Computer Graphics from Scratch

Computer Graphics from Scratch
Author :
Publisher : No Starch Press
Total Pages : 250
Release :
ISBN-10 : 9781718500761
ISBN-13 : 1718500769
Rating : 4/5 (61 Downloads)

Synopsis Computer Graphics from Scratch by : Gabriel Gambetta

Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

3D Modeling & Surfacing

3D Modeling & Surfacing
Author :
Publisher : Morgan Kaufmann
Total Pages : 380
Release :
ISBN-10 : STANFORD:36105028485758
ISBN-13 :
Rating : 4/5 (58 Downloads)

Synopsis 3D Modeling & Surfacing by : Bill Fleming

"3D Modeling and Surfacing provides a guide to mastering the technology and techniques of 3D graphics, with emphasis on modeling and surfacing. This book goes beyond mere explanations and tutorials - it actually explains which tools and techniques to choose to accomplish specific goals. A comprehensive overview of 3D graphics software makes this book your tool for navigating through the vast array of products available for the 3D graphics professional."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved

3D Photorealistic Rendering

3D Photorealistic Rendering
Author :
Publisher : CRC Press
Total Pages : 798
Release :
ISBN-10 : 9781317670803
ISBN-13 : 1317670809
Rating : 4/5 (03 Downloads)

Synopsis 3D Photorealistic Rendering by : Jamie Cardoso

Increase the photorealism of your 3d visualizations with enhanced toolsets of V-ray in 3ds Max. Full-color, step-by-step tutorials about techniques involved in creating photorealistic renders for interior/exterior scenes. Each tutorial includes a 3d project scene to guide you through, production and post-production. The production chapter shows how to create shaders, fine-tune textures and set up a day/night lighting rig. You will be rendering high-res images with render elements included for the final stage of post-production. The book also includes tips about, pre-production, camera settings, verified views, material editors, shaders, 3ds max scripts, and much more! Key Features This book deals with real world scenes and delivers up to date design direction. This book has professional supporting files ready for the reader to open and explore. This book highlights the processes of making your own content that not only gives images your personal touch, but also through the online content that will be made available for this title. Includes some coverage of VRay. Focuses in depth on separate issues surrounding interior, exterior and product design, which vary wildly.

Digital Lighting and Rendering

Digital Lighting and Rendering
Author :
Publisher : Pearson Education
Total Pages : 727
Release :
ISBN-10 : 9780132798211
ISBN-13 : 0132798212
Rating : 4/5 (11 Downloads)

Synopsis Digital Lighting and Rendering by : Jeremy Birn

Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to: Master Hollywood lighting techniques to produce professional results in any 3D application Convincingly composite 3D models into real-world environments Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images Design realistic materials and paint detailed texture maps Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings Render in multiple passes for greater efficiency and creative control Understand production pipelines at visual effects and animation studios Develop your lighting reel to get a job in the industry

3D Graphics Rendering Cookbook

3D Graphics Rendering Cookbook
Author :
Publisher : Packt Publishing Ltd
Total Pages : 671
Release :
ISBN-10 : 9781838985301
ISBN-13 : 1838985301
Rating : 4/5 (01 Downloads)

Synopsis 3D Graphics Rendering Cookbook by : Sergey Kosarevsky

Build a 3D rendering engine from scratch while solving problems in a step-by-step way with the help of useful recipes Key FeaturesLearn to integrate modern rendering techniques into a single performant 3D rendering engineLeverage Vulkan to render 3D content, use AZDO in OpenGL applications, and understand modern real-time rendering methodsImplement a physically based rendering pipeline from scratch in Vulkan and OpenGLBook Description OpenGL is a popular cross-language, cross-platform application programming interface (API) used for rendering 2D and 3D graphics, while Vulkan is a low-overhead, cross-platform 3D graphics API that targets high-performance applications. 3D Graphics Rendering Cookbook helps you learn about modern graphics rendering algorithms and techniques using C++ programming along with OpenGL and Vulkan APIs. The book begins by setting up a development environment and takes you through the steps involved in building a 3D rendering engine with the help of basic, yet self-contained, recipes. Each recipe will enable you to incrementally add features to your codebase and show you how to integrate different 3D rendering techniques and algorithms into one large project. You'll also get to grips with core techniques such as physically based rendering, image-based rendering, and CPU/GPU geometry culling, to name a few. As you advance, you'll explore common techniques and solutions that will help you to work with large datasets for 2D and 3D rendering. Finally, you'll discover how to apply optimization techniques to build performant and feature-rich graphics applications. By the end of this 3D rendering book, you'll have gained an improved understanding of best practices used in modern graphics APIs and be able to create fast and versatile 3D rendering frameworks. What you will learnImprove the performance of legacy OpenGL applicationsManage a substantial amount of content in real-time 3D rendering enginesDiscover how to debug and profile graphics applicationsUnderstand how to use the Approaching Zero Driver Overhead (AZDO) philosophy in OpenGLIntegrate various rendering techniques into a single applicationFind out how to develop Vulkan applicationsImplement a physically based rendering pipeline from scratchIntegrate a physics library with your rendering engineWho this book is for This book is for 3D graphics developers who are familiar with the mathematical fundamentals of 3D rendering and want to gain expertise in writing fast rendering engines with advanced techniques using C++ libraries and APIs. A solid understanding of C++ and basic linear algebra, as well as experience in creating custom 3D applications without using premade rendering engines is required.

