Ninth World Guidebook

Ninth World Guidebook
Author :
Publisher :
Total Pages :
Release :
ISBN-10 : 1320565883
ISBN-13 : 9781320565882
Rating : 4/5 (83 Downloads)

Synopsis Ninth World Guidebook by : Monte Cook

Numenera Character Options

Numenera Character Options
Author :
Publisher : Monte Cook Games
Total Pages : 95
Release :
ISBN-10 : 1939979145
ISBN-13 : 9781939979148
Rating : 4/5 (45 Downloads)

Synopsis Numenera Character Options by : Monte Cook

Numenera is a science fantasy roleplaying game set in the far distant future. Humanity lives amid the remnants of eight great civilizations that have risen and fallen on Earth. These are the people of the Ninth World. This new world is filled with remnants of all the former worlds: bits of nanotechnology, the dataweb threaded among still-orbiting satellites, bio-engineered creatures, and myriad strange and wondrous devices. These remnants have become known as the numenera. Player characters explore this world of mystery and danger to find these leftover artifacts of the past, not to dwell upon the old ways, but to help forge their new destinies, utilizing the so-called 'magic' of the past to create a promising future. Numenera: Character Options is a supplement for Numenera and provides new options for Numenera characters. In addition to new descriptors and foci, Numenera: Character Options offers new mutations, new non-human races, new esoteries, new fighting moves, and new tricks of the trade. It also introduces new kinds of descriptors, expanding the concept to include character origins and negative traits, along with new rules for customizing characters, switching descriptors and foci, and more!

Numenera Discovery and Destiny Slipcase Set

Numenera Discovery and Destiny Slipcase Set
Author :
Publisher : Monte Cook Games
Total Pages :
Release :
ISBN-10 : 193997979X
ISBN-13 : 9781939979797
Rating : 4/5 (9X Downloads)

Synopsis Numenera Discovery and Destiny Slipcase Set by : Monte Cook

They say there have been eight worlds before ours. Eight times the people of this Earth, over vast millennia, built their civilizations. They reached heights we cannot even imagine now: they spoke to the stars, reshaped the creatures of the world, and mastered form and essence. They built cities and machines that have since crumbled to dust, leaving only their vast outlines and barest remnants. This is the Ninth World. The people of the prior worlds are gonescattered, disappeared, or transcended. But their works remain, in the places and devices that still contain some germ of function. The ignorant call these magic, but the wise know that these are our legacy. They are our future. They are the... Two 416-page corebooks, two poster maps, a handsome and sturdy slipcase, a metal medallion, and additional play aidsall for the price of the corebooks alone. All existing Numenera supplements remain compatible with these corebooks.

Ninth World Bestiary

Ninth World Bestiary
Author :
Publisher :
Total Pages : 160
Release :
ISBN-10 : 1939979099
ISBN-13 : 9781939979094
Rating : 4/5 (99 Downloads)

Synopsis Ninth World Bestiary by : Bruce Cordell

The Devil's Spine

The Devil's Spine
Author :
Publisher :
Total Pages :
Release :
ISBN-10 : 1939979021
ISBN-13 : 9781939979025
Rating : 4/5 (21 Downloads)

Synopsis The Devil's Spine by :

Numenera - The Poison Eater

Numenera - The Poison Eater
Author :
Publisher : Watkins Media Limited
Total Pages : 291
Release :
ISBN-10 : 9780857666369
ISBN-13 : 0857666363
Rating : 4/5 (69 Downloads)

Synopsis Numenera - The Poison Eater by : Shanna Germain

Poison never lies. Tali was once one of the seven martyrs of the forgotten compass. She barely escaped that life with her body and soul intact. Now she has a new life as a poison eater in the city of Enthait. Here she is hailed as one of the city's protectors. No one knows her history. No one has asked about her past. She's been here so long that Enthait is her home now, these are her people. She loves them and they her. But in the Ninth World, the past is a living, breathing thing. And when it hunts you down, you can run. You can fight. Or you can die. File Under: Science Fantasy

Numenera Corebook

Numenera Corebook
Author :
Publisher :
Total Pages : 416
Release :
ISBN-10 : 1939979005
ISBN-13 : 9781939979001
Rating : 4/5 (05 Downloads)

Synopsis Numenera Corebook by : Monte Cook

"There have been eight previous worlds ... Each left behind remnants. People of the new world, the Ninth World, sometimes call these remnants magic, and who are we to say they're wrong? But most give a unique name to the legacies of the nigh-unimaginable past. They call them Numenera. The Ninth World is built on the bones of the previous eight. The game of Numenera is about discovering the wonders of the worlds that came before, not for their own sake, but as the means to improve the present and build a future."--Page 4 of cover.

Cypher System Rulebook

Cypher System Rulebook
Author :
Publisher :
Total Pages :
Release :
ISBN-10 : 1320511449
ISBN-13 : 9781320511445
Rating : 4/5 (49 Downloads)

Synopsis Cypher System Rulebook by : Monte Cook

Cypher Chest

Cypher Chest
Author :
Publisher :
Total Pages :
Release :
ISBN-10 : 1939979234
ISBN-13 : 9781939979230
Rating : 4/5 (34 Downloads)

Synopsis Cypher Chest by : Monte Cook

Into the Odd

Into the Odd
Author :
Publisher :
Total Pages : 48
Release :
ISBN-10 : 1506196586
ISBN-13 : 9781506196589
Rating : 4/5 (86 Downloads)

Synopsis Into the Odd by : Chris McDowall

Into the Odd contains everything you need to create a character and explore an industrial world of cosmic meddlers and horrific hazards. This is a fast, simple game, to challenge your wits rather than your understanding of complex rules.You seek Arcana, strange devices hosting unnatural powers beyond technology. They range from the smallest ring to vast machines, with powers from petty to godlike. Beside these unnatural items that they may acquire, your characters remain grounded as mortals in constant danger.The game is 48 pages, containing:Original artwork from Jeremy Duncan, Levi Kornelsen, and others.The fastest character creation out there, getting you playing as soon as possible.Player rules that fit on a single page, keeping a focus on exploration, problem solving, and fast, deadly combat.The complete guide to running the game as Referee. From making the most of the rules to creating your own monsters and Arcana. Sample monsters, arcanum, traps, and hazards.Character advancement from Novice to Master Rules for running your own Company, and taking it to war with an original mass combat system.Complete guide to the Odd World, from the cosmopolitan city of Bastion and its hidden Underground, through to backwards Deep Country, the unexplored Golden Lands.The Iron Coral, sample expedition site to test the players' survival skills.The Fallen Marsh, a deadly wilderness to explore.Hopesend Port, a settlement to regroup and sail on to further adventure.Thirteen bonus pages of tools and random tables from the Oddpendium.