Game Engine Architecture

Game Engine Architecture
Author :
Publisher : CRC Press
Total Pages : 1042
Release :
ISBN-10 : 9781351605649
ISBN-13 : 135160564X
Rating : 4/5 (49 Downloads)

Synopsis Game Engine Architecture by : Jason Gregory

Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.

Data-Oriented Design

Data-Oriented Design
Author :
Publisher : Richard Fabian
Total Pages : 308
Release :
ISBN-10 : 1916478700
ISBN-13 : 9781916478701
Rating : 4/5 (00 Downloads)

Synopsis Data-Oriented Design by : Richard Fabian

The projects tackled by the software development industry have grown in scale and complexity. Costs are increasing along with the number of developers. Power bills for distributed projects have reached the point where optimisations pay literal dividends. Over the last 10 years, a software development movement has gained traction, a movement founded in games development. The limited resources and complexity of the software and hardware needed to ship modern game titles demanded a different approach. Data-oriented design is inspired by high-performance computing techniques, database design, and functional programming values. It provides a practical methodology that reduces complexity while improving performance of both your development team and your product. Understand the goal, understand the data, understand the hardware, develop the solution. This book presents foundations and principles helping to build a deeper understanding of data-oriented design. It provides instruction on the thought processes involved when considering data as the primary detail of any project.

Unity

Unity
Author :
Publisher :
Total Pages : 684
Release :
ISBN-10 : WISC:89092858117
ISBN-13 :
Rating : 4/5 (17 Downloads)

Synopsis Unity by :

Newsletter

Newsletter
Author :
Publisher :
Total Pages : 892
Release :
ISBN-10 : UIUC:30112106989632
ISBN-13 :
Rating : 4/5 (32 Downloads)

Synopsis Newsletter by : National Society, United States Daughters of 1812. State of New York

Lessons in Truth

Lessons in Truth
Author :
Publisher :
Total Pages : 182
Release :
ISBN-10 : HARVARD:HN1HV9
ISBN-13 :
Rating : 4/5 (V9 Downloads)

Synopsis Lessons in Truth by : Harriette Emilie Cady

Unity Village

Unity Village
Author :
Publisher : Arcadia Publishing
Total Pages : 132
Release :
ISBN-10 : 0738561290
ISBN-13 : 9780738561295
Rating : 4/5 (90 Downloads)

Synopsis Unity Village by : Tom Taylor

In 1919, Charles and Myrtle Fillmore, founders of the spiritual organization Unity, bought 58 acres of land about 20 miles from downtown Kansas City. With the ideas, faith, and passion of dozens of coworkers, the area grew from a weekend retreat of tents and ponds into Unity Farm, and in 1953 it was incorporated as Unity Village. Today Unity Village is the location of a worldwide ministry of publishing, prayer, and education. It is best known as the home of Daily Word magazine and of Silent Unity prayer support.

Labor's News

Labor's News
Author :
Publisher :
Total Pages : 502
Release :
ISBN-10 : UOM:39015080344347
ISBN-13 :
Rating : 4/5 (47 Downloads)

Synopsis Labor's News by :

The C# Programming Yellow Book

The C# Programming Yellow Book
Author :
Publisher : Independently Published
Total Pages : 224
Release :
ISBN-10 : 1728724961
ISBN-13 : 9781728724966
Rating : 4/5 (61 Downloads)

Synopsis The C# Programming Yellow Book by : Rob Miles

Learn C# from first principles the Rob Miles way. With jokes, puns, and a rigorous problem solving based approach.You can download all the code samples used in the book from here: http: //www.robmiles.com/s/Yellow-Book-Code-Samples-64.z

Washington News Letter

Washington News Letter
Author :
Publisher :
Total Pages : 704
Release :
ISBN-10 : WISC:89076996735
ISBN-13 :
Rating : 4/5 (35 Downloads)

Synopsis Washington News Letter by :

Unity in Action

Unity in Action
Author :
Publisher : Simon and Schuster
Total Pages : 586
Release :
ISBN-10 : 9781638356219
ISBN-13 : 1638356211
Rating : 4/5 (19 Downloads)

Synopsis Unity in Action by : Joseph Hocking

Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices