The World Book Encyclopedia

The World Book Encyclopedia
Author :
Publisher :
Total Pages : 554
Release :
ISBN-10 : UOM:39015051610437
ISBN-13 :
Rating : 4/5 (37 Downloads)

Synopsis The World Book Encyclopedia by :

An encyclopedia designed especially to meet the needs of elementary, junior high, and senior high school students.

Synthetic Worlds

Synthetic Worlds
Author :
Publisher : University of Chicago Press
Total Pages : 346
Release :
ISBN-10 : 9780226096315
ISBN-13 : 0226096319
Rating : 4/5 (15 Downloads)

Synopsis Synthetic Worlds by : Edward Castronova

From EverQuest to World of Warcraft, online games have evolved from the exclusive domain of computer geeks into an extraordinarily lucrative staple of the entertainment industry. People of all ages and from all walks of life now spend thousands of hours—and dollars—partaking in this popular new brand of escapism. But the line between fantasy and reality is starting to blur. Players have created virtual societies with governments and economies of their own whose currencies now trade against the dollar on eBay at rates higher than the yen. And the players who inhabit these synthetic worlds are starting to spend more time online than at their day jobs. In Synthetic Worlds, Edward Castronova offers the first comprehensive look at the online game industry, exploring its implications for business and culture alike. He starts with the players, giving us a revealing look into the everyday lives of the gamers—outlining what they do in their synthetic worlds and why. He then describes the economies inside these worlds to show how they might dramatically affect real world financial systems, from potential disruptions of markets to new business horizons. Ultimately, he explores the long-term social consequences of online games: If players can inhabit worlds that are more alluring and gratifying than reality, then how can the real world ever compete? Will a day ever come when we spend more time in these synthetic worlds than in our own? Or even more startling, will a day ever come when such questions no longer sound alarmist but instead seem obsolete? With more than ten million active players worldwide—and with Microsoft and Sony pouring hundreds of millions of dollars into video game development—online games have become too big to ignore. Synthetic Worlds spearheads our efforts to come to terms with this virtual reality and its concrete effects. “Illuminating. . . . Castronova’s analysis of the economics of fun is intriguing. Virtual-world economies are designed to make the resulting game interesting and enjoyable for their inhabitants. Many games follow a rags-to-riches storyline, for example. But how can all the players end up in the top 10%? Simple: the upwardly mobile human players need only be a subset of the world's population. An underclass of computer-controlled 'bot' citizens, meanwhile, stays poor forever. Mr. Castronova explains all this with clarity, wit, and a merciful lack of academic jargon.”—The Economist “Synthetic Worlds is a surprisingly profound book about the social, political, and economic issues arising from the emergence of vast multiplayer games on the Internet. What Castronova has realized is that these games, where players contribute considerable labor in exchange for things they value, are not merely like real economies, they are real economies, displaying inflation, fraud, Chinese sweatshops, and some surprising in-game innovations.”—Tim Harford, Chronicle of Higher Education

Sacred Worlds

Sacred Worlds
Author :
Publisher : Routledge
Total Pages : 350
Release :
ISBN-10 : 9781134877348
ISBN-13 : 113487734X
Rating : 4/5 (48 Downloads)

Synopsis Sacred Worlds by : Chris Park

This book, the first in the field for two decades, looks at the relationships between geography and religion. It represents a synthesis of research by geographers of many countries, mainly since the 1960s. No previous book has tackled this emerging field from such a broad, interdisciplinary perspective, and never before have such a variety of detailed case studies been pulled together in so comparative or illuminating a way. Examples and case studies have been drawn from all the major world religions and from all continents from both a historical and contemporary perspective. Major themes covered in the book include the distribution of religion and the processes by which religion and religious ideas spread through space and time. Some of the important links between religion and population are also explored. A great deal of attention is focused on the visible manifestations of religion on the cultural landscape, including landscapes of worship and of death, and the whole field of sacred space and religious pilgrimage.

New Digital Worlds

New Digital Worlds
Author :
Publisher : Northwestern University Press
Total Pages : 229
Release :
ISBN-10 : 9780810138872
ISBN-13 : 0810138875
Rating : 4/5 (72 Downloads)

Synopsis New Digital Worlds by : Roopika Risam

The emergence of digital humanities has been heralded for its commitment to openness, access, and the democratizing of knowledge, but it raises a number of questions about omissions with respect to race, gender, sexuality, disability, and nation. Postcolonial digital humanities is one approach to uncovering and remedying inequalities in digital knowledge production, which is implicated in an information-age politics of knowledge. New Digital Worlds traces the formation of postcolonial studies and digital humanities as fields, identifying how they can intervene in knowledge production in the digital age. Roopika Risam examines the role of colonial violence in the development of digital archives and the possibilities of postcolonial digital archives for resisting this violence. Offering a reading of the colonialist dimensions of global organizations for digital humanities research, she explores efforts to decenter these institutions by emphasizing the local practices that subtend global formations and pedagogical approaches that support this decentering. Last, Risam attends to human futures in new digital worlds, evaluating both how algorithms and natural language processing software used in digital humanities projects produce universalist notions of the "human" and also how to resist this phenomenon.

