Multi Media Approach For Development Of Instructional Materials
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Author |
: Richard E. Mayer |
Publisher |
: Cambridge University Press |
Total Pages |
: 321 |
Release |
: 2009-01-19 |
ISBN-10 |
: 9780521514125 |
ISBN-13 |
: 0521514126 |
Rating |
: 4/5 (25 Downloads) |
Synopsis Multimedia Learning by : Richard E. Mayer
An evidence based, rigorous text reviewing 12 principles of experimental studies grounded in cognitive theory of multi-media learning.
Author |
: David Jonassen |
Publisher |
: Routledge |
Total Pages |
: 1296 |
Release |
: 2008-09-25 |
ISBN-10 |
: 9781135596910 |
ISBN-13 |
: 1135596913 |
Rating |
: 4/5 (10 Downloads) |
Synopsis Handbook of Research on Educational Communications and Technology by : David Jonassen
First Published in 2008. Routledge is an imprint of Taylor & Francis, an informa company.
Author |
: Richard E. Mayer |
Publisher |
: Cambridge University Press |
Total Pages |
: 800 |
Release |
: 2021-12-09 |
ISBN-10 |
: 1108814662 |
ISBN-13 |
: 9781108814669 |
Rating |
: 4/5 (62 Downloads) |
Synopsis The Cambridge Handbook of Multimedia Learning by : Richard E. Mayer
Digital and online learning is more prevalent than ever, making multimedia learning a primary objective for many instructors. The Cambridge Handbook of Multimedia Learning examines cutting-edge research to guide creative teaching methods in online classrooms and training. Recognized as the field's major reference work, this research-based handbook helps define and shape this area of study. This third edition provides the latest progress report from the world's leading multimedia researchers, with forty-six chapters on how to help people learn from words and pictures, particularly in computer-based environments. The chapters demonstrate what works best and establishes optimized practices. It systematically examines well-researched principles of effective multimedia instruction and pinpoints exactly why certain practices succeed by isolating the boundary conditions. The volume is founded upon research findings in learning theory, giving it an informed perspective in explaining precisely how effective teaching practices achieve their goals or fail to engage.
Author |
: William W. Lee |
Publisher |
: John Wiley & Sons |
Total Pages |
: 478 |
Release |
: 2004-04-26 |
ISBN-10 |
: 9780787973445 |
ISBN-13 |
: 0787973440 |
Rating |
: 4/5 (45 Downloads) |
Synopsis Multimedia-based Instructional Design by : William W. Lee
Multimedia-Based Instructional Design is a thoroughly revised and updated second edition of the best-selling book that provided a complete guide to designing and developing interactive multimedia training. While most training companies develop their training programs in many different technological delivery media—computer-based, web-based, and distance learning technologies—this unique book demonstrates that the same instructional design process can be used for all media. Using just one process reduces cycle time for course development—and also reduces costs.
Author |
: Sanjaya Mishra |
Publisher |
: IGI Global |
Total Pages |
: 438 |
Release |
: 2005-01-01 |
ISBN-10 |
: 1591403944 |
ISBN-13 |
: 9781591403944 |
Rating |
: 4/5 (44 Downloads) |
Synopsis Interactive Multimedia in Education and Training by : Sanjaya Mishra
This text emerges out of the need to share information and knowledge on the research and practices of using multimedia in various educational settings. It discusses issues relating to planning, designing and development of interactive multimedia, offering research data.
Author |
: John Dunlosky |
Publisher |
: Cambridge University Press |
Total Pages |
: 1130 |
Release |
: 2019-02-07 |
ISBN-10 |
: 9781108245104 |
ISBN-13 |
: 1108245102 |
Rating |
: 4/5 (04 Downloads) |
Synopsis The Cambridge Handbook of Cognition and Education by : John Dunlosky
This Handbook reviews a wealth of research in cognitive and educational psychology that investigates how to enhance learning and instruction to aid students struggling to learn and to advise teachers on how best to support student learning. The Handbook includes features that inform readers about how to improve instruction and student achievement based on scientific evidence across different domains, including science, mathematics, reading and writing. Each chapter supplies a description of the learning goal, a balanced presentation of the current evidence about the efficacy of various approaches to obtaining that learning goal, and a discussion of important future directions for research in this area. It is the ideal resource for researchers continuing their study of this field or for those only now beginning to explore how to improve student achievement.
Author |
: A.J. Romiszowski |
Publisher |
: Routledge |
Total Pages |
: 461 |
Release |
: 2013-12-16 |
ISBN-10 |
: 9781134080946 |
ISBN-13 |
: 1134080948 |
Rating |
: 4/5 (46 Downloads) |
Synopsis Developing Auto-instructional Materials by : A.J. Romiszowski
This two-volume work on the development of instruction is planned as a companion to an earlier book - Designing Instructional Systems. The present work continues the micro-design stages of lesson and instructional materials development. Taken together, these two volumes give extensive coverage of practical techniques for the development of instruction. This title draws a distinction between instructional design and instructional development, although some authors seem to use the two terms synonymously. The structure of the content will enable the two volumes to be used conveniently as both initial reading or later reference material.
