Games People Play

Games People Play
Author :
Publisher :
Total Pages : 0
Release :
ISBN-10 : OCLC:59915955
ISBN-13 :
Rating : 4/5 (55 Downloads)

Synopsis Games People Play by : Eric Berne

The Games We Play

The Games We Play
Author :
Publisher :
Total Pages :
Release :
ISBN-10 : 1734230916
ISBN-13 : 9781734230918
Rating : 4/5 (16 Downloads)

Synopsis The Games We Play by : Lorrain Allen

Jada has endured her husband's infidelities for the past two years. The first time she caught Ben in the act, he promised that was the first and last time he would be unfaithful to her. She loves her husband, so made the choice to stay and give him another chance, but the lies and deception continued. His infidelity is taking a toll on her mentally and emotionally. Jada's at an impasse and doesn't know what to do to take control of her marriage.Erika, her best friend, presents Jada with an idea she never would've considered before. Cheat back. Beat Ben at his own game. At first, Jada can't stomach the idea of having sex with another man. She's only shared that kind of intimacy with Ben since their college days. Eventually, Jada comes to the conclusion that it's time for Ben to take a dose of his own medicine. Jada meets two completely different men, Wayne-a successful businessman, and Elijah-a starving artist following his dreams in the Big Apple. The dynamics of the game change, revealing secrets that could destroy her world. Will she beat Ben at his own game, or will Jada be scarred for life, attempting to play a game she was never equipped to win in the first place?

The Games We Play

The Games We Play
Author :
Publisher : Createspace Independent Publishing Platform
Total Pages : 246
Release :
ISBN-10 : 1984951343
ISBN-13 : 9781984951342
Rating : 4/5 (43 Downloads)

Synopsis The Games We Play by : Alexandra Warren

Chance Washington only has a few things on his mind when he embarks on a trip back to his hometown. Completing the assignment for work that's sending him there in the first place, helping his mom make progress on her fixer-upper home, and catching up with some of his best friends who he doesn't get to see often enough. What is not a part of those plans is hooking up with one of his best friend's little sister. But it doesn't take long for him to realize that just because you walk into a game with a strategy, doesn't always mean things are going to go as planned.Londyn Miller isn't looking for a relationship; a casual fling more her thing after blowing through the limited dating options in her hometown. But when a handsome - familiar - face returns to town for an extended stay, the decision to pursue him for a little fun is an easy one; as long as she's sure not to let that fun turn into real feelings while also managing to keep it all from her overprotective big brother.Just like Chance, Londyn quickly learns that plans and strategy can only get you so far before you're forced to make in-game adjustments. And when those in-game adjustments evolve into something neither expected, it becomes a race for the finish line that Chance nor Londyn saw coming...

Multifaceted Approach to Digital Addiction and Its Treatment

Multifaceted Approach to Digital Addiction and Its Treatment
Author :
Publisher : IGI Global
Total Pages : 419
Release :
ISBN-10 : 9781522584506
ISBN-13 : 1522584501
Rating : 4/5 (06 Downloads)

Synopsis Multifaceted Approach to Digital Addiction and Its Treatment by : Bozoglan, Bahadir

With the internet, smartphones, and video games easily available to increasing portions of society, researchers are becoming concerned with the potential side effects and consequences of their prevalence in people’s daily lives. Many individuals are losing control of their internet use, using it and other devices excessively to the point that they negatively affect their wellbeing as these individuals withdraw from social life and use their devices to escape from the pressure of the real world. As such, it is imperative to seek new methods and strategies for identifying and treating individuals with digital addictions. Multifaceted Approach to Digital Addiction and Its Treatment is an essential research publication that explores the definition and different types of digital addiction, including internet addiction, smartphone addiction, and online gaming addition, and examines overall treatment approaches while covering sample cases by practitioners working with digital addiction. This book highlights topics such as neuroscience, pharmacology, and psychodynamics. It is ideal for psychologists, therapists, psychiatrists, counselors, health professionals, students, educators, researchers, and practitioners.

Tetris

Tetris
Author :
Publisher : Macmillan
Total Pages : 258
Release :
ISBN-10 : 9781626723153
ISBN-13 : 162672315X
Rating : 4/5 (53 Downloads)

Synopsis Tetris by : Box Brown

Documents the history of the video game Tetris and looks at the role games play in art, culture, and commerce.

Games We Should Play in School

Games We Should Play in School
Author :
Publisher : Front Row Experience
Total Pages : 168
Release :
ISBN-10 : 0915256169
ISBN-13 : 9780915256167
Rating : 4/5 (69 Downloads)

Synopsis Games We Should Play in School by : Frank Aycox

This comprehensive social game book is an eye-opening analysis of the behavioral dynamics of children in the contemporary classroom. It includes over 75 interactive, fun, social games and shows you how to effectively lead Social Play sessions in the classroom. Research has proven that this method of improving social skills actually increases test scores by 30%, because students become less antagonistic, more cooperative and more capable of increased attentiveness. Contains the secrets to enriching the entire school environment.

