The Wired Professor

The Wired Professor
Author :
Publisher : NYU Press
Total Pages : 280
Release :
ISBN-10 : 9780814747247
ISBN-13 : 0814747248
Rating : 4/5 (47 Downloads)

Synopsis The Wired Professor by : Anne B. Keating

A teacher's guide to Internet pedagogy The Internet is rapidly becoming a necessary and natural part of the way we access information. The Wired Professor provides instructors with the necessary skills and intellectual framework for effectively working with and understanding this new tool and medium. Written for teachers with limited experience on the Internet, The Wired Professor is a collegial, hands-on guide on how to build and manage instruction-based web pages and sites. In addition to practical tips, this book incorporates discussions on a variety of topics from the history of networks, publishing, and computers to hotly debated issues such as the pedagogical challenges posed by computer-aided instruction and distance learning. These discussions are geared to the non-computer savvy reader and written with an eye to allow instructors to maximize use of the Internet as a creative medium, a research resource of unparalleled dimension, and a community building tool. The Wired Professor comes with a companion web site that contains additional material, such as discussions on design and links to the resources discussed in the book. Companion web site URL: http://www.nyupress.nyu.edu/professor.html

The Wired Professor

The Wired Professor
Author :
Publisher : NYU Press
Total Pages : 280
Release :
ISBN-10 : 9781479894802
ISBN-13 : 147989480X
Rating : 4/5 (02 Downloads)

Synopsis The Wired Professor by : Anne B. Keating

A teacher's guide to Internet pedagogy The Internet is rapidly becoming a necessary and natural part of the way we access information. The Wired Professor provides instructors with the necessary skills and intellectual framework for effectively working with and understanding this new tool and medium. Written for teachers with limited experience on the Internet, The Wired Professor is a collegial, hands-on guide on how to build and manage instruction-based web pages and sites. In addition to practical tips, this book incorporates discussions on a variety of topics from the history of networks, publishing, and computers to hotly debated issues such as the pedagogical challenges posed by computer-aided instruction and distance learning. These discussions are geared to the non-computer savvy reader and written with an eye to allow instructors to maximize use of the Internet as a creative medium, a research resource of unparalleled dimension, and a community building tool. The Wired Professor comes with a companion web site that contains additional material, such as discussions on design and links to the resources discussed in the book. Companion web site URL: http://www.nyupress.nyu.edu/professor.html

Eureka

Eureka
Author :
Publisher : Basic Books
Total Pages : 0
Release :
ISBN-10 : 0465074960
ISBN-13 : 9780465074969
Rating : 4/5 (60 Downloads)

Synopsis Eureka by : Chad Orzel

When it comes to science, too often people say "I just don't have the brains for it"--and leave it at that. Why is science so intimidating, and why do people let themselves feel this way? What makes one person a scientist and another disinclined even to learn how to read graphs? The idea that scientists are people who wear lab coats and are somehow smarter than the rest of us is a common, yet dangerous, misconception that puts science on an intimidating pedestal. How did science become so divorced from everyday experience? In Eureka, science popularizer Chad Orzel argues that even the people who are most forthright about hating science are doing science, often without even knowing it. Orzel shows that science is central to the human experience: every human can think like a scientist, and regularly does so in the course of everyday activities. The common misconception is that science is a body of (boring, abstract, often mathematical) facts. In truth, science is a process: Looking at the world, Thinking about what makes it work, Testing your mental model by comparing it to reality, and Telling others about your results--all things that people do daily. By revealing the connection between the everyday activities that people do--solving crossword puzzles, playing sports, or even watching mystery shows on television--and the processes used to make great scientific discoveries, Eureka shows that this process is one everybody uses regularly, and something that anyone can do.

