Youth Makerspace Playbook

Youth Makerspace Playbook
Author :
Publisher : Createspace Independent Publishing Platform
Total Pages : 76
Release :
ISBN-10 : 153007214X
ISBN-13 : 9781530072149
Rating : 4/5 (4X Downloads)

Synopsis Youth Makerspace Playbook by : Maker Ed

Created by Maker Ed with input from the wider maker education community, the Youth Makerspace Playbook provides context and support for those planning spaces for youth to make. In particular, it offers practical suggestions on finding a space to make, outfitting the space with tools and materials, exploring the possible educational approaches within the space, and sustaining the space in the long-term. With this resource, Maker Ed aims to empower and support educators and community members looking to start a youth-oriented makerspace. Of the Playbook, Warren (Trey) Lathe III, Maker Ed's Executive Director shared, "We know that starting and sustaining youth makerspaces is hard work and can feel overwhelming at times. By offering these resources, we hope to lower the real and perceived barriers for educators and community members to create fun and safe youth-oriented makerspaces, so that young people everywhere have the chance to gain confidence, creativity, and a passion for learning through making." Maker Ed is a non-profit organization that supports and empowers educators and communities - particularly, those in underserved areas - to facilitate meaningful making and learning experiences with youth. Maker Ed's mission is to create more opportunities for all young people to develop confidence, creativity, and interest in science, technology, engineering, math, art, and learning as a whole through making. For more information about Maker Ed, please visit http: //makered.org/

Makerspaces

Makerspaces
Author :
Publisher : American Library Association
Total Pages : 129
Release :
ISBN-10 : 9781555709907
ISBN-13 : 1555709907
Rating : 4/5 (07 Downloads)

Synopsis Makerspaces by : Caitlin A. Bagley

Spaces that have been designed to allow users to create, build, and learn new projects and technologies, makerspaces employ a variety of tools such as 3-D printers, AutoCAD design software, and even open-source hardware like Arduino Kits. Developing a community around shared use of space and equipment, a tenet of the makerspace movement, fits squarely into libraries’ mission. Bagley examines nine makerspaces in public, academic, and school libraries, describing their design and technical decisions in depth and showing how each is doing something unique and different, under a wide range of budgets and project offerings. Enabling readers to quickly gather information about these trailblazing projects, Bagley’s guide Defines the makerspace, and describes why it fits perfectly into the library’s role as community center Answers common questions about implementing a makerspace project, detailing how libraries are addressing issues such as registration, usage policy, noise, software programs in digital workspaces, adapting spaces, funding, and promotion Illustrates approaches libraries are taking to staffing makerspaces, from Anchorage Public Library’s Maker in Residence and Mesa Public Library's THINKspot coordinator, to the library school students involved with University of Michigan and University of Illinois makerspace projects Covers the demographics of makerspace users, from children and teens to hobbyists and job seekers, offering guidance for targeting, marketing, and programming A sourcebook of ideas that readers can apply at their own institutions, this resource also demonstrates how makerspaces can be gathering places for people to learn how to create and build together as a community.

School Library Makerspaces

School Library Makerspaces
Author :
Publisher : Bloomsbury Publishing USA
Total Pages : 629
Release :
ISBN-10 : 9798216185543
ISBN-13 :
Rating : 4/5 (43 Downloads)

Synopsis School Library Makerspaces by : Leslie B. Preddy

An essential resource for intermediate, middle, and high school librarians that guides the planning, learning, and implementation of a school library makerspace. The roles of school library media specialists and school libraries themselves are ever changing in response to the needs of the community and the evolution of human thinking, interaction, and learning processes. A school library makerspace can provide patrons with a place for learning, doing, and creating. It offers a location for tackling inventions, fine arts, crafts, industrial technology, hobbies, e-textiles, foodcrafting, DIY couture, fabrication, upcycling, and STEM right in the middle of the information gateway—the library. This book completely explains the makerspace concept and supplies real-world implementation guidance and inexpensive programming ideas that can be used as-is or adapted to suit a specific library or community's needs. Readers will be able to hit the ground running to implement their own makerspace with practical project ideas they can put to use immediately.

