Knowledge And Computing
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Author |
: S. Margret Anouncia |
Publisher |
: Springer |
Total Pages |
: 303 |
Release |
: 2018-02-15 |
ISBN-10 |
: 9789811066801 |
ISBN-13 |
: 9811066809 |
Rating |
: 4/5 (01 Downloads) |
Synopsis Knowledge Computing and Its Applications by : S. Margret Anouncia
This book provides a major forum for the technical advancement of knowledge management and its applications across diversified domains. Pursuing an interdisciplinary approach, it focuses on methods used to identify and acquire valid, potentially useful knowledge sources. Managing the gathered knowledge and applying it to multiple domains including health care, social networks, data mining, recommender systems, image processing, pattern recognition and predictions using machine learning techniques is the major strength of this book. Effective knowledge management has become a key to the success of business organizations, and can offer a substantial competitive edge. So as to be accessible to all scholars, this book combines the core ideas of knowledge management and its applications in numerous domains, illustrated in case studies. The techniques and concepts proposed here can be extended in future to accommodate changing business organizations’ needs as well as practitioners’ innovative ideas.
Author |
: IEEE Computer Society |
Publisher |
: |
Total Pages |
: 348 |
Release |
: 2014 |
ISBN-10 |
: 0769551661 |
ISBN-13 |
: 9780769551661 |
Rating |
: 4/5 (61 Downloads) |
Synopsis Guide to the Software Engineering Body of Knowledge (Swebok(r)) by : IEEE Computer Society
In the Guide to the Software Engineering Body of Knowledge (SWEBOK(R) Guide), the IEEE Computer Society establishes a baseline for the body of knowledge for the field of software engineering, and the work supports the Society's responsibility to promote the advancement of both theory and practice in this field. It should be noted that the Guide does not purport to define the body of knowledge but rather to serve as a compendium and guide to the knowledge that has been developing and evolving over the past four decades. Now in Version 3.0, the Guide's 15 knowledge areas summarize generally accepted topics and list references for detailed information. The editors for Version 3.0 of the SWEBOK(R) Guide are Pierre Bourque (Ecole de technologie superieure (ETS), Universite du Quebec) and Richard E. (Dick) Fairley (Software and Systems Engineering Associates (S2EA)).
Author |
: Seymour A Papert |
Publisher |
: Basic Books |
Total Pages |
: 256 |
Release |
: 2020-10-06 |
ISBN-10 |
: 9781541675100 |
ISBN-13 |
: 154167510X |
Rating |
: 4/5 (00 Downloads) |
Synopsis Mindstorms by : Seymour A Papert
In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.
Author |
: Nayan B. Ruparelia |
Publisher |
: MIT Press |
Total Pages |
: 278 |
Release |
: 2016-05-13 |
ISBN-10 |
: 9780262529099 |
ISBN-13 |
: 0262529092 |
Rating |
: 4/5 (99 Downloads) |
Synopsis Cloud Computing by : Nayan B. Ruparelia
Why cloud computing represents a paradigm shift for business, and how business users can best take advantage of cloud services. Most of the information available on cloud computing is either highly technical, with details that are irrelevant to non-technologists, or pure marketing hype, in which the cloud is simply a selling point. This book, however, explains the cloud from the user's viewpoint—the business user's in particular. Nayan Ruparelia explains what the cloud is, when to use it (and when not to), how to select a cloud service, how to integrate it with other technologies, and what the best practices are for using cloud computing. Cutting through the hype, Ruparelia cites the simple and basic definition of cloud computing from the National Institute of Science and Technology: a model enabling ubiquitous, convenient, on-demand network access to a shared pool of configurable computing resources. Thus with cloud computing, businesses can harness information technology resources usually available only to large enterprises. And this, Ruparelia demonstrates, represents a paradigm shift for business. It will ease funding for startups, alter business plans, and allow big businesses greater agility. Ruparelia discusses the key issues for any organization considering cloud computing: service level agreements, business service delivery and consumption, finance, legal jurisdiction, security, and social responsibility. He introduces novel concepts made possible by cloud computing: cloud cells, or specialist clouds for specific uses; the personal cloud; the cloud of things; and cloud service exchanges. He examines use case patterns in terms of infrastructure and platform, software information, and business process; and he explains how to transition to a cloud service. Current and future users will find this book an indispensable guide to the cloud.
Author |
: Keith Turvey |
Publisher |
: Learning Matters |
Total Pages |
: 600 |
Release |
: 2016-09-14 |
ISBN-10 |
: 9781473995079 |
ISBN-13 |
: 1473995078 |
Rating |
: 4/5 (79 Downloads) |
Synopsis Primary Computing and Digital Technologies: Knowledge, Understanding and Practice by : Keith Turvey
What do you need to know to teach computing in primary schools? How do you teach it? This book offers practical guidance on how to teach the computing curriculum in primary schools, coupled with the subject knowledge needed to teach it. This Seventh Edition is a guide to teaching the computing content of the new Primary National Curriculum. It includes many more case studies and practical examples to help you see what good practice in teaching computing looks like. It also explores the use of ICT in the primary classroom for teaching all curriculum subjects and for supporting learning in every day teaching. New chapters have been added on physical computing and coding and the importance of web literacy, bringing the text up-to-date. Computing is both a subject and a powerful teaching and learning tool throughout the school curriculum and beyond into many areas of children’s learning lives. This book highlights the importance of supporting children to become discerning and creative users of digital technologies as opposed to passive consumers.