You Are Here

You Are Here
Author :
Publisher : MIT Press
Total Pages : 281
Release :
ISBN-10 : 9780262539913
ISBN-13 : 0262539918
Rating : 4/5 (13 Downloads)

Synopsis You Are Here by : Whitney Phillips

How to understand a media environment in crisis, and how to make things better by approaching information ecologically. Our media environment is in crisis. Polarization is rampant. Polluted information floods social media. Even our best efforts to help clean up can backfire, sending toxins roaring across the landscape. In You Are Here, Whitney Phillips and Ryan Milner offer strategies for navigating increasingly treacherous information flows. Using ecological metaphors, they emphasize how our individual me is entwined within a much larger we, and how everyone fits within an ever-shifting network map.

Coders

Coders
Author :
Publisher : Penguin Press
Total Pages : 450
Release :
ISBN-10 : 9780735220560
ISBN-13 : 0735220565
Rating : 4/5 (60 Downloads)

Synopsis Coders by : Clive Thompson

"[An] anthropological reckoning with the most powerful tribe in the world today, computer programmers--where they come from, how they think, what makes for greatness in their world, and what should give us pause"--

Wired TV

Wired TV
Author :
Publisher : Rutgers University Press
Total Pages : 307
Release :
ISBN-10 : 9780813564555
ISBN-13 : 0813564557
Rating : 4/5 (55 Downloads)

Synopsis Wired TV by : Denise Mann

This collection looks at the post–network television industry’s heady experiments with new forms of interactive storytelling—or wired TV—that took place from 2005 to 2010 as the networks responded to the introduction of broadband into the majority of homes and the proliferation of popular, participatory Web 2.0 companies like Facebook, YouTube, and Twitter. Contributors address a wide range of issues, from the networks’ sporadic efforts to engage fans using transmedia storytelling to the production inefficiencies that continue to dog network television to the impact of multimedia convergence and multinational, corporate conglomeration on entrepreneurial creativity. With essays from such top scholars as Henry Jenkins, John T. Caldwell, and Jonathan Gray and from new and exciting voices emerging in this field, Wired TV elucidates the myriad new digital threats and the equal number of digital opportunities that have become part and parcel of today’s post-network era. Readers will quickly recognize the familiar television franchises on which the contributors focus— including Lost, The Office, Entourage, Battlestar Gallactica, The L Word, and Heroes—in order to reveal their impact on an industry in transition. While it is not easy for vast bureaucracies to change course, executives from key network divisions engaged in an unprecedented period of innovation and collaboration with four important groups: members of the Hollywood creative community who wanted to expand television’s storytelling worlds and marketing capabilities by incorporating social media; members of the Silicon Valley tech community who were keen to rethink television distribution for the digital era; members of the Madison Avenue advertising community who were eager to rethink ad-supported content; and fans who were enthusiastic and willing to use social media story extensions to proselytize on behalf of a favorite network series. In the aftermath of the lengthy Writers Guild of America strike of 2007/2008, the networks clamped down on such collaborations and began to reclaim control over their operations, locking themselves back into an aging system of interconnected bureaucracies, entrenched hierarchies, and traditional partners from the past. What’s next for the future of the television industry? Stay tuned—or at least online. Contributors: Vincent Brook, Will Brooker, John T. Caldwell, M. J. Clarke, Jonathan Gray, Henry Jenkins, Derek Johnson, Robert V. Kozinets, Denise Mann, Katynka Z. Martínez, and Julie Levin Russo

Left to Our Own Devices

Left to Our Own Devices
Author :
Publisher : Oxford University Press
Total Pages : 193
Release :
ISBN-10 : 9780190691288
ISBN-13 : 019069128X
Rating : 4/5 (88 Downloads)