The Maker Playbook

The Maker Playbook
Author :
Publisher :
Total Pages :
Release :
ISBN-10 : 156484918X
ISBN-13 : 9781564849182
Rating : 4/5 (8X Downloads)

Synopsis The Maker Playbook by : Caroline Haebig

"Get concrete strategies for designing and implementing cultural and instructional supports for maker learning, and equipping makerspaces to model universal design for learning (UDL) in action"--

Learning in the Making

Learning in the Making
Author :
Publisher : ASCD
Total Pages : 161
Release :
ISBN-10 : 9781416628446
ISBN-13 : 1416628444
Rating : 4/5 (46 Downloads)

Synopsis Learning in the Making by : Jackie Gerstein

Making is a dynamic and hands-on learning experience that directly connects with long-established theories of how learning occurs. Although it hasn't been a focus of traditional education or had a prominent place in the classroom, teachers find it an accessible, exciting option for their students. The maker movement brings together diverse communities dedicated to creating things through hands-on projects. Makers represent a growing community of builders and creators—engineers, scientists, artists, DIYers, and hobbyists of all ages, interests, and skill levels—who engage in experimentation and cooperation. Transferring this innovative, collaborative, and creative mindset to the classroom is the goal of maker education. A makerspace isn't about the latest tools and equipment. Rather, it's about the learning experiences and opportunities provided to students. Maker education spaces can be as large as a school workshop with high-tech tools (e.g., 3D printers and laser cutters) or as small and low-tech as the corner of a classroom with bins of craft supplies. Ultimately, it's about the mindset—not the "stuff." In Learning in the Making, Jackie Gerstein helps you plan, execute, facilitate, and reflect on maker experiences so both you and your students understand how the knowledge, skills, and attitudes of maker education transfer to real-world settings. She also shows how to seamlessly integrate these activities into your curriculum with intention and a clearly defined purpose.

Maker-Centered Learning

Maker-Centered Learning
Author :
Publisher : John Wiley & Sons
Total Pages : 262
Release :
ISBN-10 : 9781119259701
ISBN-13 : 1119259703
Rating : 4/5 (01 Downloads)

Synopsis Maker-Centered Learning by : Edward P. Clapp

The Agency by Design guide to implementing maker-centered teaching and learning Maker-Centered Learning provides both a theoretical framework and practical resources for the educators, curriculum developers, librarians, administrators, and parents navigating this burgeoning field. Written by the expert team from the Agency by Design initiative at Harvard's Project Zero, this book Identifies a set of educational practices and ideas that define maker-centered learning, and introduces the focal concepts of maker empowerment and sensitivity to design. Shares cutting edge research that provides evidence of the benefits of maker-centered learning for students and education as a whole. Presents a clear Project Zero-based framework for maker-centered teaching and learning Includes valuable educator resources that can be applied in a variety of design and maker-centered learning environments Describes unique thinking routines that foster the primary maker capacities of looking closely, exploring complexity, and finding opportunity. A surge of voices from government, industry, and education have argued that, in order to equip the next generation for life and work in the decades ahead, it is vital to support maker-centered learning in various educational environments. Maker-Centered Learning provides insight into what that means, and offers tools and knowledge that can be applied anywhere that learning takes place.

The Maker Playbook

The Maker Playbook
Author :
Publisher : International Society for Technology in Education
Total Pages : 242
Release :
ISBN-10 : 9781564848925
ISBN-13 : 1564848922
Rating : 4/5 (25 Downloads)