Author |
: Stephen M. Alessi |
Publisher |
: Allyn & Bacon |
Total Pages |
: 596 |
Release |
: 2001 |
ISBN-10 |
: UOM:39015049679262 |
ISBN-13 |
: |
Rating |
: 4/5 (62 Downloads) |
Synopsis Multimedia for Learning by : Stephen M. Alessi
Most chapters begin with "Introduction" and conclude with "Conclusion," "References and Bibliography," and "Summary." Preface. I. GENERAL PRINCIPLES. Introduction. A Short History of Educational Computing. When to Use the Computer to Facilitate Learning. The Process of Instruction. Methodologies for Facilitating Learning. Two Foundations of Interactive Multimedia. Developing Interactive Multimedia. Learning Principles and Approaches. Behavioral Psychology Principles. Cognitive Psychology Principles. Constructivist Psychology Principles. The Constructivist - Objectivist Debate. General Features of Software for Learning. Learner Control of a Program. Presentation of Information. Providing Help. Ending a Program. II. METHODOLOGIES. Tutorials. Questions and Responses. Judgement of Responses. Feedback about Responses. Remediation. Organization and Sequence of Program Segments. Learner Control in Tutorials. Hypermedia. Structure of Hypermedia. Hypermedia Formats. The Hypermedia Database. Navigation and Orientation. Support for Learning and Learning Strategies. Drills. Basic Drill Procedure. The Introduction of a Drill. Item Characteristics. Item Selection and Queuing Procedures. Feedback. Item Grouping Procedures. Motivating the Learner. Data Storage and Program Termination. Advantages of Multimedia Drills. Simulations. Types of Simulations. Advantages of Simulations. Factors in Simulations. Simulation Design and Development. Educational Games. Examples of Educational Games. General Factors in Games. Factors in the Introduction of a Game. Factors in the Body of the Game. Factors in the Conclusion of a Game. Pitfalls Associated with Creating and Using Games. Tools and Open-Ended Learning Environments. Construction Sets. Electronic Performance Support Systems. Microworlds. Learning Tools. Expert System Shells. Modeling and Simulation Tools. Multimedia Construction Tools. Open-Ended Learning Environments. Tests. Computerized Test Construction. Computerized Test Administration. Factors in Tests. Other Testing Approaches in the Computer Environment. Security. Web-Based Learning. What Is the "Web" in Web-Based Learning? Uses of the Web for Learning. Factors in Web-Based Learning. Concerns with Web-Based Learning. Advantages of Web-Based Learning. The Future of Web-Based Learning. III. DESIGN & DEVELOPMENT. Overview of a Model for Design and Development. Standards. Ongoing Evaluation. Project Management. Phase 1. Planning. Phase 2. Design. Phase 3. Development. Establishing Expectations. The Evaluation Form. Planning. Define the Scope of the Content. Identity Characteristics of Learners and Other Users. Establish Constraints. Cost the Project. Produce a Planning Document. Produce a Style Manual. Determine and Collect Resources. Conduct Initial Brainstorming. Define the Look and Feel of the Project. Obtain Client Sign-Off. Design. The Purpose of Design. The Audiences for Design Documents. Develop Initial Content Ideas. Task and Concept Analyses. Preliminary Program Description. Detailing and Communicating the Design. Prototypes. Flowcharts. Storyboards. Scripts. The Importance of Ongoing Evaluation. Client Sign Off. Development. Project Management. Prepare the Text Components. Write the Program Code. Create the Graphics. Produce Video. Record the Audio. Assemble the Pieces. Prepare Support Materials. Alpha Testing. Making Revisions. Beta Testing. Final Revisions. Obtaining Client Sign-Off. Validating the Program.
Author |
: |
Publisher |
: |
Total Pages |
: 356 |
Release |
: 1998 |
ISBN-10 |
: MINN:30000010540205 |
ISBN-13 |
: |
Rating |
: 4/5 (05 Downloads) |
Synopsis Resources in Education by :
Author |
: Richard E. Mayer |
Publisher |
: Pearson |
Total Pages |
: 0 |
Release |
: 2011 |
ISBN-10 |
: 0136117570 |
ISBN-13 |
: 9780136117575 |
Rating |
: 4/5 (70 Downloads) |
Synopsis Applying the Science of Learning by : Richard E. Mayer
This text explores the scientific relationship between learning, instruction, and assessment with a concise and bold approach. This text explores the science of learning, including the essentials of evaluating instruction, the research findings regarding the science of learning, and the possible prescriptions of that research. Written for both preservice and inservice educators who wish to better understand how and why students learn.