Action Analysis For Animators
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Author |
: Chris Webster |
Publisher |
: Taylor & Francis |
Total Pages |
: 426 |
Release |
: 2012 |
ISBN-10 |
: 9780240812182 |
ISBN-13 |
: 0240812182 |
Rating |
: 4/5 (82 Downloads) |
Synopsis Action Analysis for Animators by : Chris Webster
Extensive illustrations of people and animals in motion that break down the action in a step-by-step manner.
Author |
: Chris Webster |
Publisher |
: Taylor & Francis |
Total Pages |
: 426 |
Release |
: 2012-10-02 |
ISBN-10 |
: 9781136136535 |
ISBN-13 |
: 1136136533 |
Rating |
: 4/5 (35 Downloads) |
Synopsis Action Analysis for Animators by : Chris Webster
Action Analysis is one of the fundamental princples of animation that underpins all types of animation: 2d, 3d, computer animation, stop motion, etc. This is a fundamental skill that all animators need to create polished, believable animation. An example of Action Analysis would be Shrek's swagger in the film, Shrek. The animators clearly understood (through action analysis) the type of walk achieved by a large and heavy individual (the real) and then applied their observations to the animated character of an ogre (the fantastic). It is action analysis that enabled the animation team to visually translate a real life situation into an ogre's walk, achieving such fantastic results. Key animation skills are demonstrated with in-depth illustrations, photographs and live action footage filmed with high speed cameras. Detailed Case Studies, practical assignments and industry interviews ground action analysis methodology with real life examples. Action Analysis for Animators is a essential guide for students, amateurs and professionals.
Author |
: John Kundert-Gibbs |
Publisher |
: John Wiley & Sons |
Total Pages |
: 628 |
Release |
: 2009-10-08 |
ISBN-10 |
: 9780470596050 |
ISBN-13 |
: 0470596058 |
Rating |
: 4/5 (50 Downloads) |
Synopsis Action! by : John Kundert-Gibbs
In order to bring a character to life, it is beneficial for animators to have a solid understanding of acting principles, and this book examines the important skills behind the artistry of creating animated characters. With a particular emphasis on a character’s motions and movement, this unique resource covers the basic elements of acting for CG animation and then progresses to more advanced topics such as internal intent and motivation. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Author |
: Jonathan Lyons |
Publisher |
: CRC Press |
Total Pages |
: 212 |
Release |
: 2015-11-19 |
ISBN-10 |
: 9781317679554 |
ISBN-13 |
: 1317679555 |
Rating |
: 4/5 (54 Downloads) |
Synopsis Comedy for Animators by : Jonathan Lyons
While comedy writers are responsible for creating clever scripts, comedic animators have a much more complicated problem to solve: What makes a physical character funny? Comedy for Animators breaks down the answer by exploring the techniques of those who have used their bodies to make others laugh. Drawing from traditions such as commedia dell’arte, pantomime, Vaudeville, the circus, and silent and modern film, animators will learn not only to create funny characters, but also how to execute gags, create a comic climate, and use environment as a character. Whether you’re creating a comic villain or a bumbling sidekick, this is the one and only guide you need to get your audience laughing! Explanation of comedic archetypes and devices will both inspire and inform your creative choices Exploration of various modes of storytelling allows you to give the right context for your story and characters Tips for creating worlds, scenarios, and casts for your characters to flourish in Companion website includes example videos and further resources to expand your skillset--check it out at www.comedyforanimators.com! Jonathan Lyons delivers simple, fun, illustrated lessons that teach readers to apply the principles of history’s greatest physical comedians to their animated characters. This isn’t stand-up comedy—it’s the falling down and jumping around sort!
Author |
: Ed Hooks |
Publisher |
: Heinemann Drama |
Total Pages |
: 152 |
Release |
: 2003 |
ISBN-10 |
: PSU:000050724932 |
ISBN-13 |
: |
Rating |
: 4/5 (32 Downloads) |
Synopsis Acting for Animators by : Ed Hooks
This revised edition offers the theories and practices Hooks has developed in his workshops, with expanded coverage of acting in video games, story structure, and the work on emotion in the human face being done by Paul Ekman.
Author |
: Michele Bousquet |
Publisher |
: CRC Press |
Total Pages |
: 819 |
Release |
: 2015-12-07 |
ISBN-10 |
: 9781135016531 |
ISBN-13 |
: 1135016534 |
Rating |
: 4/5 (31 Downloads) |
Synopsis Physics for Animators by : Michele Bousquet
Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the laws of physics for comedic or dramatic effect, you need to know which laws you’re breaking in order to make it work. And while large studios might be able to spend a lot of time and money testing different approaches or hiring a physics consultant, smaller studios and independent animators have no such luxury. This book takes the mystery out of physics tasks like character motion, light and shadow placement, explosions, ocean movement, and outer space scenes, making it easy to apply realistic physics to your work. Physics concepts are explained in animator’s terms, relating concepts specifically to animation movement and appearance. Complex mathematical concepts are broken down into clear steps you can follow to solve animation problems quickly and effectively. Bonus companion website at www.physicsforanimators.com offers additional resources, including examples in movies and games, links to resources, and tips on using physics in your work. Uniting theory and practice, author Michele Bousquet teaches animators how to swiftly and efficiently create scientifically accurate scenes and fix problem spots, and how and when to break the laws of physics. Ideal for everything from classical 2D animation to advanced CG special effects, this book provides animators with solutions that are simple, quick, and powerful.
Author |
: Ed Hooks |
Publisher |
: Heinemann Drama |
Total Pages |
: 152 |
Release |
: 2003 |
ISBN-10 |
: PSU:000050724932 |
ISBN-13 |
: |
Rating |
: 4/5 (32 Downloads) |
Synopsis Acting for Animators by : Ed Hooks
This revised edition offers the theories and practices Hooks has developed in his workshops, with expanded coverage of acting in video games, story structure, and the work on emotion in the human face being done by Paul Ekman.
Author |
: Chris Webster |
Publisher |
: Taylor & Francis |
Total Pages |
: 281 |
Release |
: 2005-07-26 |
ISBN-10 |
: 9781136135019 |
ISBN-13 |
: 1136135014 |
Rating |
: 4/5 (19 Downloads) |
Synopsis Animation: The Mechanics of Motion by : Chris Webster
Complete coverage of vital animation techniques, whatever area you work in!
Author |
: Ed Hooks |
Publisher |
: Heinemann Drama |
Total Pages |
: 0 |
Release |
: 2005 |
ISBN-10 |
: 0325007055 |
ISBN-13 |
: 9780325007052 |
Rating |
: 4/5 (55 Downloads) |
Synopsis Acting in Animation by : Ed Hooks
This book is an invaluable tool for the animator who wants to learn and be able to apply the dynamics of story and character.
Author |
: Ed Hooks |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2011 |
ISBN-10 |
: 0415580234 |
ISBN-13 |
: 9780415580236 |
Rating |
: 4/5 (34 Downloads) |
Synopsis Acting for Animators by : Ed Hooks
"A guide to acting theory written specifically for animators"--Provided by publisher.