The Graphic Novel Classroom

The Graphic Novel Classroom
Author :
Publisher : Simon and Schuster
Total Pages : 172
Release :
ISBN-10 : 9781629140889
ISBN-13 : 1629140880
Rating : 4/5 (89 Downloads)

Synopsis The Graphic Novel Classroom by : Maureen Bakis

Every teacher knows that keeping adolescents interested in learning can be challenging—The Graphic Novel Classroom overcomes that challenge. In these pages, you will learn how to create your own graphic novel in order to inspire students and make them love reading. Create your own superhero to teach reading, writing, critical thinking, and problem solving! Secondary language arts teacher Maureen Bakis discovered this powerful pedagogy in her own search to engage her students. Amazingly successful results encouraged Bakis to provide this learning tool to other middle and high school teachers so that they might also use this foolproof method to inspire their students. Readers will learn how to incorporate graphic novels into their classrooms in order to: Teach twenty-first-century skills such as interpretation of content and form Improve students’ writing and visual comprehension Captivate both struggling and proficient students in reading Promote authentic literacy learning Develop students’ ability to create in multiple formats This all-encompassing resource includes teaching and learning models, text-specific detailed lesson units, and examples of student work. An effective, contemporary way to improve learning and inspire students to love reading, The Graphic Novel Classroom is the perfect superpower for every teacher of adolescent students!

The Representation of Genocide in Graphic Novels

The Representation of Genocide in Graphic Novels
Author :
Publisher : Springer
Total Pages : 237
Release :
ISBN-10 : 9783030036263
ISBN-13 : 303003626X
Rating : 4/5 (63 Downloads)

Synopsis The Representation of Genocide in Graphic Novels by : Laurike in 't Veld

This book mobilises the concept of kitsch to investigate the tensions around the representation of genocide in international graphic novels that focus on the Holocaust and the genocides in Armenia, Rwanda, and Bosnia. In response to the predominantly negative readings of kitsch as meaningless or inappropriate, this book offers a fresh approach that considers how some of the kitsch strategies employed in these works facilitate an affective interaction with the genocide narrative. These productive strategies include the use of the visual metaphors of the animal and the doll figure and the explicit and excessive depictions of mass violence. The book also analyses where kitsch still produces problems as it critically examines depictions of perpetrators and the visual and verbal representations of sexual violence. Furthermore, it explores how graphic novels employ anti-kitsch strategies to avoid the dangers of excess in dealing with genocide. The Representation of Genocide in Graphic Novels will appeal to those working in comics-graphic novel studies, popular culture studies, and Holocaust and genocide studies.

The Jewish Graphic Novel

The Jewish Graphic Novel
Author :
Publisher : Rutgers University Press
Total Pages : 292
Release :
ISBN-10 : 9780813543673
ISBN-13 : 0813543673
Rating : 4/5 (73 Downloads)

Synopsis The Jewish Graphic Novel by : Samantha Baskind

The graphic novel is a vital and emerging genre, and this is the only book that focuses on its relation to Jewish culture, literature, and history. A highly readable and informative collection that will be of great interest to readers across a wide range of disciplines.--Deborah R. Geis, editor of "Considering MAUS: Approaches to Art Spiegelman's "Survivor's Tale" of the Holocaust."

Walk-In, Graphic Novel Volume 1

Walk-In, Graphic Novel Volume 1
Author :
Publisher : Liquid Comics
Total Pages : 313
Release :
ISBN-10 : 9781935829270
ISBN-13 : 1935829270
Rating : 4/5 (70 Downloads)

Synopsis Walk-In, Graphic Novel Volume 1 by : Jeff Parker

Created by acclaimed musician Dave Stewart (Eurythmics). Written by Jeff Parker with artwork by Ashish Padlekar. Do you experience missing time? Predict strangers' dreams? Do twins seem to follow you wherever you go? And do you sometimes see cephalopods attached to other people without their knowledge? Don't worry, you're not going mad... yet. You're simply a Walk-In. Ian Dormouse is losing time - literally. He wakes up in cities across the world, and has no recollection of how he got there or what occurred in the preceding weeks and months. Awaking from one of these blackouts, Ian finds himself in Moscow and stumbles into the burlesque club Deja Vu, bluffing his way into a job as a dream interpreter. It wasn't all bull, Ian actually does have visions - octopuses on people's shoulders, auras emanating around strangers, to name a few. Ian doesn't know it yet, but he has some crazy mental abilities and it's about to make life a whole lot weirder... "Whatever else may be said about it, Dave Stewart, Jeff Parker and Ashish Padlekar have produced a book that can emphatically be claimed thus: one damn fine comic¡­. Walk-In was the best damn debut and the best damn inaugural issue to a comic I'd read in years. I'm excited about this book. If you read it, I guarantee that you will be too." - Broken Frontier "Damn. This is GOOD." - Silver Bullet Comics "It should make for a very interesting comic. Grab this one and keep up. (Review: A-)" - Paperback Reader

Teaching Graphic Novels in the English Classroom

Teaching Graphic Novels in the English Classroom
Author :
Publisher : Springer
Total Pages : 191
Release :
ISBN-10 : 9783319634593
ISBN-13 : 3319634593
Rating : 4/5 (93 Downloads)

Synopsis Teaching Graphic Novels in the English Classroom by : Alissa Burger

This collection highlights the diverse ways comics and graphic novels are used in English and literature classrooms, whether to develop critical thinking or writing skills, paired with a more traditional text, or as literature in their own right. From fictional stories to non-fiction works such as biography/memoir, history, or critical textbooks, graphic narratives provide students a new way to look at the course material and the world around them. Graphic novels have been widely and successfully incorporated into composition and creative writing classes, introductory literature surveys, and upper-level literature seminars, and present unique opportunities for engaging students’ multiple literacies and critical thinking skills, as well as providing a way to connect to the terminology and theoretical framework of the larger disciplines of rhetoric, writing, and literature.

