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Author | : Christopher Freeman |
Publisher | : PRUFROCK PRESS INC. |
Total Pages | : 68 |
Release | : 2005 |
ISBN-10 | : 1593630425 |
ISBN-13 | : 9781593630423 |
Rating | : 4/5 (25 Downloads) |
Educational title for gifted and advanced learners.
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Author | : Christopher Freeman |
Publisher | : PRUFROCK PRESS INC. |
Total Pages | : 68 |
Release | : 2005 |
ISBN-10 | : 1593630425 |
ISBN-13 | : 9781593630423 |
Rating | : 4/5 (25 Downloads) |
Educational title for gifted and advanced learners.
Author | : Oliver Roeder |
Publisher | : W. W. Norton & Company |
Total Pages | : 326 |
Release | : 2022-01-25 |
ISBN-10 | : 9781324003786 |
ISBN-13 | : 1324003782 |
Rating | : 4/5 (86 Downloads) |
A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Author | : David H. Ahl |
Publisher | : |
Total Pages | : 185 |
Release | : 1981 |
ISBN-10 | : OCLC:28877106 |
ISBN-13 | : |
Rating | : 4/5 (06 Downloads) |
Author | : Robert Nystrom |
Publisher | : Genever Benning |
Total Pages | : 353 |
Release | : 2014-11-03 |
ISBN-10 | : 9780990582915 |
ISBN-13 | : 0990582914 |
Rating | : 4/5 (15 Downloads) |
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Author | : Liz McMahon |
Publisher | : Princeton University Press |
Total Pages | : 320 |
Release | : 2019-07-09 |
ISBN-10 | : 9780691192321 |
ISBN-13 | : 0691192324 |
Rating | : 4/5 (21 Downloads) |
"Have you ever played the addictive card game SET? Have you ever wondered about the connections between games and mathematics? . . . The Joy of SET takes readers on a fascinating journey into this seemingly simple card game and reveals its surprisingly deep and diverse mathematical dimensions. Absolutely no mathematical background is necessary to enjoy this book - all you need is a sense of curiosity and adventure. Originally invented in 1974 by Marsha Falco and officially released in 1991, SET has gained a widespread, loyal following. SET's eighty-one cards consist of one, two, or three symbols of different shapes (diamond, oval, squiggle), shadings (solid, striped, open), and colors (green, purple, red). In order to win, players must identify 'sets' of three cards for which each characteristic is the same - or different - on all the cards. SET's strategic and unique design opens connections to a plethora of mathematical disciplines, including geometry, modular arithmetic, combinatorics, probability, linear algebra, and computer simulations. The Joy of SET looks at these areas as well as avenues for further mathematical exploration. As the authors show, the relationship between SET and mathematics runs in both directions - playing this game has generated new mathematics, and the math has led to new questions about the game itself."--Provided by publisher.
Author | : K.H. Erickson |
Publisher | : K.H. Erickson |
Total Pages | : 68 |
Release | : 2013-11-15 |
ISBN-10 | : |
ISBN-13 | : |
Rating | : 4/5 ( Downloads) |
Game Theory: A Simple Introduction offers an accessible and enjoyable guide to the basic principles and extensive applications of game theory. Understand a game matrix, the prisoners’ dilemma, dominant and mixed strategies, zero-sum games, Pareto efficiency, the Nash equilibrium, and the power of asymmetric information. Calculate payoffs and outcomes in games involving characters such as Jack and Jill, or friend and stranger. Look at the effects of altruism and hatred on games, and see how games can change over time. Explore examples looking at gang members, free riders, global governance, a long-term relationship, competing corporations, advertisers and their customers, along with familiar hawk-dove and chicken games. See game players use every trick in the book to get what they want, with over 50 images to guide through the steps they use to play the game.
Author | : Al Sweigart |
Publisher | : No Starch Press |
Total Pages | : 377 |
Release | : 2016-12-16 |
ISBN-10 | : 9781593277956 |
ISBN-13 | : 1593277954 |
Rating | : 4/5 (56 Downloads) |
Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.
Author | : Paper Pen Fun |
Publisher | : |
Total Pages | : 56 |
Release | : 2019-10-28 |
ISBN-10 | : 1700488651 |
ISBN-13 | : 9781700488657 |
Rating | : 4/5 (51 Downloads) |
Reduce screen time for kids and adults by spending quality time together playing simple pen & paper games. Play an alternative to Hangman (Hang a Skeleton) like the one in your old science class on family or pizza night. This game book contains 50 Hangman templates Grab one for yourself for your next trip, birthday or Christmas gifts or anytime of the year for parents, teachers, students of any age. Features: 8 x 10" soft, matte cover White & gray paper
Author | : Andrew Seidman |
Publisher | : Createspace Independent Publishing Platform |
Total Pages | : 0 |
Release | : 2011-10-17 |
ISBN-10 | : 146641197X |
ISBN-13 | : 9781466411975 |
Rating | : 4/5 (7X Downloads) |
Making Sense of No Limit Hold'Em 3rd Edition: Adaptations
Author | : Charlie Eckman |
Publisher | : |
Total Pages | : 240 |
Release | : 1995-12 |
ISBN-10 | : 1880325152 |
ISBN-13 | : 9781880325155 |
Rating | : 4/5 (52 Downloads) |