Author |
: Stefano Allesina |
Publisher |
: Princeton University Press |
Total Pages |
: 440 |
Release |
: 2019-01-15 |
ISBN-10 |
: 9780691182759 |
ISBN-13 |
: 0691182752 |
Rating |
: 4/5 (59 Downloads) |
Synopsis Computing Skills for Biologists by : Stefano Allesina
A concise introduction to key computing skills for biologists While biological data continues to grow exponentially in size and quality, many of today’s biologists are not trained adequately in the computing skills necessary for leveraging this information deluge. In Computing Skills for Biologists, Stefano Allesina and Madlen Wilmes present a valuable toolbox for the effective analysis of biological data. Based on the authors’ experiences teaching scientific computing at the University of Chicago, this textbook emphasizes the automation of repetitive tasks and the construction of pipelines for data organization, analysis, visualization, and publication. Stressing practice rather than theory, the book’s examples and exercises are drawn from actual biological data and solve cogent problems spanning the entire breadth of biological disciplines, including ecology, genetics, microbiology, and molecular biology. Beginners will benefit from the many examples explained step-by-step, while more seasoned researchers will learn how to combine tools to make biological data analysis robust and reproducible. The book uses free software and code that can be run on any platform. Computing Skills for Biologists is ideal for scientists wanting to improve their technical skills and instructors looking to teach the main computing tools essential for biology research in the twenty-first century. Excellent resource for acquiring comprehensive computing skills Both novice and experienced scientists will increase efficiency by building automated and reproducible pipelines for biological data analysis Code examples based on published data spanning the breadth of biological disciplines Detailed solutions provided for exercises in each chapter Extensive companion website
Author |
: Sally A. Fincher |
Publisher |
: |
Total Pages |
: 924 |
Release |
: 2019-02-13 |
ISBN-10 |
: 9781108756211 |
ISBN-13 |
: 1108756212 |
Rating |
: 4/5 (11 Downloads) |
Synopsis The Cambridge Handbook of Computing Education Research by : Sally A. Fincher
This is an authoritative introduction to Computing Education research written by over 50 leading researchers from academia and the industry.
Author |
: Oded Maimon |
Publisher |
: Springer Science & Business Media |
Total Pages |
: 431 |
Release |
: 2007-10-25 |
ISBN-10 |
: 9780387699356 |
ISBN-13 |
: 038769935X |
Rating |
: 4/5 (56 Downloads) |
Synopsis Soft Computing for Knowledge Discovery and Data Mining by : Oded Maimon
Data Mining is the science and technology of exploring large and complex bodies of data in order to discover useful patterns. It is extremely important because it enables modeling and knowledge extraction from abundant data availability. This book introduces soft computing methods extending the envelope of problems that data mining can solve efficiently. It presents practical soft-computing approaches in data mining and includes various real-world case studies with detailed results.
Author |
: Cueponcaxochitl D. Moreno Sandoval |
Publisher |
: Springer |
Total Pages |
: 190 |
Release |
: 2019-03-25 |
ISBN-10 |
: 9781137475206 |
ISBN-13 |
: 113747520X |
Rating |
: 4/5 (06 Downloads) |
Synopsis Ancestral Knowledge Meets Computer Science Education by : Cueponcaxochitl D. Moreno Sandoval
This book illustrates a pathway for knowledge production to benefit from interweaving the seemingly disparate historical experiences of Indigenous Peoples and computer science education. The resulting practice of ancestral computing for sustainability holds the power to mitigate the destructive forces of the field, while extending the potential of traditionally underserved and unheard populations. Reimagining the field of computer science, interwoven with traditional lifeways, presents compelling new discoveries in research and harnesses the rich tapestries that are Indigenous populations. Returning healthy lifeways to a center stage long-occupied by tightly controlled, Eurocentric learning methods opens worlds of opportunity that have felt lost to time.
Author |
: Paul E. Ceruzzi |
Publisher |
: MIT Press |
Total Pages |
: 221 |
Release |
: 2012-06-15 |
ISBN-10 |
: 9780262310390 |
ISBN-13 |
: 0262310392 |
Rating |
: 4/5 (90 Downloads) |
Synopsis Computing by : Paul E. Ceruzzi
Discover the history of computing through 4 major threads of development in this compact, accessible history covering punch cards, Silicon Valley, smartphones, and much more. In an accessible style, computer historian Paul Ceruzzi offers a broad though detailed history of computing, from the first use of the word “digital” in 1942 to the development of punch cards and the first general purpose computer, to the internet, Silicon Valley, and smartphones and social networking. Ceruzzi identifies 4 major threads that run throughout all of computing’s technological development: • Digitization: the coding of information, computation, and control in binary form • The convergence of multiple streams of techniques, devices, and machines • The steady advance of electronic technology, as characterized famously by “Moore's Law” • Human-machine interface The history of computing could be told as the story of hardware and software, or the story of the Internet, or the story of “smart” hand-held devices. In this concise and accessible account of the invention and development of digital technology, Ceruzzi offers a general and more useful perspective for students of computer science and history.