Understanding Hypermedia 2000
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Author |
: Michael J. Albers |
Publisher |
: Routledge |
Total Pages |
: 381 |
Release |
: 2014-04-08 |
ISBN-10 |
: 9781135637514 |
ISBN-13 |
: 1135637512 |
Rating |
: 4/5 (14 Downloads) |
Synopsis Content and Complexity by : Michael J. Albers
This volume explores the issue of content in the design and presentation of information in technical communication contexts. It is intended for technical commmunication & info design scholars, students, and practitioners.
Author |
: Hossein Bidgoli |
Publisher |
: John Wiley & Sons |
Total Pages |
: 875 |
Release |
: 2004-04-27 |
ISBN-10 |
: 9780471689966 |
ISBN-13 |
: 0471689963 |
Rating |
: 4/5 (66 Downloads) |
Synopsis The Internet Encyclopedia, Volume 2 (G - O) by : Hossein Bidgoli
The Internet Encyclopedia in a 3-volume reference work on the internet as a business tool, IT platform, and communications and commerce medium.
Author |
: Martin Lister |
Publisher |
: Psychology Press |
Total Pages |
: 424 |
Release |
: 2003 |
ISBN-10 |
: 0415223776 |
ISBN-13 |
: 9780415223775 |
Rating |
: 4/5 (76 Downloads) |
Synopsis New Media by : Martin Lister
Providing a comprehensive introduction to the culture, technologies, history and theories of new media, this book considers the ways in which they really are new, assesses whether a media and technological revolution is under way and formulates ways for media studies to respond to new technologies.
Author |
: Arthur Asa Berger |
Publisher |
: Routledge |
Total Pages |
: 163 |
Release |
: 2017-07-28 |
ISBN-10 |
: 9781351299947 |
ISBN-13 |
: 1351299948 |
Rating |
: 4/5 (47 Downloads) |
Synopsis Video Games by : Arthur Asa Berger
From their inception, video games quickly became a major new arena of popular entertainment. Beginning with very primitive games, they quickly evolved into interactive animated works, many of which now approach film in terms of their visual excitement. But there are important differences, as Arthur Asa Berger makes clear in this important new work. Films are purely to be viewed, but video involves the player, moving from empathy to immersion, from being spectators to being actively involved in texts. Berger, a renowned scholar of popular culture, explores the cultural significance of the expanding popularity and sophistication of video games and considers the biological and psychoanalytic aspects of this phenomenon.Berger begins by tracing the evolution of video games from simple games like Pong to new, powerfully involving and complex ones like Myst and Half-Life. He notes how this evolution has built the video industry, which includes the hardware (game-playing consoles) and the software (the games themselves), to revenues comparable to the American film industry.
Author |
: José Otero |
Publisher |
: Routledge |
Total Pages |
: 472 |
Release |
: 2014-04-04 |
ISBN-10 |
: 9781135647179 |
ISBN-13 |
: 1135647178 |
Rating |
: 4/5 (79 Downloads) |
Synopsis The Psychology of Science Text Comprehension by : José Otero
This volume's goal is to provide readers with up-to-date information on the research and theory of scientific text comprehension. It is widely acknowledged that the comprehension of science and technological artifacts is very difficult for both children and adults. The material is conceptually complex, there is very little background knowledge for most individuals, and the materials are often poorly written. Therefore, it is no surprise that students are turned off from learning science and technology. Given these challenges, it is important to design scientific text in a fashion that fits the cognitive constraints of the learner. The enterprise of textbook design needs to be effectively integrated with research in discourse processing, educational technology, and cognitive science. This book takes a major step in promoting such an integration. This volume: *provides an important integration of research and theory with theoretical, methodological, and educational applications; *includes a number of chapters that cover how science text information affects mental representations and strategies; *introduces important suggestions about how text design and new technologies can be thought of as pedagogical features; and *establishes academic text taxonomies and a consensus of the criteria to organize inferences and other mental mechanisms.
Author |
: Kim H. Veltman |
Publisher |
: University of Calgary Press |
Total Pages |
: 714 |
Release |
: 2006 |
ISBN-10 |
: 9781552381540 |
ISBN-13 |
: 1552381544 |
Rating |
: 4/5 (40 Downloads) |
Synopsis Understanding New Media by : Kim H. Veltman
This book outlines the development currently underway in the technology of new media and looks further to examine the unforeseen effects of this phenomenon on our culture, our philosophies, and our spiritual outlook.