Synopsis The Maker Playbook by : Caroline Haebig

For School Leaders and K-12 Educators Get concrete strategies for designing and implementing cultural and instructional supports for maker learning, and equipping makerspaces to model universal design for learning (UDL) in action. School leaders and classroom teachers alike are looking for ways to integrate maker learning into their work in meaningful ways, but they simply don’t have the time, capacity or resources to review, synthesize or adapt existing models into their own school systems. The Maker Playbook offers a vision and the tools needed to streamline the process, including high-impact strategies you can put directly into action to foster an inclusive maker learning environment. In these pages, you’ll find ready-to-use strategies and resources to guide learners in the design thinking maker learning process. With the Universal Design for Learning (UDL) Guidelines as a basis, you’ll get ideas for helping all students learn, and guidance for developing the scaffolding to help all learners reach levels of higher-order thinking and engagement. The book: • Offers strategies that can be implemented on a personalized and systemic level to build a maker learning culture and program from the ground up. • Highlights “Go Remote” tips with each strategy to assist you in implementing the ideas in a virtual environment. • Includes recommendations for prioritizing and choosing from the strategies provided to help with planning and implementation. • Offers resources for engagement, representation, action and expression to improve accessibility and boost students’ executive functioning skills. • Includes QR codes and links to digital versions and templates for scaffolding learning to help you jump into action. Whether your school system has begun this journey and is looking for ways to enhance established maker learning and makerspaces or is ready to start laying the foundation for providing maker learning experiences for all learners, this book is designed to help educators make maker learning more accessible for all.

Makerspaces

Makerspaces
Author :
Publisher : Rowman & Littlefield
Total Pages : 209
Release :
ISBN-10 : 9781538108192
ISBN-13 : 1538108194
Rating : 4/5 (92 Downloads)

Synopsis Makerspaces by : John J. Burke

Makerspaces: A Practical Guide for Librarians, Second Edition is an A–Z guidebook jam-packed with resources, advice, and information to help you develop and fund your own makerspace from the ground up. Learn what other libraries are making, building, and doing in their makerspaces and how you can, too. Readers are introduced to makerspace equipment, new technologies, models for planning and assessing projects, and useful case studies that will equip them with the knowledge to implement their own library makerspaces. This expanded second edition features eighteen brand new library makerspace profiles providing advice and inspiration for how to create your own library makerspace, over twenty new images and figures illustrating maker tools and trends as well as library makerspaces in action and new lists of actual grant and funding sources for library makerspaces.

The Paranormal Playbook

The Paranormal Playbook
Author :
Publisher : Darby Creek ™
Total Pages : 78
Release :
ISBN-10 : 9781541564718
ISBN-13 : 1541564715
Rating : 4/5 (18 Downloads)

Synopsis The Paranormal Playbook by : Vanessa Lanang

No matter how hard they work, Mary Joy's basketball team can't win a game. But after one of their losses, she and some of her teammates find an old playbook. They use a few of the new plays in their next game, and to everyone's surprise, crush their opponent. But soon each win is followed by an incident of bad luck for the players—a missing pet, a sprained ankle, a car accident—leading them to believe the playbook is responsible. Soon the team decides winning isn't worth the risk. But how can they stop the playbook before it hurts anyone else?

Makers at School, Educational Robotics and Innovative Learning Environments

Makers at School, Educational Robotics and Innovative Learning Environments
Author :
Publisher : Springer Nature
Total Pages : 364
Release :
ISBN-10 : 9783030770402
ISBN-13 : 3030770400
Rating : 4/5 (02 Downloads)

Synopsis Makers at School, Educational Robotics and Innovative Learning Environments by : David Scaradozzi

This open access book contains observations, outlines, and analyses of educational robotics methodologies and activities, and developments in the field of educational robotics emerging from the findings presented at FabLearn Italy 2019, the international conference that brought together researchers, teachers, educators and practitioners to discuss the principles of Making and educational robotics in formal, non-formal and informal education. The editors’ analysis of these extended versions of papers presented at FabLearn Italy 2019 highlight the latest findings on learning models based on Making and educational robotics. The authors investigate how innovative educational tools and methodologies can support a novel, more effective and more inclusive learner-centered approach to education. The following key topics are the focus of discussion: Makerspaces and Fab Labs in schools, a maker approach to teaching and learning; laboratory teaching and the maker approach, models, methods and instruments; curricular and non-curricular robotics in formal, non-formal and informal education; social and assistive robotics in education; the effect of innovative spaces and learning environments on the innovation of teaching, good practices and pilot projects.