Vintage Innovation
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Author |
: Francesco Schiavone |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 114 |
Release |
: 2013-09-25 |
ISBN-10 |
: 9783319019024 |
ISBN-13 |
: 3319019023 |
Rating |
: 4/5 (24 Downloads) |
Synopsis Communities of Practice and Vintage Innovation by : Francesco Schiavone
This book focuses on the notion of “vintage innovation” and its application in various old technology-based communities of practice. Some communities of practice resist and react to technological change by adopting new technological products (“vintage products”) that extend the lifetime of their old, favored products and practices. There are a number of potential reasons for such strategic reactions, which are analyzed by the author. The book opens by reviewing the nature of technological change. Old technology-based communities of practice and their typical reactions to technological change are then discussed, and the concept of vintage innovation, introduced and explained. The book presents four case studies of communities of users in which vintage innovation emerged: analog photographers, radio amateurs, arcade videogame players, and disc jockeys.
Author |
: James H. Carrott |
Publisher |
: "O'Reilly Media, Inc." |
Total Pages |
: 423 |
Release |
: 2013-02-11 |
ISBN-10 |
: 9781449337957 |
ISBN-13 |
: 1449337953 |
Rating |
: 4/5 (57 Downloads) |
Synopsis Vintage Tomorrows by : James H. Carrott
What would today’s technology look like with Victorian-era design and materials? That’s the world steampunk envisions: a mad-inventor collection of 21st century-inspired contraptions powered by steam and driven by gears. In this book, futurist Brian David Johnson and cultural historian James Carrott explore steampunk, a cultural movement that’s captivated thousands of artists, designers, makers, hackers, and writers throughout the world. Just like today, the late 19th century was an age of rapid technological change, and writers such as Jules Verne and H.G. Wells commented on their time with fantastic stories that jumpstarted science fiction. Through interviews with experts such as William Gibson, Cory Doctorow, Bruce Sterling, James Gleick, and Margaret Atwood, this book looks into steampunk’s vision of old-world craftsmen making beautiful hand-tooled gadgets, and what it says about our age of disposable technology. Steampunk is everywhere—as gadget prototypes at Maker Faire, novels and comic books, paintings and photography, sculptures, fashion design, and music. Discover how this elaborate view of a history that never existed can help us reimagine our future.
Author |
: Bill Loguidice |
Publisher |
: Taylor & Francis |
Total Pages |
: 603 |
Release |
: 2012-08-21 |
ISBN-10 |
: 9781136137570 |
ISBN-13 |
: 1136137572 |
Rating |
: 4/5 (70 Downloads) |
Synopsis Vintage Games by : Bill Loguidice
Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.
Author |
: Tim Brown |
Publisher |
: Harper Collins |
Total Pages |
: 278 |
Release |
: 2009-09-29 |
ISBN-10 |
: 9780061937743 |
ISBN-13 |
: 0061937746 |
Rating |
: 4/5 (43 Downloads) |
Synopsis Change by Design by : Tim Brown
In Change by Design, Tim Brown, CEO of IDEO, the celebrated innovation and design firm, shows how the techniques and strategies of design belong at every level of business. Change by Design is not a book by designers for designers; this is a book for creative leaders who seek to infuse design thinking into every level of an organization, product, or service to drive new alternatives for business and society.
Author |
: Jeremy Gutsche |
Publisher |
: Greenleaf Book Group |
Total Pages |
: 358 |
Release |
: 2020-03-10 |
ISBN-10 |
: 9781732439153 |
ISBN-13 |
: 173243915X |
Rating |
: 4/5 (53 Downloads) |
Synopsis Create the Future + The Innovation Handbook by : Jeremy Gutsche
Learn to Innovate and Make Real Change In our era of disruption and possibility, there are so many great opportunities within your grasp; however, most smart and successful people miss out. Unfortunately, your capabilities are limited by the seven traps of path dependency, which cause you to repeat past decisions. These traps can limit you from seeing the potential of what could be. If you could overcome these traps, what could you accomplish? How much more successful could you be? Create the Future teaches you how to think disruptively, providing specific steps to create real innovation and change. This book combines Jeremy's high energy, provocative thinking with tactics that have been battle-tested through thousands of his team's projects advising leading innovators like Disney, Starbucks, Amex, IBM, Adidas, Google, and NASA. On top of all that, this is a double-sided book, paired with The Innovation Handbook, a revised edition of Jeremy's award-winning book, Exploiting Chaos.
