3ds Max 4 Ground Rules
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Author |
: Michael Todd Peterson |
Publisher |
: AutoDesk Press |
Total Pages |
: 652 |
Release |
: 2001 |
ISBN-10 |
: 0766837831 |
ISBN-13 |
: 9780766837836 |
Rating |
: 4/5 (31 Downloads) |
Synopsis 3ds Max 4 Ground Rules by : Michael Todd Peterson
Focusing on teaching new or beginning users the basics of 3D Studio MAX Release 4, this book covers topics ranging from the user interface all the way through Character Animation and Special FX. The book also features items such as Tips, Notes, and Upgraders Notes for users to get more information about MAX. All the tutorials in the book can be found on the accompanying CD-ROM in an AVI format, so not only do you read about the exercises, you can see how they are actually created.
Author |
: Kim Lee |
Publisher |
: New Riders |
Total Pages |
: 948 |
Release |
: 2002 |
ISBN-10 |
: 0735710945 |
ISBN-13 |
: 9780735710948 |
Rating |
: 4/5 (45 Downloads) |
Synopsis Inside 3ds Max 4 by : Kim Lee
This latest edition of Inside 3ds max is retooled to focus on the needs of the intermediate to professional user, based on continuing conversations with our target audience. This market is crying out for information that goes beyond the basic to provide guidance on how to make the most use of the program in real-world work situations. Inside 3ds Max 4 explores changes in the program as well as more advanced functionalities and how they can assist the professional user in enhancing efficiency or output. Inside 3ds max 4 is organized into units that mirror and actually step through the workflow of a 3D project. Moreover, where differences exist in the application of techniques between the broadcast/film and game/interactive applications, the authors present careful analysis to assist readers in making the right choices for their technical work. The CD-ROM includes all of the project files necessary to complete the projects as well as any plug-ins referred to in the text.
Author |
: Cat Woods |
Publisher |
: Sybex |
Total Pages |
: 1012 |
Release |
: 2001-07-25 |
ISBN-10 |
: UOM:39015054283216 |
ISBN-13 |
: |
Rating |
: 4/5 (16 Downloads) |
Synopsis Mastering 3ds Max 4 by : Cat Woods
Make the Most of Today’s Leading Animation Package With release 4, max further establishes itself as today’s dominant modeling, animation, and rendering package. And with its fully revised and updated coverage, Mastering 3ds max 4 further establishes itself as the definitive max resource--just the book you need to master all the techniques supported by this powerful product. Inside, you’ll learn all about sculpting and texturing your characters, setting them in motion, lighting the scene, and producing the final animation--for movies, games, television, and the Web. You also get in-depth instruction in MAXScript, including detailed explanations of all that’s new to this release. Coverage includes: Understanding basic 3D concepts Modeling in polygons, patches, and NURBS Creating detailed models Optimizing models for low-poly environments Applying textures for real-time and pre-rendered output Animating using parametric animation, forward kinematics, inverse kinematics, and character studio Fine-tuning animation by editing keys and transitions Creating drama with lighting Applying post-process effects Cutting and cross-fading between shots Compositing in Video Post and combustion Exporting to Web 3D with Pulse Getting started with MAXScript Using scripting for scene manipulation Using scripting for animation Customizing the user interface Defining autostart scripts Creating your own plug-ins using MAXScript
Author |
: Mark Gerhard |
Publisher |
: John Wiley & Sons |
Total Pages |
: 1413 |
Release |
: 2010-07-28 |
ISBN-10 |
: 9780470925591 |
ISBN-13 |
: 0470925590 |
Rating |
: 4/5 (91 Downloads) |
Synopsis Mastering Autodesk 3ds Max Design 2011 by : Mark Gerhard
Autodesk’s official guide to architectural visualization using 3ds Max Design Exclusively endorsed by Autodesk, this comprehensive tutorial and reference thoroughly covers 3ds Max Design, the 3D modeling, animation, and rendering software used for architectural visualizations. It also includes essential material for students preparing for the new Certified Associate and Certified Professional exams. Examples come from projects that architects, designers, and planners actually encounter each day, while the workflows and instructions have been tested in real-world applications. The official guide endorsed by Autodesk, with comprehensive information on using 3ds Max Design 2011 as well as achieving certification Features step-by-step instructions and real-world projects that readers will actually encounter Covers using the 3ds Max interface, working with Revit and AutoCAD files, using the data and scene management tools, modeling, simulating lighting effects, analyzing sustainable design features, setting up animated walkthroughs, and much more Explains how to render real-world surfaces with architectural material and how to choose the renderer that creates the desired effect Mastering Autodesk 3ds Max Design 2011 covers every facet of this powerful program.