Author |
: Derrick De Kerckhove |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 100 |
Release |
: 2001 |
ISBN-10 |
: 3764364513 |
ISBN-13 |
: 9783764364519 |
Rating |
: 4/5 (13 Downloads) |
Synopsis The Architecture of Intelligence by : Derrick De Kerckhove
A refreshingly unconventional look at architecture and the World Wide Web. Using Vitruvius' classical text De Arquitectura as a starting point, De Kerckhove begins a journey into the exciting world of the Internet. On the one hand he explores the architecture of this revolutionary medium, on the other, he considers the wide-ranging opportunities which the IT world offers for architectonic design, revealing how this new medium for communication is as much based on tradition as on innovation. Derrick de Kerckhove is the Director of the McLuhan Institute and Professor at the University of Toronto. His research into the effects of innovative technology on human communication, of new media on traditional culture have gained worldwide recognition.
Author |
: Roger Azevedo |
Publisher |
: Routledge |
Total Pages |
: 89 |
Release |
: 2018-12-17 |
ISBN-10 |
: 9781317960096 |
ISBN-13 |
: 1317960092 |
Rating |
: 4/5 (96 Downloads) |
Synopsis Computers as Metacognitive Tools for Enhancing Learning by : Roger Azevedo
First published in 2005. This Volume 40, No 4 of Autumn 2005 of the Educational Psychologist. The articles appearing in this special issue of Educational Psychologist reflect a growing interest by researchers from various fields in examining the use of computers as metacognitive tools for enhancing learning. This topic has become increasingly important as computer-based learning environments become ubiquitous and students use them extensively both in and out of school to learn about conceptually rich domains.
Author |
: Tomei, Lawrence A. |
Publisher |
: IGI Global |
Total Pages |
: 4032 |
Release |
: 2007-07-31 |
ISBN-10 |
: 9781599049366 |
ISBN-13 |
: 1599049368 |
Rating |
: 4/5 (66 Downloads) |
Synopsis Online and Distance Learning: Concepts, Methodologies, Tools, and Applications by : Tomei, Lawrence A.
"This comprehensive, six-volume collection addresses all aspects of online and distance learning, including information communication technologies applied to education, virtual classrooms, pedagogical systems, Web-based learning, library information systems, virtual universities, and more. It enables libraries to provide a foundational reference to meet the information needs of researchers, educators, practitioners, administrators, and other stakeholders in online and distance learning"--Provided by publisher.
Author |
: Piet A.M. Kommers |
Publisher |
: Routledge |
Total Pages |
: 328 |
Release |
: 2012-10-12 |
ISBN-10 |
: 9781136488061 |
ISBN-13 |
: 1136488065 |
Rating |
: 4/5 (61 Downloads) |
Synopsis Hypermedia Learning Environments by : Piet A.M. Kommers
Hypermedia and multimedia have penetrated the world of computer games, Internet, and CD-ROM based reference manuals. However, the fields of education, schooling, and training ask more specific benefits from them. This book provides practical approaches to transform these media into learning tools. Crucial helping steps include the migration from expository to exploratory learning strategies, the integration of collaborative learning practices in plenary and individualistic teaching styles, and the evolution from test-driven to experience-oriented training. This volume has three goals: * to discuss the concepts of hypermedia, multimedia, and hypertext and review pertinent research lines; * to provide guidelines and suggestions for developing multimedia applications; and * to place technology within a broader context of education and training through a discussion of rich environments for active learning (REALs). The book takes a developmental focus to helpf readers set up and manage the process of developing a multimedia application. It is not a technical or a how-to manual on working with video, sound, digitized graphics, or computer code. The text takes a unique approach to the idea of media-- viewing media as delivery systems: if video is called for, use it; if sound will help in an application, use it. The fundamental guidelines presented here are usually not media specific. Media works only within the strategies with which they are used. Aimed at practitioners--people who teach about or develop multimedia and hypermedia applications--this volume carefully examines the main components and issues in developing applications. It provides suggestions and heuristics for sound, fundamental design processes.