100 Geometric Games
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Author |
: Pierre Berloquin |
Publisher |
: Courier Dover Publications |
Total Pages |
: 164 |
Release |
: 2015-07-15 |
ISBN-10 |
: 9780486789569 |
ISBN-13 |
: 048678956X |
Rating |
: 4/5 (69 Downloads) |
Synopsis 100 Geometric Games by : Pierre Berloquin
Copyrighted 1973 by Librairie Generale Francaise, 1973.
Author |
: Lee C.F. Sallows |
Publisher |
: Courier Corporation |
Total Pages |
: 146 |
Release |
: 2013-10-03 |
ISBN-10 |
: 9780486290027 |
ISBN-13 |
: 0486290026 |
Rating |
: 4/5 (27 Downloads) |
Synopsis Geometric Magic Squares by : Lee C.F. Sallows
This innovative work replaces magic square numbers with two-dimensional forms. The result is a revelation that traditional magic squares are now better seen as the one-dimensional instance of this self-same geometrical activity.
Author |
: Pierre Berloquin |
Publisher |
: Courier Dover Publications |
Total Pages |
: 164 |
Release |
: 2015-08-19 |
ISBN-10 |
: 9780486789583 |
ISBN-13 |
: 0486789586 |
Rating |
: 4/5 (83 Downloads) |
Synopsis 100 Numerical Games by : Pierre Berloquin
Stimulating and delightful, this collection of puzzles features original and classic brainteasers. The author, a puzzle columnist forLe Monde, specially selected these mind-benders for the widest possible audience, ensuring that they're neither too hard for those without a math background nor too easy for the mathematically adept. Includes solutions.
Author |
: Pierre Berloquin |
Publisher |
: |
Total Pages |
: 168 |
Release |
: 1995 |
ISBN-10 |
: 1566196736 |
ISBN-13 |
: 9781566196734 |
Rating |
: 4/5 (36 Downloads) |
Synopsis 100 Perceptual Puzzles by : Pierre Berloquin
Author |
: Pierre Berloquin |
Publisher |
: Scribner Book Company |
Total Pages |
: 168 |
Release |
: 1976 |
ISBN-10 |
: UOM:39015014347804 |
ISBN-13 |
: |
Rating |
: 4/5 (04 Downloads) |
Synopsis 100 Numerical Games by : Pierre Berloquin
Stimulating and delightful, this collection of puzzles features original and classic brainteasers. The author, a puzzle columnist for Le Monde, specially selected these mind-benders for the widest possible audience, ensuring that they're neither too hard for those without a math background nor too easy for the mathematically adept. All puzzles are clearly stated and accurately answered at the back of the book -- and they're great fun to consider, whether you crack them or not.
Author |
: Pierre Berloquin |
Publisher |
: |
Total Pages |
: 168 |
Release |
: 1977 |
ISBN-10 |
: UOM:39015017287221 |
ISBN-13 |
: |
Rating |
: 4/5 (21 Downloads) |
Synopsis 100 Games of Logic by : Pierre Berloquin
Author |
: John A. Vince |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 203 |
Release |
: 2009-05-20 |
ISBN-10 |
: 9781848823792 |
ISBN-13 |
: 1848823797 |
Rating |
: 4/5 (92 Downloads) |
Synopsis Geometric Algebra: An Algebraic System for Computer Games and Animation by : John A. Vince
Geometric algebra is still treated as an obscure branch of algebra and most books have been written by competent mathematicians in a very abstract style. This restricts the readership of such books especially by programmers working in computer graphics, who simply want guidance on algorithm design. Geometric algebra provides a unified algebraic system for solving a wide variety of geometric problems. John Vince reveals the beauty of this algebraic framework and communicates to the reader new and unusual mathematical concepts using colour illustrations, tabulations, and easy-to-follow algebraic proofs. The book includes many worked examples to show how the algebra works in practice and is essential reading for anyone involved in designing 3D geometric algorithms.
Author |
: Alfred S. Posamentier |
Publisher |
: Corwin Press |
Total Pages |
: 281 |
Release |
: 2008-03-20 |
ISBN-10 |
: 9781452298481 |
ISBN-13 |
: 1452298483 |
Rating |
: 4/5 (81 Downloads) |
Synopsis Problem-Solving Strategies for Efficient and Elegant Solutions, Grades 6-12 by : Alfred S. Posamentier
This updated edition presents ten strategies for solving a wide range of mathematics problems, plus new sample problems.
Author |
: Martin Gardner |
Publisher |
: American Mathematical Soc. |
Total Pages |
: 200 |
Release |
: 2020-10-05 |
ISBN-10 |
: 9781470463526 |
ISBN-13 |
: 1470463520 |
Rating |
: 4/5 (26 Downloads) |
Synopsis Hexaflexagons and Other Mathematical Diversions by : Martin Gardner
Martin Gardner's Mathematical Games columns in Scientific American inspired and entertained several generations of mathematicians and scientists. Gardner in his crystal-clear prose illuminated corners of mathematics, especially recreational mathematics, that most people had no idea existed. His playful spirit and inquisitive nature invite the reader into an exploration of beautiful mathematical ideas along with him. These columns were both a revelation and a gift when he wrote them; no one--before Gardner--had written about mathematics like this. They continue to be a marvel. This volume, originally published in 1959, contains the first sixteen columns published in the magazine from 1956-1958. They were reviewed and briefly updated by Gardner for this 1988 edition.
Author |
: Michael H. Albert |
Publisher |
: Cambridge University Press |
Total Pages |
: 577 |
Release |
: 2009-05-29 |
ISBN-10 |
: 9780521861342 |
ISBN-13 |
: 0521861349 |
Rating |
: 4/5 (42 Downloads) |
Synopsis Games of No Chance 3 by : Michael H. Albert
This fascinating look at combinatorial games, that is, games not involving chance or hidden information, offers updates on standard games such as Go and Hex, on impartial games such as Chomp and Wythoff's Nim, and on aspects of games with infinitesimal values, plus analyses of the complexity of some games and puzzles and surveys on algorithmic game theory, on playing to lose, and on coping with cycles. The volume is rounded out with an up-to-date bibliography by Fraenkel and, for readers eager to get their hands dirty, a list of unsolved problems by Guy and Nowakowski. Highlights include some of Siegel's groundbreaking work on loopy games, the unveiling by Friedman and Landsberg of the use of renormalization to give very intriguing results about Chomp, and Nakamura's "Counting Liberties in Capturing Races of Go." Like its predecessors, this book should be on the shelf of all serious games enthusiasts.