Sid Meier Games
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Author |
: Sid Meier |
Publisher |
: W. W. Norton & Company |
Total Pages |
: 233 |
Release |
: 2020-09-08 |
ISBN-10 |
: 9781324005889 |
ISBN-13 |
: 1324005882 |
Rating |
: 4/5 (89 Downloads) |
Synopsis Sid Meier's Memoir!: A Life in Computer Games by : Sid Meier
The life and career of the legendary developer celebrated as the “godfather of computer gaming” and creator of Civilization, featuring his rules of good game design. "Sid Meier is a foundation of what gaming is for me today." — Phil Spencer, head of Xbox Over his four-decade career, Sid Meier has produced some of the world’s most popular video games, including Sid Meier’s Civilization, which has sold more than 51 million units worldwide and accumulated more than one billion hours of play. Sid Meier’s Memoir! is the story of an obsessive young computer enthusiast who helped launch a multibillion-dollar industry. Writing with warmth and ironic humor, Meier describes the genesis of his influential studio, MicroProse, founded in 1982 after a trip to a Las Vegas arcade, and recounts the development of landmark games, from vintage classics like Pirates! and Railroad Tycoon, to Civilization and beyond. Articulating his philosophy that a video game should be “a series of interesting decisions,” Meier also shares his perspective on the history of the industry, the psychology of gamers, and fascinating insights into the creative process, including his rules of good game design.
Author |
: Greg Kramer |
Publisher |
: Prima Games |
Total Pages |
: 0 |
Release |
: 2004 |
ISBN-10 |
: 0761545840 |
ISBN-13 |
: 9780761545842 |
Rating |
: 4/5 (40 Downloads) |
Synopsis Sid Meier's Pirates! by : Greg Kramer
The sea is wide, the winds are fair, the ship is yours. ·Strategies for land and sea battles ·Learn how to woo the governors' daughters ·Details on Ships, Upgrades and Promotions ·Strategies for sacking cities
Author |
: Jeremiah McCall |
Publisher |
: Routledge |
Total Pages |
: 198 |
Release |
: 2013-06-17 |
ISBN-10 |
: 9781136832093 |
ISBN-13 |
: 1136832092 |
Rating |
: 4/5 (93 Downloads) |
Synopsis Gaming the Past by : Jeremiah McCall
Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.
Author |
: David Ellis |
Publisher |
: Prima Games |
Total Pages |
: 370 |
Release |
: 1996 |
ISBN-10 |
: 0761501061 |
ISBN-13 |
: 9780761501060 |
Rating |
: 4/5 (61 Downloads) |
Synopsis Sid Meier's Civilization II by : David Ellis
The new updated version of the highly successful Sid Meier's Civilization. This book includes discussions of the new game report features will be included as well as a foray into the map editor for players to create and build their own worlds.
Author |
: David Ladyman |
Publisher |
: Prima Games |
Total Pages |
: 0 |
Release |
: 1997 |
ISBN-10 |
: 0761512837 |
ISBN-13 |
: 9780761512837 |
Rating |
: 4/5 (37 Downloads) |
Synopsis Sid Meier's Gettysburg! by : David Ladyman
Players can command either the Confederate or Union army in Sid Meier's Gettysburg! This strategy guide shows gamers how to take advantage of the outstanding eight player capability, which keeps the action fast-paced and gripping.
Author |
: Michael Ely |
Publisher |
: Pocket Books/Star Trek |
Total Pages |
: 0 |
Release |
: 2000 |
ISBN-10 |
: 0671040774 |
ISBN-13 |
: 9780671040772 |
Rating |
: 4/5 (74 Downloads) |
Synopsis Centauri Dawn by : Michael Ely
After a ship malfunction leads to the death of the captain, members of the starship Unity break into factions, hindering plans for building peaceful human civilization on their new planet.
Author |
: Angus A. A. Mol |
Publisher |
: |
Total Pages |
: 0 |
Release |
: 2017 |
ISBN-10 |
: 9088904367 |
ISBN-13 |
: 9789088904363 |
Rating |
: 4/5 (67 Downloads) |
Synopsis The Interactive Past by : Angus A. A. Mol
Video games, even though they are one of the present's quintessential media and cultural forms, also have a surprising and many-sided relation with the past. From seminal series like Sid Meier's Civilization or Assassin's Creed to innovative indies like Never Alone and Herald, games have integrated heritages and histories as key components of their design, narrative, and play. This has allowed hundreds of millions of people to experience humanity's diverse heritage through the thrill of interactive and playful discovery, exploration, and (re-)creation. Just as video games have embraced the past, games themselves are also emerging as an exciting new field of inquiry in disciplines that study the past. Games and other interactive media are not only becoming more and more important as tools for knowledge dissemination and heritage communication, but they also provide a creative space for theoretical and methodological innovations. The Interactive Past brings together a diverse group of thinkers -- including archaeologists, heritage scholars, game creators, conservators and more -- who explore the interface of video games and the past in a series of unique and engaging writings. They address such topics as how thinking about and creating games can inform on archaeological method and theory, how to leverage games for the communication of powerful and positive narratives, how games can be studied archaeologically and the challenges they present in terms of conservation, and why the deaths of virtual Romans and the treatment of video game chickens matters. The book also includes a crowd-sourced chapter in the form of a question-chain-game, written by the Kickstarter backers whose donations made this book possible. Together, these exciting and enlightening examples provide a convincing case for how interactive play can power the experience of the past and vice versa.
Author |
: Keith Ferrell |
Publisher |
: |
Total Pages |
: 258 |
Release |
: 1992 |
ISBN-10 |
: 0874552591 |
ISBN-13 |
: 9780874552591 |
Rating |
: 4/5 (91 Downloads) |
Synopsis The Official Guide to Sid Meier's Civilization by : Keith Ferrell
Author |
: Bruce Shelley |
Publisher |
: Prima Games |
Total Pages |
: 246 |
Release |
: 1994-12-01 |
ISBN-10 |
: 1559586222 |
ISBN-13 |
: 9781559586221 |
Rating |
: 4/5 (22 Downloads) |
Synopsis Sid Meier's Colonization by : Bruce Shelley
From the team that designed the bestselling game Sid Meier's Civilization (more than 500,000 units sold!) comes an exciting new sequel: Colonization! This "official" guide, written with an insider's perspective, gives the avid gamer a wealth of information about the strategies and insights needed to excel at the game.
Author |
: Mark Cohen |
Publisher |
: Prima Games |
Total Pages |
: 244 |
Release |
: 2001-09-30 |
ISBN-10 |
: 0761536736 |
ISBN-13 |
: 9780761536734 |
Rating |
: 4/5 (36 Downloads) |
Synopsis Sid Meier's SimGolf by : Mark Cohen