Author |
: Arthur James Wells |
Publisher |
: |
Total Pages |
: 1922 |
Release |
: 2009 |
ISBN-10 |
: STANFORD:36105211722678 |
ISBN-13 |
: |
Rating |
: 4/5 (78 Downloads) |
Synopsis The British National Bibliography by : Arthur James Wells
Author |
: Ted Boardman |
Publisher |
: New Riders Publishing |
Total Pages |
: 500 |
Release |
: 2003 |
ISBN-10 |
: 0735713189 |
ISBN-13 |
: 9780735713185 |
Rating |
: 4/5 (89 Downloads) |
Synopsis 3ds Max 5 Fundamentals by : Ted Boardman
Jumpstart your quest for mastering 3ds max 5 with beginner level techniques that will apply to many aspects of 3d design. The exercises will walk you through steps that introduce and reinforce productive workflow methods for all users. The techniques focus on exciting new tools and features in 3ds max 5. Learn how to work quickly to build optimum scenes with flexible editing capabilities for maximum efficiency. CD-Rom will iclude all the project files needed to work through the book. 3d environment artists, whether for gaming, web content, film and television, or architecture have a responsibility to set the foundation and mood for all other aspects of 3d design. There is a plethora of books on character design and animation while the majority of jobs in the marketplace are for building environments for those few characters to exist in. This book walks you through several scenes that form a basis for learning tools, work methods, and efficient techniques that will make you a more valuable artist in a wide range of job opportunities. More experienced max users can also benefit from the fresh perspective and a focus on amazing new modeling tools, Global Illumination and Radiosity lighting, and animation enhancements included in 3ds max X. The book will include a CD ROM that will have all the project files needed to go with the book. Ted Boardmanis a well known 3ds max trainer, writer, and columnist, and is one of a dozen Authorized Discreet Training Specialists for Multimedia. He specializes in topics that enhance user productivity by teaching problem solving methods that lay the foundations for a deeper understanding of the concepts in the workflow. These methods allow a 3ds max user time for more important artistic decisions under tight deadlines.
Author |
: William Taylor Hughes |
Publisher |
: |
Total Pages |
: 312 |
Release |
: 1908 |
ISBN-10 |
: HARVARD:32044032343493 |
ISBN-13 |
: |
Rating |
: 4/5 (93 Downloads) |
Synopsis Grounds and Rudiments of Law by : William Taylor Hughes
Author |
: Darren Brooker |
Publisher |
: CRC Press |
Total Pages |
: 410 |
Release |
: 2012-11-12 |
ISBN-10 |
: 9781136142468 |
ISBN-13 |
: 1136142460 |
Rating |
: 4/5 (68 Downloads) |
Synopsis Essential CG Lighting Techniques with 3ds Max by : Darren Brooker
Expert guidance on creating cg lighting techniques with 3ds Max in an inspirational book and DVD package!
Author |
: Duane Loose |
Publisher |
: Que Publishing |
Total Pages |
: 574 |
Release |
: 2001 |
ISBN-10 |
: STANFORD:36105115108321 |
ISBN-13 |
: |
Rating |
: 4/5 (21 Downloads) |
Synopsis 3ds Max 4 Workshop by : Duane Loose
The book teaches skills and techniques in a way that not only provides an understanding of MAX X and its functionality but also how to apply those tools to a normal work environment by using a single, comprehensive project. Each chapter contains a section that provides an explanation of the tools, features and techniques being used, some sample exercises for reinforcement, and some of the artistic insight behind the process. The chapter concludes with the "workshop" section, which walks the reader through a series of step-by-step tutorials that culminate into a final, working project by the end of the book. The tear card, color section, tips, notes and sidebars are filled with expert advice and supplemental information and together with the chapter material provide the reader with an invaluable resource that they can return to time and again.
Author |
: Serdar Hakan DÜZGÖREN |
Publisher |
: Serdar Hakan DÜZGÖREN |
Total Pages |
: 1013 |
Release |
: |
ISBN-10 |
: |
ISBN-13 |
: |
Rating |
: 4/5 ( Downloads) |
Synopsis Arnold Render Engine Basics Training Book for 3ds MAX by : Serdar Hakan DÜZGÖREN
Preface What is the Arnold Render Engine? What Is Not? You have now got a 1000-page book in which you can find an answer to the question. Welcome to the world of the Arnold Render Engine, with this book you'll have full detailed information about Arnold and be able to create realistic scenes. The Arnold rendering engine, a render engine with a history of quality work, has been used for visual effects in many movies in Hollywood. Yes, a long journey awaits you, be prepared to take your place in this endless world. What Can I Do With the Arnold Render Engine? 1. You Can Prepare Realistic Scenes. 2. You Can Create Super Visual Effects. 3. You Can Model High Quality Characters and Rend them. 4. You Can Prepare High Quality Materials. 5. You Can Create Great Animations. You can be sure that you can make and create more quality and detailed works than many famous render engines on the market. Yes, no more waiting for you to enter the magical world of the Arnold Render Engine right now. Serdar Hakan DÜZGÖREN Autodesk Expert Elite | Autodesk Offical Member | Autodesk Int. Moderator | Autodesk Consultant