Author |
: Eugene Fitzgerald |
Publisher |
: World Scientific |
Total Pages |
: 247 |
Release |
: 2011 |
ISBN-10 |
: 9789814327985 |
ISBN-13 |
: 9814327980 |
Rating |
: 4/5 (85 Downloads) |
Synopsis Inside Real Innovation by : Eugene Fitzgerald
This break-through innovation book gives a 'ground-floor' view of the innovation process. It is written by practitioners of innovation, whose expertise scales from universities to start-ups to corporations and governments, allowing the authors to avoid the usual high-level-only descriptions of generic innovation. Organized in three parts, the first part develops the detailed iterative innovation process and debunks the widely held concept of linear innovation (research->development->product) as the actual innovation process. With the reader armed with the true innovation process, the second part analyzes, using the lens of iterative innovation, a real fundamental innovation advance which transpired over a 20-year period. In the last part of the book, the authors use this new interpretation of how innovation evolves to accurately portray modern US innovation history, and define the underlying crisis in our innovation pipeline. This part finishes with practical guides for all innovation stakeholders: individual innovators, investors, universities, corporations, and governments. The book is sufficiently self-contained and can be read by anyone interested in any aspect or impact of innovation.
Author |
: Maya Van Wagenen |
Publisher |
: Penguin |
Total Pages |
: 274 |
Release |
: 2014 |
ISBN-10 |
: 9780525426813 |
ISBN-13 |
: 0525426817 |
Rating |
: 4/5 (13 Downloads) |
Synopsis Popular a Memoir by : Maya Van Wagenen
Documents a high school student's year-long attempt to change her social status from that of a misfit to a member of the "in" crowd by following advice in a 1950s popularity guide, an experiment that triggered embarrassment, humor and unexpected surprises.
Author |
: 3M Company |
Publisher |
: 3m Company |
Total Pages |
: 246 |
Release |
: 2002 |
ISBN-10 |
: PSU:000049940053 |
ISBN-13 |
: |
Rating |
: 4/5 (53 Downloads) |
Synopsis A Century of Innovation by : 3M Company
A compilation of 3M voices, memories, facts and experiences from the company's first 100 years.
Author |
: Gretchen Hirsch |
Publisher |
: Harry N. Abrams |
Total Pages |
: 0 |
Release |
: 2014-09-16 |
ISBN-10 |
: 1617690740 |
ISBN-13 |
: 9781617690747 |
Rating |
: 4/5 (40 Downloads) |
Synopsis Gertie Sews Vintage Casual by : Gretchen Hirsch
The mid-20th century was an amazing time for American women's fashion! Following the war, women started looking to American designers rather than French couture houses for inspiration and to demand clothing they could move in, even play in. In this follow-up to Gertie's New Book for Better Sewing, Gretchen "Gertie" Hirsch celebrates the classic casual styles that icons like Katharine Hepburn, Audrey Hepburn, and Rosie the Riveter made famous--think wide-legged trousers, fitted capri pants, beach rompers, shorts, knit tops, jeans, and day dresses. In Part I, Hirsch introduces key techniques for sportswear construction--from working with knit fabrics to the intricacies of pant-making--and in Part II, she showcases a 30-plus-piece vintage-inspired casual wardrobe.
Author |
: Amit Chaudhuri |
Publisher |
: Vintage |
Total Pages |
: 0 |
Release |
: 2004-11-09 |
ISBN-10 |
: 9780375713002 |
ISBN-13 |
: 037571300X |
Rating |
: 4/5 (02 Downloads) |
Synopsis The Vintage Book of Modern Indian Literature by : Amit Chaudhuri
In recent years American readers have been thrilling to the work of such Indian writers as Salman Rushdie and Vikram Seth. Now this extravagant and wonderfully discerning anthology unfurls the full diversity of Indian literature from the 1850s to the present, presenting today’s brightest talents in the company of their distinguished forbearers and likely heirs. The thirty-eight authors collected by novelist Amit Chaudhuri write not only in English but also in Hindi, Bengali, and Urdu. They include Rabindranath Tagore, arguably the first international literary celebrity, chronicling the wistful relationship between a village postal inspector and a servant girl, and Bibhuti Bhushan Banerjee, represented by an excerpt from his classic novel about an impoverished Bengali childhood, Pather Panchali. Here, too, are selections from Nirad C. Chaudhuri’s Autobiography of an Unknown Indian, R. K. Narayan’s The English Teacher, and Salman Rushdie’s Midnight’s Children alongside a high-spirited nonsense tale, a drily funny account of a pre-Partition Muslim girlhood, and a Bombay policier as gripping as anything by Ed McBain. Never before has so much of the subcontinent’s writing been made available in a single volume.