5 Worlds Book 1: The Sand Warrior

5 Worlds Book 1: The Sand Warrior
Author :
Publisher : Random House Graphic
Total Pages : 243
Release :
ISBN-10 : 9781101935866
ISBN-13 : 1101935863
Rating : 4/5 (66 Downloads)

Synopsis 5 Worlds Book 1: The Sand Warrior by : Mark Siegel

R. J. Palacio, #1 New York Times bestselling author of WONDER, hails this adventure series as “Mind-blowingly beautiful. . . . A must-read.” Think Star Wars meets Avatar: The Last Airbender! The Five Worlds are on the brink of extinction unless five ancient and mysterious beacons are lit. When war erupts, three unlikely heroes will discover there’s more to themselves—and more to their worlds—than meets the eye. . . . • Oona Lee, the clumsiest student at the Sand Dancer Academy, is a fighter with a destiny bigger than she could ever imagine. • An Tzu, a boy from the poorest slums, has a surprising gift and a knack for getting out of sticky situations. • Jax Amboy is the star athlete who is beloved by an entire galaxy, but what good is that when he has no real friends? When these three kids are forced to team up on an epic quest, it will take not one, not two, but 5 WORLDS to contain all the magic and adventure! "A magical journey, as fun as it is beautiful!” —Kazu Kibuishi, #1 New York Times bestselling creator of AMULET "Bang-zoom . . . a series that promises to be epic."—The New York Times “This stellar team has created a gorgeous and entrancing world like no other!” —Noelle Stevenson, New York Times bestselling author of Nimona “Epic action, adventure, and mystery will draw you in, but the heartfelt characters and their seemingly impossible journey will keep you turning the pages.” —Lisa Yee, author of the DC Super Hero Girls™ series

The World's Work

The World's Work
Author :
Publisher :
Total Pages : 680
Release :
ISBN-10 : CUB:U183021578490
ISBN-13 :
Rating : 4/5 (90 Downloads)

Synopsis The World's Work by :

Weekly World News

Weekly World News
Author :
Publisher :
Total Pages : 44
Release :
ISBN-10 :
ISBN-13 :
Rating : 4/5 ( Downloads)

Synopsis Weekly World News by :

Rooted in the creative success of over 30 years of supermarket tabloid publishing, the Weekly World News has been the world's only reliable news source since 1979. The online hub www.weeklyworldnews.com is a leading entertainment news site.

They Create Worlds

They Create Worlds
Author :
Publisher : CRC Press
Total Pages : 601
Release :
ISBN-10 : 9780429752612
ISBN-13 : 042975261X
Rating : 4/5 (12 Downloads)

Synopsis They Create Worlds by : Alexander Smith

They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century, Alexander Smith’s text comprehensively highlights and examines individuals, companies, and market forces that have shaped the development of the video game industry around the world. Volume one, places an emphasis on the emerging ideas, concepts, and games developed from the commencement of the budding video game art form in the 1950s and 1960s through the first commercial activity in the 1970s and early 1980s. They Create Worlds aims to build a new foundation upon which future scholars and the video game industry itself can chart new paths. Key Features: The most in-depth examination of the video game industry ever written, They Create Worlds charts the technological breakthroughs, design decisions, and market forces in the United States, Europe, and East Asia that birthed a $100 billion industry. The books derive their information from rare primary sources such as little-studied trade publications, personal papers collections, and oral history interviews with designers and executives, many of whom have never told their stories before. Spread over three volumes, They Create Worlds focuses on the creative designers, shrewd marketers, and innovative companies that have shaped video games from their earliest days as a novelty attraction to their current status as the most important entertainment medium of the 21st Century. The books examine the formation of the video game industry in a clear narrative style that will make them useful as teaching aids in classes on the history of game design and economics, but they are not being written specifically as instructional books and can be enjoyed by anyone with a passion for video game history.

Cosmos: Possible Worlds

Cosmos: Possible Worlds
Author :
Publisher : National Geographic
Total Pages : 388
Release :
ISBN-10 : 9781426219085
ISBN-13 : 1426219083
Rating : 4/5 (85 Downloads)

Synopsis Cosmos: Possible Worlds by : Ann Druyan

"Cosmos: Possible Worlds travels through more than 14 billion years of cosmic evolution and into an astonishing future where probes travel by light beams to distant stars, helping us solve enduring mysteries of our origins and dream toward an unimaginable time ahead."--

5 Worlds Book 4: The Amber Anthem

5 Worlds Book 4: The Amber Anthem
Author :
Publisher : Random House Graphic
Total Pages : 242
Release :
ISBN-10 : 9780593120552
ISBN-13 : 0593120558
Rating : 4/5 (52 Downloads)

Synopsis 5 Worlds Book 4: The Amber Anthem by : Mark Siegel

Think Star Wars meets Avatar: The Last Airbender! Kazu Kibuishi (AMULET) says this graphic novel adventure is "a magical journey, as fun as it is beautiful!" In book 4, Oona Lee arrives on Salassandra determined to light the yellow beacon and continue her quest to save the Five Worlds from the evil Mimic's influence. But the beacon is encased in amber! An ancient clue says that Oona and her friends must seek out the Amber Anthem to succeed. Meanwhile, Stan Moon sends an evil Jax robot to assassinate Oona and hunts down An Tzu himself. Turns out, as An Tzu fades away from his Vanishing Illness, he's becoming someone else--someone who could tip the scales in the battle for the Five Worlds!