Professional WebGL Programming

Professional WebGL Programming
Author :
Publisher : John Wiley & Sons
Total Pages : 360
Release :
ISBN-10 : 9781119940593
ISBN-13 : 1119940591
Rating : 4/5 (93 Downloads)

Synopsis Professional WebGL Programming by : Andreas Anyuru

Everything you need to know about developing hardware-accelerated 3D graphics with WebGL! As the newest technology for creating 3D graphics on the web, in both games, applications, and on regular websites, WebGL gives web developers the capability to produce eye-popping graphics. This book teaches you how to use WebGL to create stunning cross-platform apps. The book features several detailed examples that show you how to develop 3D graphics with WebGL, including explanations of code snippets that help you understand the why behind the how. You will also develop a stronger understanding of WebGL development from coverage that: •Provides a comprehensive overview of WebGL and shows how it relates to other graphics-related technologies •Addresses important topics such as the WebGL graphics pipeline, 3D transformations, texturing and lighting •Teaches you how to write vertex shaders and fragment shaders for WebGL •Includes a lot of useful guidelines, tips, and tricks for WebGL performance optimizations Professional WebGL Programming is the first book on the market to delve into this fascinating topic and it puts you on your way to mastering the possibilities that exist with WebGL.

WebGL Programming Guide

WebGL Programming Guide
Author :
Publisher : Addison-Wesley
Total Pages : 547
Release :
ISBN-10 : 9780133364927
ISBN-13 : 0133364925
Rating : 4/5 (27 Downloads)

Synopsis WebGL Programming Guide by : Kouichi Matsuda

Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL. You’ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic. You’ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won’t just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects. Coverage includes: • WebGL’s origin, core concepts, features, advantages, and integration with other web standards • How and basic WebGL functions work together to deliver 3D graphics • Shader development with OpenGL ES Shading Language (GLSL ES) • 3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective • Achieving greater realism through lighting and hierarchical objects • Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more • Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settings This is the newest text in the OpenGL Technical Library, Addison-Wesley’s definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs.

WebGL: Up and Running

WebGL: Up and Running
Author :
Publisher : "O'Reilly Media, Inc."
Total Pages : 232
Release :
ISBN-10 : 9781449323578
ISBN-13 : 144932357X
Rating : 4/5 (78 Downloads)

Synopsis WebGL: Up and Running by : Tony Parisi

Presents an introduction to WebGL development and production concepts to create full 3D applications.

Programming 3D Applications with HTML5 and WebGL

Programming 3D Applications with HTML5 and WebGL
Author :
Publisher : "O'Reilly Media, Inc."
Total Pages : 403
Release :
ISBN-10 : 9781449363956
ISBN-13 : 1449363954
Rating : 4/5 (56 Downloads)

Synopsis Programming 3D Applications with HTML5 and WebGL by : Tony Parisi

Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL—the emerging web graphics standard. With this book, you’ll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers. In two parts—Foundations and Application Development Techniques—author Tony Parisi provides a thorough grounding in theory and practice for designing everything from a simple 3D product viewer to immersive games and interactive training systems. Ideal for developers with Javascript and HTML experience. Explore HTML5 APIs and related technologies for creating 3D web graphics, including WebGL, Canvas, and CSS Work with the popular JavaScript 3D rendering and animation libraries Three.js and Tween.js Delve into the 3D content creation pipeline, and the modeling and animation tools for creating killer 3D content Look into several game engines and frameworks for building 3D applications, including the author’s Vizi framework Create 3D environments with multiple objects and complex interaction, using examples and supporting code Examine the issues involved in building WebGL-based 3D applications for mobile browsers

Real-Time 3D Graphics with WebGL 2

Real-Time 3D Graphics with WebGL 2
Author :
Publisher : Packt Publishing Ltd
Total Pages : 491
Release :
ISBN-10 : 9781788837873
ISBN-13 : 1788837878
Rating : 4/5 (73 Downloads)

Synopsis Real-Time 3D Graphics with WebGL 2 by : Farhad Ghayour

This book is a complete course on computer graphics covering topics such as rendering, 3D math, lighting, cameras, and much more. It will be your trust-worthy companion in developing immersive experiences with WebGL, a hardware-accelerated technology in the browser without installing additional software.

WebGL Insights

WebGL Insights
Author :
Publisher : CRC Press
Total Pages : 420
Release :
ISBN-10 : 9781498716086
ISBN-13 : 1498716083
Rating : 4/5 (86 Downloads)

Synopsis WebGL Insights by : Patrick Cozzi

Given its ubiquity, plugin-free deployment, and ease of development, the adoption of WebGL is on the rise. Skilled WebGL developers provide organizations with the ability to develop and implement efficient and robust solutions-creating a growing demand for skilled WebGL developers.WebGL Insights shares experience-backed lessons learned by the WebGL

Beginning WebGL for HTML5

Beginning WebGL for HTML5
Author :
Publisher : Apress
Total Pages : 347
Release :
ISBN-10 : 9781430239970
ISBN-13 : 1430239972
Rating : 4/5 (70 Downloads)

Synopsis Beginning WebGL for HTML5 by : Brian Danchilla

Beginning WebGL for HTML5 gets you rapidly up to speed with WebGL, a powerful new graphics language within the browser. You'll render realistic scenes with advanced lighting models, shadows, blending and textures. You'll also use mathematics to model fractals and particle systems. Going beyond that, Beginning WebGL for HTML5 presents advanced vertex and fragment shader usage for creating stunning, top-end results. You'll benefit from using modern frameworks to rapidly develop complex scenes, and make use of many tools to help improve rendering performance and debugging. Beginning WebGL for HTML5 builds your critical WebGL development skills while being enjoyable at each step of the way. Quickly get up to speed with WebGL Render realistic scenes Work faster with frameworks Improve rendering performance

Learning Three.js – the JavaScript 3D Library for WebGL - Second Edition

Learning Three.js – the JavaScript 3D Library for WebGL - Second Edition
Author :
Publisher : Packt Publishing Ltd
Total Pages : 422
Release :
ISBN-10 : 9781784391027
ISBN-13 : 1784391026
Rating : 4/5 (27 Downloads)

Synopsis Learning Three.js – the JavaScript 3D Library for WebGL - Second Edition by : Jos Dirksen

If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML.

WebGL Beginner's Guide

WebGL Beginner's Guide
Author :
Publisher : Packt Publishing Ltd
Total Pages : 586
Release :
ISBN-10 : 9781849691734
ISBN-13 : 1849691738
Rating : 4/5 (34 Downloads)

Synopsis WebGL Beginner's Guide by : Diego Cantor

Become a master of 3D web programming in WebGL and JavaScript.

WebGL 1.0 Quick Reference

WebGL 1.0 Quick Reference
Author :
Publisher : Lulu.com
Total Pages : 6
Release :
ISBN-10 : 9781312443792
ISBN-13 : 1312443790
Rating : 4/5 (92 Downloads)

Synopsis WebGL 1.0 Quick Reference by : Khronos Group