Games People Play

Games People Play
Author :
Publisher : Tantor eBooks
Total Pages : 242
Release :
ISBN-10 : 9781618030351
ISBN-13 : 1618030353
Rating : 4/5 (51 Downloads)

Synopsis Games People Play by : Berne, Eric

We think we’re relating to other people–but actually we’re all playing games. Forty years ago, Games People Play revolutionized our understanding of what really goes on during our most basic social interactions. More than five million copies later, Dr. Eric Berne’s classic is as astonishing–and revealing–as it was on the day it was first published. This anniversary edition features a new introduction by Dr. James R. Allen, president of the International Transactional Analysis Association, and Kurt Vonnegut’s brilliant Life magazine review from 1965. We play games all the time–sexual games, marital games, power games with our bosses, and competitive games with our friends. Detailing status contests like “Martini” (I know a better way), to lethal couples combat like “If It Weren’t For You” and “Uproar,” to flirtation favorites like “The Stocking Game” and “Let’s You and Him Fight,” Dr. Berne exposes the secret ploys and unconscious maneuvers that rule our intimate lives. Explosive when it first appeared, Games People Play is now widely recognized as the most original and influential popular psychology book of our time. It’s as powerful and eye-opening as ever.

A Play of Bodies

A Play of Bodies
Author :
Publisher : MIT Press
Total Pages : 249
Release :
ISBN-10 : 9780262345446
ISBN-13 : 0262345447
Rating : 4/5 (46 Downloads)

Synopsis A Play of Bodies by : Brendan Keogh

An investigation of the embodied engagement between the playing body and the videogame: how player and game incorporate each other. Our bodies engage with videogames in complex and fascinating ways. Through an entanglement of eyes-on-screens, ears-at-speakers, and muscles-against-interfaces, we experience games with our senses. But, as Brendan Keogh argues in A Play of Bodies, this corporal engagement goes both ways; as we touch the videogame, it touches back, augmenting the very senses with which we perceive. Keogh investigates this merging of actual and virtual bodies and worlds, asking how our embodied sense of perception constitutes, and becomes constituted by, the phenomenon of videogame play. In short, how do we perceive videogames? Keogh works toward formulating a phenomenology of videogame experience, focusing on what happens in the embodied engagement between the playing body and the videogame, and anchoring his analysis in an eclectic series of games that range from mainstream to niche titles. Considering smartphone videogames, he proposes a notion of co-attentiveness to understand how players can feel present in a virtual world without forgetting that they are touching a screen in the actual world. He discusses the somatic basis of videogame play, whether games involve vigorous physical movement or quietly sitting on a couch with a controller; the sometimes overlooked visual and audible pleasures of videogame experience; and modes of temporality represented by character death, failure, and repetition. Finally, he considers two metaphorical characters: the “hacker,” representing the hegemonic, masculine gamers concerned with control and configuration; and the “cyborg,” less concerned with control than with embodiment and incorporation.

Why We Play

Why We Play
Author :
Publisher : Hau
Total Pages : 343
Release :
ISBN-10 : 098613256X
ISBN-13 : 9780986132568
Rating : 4/5 (6X Downloads)

Synopsis Why We Play by : Roberte Hamayon

Play is one of humanity's straightforward yet deceitful ideas: though the notion is unanimously agreed upon to be universal, used for man and animal alike, nothing defines what all its manifestations share, from childish playtime to on stage drama, from sporting events to market speculation. Within the author's anthropological field of work (Mongolia and Siberia), playing holds a core position: national holidays are called "Games," echoing in that way the circus games in Ancient Rome and today's Olympics. These games convey ethical values and local identity. Roberte Hamayon bases her analysis of the playing spectrum on their scrutiny. Starting from fighting and dancing, encompassing learning, interaction, emotion and strategy, this study heads towards luck and belief as well as the ambiguity of the relation to fiction and reality. It closes by indicating two features of play: its margin and its metaphorical structure. Ultimately revealing its consistency and coherence, the author displays play as a modality of action of its own. "Playing is no 'doing' in the ordinary sense" once wrote Johan Huizinga. Isn't playing doing something else, elswhere and otherwise ?

Rules of Play

Rules of Play
Author :
Publisher : MIT Press
Total Pages : 680
Release :
ISBN-10 : 0262240459
ISBN-13 : 9780262240451
Rating : 4/5 (59 Downloads)

Synopsis Rules of Play by : Katie Salen Tekinbas

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.