |
: |
Total Pages |
: 96 |
Release |
: 2008-03 |
ISBN-10 |
: |
ISBN-13 |
: |
Rating |
: 4/5 ( Downloads) |
Synopsis GameAxis Unwired by :
GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.
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: |
Publisher |
: |
Total Pages |
: 94 |
Release |
: 2008-02 |
ISBN-10 |
: |
ISBN-13 |
: |
Rating |
: 4/5 ( Downloads) |
Synopsis GameAxis Unwired by :
GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.
Author |
: Patrick Crogan |
Publisher |
: U of Minnesota Press |
Total Pages |
: 255 |
Release |
: |
ISBN-10 |
: 9781452932705 |
ISBN-13 |
: 1452932700 |
Rating |
: 4/5 (05 Downloads) |
Synopsis Gameplay Mode by : Patrick Crogan
Understanding the military logics that created and continue to inform computer games
Author |
: S. C. M. Paine |
Publisher |
: Cambridge University Press |
Total Pages |
: 520 |
Release |
: 2014-10-09 |
ISBN-10 |
: 9781139560870 |
ISBN-13 |
: 1139560875 |
Rating |
: 4/5 (70 Downloads) |
Synopsis The Wars for Asia, 1911–1949 by : S. C. M. Paine
The Wars for Asia, 1911–1949 shows that the Western treatment of World War II, the Second Sino-Japanese War and the Chinese Civil War as separate events misrepresents their overlapping connections and causes. The Chinese Civil War precipitated a long regional war between China and Japan that went global in 1941 when the Chinese found themselves fighting a civil war within a regional war within an overarching global war. The global war that consumed Western attentions resulted from Japan's peripheral strategy to cut foreign aid to China by attacking Pearl Harbour and Western interests throughout the Pacific in 1941. S. C. M. Paine emphasizes the fears and ambitions of Japan, China and Russia, and the pivotal decisions that set them on a collision course in the 1920s and 1930s. The resulting wars together yielded a viscerally anti-Japanese and unified Communist China, the still-angry rising power of the early twenty-first century.
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Publisher |
: |
Total Pages |
: 146 |
Release |
: 2001-10 |
ISBN-10 |
: |
ISBN-13 |
: |
Rating |
: 4/5 ( Downloads) |
Synopsis SPIN by :
From the concert stage to the dressing room, from the recording studio to the digital realm, SPIN surveys the modern musical landscape and the culture around it with authoritative reporting, provocative interviews, and a discerning critical ear. With dynamic photography, bold graphic design, and informed irreverence, the pages of SPIN pulsate with the energy of today's most innovative sounds. Whether covering what's new or what's next, SPIN is your monthly VIP pass to all that rocks.
Author |
: Blake J. Harris |
Publisher |
: Harper Collins |
Total Pages |
: 683 |
Release |
: 2014-05-13 |
ISBN-10 |
: 9780062276711 |
ISBN-13 |
: 0062276719 |
Rating |
: 4/5 (11 Downloads) |
Synopsis Console Wars by : Blake J. Harris
Now a documentary on CBS All Access. Following the success of The Accidental Billionaires and Moneyball comes Console Wars—a mesmerizing, behind-the-scenes business thriller that chronicles how Sega, a small, scrappy gaming company led by an unlikely visionary and a team of rebels, took on the juggernaut Nintendo and revolutionized the video game industry. In 1990, Nintendo had a virtual monopoly on the video game industry. Sega, on the other hand, was just a faltering arcade company with big aspirations and even bigger personalities. But that would all change with the arrival of Tom Kalinske, a man who knew nothing about videogames and everything about fighting uphill battles. His unconventional tactics, combined with the blood, sweat and bold ideas of his renegade employees, transformed Sega and eventually led to a ruthless David-and-Goliath showdown with rival Nintendo. The battle was vicious, relentless, and highly profitable, eventually sparking a global corporate war that would be fought on several fronts: from living rooms and schoolyards to boardrooms and Congress. It was a once-in-a-lifetime, no-holds-barred conflict that pitted brother against brother, kid against adult, Sonic against Mario, and the US against Japan. Based on over two hundred interviews with former Sega and Nintendo employees, Console Wars is the underdog tale of how Kalinske miraculously turned an industry punchline into a market leader. It’s the story of how a humble family man, with an extraordinary imagination and a gift for turning problems into competitive advantages, inspired a team of underdogs to slay a giant and, as a result, birth a $60 billion dollar industry. A best book of the year: NPR, Slate, Publishers Weekly, Goodreads