Synopsis Left to Our Own Devices by : Julia Ticona

"The Digital Hustle When we met in the middle of a rare snowstorm in Washington, DC, in January, Charlie was bundled up against the cold in his Carhartt jacket, thick socks, and sturdy work boots, with a knit cap pulled down over his ears. As he peeled off his many layers in our booth at a Dunkin' Donuts, he apologized for smelling like cigarette smoke, saying that bad winter weather always makes him think a little harder about quitting for good. Charlie explained that smoking was a small comfort in what he felt were uncertain times. "It's like, every day you just you walk out your door and you're already stressed. Because we never know, even these days, you never know what the next day is going to be like. You have no idea. I'm just trying to keep my guys busy." Charlie's "guys" are a small crew of two or three manual workers he tried to keep in regular work through a patchwork of contracting, demolition gigs, and moving jobs. Looking older than his forty-seven years, Charlie told me about how he came to start his own home contracting and moving business after he left his union construction job when his boss was replaced by someone much younger than him. He enjoyed the freedom and independence that came with "being his own boss": being my own boss, I don't have to deal with nobody. And for me, because I'm forty-seven, I can't deal with a twenty- or thirty-year-old, some young kid like you being my boss."--

For the Win

For the Win
Author :
Publisher : HarperCollins UK
Total Pages : 514
Release :
ISBN-10 : 9780007291182
ISBN-13 : 0007291183
Rating : 4/5 (82 Downloads)

Synopsis For the Win by : Cory Doctorow

A provocative and exhilarating tale of teen rebellion against global corporations from the New York Times bestselling author of Little Brother. Not far in the future... In the twenty-first century, it's not just capital that's globalized: labour is too. Workers in special economic zones are trapped in lives of poverty with no trade unions to represent their rights. But a group of teenagers from across the world are set to fight this injustice using the most surprising of tools - their online video games. In Industrial South China Matthew and his friends labour day and night as gold-farmers, amassing virtual wealth that's sold on to rich Western players, while in the slums of Mumbai 'General Robotwallah' Mala marshalls her team of online thugs on behalf of the local gang-boss, who in turn works for the game-owners. They're all being exploited, as their friend Wei-Dong, all the way over in LA, knows, but can do little about. Until they begin to realize that their similarities outweigh their differences, and agree to work together to claim their rights to fair working conditions. Under the noses of the ruling elites in China and the rest of Asia, they fight their bosses, the owners of the games and rich speculators, outsmarting them all with their gaming skills. But soon the battle will spill over from the virtual world to the real one, leaving Mala, Matthew and even Wei-Dong fighting not just for their rights, but for their lives...

The Art of Tinkering

The Art of Tinkering
Author :
Publisher : Weldon Owen International
Total Pages : 226
Release :
ISBN-10 : 9781681887074
ISBN-13 : 168188707X
Rating : 4/5 (74 Downloads)

Synopsis The Art of Tinkering by : Karen Wilkinson

Some of the most creative artists from today’s maker scene discuss their process, workspaces and more in this inspiring guide to tinkering. The Art of Tinkering is an unprecedented celebration of what it means to tinker: to take things apart, explore tools and materials, and build wondrous, wild art that’s part science, part technology, and entirely creative. Join 150+ makers as they share the stories behind their beautiful and bold work—then do some tinkering yourself! This collection of exhibits, artwork, and projects explores a whole new way to learn, in which people expand their knowledge through making and doing, working with readily available materials, getting their hands dirty, collaborating with others, and problem-solving in the most fun sense of the word. Each artist featured in The Art of Tinkering shares their process and the backstory behind their work. Whether it’s dicussing their favorite tools (who knew toenail clippers could be so handy?) or offering a glimpse of their workspaces (you’d be amazed how many electronics tools you can pack into a pantry!), the stories, lessons, and tips in The Art of Tinkering offer a fascinating portrait of today’s maker scene. Artists include: Scott Weaver, Arthur Ganson, Moxie, Tim Hunkin, AnnMarie Thomas, Ranjit Bhatnajar and Jie Qi.

Wired for Thought

Wired for Thought
Author :
Publisher : Harvard Business Press
Total Pages : 240
Release :
ISBN-10 : 9781422146644
ISBN-13 : 1422146642
Rating : 4/5 (44 Downloads)

Synopsis Wired for Thought by : Jeffrey M. Stibel

The Internet is more than just a series of interconnected computer networks: it's the first real replication of the human brain outside the human body. To leverage its power, you first need to understand how the Internet has evolved to take on similarities to the brain. This engaging and provocative book provides the answer.