Write a Graphic Novel in 5 Simple Steps

Write a Graphic Novel in 5 Simple Steps
Author :
Publisher : Enslow Publishing, LLC
Total Pages : 50
Release :
ISBN-10 : 9781464610080
ISBN-13 : 1464610088
Rating : 4/5 (80 Downloads)

Synopsis Write a Graphic Novel in 5 Simple Steps by : Jeffrey Edward Peters

Comic books, also called "sequential art" or "graphic storytelling," are currently a billion-dollar industry. Books of sequential art, popularly known as graphic novels, fill bookstores and libraries all over the world. Author Jeffrey Edward Peters shows young, aspiring writers how to create new universes of their own through the unique combination of words and pictures that make a graphic novel.

Encyclopedia of Comic Books and Graphic Novels [2 volumes]

Encyclopedia of Comic Books and Graphic Novels [2 volumes]
Author :
Publisher : Bloomsbury Publishing USA
Total Pages : 807
Release :
ISBN-10 : 9780313357473
ISBN-13 : 0313357471
Rating : 4/5 (73 Downloads)

Synopsis Encyclopedia of Comic Books and Graphic Novels [2 volumes] by : M. Keith Booker

The most comprehensive reference ever compiled about the rich and enduring genre of comic books and graphic novels, from their emergence in the 1930s to their late-century breakout into the mainstream. At a time when graphic novels have expanded beyond their fan cults to become mainstream bestsellers and sources for Hollywood entertainment, Encyclopedia of Comic Books and Graphic Novels serves as an exhaustive exploration of the genre's history, its landmark creators and creations, and its profound influence on American life and culture. Encyclopedia of Comic Books and Graphic Novels focuses on English-language comics—plus a small selection of influential Japanese and European works available in English—with special emphasis on the new graphic novel format that emerged in the 1970s. Entries cover influential comic artists and writers such as Will Eisner, Alan Moore, and Grant Morrison, major genres and themes, and specific characters, comic book imprints, and landmark titles, including the pulp noir 100 Bullets, the post-apocalyptic Y: The Last Man, the revisionist superhero drama, Identity Crisis, and more. Key franchises such as Superman and Batman are the center of a constellation of related entries that include graphic novels and other imprints featuring the same characters or material.

Gale Researcher Guide for: Art Spiegelman and the Graphic Novel

Gale Researcher Guide for: Art Spiegelman and the Graphic Novel
Author :
Publisher : Gale, Cengage Learning
Total Pages : 14
Release :
ISBN-10 : 9781535849036
ISBN-13 : 1535849037
Rating : 4/5 (36 Downloads)

Synopsis Gale Researcher Guide for: Art Spiegelman and the Graphic Novel by : Philip Smith

Gale Researcher Guide for: Art Spiegelman and the Graphic Novel is selected from Gale's academic platform Gale Researcher. These study guides provide peer-reviewed articles that allow students early success in finding scholarly materials and to gain the confidence and vocabulary needed to pursue deeper research.

The Librarian of Auschwitz: The Graphic Novel

The Librarian of Auschwitz: The Graphic Novel
Author :
Publisher : Henry Holt and Company (BYR)
Total Pages : 138
Release :
ISBN-10 : 9781250908520
ISBN-13 : 1250908523
Rating : 4/5 (20 Downloads)

Synopsis The Librarian of Auschwitz: The Graphic Novel by : Antonio Iturbe

Based on the experience of real-life Auschwitz prisoner Dita Kraus, this graphic novel tells the incredible story of a girl who risked her life to keep the magic of books alive during the Holocaust. Fourteen-year-old Dita is one of the many imprisoned by the Nazis at Auschwitz. Taken, along with her mother and father, from the Terezín ghetto in Prague, Dita is adjusting to the constant terror that is life in the camp. When Jewish leader Freddy Hirsch asks Dita to take charge of the eight precious volumes the prisoners have managed to sneak past the guards, she agrees. And so Dita becomes the librarian of Auschwitz. Out of one of the darkest chapters of human history comes this extraordinary story of courage and hope.

New Spring: The Graphic Novel

New Spring: The Graphic Novel
Author :
Publisher : Macmillan
Total Pages : 260
Release :
ISBN-10 : 9781466840492
ISBN-13 : 1466840498
Rating : 4/5 (92 Downloads)

Synopsis New Spring: The Graphic Novel by : Robert Jordan

In the last few years before his death, Robert Jordan worked closely with Chuck Dixon and Mike Miller on the graphic adaptation of New Spring. The eight full-color issues of New Spring, released between 2005 and 2010, tell the story of the search for the infant Dragon Reborn and of the adventures of Moiraine Damodred, a young Aes Sedai, and Lan Mandragoran, the uncrowned king of a long-dead nation. Adapted by noted comics writer Chuck Dixon with the full cooperation of Robert Jordan, and illustrated by artists Mike Miller and Harvey Tolibao, New Spring will delight any of Robert Jordan's millions of readers. Tor is proud to collect all eight issues of New Spring in a single volume, which will also include developmental art, script pages, and correspondence between Jordan and Dixon. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.