Keyshot 3D Rendering

Keyshot 3D Rendering
Author :
Publisher : Packt Publishing Ltd
Total Pages : 169
Release :
ISBN-10 : 9781849694834
ISBN-13 : 1849694834
Rating : 4/5 (34 Downloads)

Synopsis Keyshot 3D Rendering by : Jei Lee Jo

The book includes a series of step-by-step illustrated tutorials supported by a detailed explanation for each aspect of the 3D rendering procedure. Some of the procedures or steps may be omitted if they have been previously explained in an exercise or chapter. "Keyshot 3D Rendering" is ideal for beginners and professionals who are involved with product development, entertainment, and industrial design. It is recommended for readers who already have some level of experience with 3D modelling, texturing, and rendering applications.

Essential Skills for 3D Modeling, Rendering, and Animation

Essential Skills for 3D Modeling, Rendering, and Animation
Author :
Publisher : CRC Press
Total Pages : 264
Release :
ISBN-10 : 9781482224146
ISBN-13 : 1482224143
Rating : 4/5 (46 Downloads)

Synopsis Essential Skills for 3D Modeling, Rendering, and Animation by : Nicholas Bernhardt Zeman

The Key to Fully Understanding the Basics of a 3D WorldProminently used in games, movies, and on television, 3D graphics are tools of creation used to enhance how material and light come together to manipulate objects in 3D space. A game-changer written for the non-technical mind, Essential Skills for 3D Modeling, Rendering, and Animation examines

3D Games

3D Games
Author :
Publisher : Addison Wesley Publishing Company
Total Pages : 858
Release :
ISBN-10 : UCSD:31822033893074
ISBN-13 :
Rating : 4/5 (74 Downloads)

Synopsis 3D Games by : Alan H. Watt

Accompanying CD-ROM in v. 1 contains ... "full Fly 3 D SDK including source code for Fly3D.dll, front-ends, plug-ins and utilities; 5 demo levels: car, walk (2 levels), ship (2 levels); Engine Reference Manual and tutorials in HTML; book images."--Page 4 of cover.

Real-Time 3D Rendering with DirectX and HLSL

Real-Time 3D Rendering with DirectX and HLSL
Author :
Publisher : Addison-Wesley Professional
Total Pages : 590
Release :
ISBN-10 : 9780133570113
ISBN-13 : 0133570118
Rating : 4/5 (13 Downloads)

Synopsis Real-Time 3D Rendering with DirectX and HLSL by : Paul Varcholik

Get Started Quickly with DirectX 3D Programming: No 3D Experience Needed This step-by-step text demystifies modern graphics programming so you can quickly start writing professional code with DirectX and HLSL. Expert graphics instructor Paul Varcholik starts with the basics: a tour of the Direct3D graphics pipeline, a 3D math primer, and an introduction to the best tools and support libraries. Next, you’ll discover shader authoring with HLSL. You’ll implement basic lighting models, including ambient lighting, diffuse lighting, and specular highlighting. You’ll write shaders to support point lights, spotlights, environment mapping, fog, color blending, normal mapping, and more. Then you’ll employ C++ and the Direct3D API to develop a robust, extensible rendering engine. You’ll learn about virtual cameras, loading and rendering 3D models, mouse and keyboard input, and you’ll create a flexible effect and material system to integrate your shaders. Finally, you’ll extend your graphics knowledge with more advanced material, including post-processing techniques for color filtering, Gaussian blurring, bloom, and distortion mapping. You’ll develop shaders for casting shadows, work with geometry and tessellation shaders, and implement a complete skeletal animation system for importing and rendering animated models. You don’t need any experience with 3D graphics or the associated math: Everything’s taught hands-on, and all graphics-specific code is fully explained. Coverage includes • The Direct3D API and graphics pipeline • A 3D math primer: vectors, matrices, coordinate systems, transformations, and the DirectX Math library • Free and low-cost tools for authoring, debugging, and profiling shaders • Extensive treatment of HLSL shader authoring • Development of a C++ rendering engine • Cameras, 3D models, materials, and lighting • Post-processing effects • Device input, component-based architecture, and software services • Shadow mapping, depth maps, and projective texture mapping • Skeletal animation • Geometry and tessellation shaders • Survey of rendering optimization, global illumination, compute shaders, deferred shading, and data-driven engine architecture

3D Art Essentials

3D Art Essentials
Author :
Publisher : Taylor & Francis
Total Pages : 290
Release :
ISBN-10 : 9781136132216
ISBN-13 : 113613221X
Rating : 4/5 (16 Downloads)

Synopsis 3D Art Essentials by : Ami Chopine

Create high-quality 3D animations and models by using the basic concepts and principles of 3D art presented by GeekAtPlay.com's Ami Chopine. This handy studio reference breaks down the core concepts into easy-to-understand segments and teaches you the 'why' in addition to the 'how.' Using application agnostic step-by-step tutorials, this book teaches you how to model, pose, and texture your creations as well as scenery creation, animation, and rendering. Learn which applications are best for your needs and how you can get started making money in the 3D field. The companion website includes video tutorials, models, project files, and other resources. This book is endorsed by Daz3d.com and includes exclusive Daz3d models.